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Nerf the Veteran Rank XP again...it's pointless and adds no depth to the game...

Jaxsun
Jaxsun
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Make the increase per level the same as 1-49. Please and thank you.
  • Seraphyel
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    They should get rid of it ASAP. It's the worst thing I ever encountered in an MMORPG.
  • Syldayan
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    yes , put them in the WC asap .
  • Troneon
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    I have not even left Grahtwood yet and I am lvl 27, I complete every single little thing before moving on, will probably be lvl 30 by the time I leave the zone.

    I hear and read a lot of people qqing over veteran leveling and I am not looking forward to it...

    Enjoying the game so far now that I have sweetfx+eso enhanced graphics launcher and all the addons, really did not like the game without those things.

    A LFG tool for dungeons would be nice as well. Tired of spamming zone chat.

    If Vet leveling is just the same as other levels for the sake of added artificial grind, then I will probably hate it just as much as everyone else.
    PC EU AD
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  • Alphashado
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    I agree with the OP. Convert vr14 into level 63, reduce the xp required like normal levels, make silver/gold optional and be done with it.

    Everyone will still quest and complete map objectives in order to gain CPs, but we could do it when and where we wanted.

    Those 3 simple changes would make this game soo much better.
  • TheShadowScout
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    The veteran ranks make sense if you start playing cadwells silver/gold. Since those are one veteran rank per map, and you easily earn just that each map. Meaning in silver-map-1 all mobs are V1, and the XP gained playing it will take you to V2, nowadays (used to be less when it was still 1.5 mil, not at 1 mil it works out fine). In silver-map-2 all mobs are V2, and the XP gained will take you to V3. And so on, up to gold-map-5 where all mobs are V10 and it will take you to V11... after that... well... there is craglorn of course. And... uhm... PvP. And dungeon runs. And cyrodil dailies. And basic grinding. Whatever you can stand doing to earn your way to V14...

    And since the V ranks will vanish someday in the not too distant future anyhow... they did say the last phase of the champion system implementation would see them go.
    Once that happens, silver/gold will be completely optional anyhow... (though still a good source for XP to earn C-points with for those who like questing)
  • SluggoV2
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    The Vet grind has pushed me away from the game.... +1 on hoping that this gets changed.
  • WraithAzraiel
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    We probably won't be seeing any movement on Veteran Ranks until the end of the year.

    Shendell De'Gull - V14 Vampire Nightblade

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  • Durban
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    Yes lets nerf the XP we are going to need to level our champion points when 1.6 launches, brilliant idea.
  • Kragorn
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    Once that happens, silver/gold will be completely optional anyhow... (though still a good source for XP to earn C-points with for those who like questing)
    They can't be optional!

    ZOS have failed to give any idea how they intend to eliminate the VR levels and for one very simple reason: what does V14 character become the day VR 'goes away'?

    On that day a VR14 will have 'n' CS spent on character progressions. But what about the skill and attribute points they earned going through Silver and Gold? Are those taken away? You can be another massive rage-fest if ZOS did that, but that still leaves the question, what IS a character that was VR14 in the new VR-free game?

    Level 50?

    Clearly not, the CPs alone mean it's way more powerful that a new 50. I see no obvious answer.

    Or how about this question: what content is 'level appropriate' for what was a VR10?

    Craglorn?

    Are the mobs in Craglorn not going to be level 50 as in Coldharbour, or maybe the old VR1 zone? Clearly not, it would make a mockery of the previous VR10+ content. So what DOES determine the 'power' of the mobs in Craglorn?

    What level mobs are there, say, in what as a VR7 zone?

    They can't be 50 as that means the mobs in the Silver and Gold content are the same. But how can they be made stronger when there's no 'level' beyond 50?

    Someone may say "the Champion System" replaces it. It doesn't!

    The CS system is about spending the proceeds of leveling, ie. CPs derived from XPs, but XPs are a LEVELING mechanism and take VR away THERE IS NO LEVELING ABOVE 50!

    Fine you may say, but the SIlver and Gold content is still there to get XP and therefore CP, but without any more' leveling' beyond 50 that would mean 10 levels of mobs of the same level .. or what, exactly?

    Spending CPs makes you more powerful but without the foundation of a concept of a 'level' mob scaling becomes impossible because there is no method of comparing a mob's power with a character's that is remotely able to be used to this purpose. In the absence of a 'scale' of increasing difficulty how do ZOS determine the strength of mobs in what were VR zones?

