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Is overworld single player PVE questing content too easy?

DirtySmeegs33
DirtySmeegs33
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Edited by DirtySmeegs33 on February 10, 2015 2:04PM

Is overworld single player PVE questing content too easy? 105 votes

Too easy and I would like it to be ramped up
57%
Solarikenryanmjmcevoy_ESONewBlacksmurfkarmamuleErock25NotSoDirtySmeegs33ThatNeonZebraAgainmyrrrorb14_ESOSoulshineLeijonaElridgelolo_01b16_ESOMorvulFlynchkwisatzerigru95b16_ESOJitterbugAwdwynRescorla_ESO 60 votes
Easy but I like it that way
5%
KalmanWirbadamgoonb16_ESOAngryNordThe_SpAwNMagnusAfBorgen 6 votes
Just right
34%
Ysne58x_drizzt_x_ESOVeerothesilverball_ESOtallennDanielMaxwellSlurgLonePirateMyrrikEnodocVegarothkursteinpossib16_ESO2Nebthet78KarmineDaraughjamesharv2005ub17_ESOYstradCludSnitElhanan 36 votes
Difficult and I like it that way
0%
Too hard and I would like it to be scaled down
2%
SweetRollLirkinYemeth 3 votes
  • Tonturri
    Tonturri
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    Too easy and I would like it to be ramped up
    Difficulty slider. I would have no problem at all grinding through a ton of quests if they were somewhere in the realm of requiring me to actually pay attention to what I'm doing. As it is now, even the skill points and lore aren't tempting me.
  • Lord Xanhorn
    Lord Xanhorn
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    Too easy and I would like it to be ramped up
    I agree, If they had made the quests with using your brain more instead of go wherever the magical markers sends you, questing, exploring, and dungeon diving would have been a million times better. As it is now, questing is just atrocious.
    I'm kind of a small deal!
  • DarkAedin
    DarkAedin
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    Too easy and I would like it to be ramped up
    i agree as well, the leveling process in an mmo is supposed to be where the player learns game mechanics and how to play.
    the origional vet level areas were pretty good, by forcing ppl to l2p, but now, ur just 1 shotting things in 1-50 zones, and 2-3 shotting things in vet zones.

    how is one supposed to be prepared for any type of end game content if this is what we have to learn on?
  • Demeos
    Demeos
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    Just right
    DarkAedin wrote: »
    i agree as well, the leveling process in an mmo is supposed to be where the player learns game mechanics and how to play.
    the origional vet level areas were pretty good, by forcing ppl to l2p, but now, ur just 1 shotting things in 1-50 zones, and 2-3 shotting things in vet zones.

    how is one supposed to be prepared for any type of end game content if this is what we have to learn on?

    This is why there are Trolls, Over-World Bosses, and Anchors.
  • BBSooner
    BBSooner
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    Too easy and I would like it to be ramped up
    It has to be easy, they have to tailor the common experience to the lowest common denominator. Some people still find it challenging, which makes a world where others can solo world bosses and anchors only half paying attention.
  • eliisra
    eliisra
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    Too easy and I would like it to be ramped up
    I did feel a bit more squishy on PTS though, as in unable to AoE down 10 enemies and a boss, pressing 2 buttons while still sipping my coffee. Felt promising, considering how brain-dead it is right now.

    But I dont want go back to the first months of ESO, where I would insta-die in VR6-10 zones because I missed one single block or weapon swap failed. Pack of normal mobs required planning, positioning, buffing up, ulti ready, cc and no mistakes allowed. To much work for basic landscape cruising, that's suppose to be relaxing.

    Maybe 1.6 can offer some sort of middle way?
  • Kragorn
    Kragorn
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    DarkAedin wrote: »
    2-3 shotting things in vet zones.
    Stop exaggerating, there's no way ON LEVEL you can do that on anything other than a totally OP build, the VR mobs are a PITA not because they're hard but because they take too long to kill, trash isn't dangerous just damned tedious.

  • Soulshine
    Soulshine
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    Too easy and I would like it to be ramped up
    Yes.
  • Snit
    Snit
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    Just right
    The overland content must cater to players with relatively little game knowledge and skill. If it doesn't, they can't really advance.

