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non-functioning ladders...

Gidorick
Gidorick
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COME ON! I mean, SERIOULSY?

No_Climb.png
There is no reason we shouldn't be able to climb ladders!
What ESO really needs is an Auction Horse.
That's right... Horse.
Click HERE to discuss.

Want more crazy ideas? Check out my Concept Repository!
  • TheShadowScout
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    Agreed! ladders, ropes, even some cliff faces... I'd like to see them climbable (maybe an acrobatics skill line, with a climbing passive, pay skill points to be able to climb stuff that actually takes some skill... so, everyone can climb a ladder, but that rope requires one point in climbing, and that cliff two...)
  • Gidorick
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    Awesome idea!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Moonshadow66
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    I think maybe half of the invisible walls within the zones (not the borders) are not even necessary. With those removed, I'd spit about 50% less at my monitor.
    :P
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  • MornaBaine
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    Ladders you can't climb, inviso walls, and sheer cliffs you can't climb drive me crazy. STHAP IT!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Gidorick
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    I would imagine adding functional ladders would be about the same process as adding functional chairs. So while many of us hate this, it's not going to change any time soon. :neutral_face:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • skyslim
    skyslim
    I have climbed a number of mountainous areas early in the game, which since have been fixed so they can't be climbed anymore. Seems as though they don't want to have any fun. I remember in Morrowind you could climb all over the place, but in Oblivion they made sure you couldn't do that anymore. To me, that was something that added a lot of fun to the game. I know they would expect you to follow a road to someplace, but with a lot of scrambling and jumping you made it over the top of a mountain and came at it from behind. That was nice for hostile locations. LOL
    Edited by skyslim on January 12, 2015 2:43PM
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  • Majic
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    Going Up!

    +1 for climbable ladders. Non-climbable ladders are terribly immersion-breaking, and the immersion factor is one of ESO's strong points.

    If the map designers don't want us climbing somewhere, they shouldn't put a ladder there. :p
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  • Gidorick
    Gidorick
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    Majic wrote: »
    Going Up!

    +1 for climbable ladders. Non-climbable ladders are terribly immersion-breaking, and the immersion factor is one of ESO's strong points.

    If the map designers don't want us climbing somewhere, they shouldn't put a ladder there. :p

    What's worse is that apparently there isn't a way to make an overall sweeping change to "ladder" assets. NEW assets would need to be created and manually replaced within the world. One at a time. Now that it's going to b2p why would they do this? There's no way to monetize this. Hopefully they will, but probably not.
    Edited by Gidorick on February 12, 2015 4:59PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Samadhi
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    Bring back the Climb skill from the Daggerfall days.
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  • Haxnschwammer
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    Letting out complex interaction like climbing saves a lot of dev time. They don't want you to go to a specific place? Oh no, there is a rock blocking the way. I can spit over it but as a migthy daedra slayer I can't climb over it...

    Implementing complex interactions would take a lot of resources, enough to have an entire update just for that. A new ladder-object has to be designed, with a climbing animation and character movement. Right now you will be teleportet (like entrance of shadas tears). Chairs? Benches? Patting a dog? Everything has to be created especially for this specific object.

    Even if done...patting a dog? Works! Patting a cat? Wrong object, redo from start. Sometimes objects can share animations, most times not. ZOS concentrated on the most basic interactions everyone uses. Like ore nodes, workbenches, portals.
    Much things that could be made...

    But as TESO is taking the F2P road now I don't think it will be ever make it into the game. And I'd love to get into one of the tree houses...
    Edited by Haxnschwammer on February 12, 2015 5:45PM
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • TheShadowScout
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    It's vexing, how the only "climbable" things are a few very rare shortcuts in some quests (like the vine in malabel tor that was climbable during one quest...)

    And how these few "climbs" just fade and teleport instead of playing a little "climbing" animation... I liked that part from the old Age of Conan, the occasional optional climbing spots for shortcuts...

    One can hope that maybe someday they'll include something like that. It would add so much to the game environment and flavor...
  • Roechacca
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  • Robbmrp
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    Agreed! ladders, ropes, even some cliff faces... I'd like to see them climbable (maybe an acrobatics skill line, with a climbing passive, pay skill points to be able to climb stuff that actually takes some skill... so, everyone can climb a ladder, but that rope requires one point in climbing, and that cliff two...)

    Ability available in the Crown Store 1 week after 1.6 goes live.....
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  • Gidorick
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    Robbmrp wrote: »
    Agreed! ladders, ropes, even some cliff faces... I'd like to see them climbable (maybe an acrobatics skill line, with a climbing passive, pay skill points to be able to climb stuff that actually takes some skill... so, everyone can climb a ladder, but that rope requires one point in climbing, and that cliff two...)

    Ability available in the Crown Store 1 week after 1.6 goes live.....

    I'd totally buy it.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Lord_Kreegan
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    Probably 90% of the unclimbable ladder lead to platforms that don't have a walk-mesh, so you'd just fall through anyway...
    Edited by Lord_Kreegan on February 12, 2015 7:15PM
  • ShadowDisciple
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    Gidorick wrote: »
    Majic wrote: »
    Going Up!