    Recently ZOS have said new content will 'scale to your level' but there IS NO LEVEL ABOVE 50 once VR goes so they have no basis on which to do the scaling.

    I'm totally convinced ZOS hadn't thought this through at all when they announced VR was going away. How can they eliminate a significant chunk of leveling content just like that? Answer is they can't, and they came to realise it, so now they have no real idea and comments like "it will scale to your level" I'm sure simply demonstrate the lack of any real idea where they're going.
    Edited by Kragorn on February 12, 2015 12:52PM
  • Hexcaliber
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    Veteran levels are about to go the way of the dinosaur with 1.6, why start a pointless qq thread at the 11th hour?
    Regards Hexcaliber.
  • TheBull
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    Troneon wrote: »
    I have not even left Grahtwood yet and I am lvl 27, I complete every single little thing before moving on, will probably be lvl 30 by the time I leave the zone.

    I hear and read a lot of people qqing over veteran leveling and I am not looking forward to it...

    Enjoying the game so far now that I have sweetfx+eso enhanced graphics launcher and all the addons, really did not like the game without those things.

    A LFG tool for dungeons would be nice as well. Tired of spamming zone chat.

    If Vet leveling is just the same as other levels for the sake of added artificial grind, then I will probably hate it just as much as everyone else.
    That's exactly what it is. The exact same thing, but 10x the xp requirement to level.
  • NukeAllTheThings
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    Hexcaliber wrote: »
    Veteran levels are about to go the way of the dinosaur with 1.6, why start a pointless qq thread at the 11th hour?

    Veteran ranks are not going away in 1.6 and they are going away any tine in the near future

    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • TheBull
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    Durban wrote: »
    Yes lets nerf the XP we are going to need to level our champion points when 1.6 launches, brilliant idea.

    The XP requirement, not the XP gained... Nerf the XP needed to 100k or 150k if they must.
  • Hexcaliber
    Hexcaliber
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    Hexcaliber wrote: »
    Veteran levels are about to go the way of the dinosaur with 1.6, why start a pointless qq thread at the 11th hour?

    Veteran ranks are not going away in 1.6 and they are going away any tine in the near future

    The entire framework is being redone, they will be removed in everything but name, and the only reason for that is to stop all the qq that would have followed if they were removed without something ready to replace them. Once everyone has settled into the cp system and they have seasons in place veteran ranks will disappear all together,post 1.6 they serve no other purpose than inflating the egos of some veterans.
    Edited by Hexcaliber on February 12, 2015 1:04PM
    Regards Hexcaliber.
  • NewBlacksmurf
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    Seraphyel wrote: »
    They should get rid of it ASAP.

    I would agree that VR levels should be removed entirely. Somehow between the time Champion system was first mentioned and then I canceled my sub...I expected/assumed ZOS was replacing the VR levels with the champion system...cause that made sense.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    Hexcaliber wrote: »
    Hexcaliber wrote: »
    Veteran levels are about to go the way of the dinosaur with 1.6, why start a pointless qq thread at the 11th hour?

    Veteran ranks are not going away in 1.6 and they are going away any tine in the near future

    The entire framework is being redone, they will be removed in everything but name, and the only reason for that is to stop all the qq that would have followed if they were removed without something ready to replace them. Once everyone has settled into the cp system and they have seasons in place veteran ranks will disappear all together,post 1.6 they serve no other purpose than inflating the egos of some veterans.

    Not arguing against your point...only asking a question.
    Wouldn't it make more sense to adjust the amount of impact of CP's and remove VR levels with 1.6?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wOOOOt_of_SD
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    Alphashado wrote: »
    I agree with the OP. Convert vr14 into level 63, reduce the xp required like normal levels, make silver/gold optional and be done with it.

    Everyone will still quest and complete map objectives in order to gain CPs, but we could do it when and where we wanted.

    Those 3 simple changes would make this game soo much better.

    Totally agree. Let us get to endgame faster, and let silver and gold be optional like a bonus to the dailys for those who just cant get enough.
    Leveling pace is fine 1-50, but the vet levels was the reason half my guild left.

  • AlnilamE
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    Why? One VR level is equivalent to 10 "normal" levels. Do you really want to go through that much XP to go up one level?

    Also, you realize that at normal levels the XP requirement goes up each level, whereas with VRS it's now a flat amount?
    The Moot Councillor
  • Alphashado
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    Hexcaliber wrote: »
    Hexcaliber wrote: »
    Veteran levels are about to go the way of the dinosaur with 1.6, why start a pointless qq thread at the 11th hour?

