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Scale CC Breaks, Sprint & Roll off Highest Resource....

t.claudio.usnub18_ESO
Scale CC Breaks off Highest Resource, leave Block purely Stamina, this will balance to two resources evenly and makes sense game play wise.

Block makes sense with stamina.

CC breaks need to scale off highest resource for balance reasons and also makes sense, example a mage type character would use magic to break free of CC if that is his or her mastery.

Also before a magic users starts to see things from bias point of view regarding block being purely stamina like it is now is to avoid "Block Casters", also magic users have more blocks then stamina users anyway via the use of all the magic scaling shields, so you can't have your cake and eat it too.

Sprint & roll the same way.

Do this and you balanced the two resources over night.
  • Panda244
    Panda244
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    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • t.claudio.usnub18_ESO
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina
  • Panda244
    Panda244
    ✭✭✭✭✭
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina

    But you want block to remain purely stamina, which will help block-casters in 1.6, the only reason they can't block indefinitely in 1.6 is because they don't have the champion points invested yet.

    If you want to balance the resources, then make it so that all actions scale off your highest resource. If you have 3k Magicka and 1k Stamina, you use magicka to block, roll, dodge, etc. If you have 3k Stamina and 1k Magicka, then it's backwards.

    They'd need to introduce new passives for it though, so you have the same reduction for each resource and so forth, otherwise it wouldn't solve anything. I think it'd be cool if they added a new form of Block/Dodge, where you can decide if you want to 'dodge' an attack using a teleport, or roll dodge it, and block with your shield, or block with a ward.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • t.claudio.usnub18_ESO
    Panda244 wrote: »
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina

    But you want block to remain purely stamina, which will help block-casters in 1.6, the only reason they can't block indefinitely in 1.6 is because they don't have the champion points invested yet.

    If you want to balance the resources, then make it so that all actions scale off your highest resource. If you have 3k Magicka and 1k Stamina, you use magicka to block, roll, dodge, etc. If you have 3k Stamina and 1k Magicka, then it's backwards.

    They'd need to introduce new passives for it though, so you have the same reduction for each resource and so forth, otherwise it wouldn't solve anything. I think it'd be cool if they added a new form of Block/Dodge, where you can decide if you want to 'dodge' an attack using a teleport, or roll dodge it, and block with your shield, or block with a ward.
    Panda244 wrote: »
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina

    But you want block to remain purely stamina, which will help block-casters in 1.6, the only reason they can't block indefinitely in 1.6 is because they don't have the champion points invested yet.

    If you want to balance the resources, then make it so that all actions scale off your highest resource. If you have 3k Magicka and 1k Stamina, you use magicka to block, roll, dodge, etc. If you have 3k Stamina and 1k Magicka, then it's backwards.

    They'd need to introduce new passives for it though, so you have the same reduction for each resource and so forth, otherwise it wouldn't solve anything. I think it'd be cool if they added a new form of Block/Dodge, where you can decide if you want to 'dodge' an attack using a teleport, or roll dodge it, and block with your shield, or block with a ward.

    I see your point, I really hope they do something though because ESO seems to be stuck on Skyrim (or keeping it to Elders Scroll) which is good in many cases but not for MMO mechanics, they need to take a page out of Guild Wars 2 and just add a third bar or just scale it from the highest resource as you stated.

  • Panda244
    Panda244
    ✭✭✭✭✭
    Panda244 wrote: »
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina

    But you want block to remain purely stamina, which will help block-casters in 1.6, the only reason they can't block indefinitely in 1.6 is because they don't have the champion points invested yet.

    If you want to balance the resources, then make it so that all actions scale off your highest resource. If you have 3k Magicka and 1k Stamina, you use magicka to block, roll, dodge, etc. If you have 3k Stamina and 1k Magicka, then it's backwards.

    They'd need to introduce new passives for it though, so you have the same reduction for each resource and so forth, otherwise it wouldn't solve anything. I think it'd be cool if they added a new form of Block/Dodge, where you can decide if you want to 'dodge' an attack using a teleport, or roll dodge it, and block with your shield, or block with a ward.
    Panda244 wrote: »
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina

    But you want block to remain purely stamina, which will help block-casters in 1.6, the only reason they can't block indefinitely in 1.6 is because they don't have the champion points invested yet.

    If you want to balance the resources, then make it so that all actions scale off your highest resource. If you have 3k Magicka and 1k Stamina, you use magicka to block, roll, dodge, etc. If you have 3k Stamina and 1k Magicka, then it's backwards.

    They'd need to introduce new passives for it though, so you have the same reduction for each resource and so forth, otherwise it wouldn't solve anything. I think it'd be cool if they added a new form of Block/Dodge, where you can decide if you want to 'dodge' an attack using a teleport, or roll dodge it, and block with your shield, or block with a ward.

    I see your point, I really hope they do something though because ESO seems to be stuck on Skyrim (or keeping it to Elders Scroll) which is good in many cases but not for MMO mechanics, they need to take a page out of Guild Wars 2 and just add a third bar or just scale it from the highest resource as you stated.

    I dunno... I'd support the scaling off the highest resource, or adding a third bar... I don't have any issues with it as it is, I mainly play a NB sap tank or DK in Cyrodiil, on my NB I use stamina for dodge roll and block, I have 1.2k stam... I keep it topped off with siphoning attacks.