    If you want a challenge in TESO, you can find it. But you have to leave something for the utterly casual.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Welka
    Welka
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    Just right
    Snit wrote: »
    The overland content must cater to players with relatively little game knowledge and skill. If it doesn't, they can't really advance.

    If you want a challenge in TESO, you can find it. But you have to leave something for the utterly casual.

    Exactly this. Not everyone is a MMO vet. Lv1-50 = learning zone, vet zones = perfecting zones. I personally would prefer no vet zones, not compulsory anyway. But to do endgame content, they helped me a lot to further understand the game.
    The challenge is in endgame stuff, though it is too little at the moment
  • YstradClud
    YstradClud
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    Just right
    I remember this was brought up in the beta because a lot of quests were quite hard. I personally didn't have an issue with them but I think they did a decent job finding a middle ground on the difficulty.
    |Pascweten| Breton Templar PC NA
    |Ceaulin| Bosmer Templar Xbox NA

    https://x.com/x_CHEMIST_x
  • Karmine
    Karmine
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    Just right
    From personal experience, some people will never ever be able to "Master" their class.

    So some people would never get past Veteran Zones thus never allowing it to see Craiglorn and such. Why ?

    Many people pick Skills/Armor/Weapons that they like without thinking of how useful it is.

    Example.

    Person A : "I really love to use Bows, however I want be like an Agent so I wear Cloth so it is "Easier" to move around. And those skills that I got make my character look so cool!"

    Some people just want to play with looks cool and feels cool to them additionally aren't good gamers so they don't have good timings and such to help out their bad build choices. So you want to ramp up the difficulty to make all of those people quit the game ? They already have hard time killing 3 mobs togethers, if you want Challenge you go End-Game and there should be choices for people... Hard challenges, Medium Challenges and Easy Challenges. Something for everyone. While reaching End-Game content should be available to everyone not just those who like Medium and Hard Challenges.

    I am extremely disappointed by how many of you want to tune up difficulty. If not every single ability with full Health build doesn't kill mobs easily, then it shouldn't be increased in difficulty.
  • Magdalina
    Magdalina
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    Too easy and I would like it to be ramped up
    Well, my baby templar happily finished main story at lvl 48 in lvl 16 training armor, having solo'd every WB and anchor otw. Anchors were actually a bit challenging. I know people are just learning the class at those levels, but that's kind of an overkill right now imo. You can basically do most of it naked and just by spamming 1-2 skills.
    Now that she reached vet zones(EP for her), to my greatest surprise some WBs are actually kind of challenging(and I finally upgraded my armor at v1 lol). Anchors are still a piece of cake though and literally everything else can be killed by spamming Puncturing Sweep with no danger whatsoever.

    I remember the difficulty pre-vet zone nerf and I agree it was too much. Being inevitably killed every time I didn't see a pack of 2+ mobs first was ridiculous, but imo so is the current difficulty, just in the other direction. Would be nice to have some middle ground, guess will see how that works in 1.6.
  • Gix
    Gix
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    Kragorn wrote: »
    DarkAedin wrote: »
    2-3 shotting things in vet zones.
    Stop exaggerating, there's no way ON LEVEL you can do that on anything other than a totally OP build, the VR mobs are a PITA not because they're hard but because they take too long to kill, trash isn't dangerous just damned tedious.
    It's by no means an exaggeration. All you have to do is wield a bow and use [Snipe] and you can VERY EASILY take down casters in 2 hits... it takes more if they're armored, granted, but [Mark Target] rectifies this.

    It takes about 1-2 more hits per level above your own.

    If I use [Veiled Strike], I get similar results.
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Too easy and I would like it to be ramped up
    I like that it is easy to start, but it is very easy and would be nice to have it scale up as you move to 50 and beyond.
  • BBSooner
    BBSooner
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    Too easy and I would like it to be ramped up
    Karmine wrote: »

    I am extremely disappointed by how many of you want to tune up difficulty. If not every single ability with full Health build doesn't kill mobs easily, then it shouldn't be increased in difficulty.