    Veteran ranks are not going away in 1.6 and they are going away any tine in the near future

    The entire framework is being redone, they will be removed in everything but name, and the only reason for that is to stop all the qq that would have followed if they were removed without something ready to replace them. Once everyone has settled into the cp system and they have seasons in place veteran ranks will disappear all together,post 1.6 they serve no other purpose than inflating the egos of some veterans.

    You are clearly new to ZoS. What they say and what they do are two entirely different things. You will learn this.



    Edited by Alphashado on February 12, 2015 2:08PM
  • Drazhar14
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    I am looking forward to when level 50 becomes the max level and vet ranks removed. Lets hope Zenimax doesn't break another one of their promises.
  • Enodoc
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    Kragorn wrote: »
    They can't be optional!
    [and stuff]
    Speculatory Answers
    • They can be optional. They also should be doable in either order.
    • A VR 14 would be Level 50 just like a VR 1 is Level 50 (which is just like they are now; all VR characters are Level 50), but the former VR 14 will have more skill points/attribute points/better gear than the former VR 1.
    • Mobs can all be labelled as Level 50, but they can still have more HP/attack/defence if they were in what was previously a higher VR zone when compared to the mobs in a lower VR zone, just like player characters.
    My understanding of the aim of removal of VRs is to get rid of the sequential progression that currently exists post-50; endgame should not be sequential, it should be layered, with progression through each layer but not between layers. You can choose which parts of endgame to participate in, and will not be forced to complete Silver, then Gold, to be viable.

    Endgame Now (sequential):
    VR1 ----> VR6 ----> VR11 ----> VR14
    Silver ----> Gold ----> Craglorn ----> Only now viable for Cyrodiil and Trials

    Endgame after removing VRs (layered):
    New Lvl 50 ----> Established Level 50
    Silver Zone 1 ----> Silver Zone 5
    Gold Zone 1 ----> Gold Zone 5
    Lower Crag ----> Upper Crag
    Early Trials ----> Hard-Mode Trials
    Already viable for Cyrodiil
    Edited by Enodoc on February 12, 2015 2:36PM
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  • Kalman
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    Pfft getting VR isn't any harder then getting other levels anymore. They just come slower but there are only 14 of them. You should think of 1 VR like 10 normal levels. You'll get between 1 and 1.5 just finishing each "zone" in Silver and Gold and doing nothing else.
  • djyrb
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    Drazhar14 wrote: »
    I am looking forward to when level 50 becomes the max level and vet ranks removed. Lets hope Zenimax doesn't break another one of their promises.

    I suspect that the originally planned final phase of the Champion System involving the removal of the Veteran Ranks would have the most impact and require the most work of the development team. All endgame zones, gear, PVE instances (dungeons & trials), PVP scaling, enemies and more will have to be completely re-tuned, and it probably makes the combat & skill system overhaul coming in 1.6 look like a walk in the park.

    The fact that consoles are being released with Veteran Ranks firmly in place leads me to believe they might be using a "wait and see" strategy as far how box sales go, as well as the success of the new business model. If they fall short of their goals, I don't think ZOS would justify the amount of work required to remove Veteran Ranks as a top priority, if it's even done at all.

    Of course this is speculation on my part, but they are being really silent about this final phase as of late, similar to how they didn't respond to all of the F2P/B2P rumors in the weeks leading up to the official announcement of Tamriel Unlimited. I'm just accepting that we will have Veteran Ranks around for the foreseeable future, even though options to speed up the grind are vaporizing with every new patch.
  • Morshire
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    So I agree that the VR ranks should be taken out sooner than later, but all this calling for making it "easier" or "cheaper" is not good, IMO.

    People are already feeling the changes on PTS over the CP intro. We have to "redo" most builds with CP and the loss of initial power from our characters. If ZOS leaves the VR ranks in place, and let us progress in the CS, then we will need to redo our characters yet again when they actually remove VR. It is already somewhat of a pain to have to "relearn" characters, but to know I am doing it with 1.6 AND again when they take the VR out seems daunting.

    If they removed them, then the argument to "make it easier" to gain XP in VR would go away. Making the game easier, or to require less work, would be a mistake IMO.
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  • Jaxsun
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    Morshire wrote: »
    So I agree that the VR ranks should be taken out sooner than later, but all this calling for making it "easier" or "cheaper" is not good, IMO.