    For my DK, I have about 1.8k stamina and I use it for blocking, dodging, and Invasion. But that's it, I've built him around self-sustain so I have Seducer/Warlock to manage my magicka perfectly, the Engine Guardian set in medium armor for the stamina cost reduction and recovery boost, and enchantments to help with stamina, One recovery enchantment, one stamina cost reduction, one block cost reduction.

    The only negative thing I see with fixing this issue, is that min/maxing would become a large problem. A Dragonknight for example, could completely ignore his stamina resource, have 30-40k magicka in 1.6, the only bad thing, is the higher your max resource the stronger your damage, damage is already FUBAR in 1.6 and I feel like doing this would make it worse, currently if you PvP alot you have to dedicate at least a few hundred points into stamina through enchantments or attributes, just to be able to block/dodge and I like this, it discourages glass cannon builds.

    Another potential fix would be to let people choose, somewhere in the options, what resource they use for blocking and dodging. Like.. lets say a NB bow user wants to use all his stamina for skills and block and dodge with magicka, then he can just flip an option in the game menu and bang, he's using magic to block and dodge. This kind of fixes the issue, I don't however know if it's even possible.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • SanderBuraas
    SanderBuraas
    ✭✭✭✭✭
    Panda244 wrote: »
    Panda244 wrote: »
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina

    But you want block to remain purely stamina, which will help block-casters in 1.6, the only reason they can't block indefinitely in 1.6 is because they don't have the champion points invested yet.

    If you want to balance the resources, then make it so that all actions scale off your highest resource. If you have 3k Magicka and 1k Stamina, you use magicka to block, roll, dodge, etc. If you have 3k Stamina and 1k Magicka, then it's backwards.

    They'd need to introduce new passives for it though, so you have the same reduction for each resource and so forth, otherwise it wouldn't solve anything. I think it'd be cool if they added a new form of Block/Dodge, where you can decide if you want to 'dodge' an attack using a teleport, or roll dodge it, and block with your shield, or block with a ward.
    Panda244 wrote: »
    Panda244 wrote: »
    Except Stamina builds would still use Stamina for rolling, sprinting, blocking, abilities. Magicka builds would use magicka for everything but block. Making blockcasters harder to kill....
    Block caster are dead new patch, they might be able to block 3 attack before the got out of stamina

    But you want block to remain purely stamina, which will help block-casters in 1.6, the only reason they can't block indefinitely in 1.6 is because they don't have the champion points invested yet.

    If you want to balance the resources, then make it so that all actions scale off your highest resource. If you have 3k Magicka and 1k Stamina, you use magicka to block, roll, dodge, etc. If you have 3k Stamina and 1k Magicka, then it's backwards.

    They'd need to introduce new passives for it though, so you have the same reduction for each resource and so forth, otherwise it wouldn't solve anything. I think it'd be cool if they added a new form of Block/Dodge, where you can decide if you want to 'dodge' an attack using a teleport, or roll dodge it, and block with your shield, or block with a ward.

    I see your point, I really hope they do something though because ESO seems to be stuck on Skyrim (or keeping it to Elders Scroll) which is good in many cases but not for MMO mechanics, they need to take a page out of Guild Wars 2 and just add a third bar or just scale it from the highest resource as you stated.

    I dunno... I'd support the scaling off the highest resource, or adding a third bar... I don't have any issues with it as it is, I mainly play a NB sap tank or DK in Cyrodiil, on my NB I use stamina for dodge roll and block, I have 1.2k stam... I keep it topped off with siphoning attacks.

    For my DK, I have about 1.8k stamina and I use it for blocking, dodging, and Invasion. But that's it, I've built him around self-sustain so I have Seducer/Warlock to manage my magicka perfectly, the Engine Guardian set in medium armor for the stamina cost reduction and recovery boost, and enchantments to help with stamina, One recovery enchantment, one stamina cost reduction, one block cost reduction.

    The only negative thing I see with fixing this issue, is that min/maxing would become a large problem. A Dragonknight for example, could completely ignore his stamina resource, have 30-40k magicka in 1.6, the only bad thing, is the higher your max resource the stronger your damage, damage is already FUBAR in 1.6 and I feel like doing this would make it worse, currently if you PvP alot you have to dedicate at least a few hundred points into stamina through enchantments or attributes, just to be able to block/dodge and I like this, it discourages glass cannon builds.

    Another potential fix would be to let people choose, somewhere in the options, what resource they use for blocking and dodging. Like.. lets say a NB bow user wants to use all his stamina for skills and block and dodge with magicka, then he can just flip an option in the game menu and bang, he's using magic to block and dodge. This kind of fixes the issue, I don't however know if it's even possible.

    The reason you don't have a problem with it is because you have a magicka build. Of course you don't have resource issues when you don't use the same pool for skills, cc break, roll and block. As for those of us who have a stamina build, run out of stamina very quickly.
  • technohic
    technohic
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    I think in the past the argument has been that while you have to use your main pool for dodge, block and CC break, you then have your entire magicka pool for healing or whatever. Problem is; healing scales to be more effective with high magicka while dodge roll, block and CC break does not get any scaling benefit from stamina.

    Maybe high stamina users should scale to better stamina cost to damage mitigated, longer dodge after a roll or longer immunity after a CC break. Just spitballing ideas here.
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