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Would you like to see a solo version of Dungeons?

seanvwolf
seanvwolf
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I'd like to see a third option for dungeons be added... a solo-only Champion mode.

Basically a third rendition of the dungeons which would be playable when you complete both normal and veteran group modes.
Edited to remove the last part of the previous statement. Feedback from the community convinced me that the solo behind group content would be a bad idea.

They should be littered with WB style mobs (no perma CC or instant death tricks), dps/tank/cc/heal checks good, lots of environmental aides to assist you if need be and absolutely no quest triggered unlocks (can't imagine relogging in a solo instanced dungeon and the headache that'd cause).
Edited by seanvwolf on February 13, 2015 3:45PM

Would you like to see a solo version of Dungeons? 151 votes

Yes.
59%
Imryllthesilverball_ESOmurtrem_ESOIagoGilvothseanvwolfjra5658_ESOryanmjmcevoy_ESOLawfulEvilPsychobunnidaryl.rasmusenb14_ESOJandoAortickjk315701b14_ESOKevinmonNazarousb14_ESOAlthainsane-surgeonb16_ESOGigasaxWirb 90 votes
I like the idea but I think...
8%
Ysne58ElloaSlurgEsha76DrazekzeuseasonKolokiChesimacSyldayanEmma_OverloadMagnusAfBorgenMyNegationFolkb 13 votes
I don't like the idea but, if it was implemented, I think...
1%
NewBlacksmurfacheron888 2 votes
No.
25%
Fat_Cat45NaivefanboiTheLawhaploeb14_ESODrasnKhajitFurTraderGoresnortAlayneStoneAshySamuraiAenlirHeishiFishBreathYstradCludmanny254BloodfangclocksstoppetajniackSyntseShunraviahstin2001nub18_ESO 39 votes
I don't care either way.
4%
WraithAzraielWizzo91wOOOOt_of_SDjcasini222ub17_ESOTarrinNukeAllTheThingsNatjur 7 votes
  • Bloodfang
    Bloodfang
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    No.
    No. You already have solo dungeons -> Delves, heck even the public dungeons can be soloed.

    What I want though is more Delves (instanced only to you), with more difficulties and achievements tied to them.
    Edited by Bloodfang on February 11, 2015 7:11AM
  • seanvwolf
    seanvwolf
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    Yes.
    Not all delves are solo "dungeons"... Crag's delves are intended to be grouped. What I mean is the same kind of epicness that is felt in a good group dungeon run, but I want that for a soloable experience.
  • WhiteTigre
    WhiteTigre
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    Yes.
    Certain public dungeons cannot be soloed. I have tried a few and die constantly. Especially vet levels.

    So it would be nice to have these dungeons scaled down a bit so that one can solo them.
  • Bloodfang
    Bloodfang
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    No.
    WhiteTigre wrote: »
    Certain public dungeons cannot be soloed. I have tried a few and die constantly. Especially vet levels.

    So it would be nice to have these dungeons scaled down a bit so that one can solo them.

    They are not impossible to solo though, just level up and come back later. I could solo most of the public dungeons even in Craglorn, with a pretty much fail Templar Build (just saying it would be easier with other Classes).
  • AngryNord
    AngryNord
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    Stop trying to make this game TES:VI, please.
  • Elloa
    Elloa
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    I like the idea but I think...
    I think it could be an interesting idea to re-use existing content and create a solo-hardcore challenge for players. At least this is how I understood your proposition, as a difficult PVE content for solo players that wish to be challenged alone.
    I'm not in favour to make a easy soloable Dungeon.

    But while I think this idea is interesting, as it always great to add more content for player, especially challenging one, and many MMO lack of features to challenge solo players in PVE. I still do not think it should be a priority in development.
  • Syldayan
    Syldayan
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    I like the idea but I think...
    +1 with Elloa
  • Esha76
    Esha76
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    I like the idea but I think...
    +1 Elloa as well.

    But I'm pretty sure they won't ever consider a solo version of dungeons. When addressing the question of companions being added to the game, Gina or Jessica flatly stated being an MMO they feel some content needs to remain strictly group content.

    But I really like the idea regardless.
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  • WhiteTigre
    WhiteTigre
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    Yes.
    AngryNord wrote: »
    Stop trying to make this game TES:VI, please.

    Its not making it TES its making it enjoyable for solo players as well, who do not want to be in constant groups and pvp
  • Audigy
    Audigy
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    No.
    I like to play with others, that's why I pick an MMO. What ZO should do is getting rid of the instance portals and group requirements.

    Everything should be open to everyone and if he or she meets people on the way, then even better.

    The solo campaigns that we have right now are a mixed bag for me.
    Edited by Audigy on February 11, 2015 10:05AM
  • Rodario
    Rodario
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    Yes.
    Yes. If only to finally experience the story-/questlines in those dungeons entirely.

    EDIT: I disagree with the solo mode being unlocked only after having completed both normal and veteran modes.
    Edited by Rodario on February 11, 2015 10:54AM
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  • Tandor
    Tandor
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    No.
    I'm all in favour of solo content in MMOs as part of balanced offering to different play-styles including groups and raids. However, the game has plenty of solo content already, and I don't see the point of putting more solo content behind group-only content. If group dungeons were to be opened up to a solo version through scaling - which I don't advocate although I would enjoy it - then requiring soloers to complete normal and veteran group versions first is silly and would be strongly opposed.
    Edited by Tandor on February 11, 2015 11:09AM
  • ahstin2001nub18_ESO
    No.
    hell no should have been an option. if you don't want to group up in a dungeon, then you just won't be able to do that dungeon. this is coming from someone that hates grouping with strangers for dungeons. put on your big boy/girl pants and suck it up that if you want to do dungeons get a group. the game is 99% solo as it stands. if you can't take on public instances outside of craglorn, then you shouldn't be wasting dungeon crawlers time by interfering with their run... thats all you would be doing.
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  • Heishi
    Heishi
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    No.
    Elloa wrote: »
    I think it could be an interesting idea to re-use existing content and create a solo-hardcore challenge for players. At least this is how I understood your proposition, as a difficult PVE content for solo players that wish to be challenged alone.
    I'm not in favour to make a easy soloable Dungeon.

