-Far too strong when making alts or during leveling up to VR
-High requirement sets seem pointless (the stats are always the same, only the full set bonuses are different like the health, magicka and stamina values are always the same, doesn't matter if 2 trait set or 8 trait set)
-Endgame/ Endgame dungeon gear seemingly beating crafted gear in many scenarios without real alternatives for crafting.
So basically...too strong for early game, too weak for lategame.
Am I the only one that feels this way? You literally need MONTHS to be able to craft a full set that requires 8 traits...but the stats from pieces 1-4 are the same thing as the stats from a 2 trait set.
All that changes is the (often) pointless full set bonus...sure, some are great...but often the good ones' are not necessarily the ones' with high requirements.
VR10-14 gear is strong, very much so...and there is no reason for people to not go for those instead of crafted gear.
Endgame content also does not reward you with special things to craft that would be worthwhile in any way.
Reverse engineering for styles is also not a thing (since gear crafting in ESO seems to be 50% based on looks)
I feel like there should be blueprints dropping in the endgame content, together with special materials that allow crafters to recreate ancient and lost artifacts.
I'm pretty sure that there are enough destroyed and lost artifacts in TES lore just waiting to be recreated.
Edited by Shehriazad on February 17, 2015 4:24AM