Spottswoode wrote: »
The 55% health increase was an extrapolation done by @Spottswoode based on data I provided earlier in the discussion.
He calculated the first 12 points into the warrior group of constellations gave a 3.7% increase in health. The next 12 points about half of that.
For the sake of extrapolation and discussion, he made the assumption that the "The Warrior" was a perk that could possibly have 14 other equivalent perks giving an equal health increase, each with their own diminishing return calculations. 15 perks that would each give a 3.7% health increase for the initial 12 points invested into them (hence, 15*12 = 180 CP and 15*3.7 =~ 55.5% ).
That much is right. I have played the test server though. That post was part of a much larger one I trimmed down to the patchwork it is now. Not my best work, I must admit. "Perks" was originally referring to the points on the constellations. I had referred to the Oblivion and Skyrim models (which were part of the much larger original post) which used perks as a progression mechanism.It'll never become bigger than an overall 7.4% health increase. More interesting is the fact that the initial 12 points already provide more than half of the maximum health increase that could possibly be achieved.
Now, this is assuming every 12 points the health increase is cut in half. Given my initial data, this isn't entirely the sweet spot, so it might be different. What we do know is it won't ever go near 55%. Not even close.
Ehh..more or less. I had been up about 22 hours straight when I posted that. So, needless to say my coherence was questionable at best. But yes, massive increases are going to be nigh impossible. There will be substantial increases of around 10 - 12% that will be possible.
nimander99 wrote: »Maybe I am missing something, and I brought this up in guild chat to understand and still didn't totally understand the discontent. But, why should people who invest more time in something not be more powerful? There is no level playing field in life why should there be one in an MMORPG?
I am not saying this to be rude or start any problems at all.
I genuinely do not understand why people think it is a bad thing that people who dedicate more time to something are more powerful? Please edify me.
nimander99 wrote: »I genuinely do not understand why people think it is a bad thing that people who dedicate more time to something are more powerful? Please edify me.
DanielMaxwell wrote: »nimander99 wrote: »Maybe I am missing something, and I brought this up in guild chat to understand and still didn't totally understand the discontent. But, why should people who invest more time in something not be more powerful? There is no level playing field in life why should there be one in an MMORPG?
I am not saying this to be rude or start any problems at all.
I genuinely do not understand why people think it is a bad thing that people who dedicate more time to something are more powerful? Please edify me.
the problem is not with players being stronger due putting more time into character progression , the problem is with the size of the power gap between the players and amount of time required to close that gap so that players remain competitive with each other in the game whether they play PvP , PVE , or both .
The current progression rate (on PTS) is to slow in the champion system , meaning that players who will put in 5 plus hours a day will gain a significant advantage over players who only have 2 hours ,or less, to use for playing the game . The rate of progression also can be perceived by some new players as a disincentive to even try the game .
This statement by you(quoted below) does not take into account that even in real life there is an effort made to ensure that games are competitive .nimander99 wrote: »I genuinely do not understand why people think it is a bad thing that people who dedicate more time to something are more powerful? Please edify me.
nimander99 wrote: »DanielMaxwell wrote: »nimander99 wrote: »Maybe I am missing something, and I brought this up in guild chat to understand and still didn't totally understand the discontent. But, why should people who invest more time in something not be more powerful? There is no level playing field in life why should there be one in an MMORPG?
I am not saying this to be rude or start any problems at all.
I genuinely do not understand why people think it is a bad thing that people who dedicate more time to something are more powerful? Please edify me.
the problem is not with players being stronger due putting more time into character progression , the problem is with the size of the power gap between the players and amount of time required to close that gap so that players remain competitive with each other in the game whether they play PvP , PVE , or both .
The current progression rate (on PTS) is to slow in the champion system , meaning that players who will put in 5 plus hours a day will gain a significant advantage over players who only have 2 hours ,or less, to use for playing the game . The rate of progression also can be perceived by some new players as a disincentive to even try the game .
This statement by you(quoted below) does not take into account that even in real life there is an effort made to ensure that games are competitive .nimander99 wrote: »I genuinely do not understand why people think it is a bad thing that people who dedicate more time to something are more powerful? Please edify me.
Thank you for the response!
