zward887_ESO wrote: »What else are you supposed to do once your main character has finished Cadwells' Gold?
This game is sorely lacking in content after finishing Gold... they need to balance grinding, dungeons, and PvP exp gain direly.
I will not be rolling alts just to run through the same set of quests over and over, if that is all this game has to offer once i've finished Cadwell's Gold and hit VR14 then I will just stop playing and find something else.
Hopefully they will. Time will tell. But that will not change ESO player's desire to grind because the Champion System encourages it. Especially for players that are already V14 and have no desire to level an alternate character just so that their main character can progress in the CS.NewBlacksmurf wrote: »How about just remove VR
ALL MMO's are grind fests. If you aren't grinding XP you are grinding, aka farming, crafting mats or gear or achievements or Gold or other various drops, etc. Grinding is a no less valid way to do anything in game than any other method as long as it isn't exploiting a bug in the game, like the Scorpion boss in Upper Craglorn that would just spawn indefinitely if you didn't kill the regular Scorpions.AshySamurai wrote: »Only because I don't want this game become grind fest I don't mind grind nerf. In other hand why should we forbid different playstyle? If someone want just to grind - ok. In my opinion grind shouldn't give huge advantage over those who not grinding. So, grind should be viable, but not more profitble than just normal play.
Just saw this thread.
Maybe they should un-nerf dungeon xp so people actually do them.
I leveled some skills in Rkundzelf. There was no exploit - just lots of monsters to kill. Running through the dungeon and killing everything took fivesome minutes. Get out and repeat. It was exactly same as during the quest, excluding the puzzle room.I'm fine with grinding XP through legitimate means. The problem I have is many of the most popular grinds have been exploits. Kardala, The Shadow, the scorpion, Rkund were all exploits. I don't have a problem with things like anomalies, spellscar, etc. So I think ZOS should leave legitimate grind spots alone, but when something comes about that is clearly an exploit through abuse or manipulation of game systems they need to address it.
I leveled some skills in Rkundzelf. There was no exploit - just lots of monsters to kill. Running through the dungeon and killing everything took fivesome minutes. Get out and repeat. It was exactly same as during the quest, excluding the puzzle room.I'm fine with grinding XP through legitimate means. The problem I have is many of the most popular grinds have been exploits. Kardala, The Shadow, the scorpion, Rkund were all exploits. I don't have a problem with things like anomalies, spellscar, etc. So I think ZOS should leave legitimate grind spots alone, but when something comes about that is clearly an exploit through abuse or manipulation of game systems they need to address it.
I have done quests now half a dozen times, and i really want to use all ways of gameplay for leveling. I pick and choose. We aready have seen Craglorn abandoned. The nerfs didn't reach their goal but broke the place. All the XP nerfs must be removed, and enlightment should do it's course.
This. For me 'grinding' is like 'working' to get your char better. I wouldn't ever do this, I play for fun - no, really. But if someone is so eager to get better to spend hours and hours with doing the same, why not. I enjoy harvesting, questing, crafting and such. V1-V14 is tedious? Not for me. But if someone has fun while 'grinding' mobs, got for it.If people want to grind let them. They've paid to play the game and it does no real harm to other players. It only hurts Zos because you don't buy xp boosters for $$$