When someone writes something likeWraithAzraiel wrote: »[...]
@Tapio75 .. I'd also point out to the many who don't seem to know it, the 'G' doesn't stand for group, nothing about an MMORPG per se means you should have to 'group up', least of all in order simply to level-up a character.
This is really one of the aspects i was trying to point out. It is sad though, that it seems really hard to get good conversation about this thing.
Instead just bunch of people trying to make fun out of it but i guess that is to be expected on the internet these days.
then I really don't see how you expect to initiate a discussion after you're so basically and gratuitously rude.People, who state "This is MMO" without really knowing that it really doers not mean all that they think it means,
deepseamk20b14_ESO wrote: »and......? If this is a game of random facts. A group of cats is called a clowder. Boom, cats facts. Your move.
However, i also play STO(Star Trek Online)
In my mind, it has an exellent system to suit more players with different skill level.. There is difficulty slider, similar to waht previous TES games have.. The more difficult you select, the more difficult the game naturally gets.. Also death penalties are more severe but rewards are better quality and give more currency and XP.. I think something similar to this would suit ESO very well.
The problem I have with difficulty slider is what do you really get ?
However, i also play STO(Star Trek Online)
In my mind, it has an exellent system to suit more players with different skill level.. There is difficulty slider, similar to waht previous TES games have.. The more difficult you select, the more difficult the game naturally gets.. Also death penalties are more severe but rewards are better quality and give more currency and XP.. I think something similar to this would suit ESO very well.
The problem I have with difficulty slider is what do you really get ?
Well, there is that.. In case of STO, i have not seen negative effects, at least not seen people complain much or eliti groups forming due that but then again it is in many ways, different game..
In case of any kind of jerks.. There could be some form of player moderator system like reputation but then again this is also something that could potentially be exploited, very hard to make but outside of any other problem, at least peole would be able to choose difficulty setting that suits them..
Maybe that survey they planned to place us in our own instances of game would have been good in this case as well..
However, i also play STO(Star Trek Online)
In my mind, it has an exellent system to suit more players with different skill level.. There is difficulty slider, similar to waht previous TES games have.. The more difficult you select, the more difficult the game naturally gets.. Also death penalties are more severe but rewards are better quality and give more currency and XP.. I think something similar to this would suit ESO very well.
The problem I have with difficulty slider is what do you really get ?
Should there be increased XP or Rewards for playing on higher Difficulty ?
This will make the game very unenjoyable for many people.
And if there is no reward difference than there shall be "Elitist" club most likely.
"LOL u nub, you didn't eve set settings on MEDIUM!"
Or should there only be difficulty slider for "Alts" in that case you are forced to play the game once before you increase the difficulty.
There are a lot of decision to made about a system like that and no matter what they do, people will get angry. So safest is more or less to not implement it.
Let just hope they have DLC that will fix this, by having DLC zone where you scale up which is additionally very hard zone.
phreatophile wrote: »All this time I thought MMO was some acronym I didn't know the meaning of that explained why certain things that were awesome in the single player games had to be retconned into something ridiculous for this one. Vampires and Werewolves anyone?
they made an MMO, which implies a focus on group content
I haven't been playing long, don't know anything about the Vampires/Werewolves thing in this game. What is the difference between what is in ESO and what was in the single player games?
Also, I thought MMORPG meant "Mostly Men Online Role Playing Girls"? =D
If the developers intended this to be a solo game, they would have made it a standalone game which is much, much, MUCH cheaper and easier to develop and support, even when adding something like 4-8 player co-op. They did not make that game, they made an MMO, which implies a focus on group content (otherwise they would take the far cheaper route of making a single player action RPG). When you make or sign on to play an MMO, they key word is "multiplayer" which is not a synonym for "lots of players". Multiplayer games mean group interaction around the same content (either in opposition like PVP or cooperative as in dungeons), not a bunch of people running around disconnected from one another player the same game. That doesn't mean every encounter should require 20-40 player groups, that's a bit extreme, but needing at least 2 or 4 for most content beyond the main story isn't unreasonable.
Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.
So the full name of the genre is MMORPG.
MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.
It does not define how the game world is designed, not at all.
Have a nice day
deepseamk20b14_ESO wrote: »and......? If this is a game of random facts. A group of cats is called a clowder. Boom, cats facts. Your move.
deepseamk20b14_ESO wrote: »and......? If this is a game of random facts. A group of cats is called a clowder. Boom, cats facts. Your move.
Huh, *mind-blown*. But when I buy a 6 pack, do I get 6 puppies or 6 beers? Hmmm?
BalerionBlackDread wrote: »Which really means Massively Multiplayer Online and also, it should be remembered that it has RPG after MMO and RPG stands for RolePlaying Game.
So the full name of the genre is MMORPG.
MMORPG does not really define anything other aspects of the game but the fact that there are massive number of player, all playing on the same server, possibly also doing roleplaying.
It does not define how the game world is designed, not at all.
Have a nice day
MULTIPLAYER
/ˈmʌltɪˌpleɪə/
noun
1.
a mode of play involving more than one player at one time in a computer or video game
I've always thought the 'massively' and the 'multiplayer' in Massively Multiplayer Online Role Playing Game implied 'you're going to have to group, you anti-social ***'. That's not what it means? Of course, solo play is an option in an mmo, but if you want exclusively solo play, why not just play an exclusively solo game? Many come to mind: Mass Effect, Oblivion, Skyrim, Final Fantasy, I'm sure there are more but I won't ruin the surprise for you
SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
they made an MMO, which implies a focus on group content
Played about 15 different MMO's out there with major and minor games included.. None of these were focused on group contentMMO(RPG) simply applies that there are many people playing in the same game world, nothing more really.
SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
Every zone but Craglon is chock FULL of solo content with only a smattering of actual group content. It seems like you're asking for more of what ESO already has a lot of (solo content) and responding adversely to those that want more of what ESO has very little of (group content). Excuse us if we don't sympathize with your plight.
SteveCampsOut wrote: »SteveCampsOut wrote: »The same tire straw man everyone and his hamster are trotting out in response to anyone asking for more solo content! NOBODY is asking for "exclusively solo play"! We're just asking for more, period! Get over it!
Every zone but Craglon is chock FULL of solo content with only a smattering of actual group content. It seems like you're asking for more of what ESO already has a lot of (solo content) and responding adversely to those that want more of what ESO has very little of (group content). Excuse us if we don't sympathize with your plight.
First of all, it's not "My Plight". I'm not screaming for any new content. I am agreeing with those who want to see some end game content aimed at solo players, of which, there currently is NONE. But it's certainly not my particular hobby horse here.
And second, I'm not asking for anyone's sympathy. You apparently are.
I understand where you are coming from and I agree. Please remember that MMO really only means there are many many players in an instance. If there was a game that was competitive only with absolutely no group functionality or incentive and it had more than a 100 people on a single instance, you still call it an MMO. If there was only a simulation game with many people and absolutely no combat game mechanics or award systems, you'd still be able to call it an MMO, because of two things: Persistent Online instance with Many Many Players inside.
Since the game WAS built with grouping mechanics it is implied that the game should focus (at least some of the time) with content where grouping is given an incentive.
Even though many people say that the game is 90% soloable (or more), they forget to say that it is also 90% groupable.