    But while I think this idea is interesting, as it always great to add more content for player, especially challenging one, and many MMO lack of features to challenge solo players in PVE. I still do not think it should be a priority in development.

    Between Cadwell's silver and gold, 70% of the game is already re-used existing content do we really need more?

    There being group specific dungeons is pretty much a thing that exist in most if not all MMOs I've ever played. Sure some you could overlevel and comeback to do it solo or something, but it wasn't intended.

    Personally, I solo about 95% of the time, as such I don't do the group dungeons. I think in the year I've played I have done two maybe three group dungeons, and really don't lament the fact. I'm pretty used to it.

    Edited by Heishi on February 11, 2015 11:47AM
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  • NewBlacksmurf
    NewBlacksmurf
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    I don't like the idea but, if it was implemented, I think...
    This isn't TES....it's TESOnline.
    There is a lot to do but if someone chooses to play alone, then the content becomes very limited.

    This idea isn't bad tho. It seems that many in the forums support this. I fear that the impact will cause everyone to play alone. I'm OK with this is this is a experience that does provide quest completion of the dungeon in a small scale version.

    But then I feel that those who group should gain an exp bonus and noticeable each time the group dungeon is completed.

    This makes solo players and group players happy
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Emma_Overload
    Emma_Overload
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    I like the idea but I think...
    "dungeons which would be playable when you complete both normal and veteran group modes."

    This is the fatal flaw in your scheme. Why would you want to limit these dungeons only to the people least likely to want them, while locking out the solo players who do?
    #CAREBEARMASTERRACE
  • newtinmpls
    newtinmpls
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    AngryNord wrote: »
    Stop trying to make this game TES:VI, please.

    Too late. It is.

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  • YstradClud
    YstradClud
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    No.
    Doubt they will make solo dungeons. Solo questing zones sure but solo dungeons?
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  • Emma_Overload
    Emma_Overload
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    I like the idea but I think...
    Tandor wrote: »
    I'm all in favour of solo content in MMOs as part of balanced offering to different play-styles including groups and raids. However, the game has plenty of solo content already, and I don't see the point of putting more solo content behind group-only content. If group dungeons were to be opened up to a solo version through scaling - which I don't advocate although I would enjoy it - then requiring soloers to complete normal and veteran group versions first is silly and would be strongly opposed.

    Yeah, the game has a lot of solo content, but the 5% that is either group-only or solo-impossible happen to be the areas where all the good rewards are. How do you get the Wise Mage set solo? How about Valkyn Skoria?
    #CAREBEARMASTERRACE
  • Slurg
    Slurg
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    I like the idea but I think...
    It's a nice idea but I think it belongs lower on the priority list behind development of new content that can be done either solo or with others at the player's option (like new zones).

    Plus I see no need to limit such a thing only to people who have already done it.
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  • Jixjax
    Jixjax
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    Yes.
    A lot of games are making old dungeons/content scale solo. ESO has scale technology apparently, so it shouldn't be difficult... Problem is loot drop scaling I guess? Anyways, I'd like more beefy solo options at end game.
  • thesilverball_ESO
    thesilverball_ESO
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    Yes.
    I think it's a great idea for those who want more solo content. Not everyone likes grouping and adding this option would allow for additional content. So sure, why not.
  • clocksstoppe
    clocksstoppe
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    No.
    If you want to play a single player game then do so. ESO doesn't need more solo dead content.
  • Folkb
    Folkb
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    I like the idea but I think...
    Id like to see all delves and dungeons scale to 1-4 players.
  • Folkb
    Folkb
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    I like the idea but I think...
    If you want to play a single player game then do so. ESO doesn't need more solo dead content.

    because craglorn was such an epic success right?
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    I don't care either way.
    I'd much prefer adding to the size of current single delves. I think the public dungeons and group dungeons are decently sized and designed. The single devles are still mind numbingly small loops. This was fixed in the final zones of each faction, single devles made larger with an addiontal (sometimes optional) loop. That idea needs to cascade down hill to all zones.

    Currently in vr or 1-50 some of these devles are so small that you can enter and run down the person in front of you, going through 3/4's of the delve without any combat. It doesnt feel right.
  • Kaizxen
    Kaizxen
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    Yes.
    Solo content that provides real incentives to revisit areas that you've already played...the holy grail of the MMO genre.

    So far, it doesn't exist, at least that I've seen.

  • clocksstoppe
    clocksstoppe
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    No.
    Folkd wrote: »
    If you want to play a single player game then do so. ESO doesn't need more solo dead content.

    because craglorn was such an epic success right?

    So you are suggesting the game to shut down and become a sp game.
  • Welka
    Welka
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    No.
    No
  • MrGhosty
    MrGhosty
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    I would like this to apply to some of the delves in the game, but none tied to the Undaunted pledges and Gear. I would love personal instances of the public delves scaled to me and balanced so that I can enjoy that style of gameplay, it would also be an opportunity to add in more loot which could help you be more effective in the undaunted dungeons with a group, a sort of mid step if you will.
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