Some good tips here, but it really would help if the OP told us what level and alliance he is, also whether he missed the starting island/zone and went straight to the first main area for his alliance. That tends to be the main factor in players finding themselves struggling early on.
starkerealm wrote: »Merlin13KAGL wrote: »brandon.coker101_ESO wrote: »Watch which way you're going. Usually (though not always) the main quest line for your alliance will point you in the direction you need to go. Complete quests along the way. If you wander off too far though, you could be doing quests you're not "scheduled" to do until later with npcs that are higher leveled than you.
And this may be part of my problem....I just noticed I had a quest to visit the harborage and didn't realize it. It's fairly old too so....
@brandon.coker101_ESO , I have outstanding news for you then, as those quests never expire - they will level to your current character not matter what, ever since scaling was implemented.
Unless you're sneaking past most of the mobs, just clearing the zones will put you half a zone ahead per each zone.@Nestor, @newtinmpls , any time you are more than 5 levels above the mobs, you will not get XP's or loot. You will however, still get end of quest XP's and rewards.newtinmpls wrote: »I don't actually know if you stop getting the fighters guide XP/count for undead/daedra if they are greyed out. Probably....
I did not. I was in Sanguine's Demesne, a L27ish Daedric Public Dungeon with my L40 and got nothing for killing the daedra in there. Well, they do count for the various categories of kills that go to the Monster Hunter Achievement, but not FG progression.
Have to 5 or less levels above the mobs you are fighting to get the full credits from killing them.
So, if possible, try to do Green quests now, Yellow and Red next, reserving greys for when you have nothing left in your log, or you need to clear space.
This isn't completely true. There are certain skill lines that will continue to advance on kills even if the victim is much lower than your level. Werewolf comes to mind. But, they are an oddity, and Fighters Guild is not one of them.
Merlin13KAGL wrote: »starkerealm wrote: »Merlin13KAGL wrote: »brandon.coker101_ESO wrote: »Watch which way you're going. Usually (though not always) the main quest line for your alliance will point you in the direction you need to go. Complete quests along the way. If you wander off too far though, you could be doing quests you're not "scheduled" to do until later with npcs that are higher leveled than you.
And this may be part of my problem....I just noticed I had a quest to visit the harborage and didn't realize it. It's fairly old too so....
@brandon.coker101_ESO , I have outstanding news for you then, as those quests never expire - they will level to your current character not matter what, ever since scaling was implemented.
Unless you're sneaking past most of the mobs, just clearing the zones will put you half a zone ahead per each zone.@Nestor, @newtinmpls , any time you are more than 5 levels above the mobs, you will not get XP's or loot. You will however, still get end of quest XP's and rewards.newtinmpls wrote: »I don't actually know if you stop getting the fighters guide XP/count for undead/daedra if they are greyed out. Probably....
I did not. I was in Sanguine's Demesne, a L27ish Daedric Public Dungeon with my L40 and got nothing for killing the daedra in there. Well, they do count for the various categories of kills that go to the Monster Hunter Achievement, but not FG progression.
Have to 5 or less levels above the mobs you are fighting to get the full credits from killing them.
So, if possible, try to do Green quests now, Yellow and Red next, reserving greys for when you have nothing left in your log, or you need to clear space.
This isn't completely true. There are certain skill lines that will continue to advance on kills even if the victim is much lower than your level. Werewolf comes to mind. But, they are an oddity, and Fighters Guild is not one of them.
@starkerealm , none of the guild lines go by XP's at all, , actually.
Mage's Guild goes by found lorebooks and MG quests.
FG goes by daedra/undead/anchors closings and FG quests.
Undaunted goes by Dungeon achieves and pledges.
WW goes by kills, whether it's a centipede or a frost troll. Vamp is actually the only one that goes by XP's.
Lastly, Soul Magic goes by main story line only.
The individual skills still use XP's to level up, but the skill lines do not.