    I don't think it's fair to condemn people who want a more challenging experience, similar to how it's not fair to condemn people who want an easier experience. Frustration from difficulty is a two way street, a player desiring a challenge could be frustrated enough to have their experience ruined in the same way a player unable to defeat a monster could have their experience ruined. Neither is wrong for that feeling. That said, I understand the necessity for a design choice to be made and that they chose for the difficulty to be tuned down to the lowest common denominator.
    Edited by BBSooner on February 10, 2015 5:11PM
  • kieso
    kieso
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    Just right
    I said just right. Though maybe a tad bit too easy but if you want a more back and forth in fights theyre going to have to split up some of the spawns.
  • Tavore1138
    Tavore1138
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    Too easy and I would like it to be ramped up
    Content 1-50 is a little too easy once you have done it once and learnt the game mechanics, it needs to push people a little more as they progress but at the same time not too much more because not everyone is an MMO vet and it needs to allow new players to come in and learn without being discouraged.

    Vet Areas started about right when the game launched in that they were quite tough and forced you to learn to properly use skills, doges and so on which you could get by without in 1-50 content. But rather foolishly ZOS nerfed it quite a lot in response to criticism without really grasping, IMO, what the criticism was actually about. Right now I don't feel it helps players get ready for vet dungeons or trials or PvP where some get a rude awakening as content steps up quite a lot.

    As always though the problem is that ZOS have to cater for everyone from MMO pros through 'semi-serious casual' gamers like me through to 'true casual' gamers who will go if they can't get through the content.

    Personally I think it could stand to be ramped up a bit but as always the key to doing this is not a blanket HP x 1.5 type approach but a more careful review of each type of mob and boss to ensure they don't end up braking things.
  • Gix
    Gix
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    Right now I don't feel it helps players get ready for vet dungeons or trials or PvP where some get a rude awakening as content steps up quite a lot..
    Isn't that what Craglorn is for, though?

    I love a good challenge but I also like it when it's not constantly requiring my full attention. I do raids and PvP so I don't necessarily need that to be stressed up with questing either.

    I do agree that I find most quest easy, but to say that it should "prepare" players for end-game... that, I disagree with.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Just right
    Overland stuff isnt supposed to be difficult.
  • Jeremy
    Jeremy
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    Compared with other current MMORPGs - this game's solo play is pretty challenging.
    -
    It's nothing like the old days when MMORPGs were first released. But those days are gone because most players don't like challenging gameplay that will beat your butt into the ground unless you take the time to fully optimize your character.
    Edited by Jeremy on February 10, 2015 7:09PM
  • technohic
    technohic
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    Too easy and I would like it to be ramped up
    Depends on where you are at but 98% of the time it is too easy to where I feel like its a waste of resources if I don't pull a dozen or so enemies on me before I start fighting. Every once in a great while, you run into something that hits hard enough to hurt, but far too rarely.

    Thats not to say all mobs need to be harder, but some of the things like Giants and Trolls could use to be harder and more mixed into the trash to make you at least pay attention to whats around you.
  • Fruity_Ninja
    Fruity_Ninja
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    Too easy and I would like it to be ramped up
    Funny thing is that once upon a time it was more difficult and challenging. ZOS got yelled at and were forced into nerfing it.

    Oh how times have changed...
  • NewBlacksmurf
    NewBlacksmurf
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    Too easy and I would like it to be ramped up
    It use to be a lot more difficult and this had a definite reward feeling to completing anything...in closed BETA.

    I think this was in the October - November 2013 months. It was then made too easy after 2014 at some point.

    I would gladly welcome that difficulty level back which also promotes co-op play BUT this would also need to remove the solo-only main story and guild quests which seems to be why the overall difficulty and lowered so much.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Willyoke
    Willyoke
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    Too easy and I would like it to be ramped up
    Bump
  • Zorvan
    Zorvan
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    Just right
    Perfectly fine the way it is.
    I've been muted since November 2017 because of the whiny crybabies on this forum and the liberal ZOS employees coddling them.
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