    +1 for climbable ladders. Non-climbable ladders are terribly immersion-breaking, and the immersion factor is one of ESO's strong points.

    If the map designers don't want us climbing somewhere, they shouldn't put a ladder there. :p

    What's worse is that apparently there isn't a way to make an overall sweeping change to "ladder" assets. NEW assets would need to be created and manually replaced within the world. One at a time. Now that it's going to b2p why would they do this? There's no way to monetize this. Hopefully they will, but probably not.

    Wrong...if the new asset has the same name as the old ones eg. ladders.fbx..they would only have to replace the file in their engine for the old one to the new and the engine would render all the new ladders instead of the old one..

    I dabbled abit in modeling animating and some assembling in Unity game engine so i know this would work...

    The only problem i could find is that they dont want all ladders to be replaced...then idk what would happen BUT the amount of developers they have would make an easy time replacing them even 1 by 1
  • Ommamar
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    Samadhi wrote: »
    Bring back the Climb skill from the Daggerfall days.

    The levitate spell as well! It is interesting that in the original EQ there where ladders you could climb in certain places that made the path shorter, of course when you climbed up there was often a hard fight but the option was there.

    I would love to see ladders as a siege weapon!

    As to the programming slant of different objects with the same attribute it is really poor programming design to not group objects into classes that call attribute classes for particular universal actions relating to those classes.
  • Gidorick
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    Gidorick wrote: »
    Majic wrote: »
    Going Up!

    +1 for climbable ladders. Non-climbable ladders are terribly immersion-breaking, and the immersion factor is one of ESO's strong points.

    If the map designers don't want us climbing somewhere, they shouldn't put a ladder there. :p

    What's worse is that apparently there isn't a way to make an overall sweeping change to "ladder" assets. NEW assets would need to be created and manually replaced within the world. One at a time. Now that it's going to b2p why would they do this? There's no way to monetize this. Hopefully they will, but probably not.

    Wrong...if the new asset has the same name as the old ones eg. ladders.fbx..they would only have to replace the file in their engine for the old one to the new and the engine would render all the new ladders instead of the old one..

    I dabbled abit in modeling animating and some assembling in Unity game engine so i know this would work...

    The only problem i could find is that they dont want all ladders to be replaced...then idk what would happen BUT the amount of developers they have would make an easy time replacing them even 1 by 1

    I thought this is how it would work too. You would have to replace the source object but the way ZOS has explained it... it would require more work than that.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NadiusMaximus
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    No toilets either.

    Wtf ZOS wtf?
  • MissBizz
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    AGH! The non functioning ladders drive me crazy too!I want to climb them!!!
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  • Gidorick
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    No toilets either.

    Wtf ZOS wtf?
    We don't need toilets. People in ESO are at peak physical capacity and burn off every single ounce of food they consume. There is no waste. :wink:

    Edited by Gidorick on May 15, 2015 2:54AM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Drazhar14
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    Wait for the ladder climbing dlc! We first need the skill line that lets us learn how to do this simple task.
  • jircris11
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    Gidorick wrote: »
    COME ON! I mean, SERIOULSY?

    No_Climb.png
    There is no reason we shouldn't be able to climb ladders!

    i think the issue is not that they are un-climbable....i think it is more along the lines that our silent heroes are to stupid to figure it out lol
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  • Gidorick
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    jircris11 wrote: »
    Gidorick wrote: »
    COME ON! I mean, SERIOULSY?

    No_Climb.png
    There is no reason we shouldn't be able to climb ladders!

    i think the issue is not that they are un-climbable....i think it is more along the lines that our silent heroes are to stupid to figure it out lol

    LOL.. you made me remember this:

    https://www.youtube.com/watch?v=y5C3itd89yY
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • RSram
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    I remember in an interview that Todd Howard stated that the reason you could never climber ladders in any ESO game was because the game designers couldn't figure out how to code a NPCs to use a ladder or rope.

    As for the invisible walls, I think they provide some of the best challenges in the game so far as I'm concerned. I so far have penetrated the invisible walls of every zone with the exception of Audiron which is surrounded by water and Cyrodiil. In Cyrodiil I keep getting teleported back to a starting keep each time I penetrate an invisible wall.

    When I get time, I plan on posting 27 locations in all of the zones of where you can bypass the invisible walls. I already posted a few. To access most of these locations you will need to be a Sorcerer and have the Streak ability unlocked.

    Here a video of me bypassing an invisible wall in Craglorn. Unfortunately Craglorn is the only zone that has nothing to see once you get through the invisible walls. Craglorn is surrounded by an endless sea of mountains and nothing more. It is neat healing players from the cliffs surrounding a zone because the players never look up and see me so they can't figure out where the healing bonus came from.

  • Gidorick
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    I mean COME ON! why put these ladders there if we can't use them?
    nARlqHl.jpg?1
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    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Maybe this will help...
    900px-Climb-a-Ladder-Safely-Step-4-Version-2.jpg
    When climbing the ladder grab onto the rungs of the ladder using a hand over hand method never letting go of one rung before grabbing the next. Sliding your hands up the beam (side) of a ladder is unsafe because you may not have as secure a grasp as you would when using the rungs to climb with.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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