    People are already feeling the changes on PTS over the CP intro. We have to "redo" most builds with CP and the loss of initial power from our characters. If ZOS leaves the VR ranks in place, and let us progress in the CS, then we will need to redo our characters yet again when they actually remove VR. It is already somewhat of a pain to have to "relearn" characters, but to know I am doing it with 1.6 AND again when they take the VR out seems daunting.

    If they removed them, then the argument to "make it easier" to gain XP in VR would go away. Making the game easier, or to require less work, would be a mistake IMO.

    What are we gaining by having it take so long? It's completely arbitrary and useless. They are purposely slowing us down with no reason for it.
  • Soulshine
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    Jaxsun wrote: »
    Morshire wrote: »
    So I agree that the VR ranks should be taken out sooner than later, but all this calling for making it "easier" or "cheaper" is not good, IMO.

    People are already feeling the changes on PTS over the CP intro. We have to "redo" most builds with CP and the loss of initial power from our characters. If ZOS leaves the VR ranks in place, and let us progress in the CS, then we will need to redo our characters yet again when they actually remove VR. It is already somewhat of a pain to have to "relearn" characters, but to know I am doing it with 1.6 AND again when they take the VR out seems daunting.

    If they removed them, then the argument to "make it easier" to gain XP in VR would go away. Making the game easier, or to require less work, would be a mistake IMO.

    What are we gaining by having it take so long? It's completely arbitrary and useless. They are purposely slowing us down with no reason for it.

    We are not gaining anything when all is said and done, really. But they are certainly gaining time. Time needed to increase revenue to finish what they started... or conversely to take that revenue and use it on something else entirely depending on "the feedback" they get from their new pets, the console players (who will from this point forward no doubt get blamed for everything wrong with the game...), and then tell us that "based on community feedback" they are scrapping "plan a" for "plan z"

    ... "We want to thank our players so much for all their constructive feedback and allowing us the opportunity to see we made a mistake with "plan a." We have heard you and know we will do better..." or some such rot.

    I fully admit I have categorically lost any ability to believe a single word they say about their plans for the future of this game, given how many freakin times they have changed their minds.
  • clocksstoppe
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    Durban wrote: »
    Yes lets nerf the XP we are going to need to level our champion points when 1.6 launches, brilliant idea.

    Nobody here gives a *** about champion points but everyone hates veteran ranks so yes, it is quite a brilliant idea.


    fyi you will only have 70 champ points out of 3600 with a vr14 char.

    Soulshine wrote: »
    We are not gaining anything when all is said and done, really. But they are certainly gaining time.

    That would make sense in a sub based game. Oh wait this game is not sub based anymore. What's the excuse now for having vr still in?
    Edited by clocksstoppe on February 12, 2015 5:18PM
  • sagitter
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    Qq for everythig here, they are working on a total revamp of gameplay with 1.6 , and you are whining because can t do v14. Anyway they said that VT and CT will coexist for a time , it s a delicate process, can't be night and day at same time.
  • Soulshine
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    That would make sense in a sub based game. Oh wait this game is not sub based anymore. What's the excuse now for having vr still in?

    It is in fact still a sub based game, at least until March, at which point they still have money from people who no doubt will continue to choose to sub. My own investment here does not run out until end of May. June we have console launch. The amount of lapse then, between sub period and non-sub period is fairly minimal considering the amount of revenue they are already sitting on. With the windfall of money that will hit come console launch, and their plan to "let breathe" we have a recipe for quite the wait for phase 4 implementation, if in fact that comes at all.

    The excuse then, which they have already given is time to continue work on preping for the console launch, which must take a priority over further revamp of the veteran system into CP system.
  • Merlin13KAGL
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    sagitter wrote: »
    Qq for everythig here, they are working on a total revamp of gameplay with 1.6 , and you are whining because can t do v14. Anyway they said that VT and CT will coexist for a time , it s a delicate process, can't be night and day at same time.
    @sagitter‌ , gotta say I don't entirely get it either.. VR14 is far from insurmountable. You get more XP's from the VR mobs than you did from the 1-50's and there are numerous ways to level up.

    Changing them to 100k means you'll be hitting VR10 at the (still reasonable) rate it took someone else to hit VR1.

    If you think it's ugly now, you should have seen it when the req went up with each subsequent level.

    1,000,000 XP's seems like a lot, but it's really not. It's like level 50 looked when you were level 10 - it's quite attainable.

    As it stands now, why bother putting any XP mark on it? Sounds like you're wanting to pay for insta-max level character.

    Silver and Gold will become optional and VR will get flattened somewhere down the line. No need to rework the rework already in progress.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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