I get it, we are talking only in pvp, when I go up against you in Cyrodil and you have 2000 points in champ and I have 500 your passives are going to make you way more powerful and give you that 'edge'. (And the only way to gain champ points is long hours of play as I understand it)
So, hmmmm I understand how this can be a concern and can only hope there is a solution. Like any multiplayer first person shooter everyone starts on a level playing field in a zone for pure competition, but that's leaving out the fact that faction based play in Cyrodil means there will always be more people on from one faction than another which wouldn't be fair either...
nimander99 wrote: »Maybe I am missing something, and I brought this up in guild chat to understand and still didn't totally understand the discontent. But, why should people who invest more time in something not be more powerful? There is no level playing field in life why should there be one in an MMORPG?
I am not saying this to be rude or start any problems at all.
I genuinely do not understand why people think it is a bad thing that people who dedicate more time to something are more powerful? Please edify me.
Rev Rielle wrote: »*sighs*
Anyone that uses the word 'grind' when talking about the champion system has missed the point of it, completely. Unfortunately the OP is one of these people.
Why don't you people ever listen to what development has actually said about the system rather than making up your own inaccurate slant on it then complaining?
The misinformation that gets thrown around on these forums is possibly the worst I've encountered for any MMO. Sometime I wish there was a forum policy for people that perpetuate lies where they would be banned for a couple of days. Honestly, wonders never cease...
Rev Rielle wrote: »*sighs*
Anyone that uses the word 'grind' when talking about the champion system has missed the point of it, completely. Unfortunately the OP is one of these people.
Why don't you people ever listen to what development has actually said about the system rather than making up your own inaccurate slant on it then complaining?
The misinformation that gets thrown around on these forums is possibly the worst I've encountered for any MMO. Sometime I wish there was a forum policy for people that perpetuate lies where they would be banned for a couple of days. Honestly, wonders never cease...
Rev Rielle wrote: »*sighs*
Anyone that uses the word 'grind' when talking about the champion system has missed the point of it, completely. Unfortunately the OP is one of these people.
Why don't you people ever listen to what development has actually said about the system rather than making up your own inaccurate slant on it then complaining?
The misinformation that gets thrown around on these forums is possibly the worst I've encountered for any MMO. Sometime I wish there was a forum policy for people that perpetuate lies where they would be banned for a couple of days. Honestly, wonders never cease...
Rev Rielle wrote: »*sighs*
Anyone that uses the word 'grind' when talking about the champion system has missed the point of it, completely. Unfortunately the OP is one of these people.
Why don't you people ever listen to what development has actually said about the system rather than making up your own inaccurate slant on it then complaining?
The misinformation that gets thrown around on these forums is possibly the worst I've encountered for any MMO. Sometime I wish there was a forum policy for people that perpetuate lies where they would be banned for a couple of days. Honestly, wonders never cease...
What is the point of CP, or how can you acquire CPs if not by grind, in your opinion?
The sad part is that you re correct. There is no official involvement in such discussions. But you fail to miss the big picture. There is no official help or even a desire to help us understand CP better. Have you seen any official comments in such threads? Have you seen anyone from ZOS commenting on anything that was said about CP?
Instead of wishing for a policing forum, why don't you make a wish for a forum where official comments and discussions are those that run the flow of debates.
dylanjaygrobbelaarb16_ESO wrote: »
If you think gear is meaningless in the new system you obviously have not done any testing or have any clue what is going on. They reduced the effectiveness of jewel enchants and immensely improved some of the bonuses you get on gear(aside from crit nerf). Gear choice is more important than it has ever been by a long shot.
This is Q&A from Paul Sage two days ago. To me...and maybe its just me...but this absolutely screams exp boosters coming to the cash shop. If that happens....well....i mean yeah......
Q: There are a number of potentially controversial possibilities for cash-shop purchases including forward camps, Nirncrux, crafting motifs, or upgrade materials. What are some of the main concerns and internal rules that you will consider when choosing what types of items will or will not be allowed in the shop?
Paul Sage : "Obviously, we want to offer items people want and that there is a demand for. What we don’t want to do is only offer the best items – items which grant players clear numerical advantages over other players – on our store. **When we talk about convenience items, what we generally mean is items which allow people to reduce the time it might take to acquire something they want**. I think cosmetic items speak for themselves. We know there is a fine line, but there is also a line where we feel like if you buy something from the store it should have value."
lordrichter wrote: »What do you expect?
This is one of the target markets. People who have limited time to play, but want to be competitive.
lordrichter wrote: »What do you expect?
This is one of the target markets. People who have limited time to play, but want to be competitive.
you really think zeni just wrote us off ?
Giles.floydub17_ESO wrote: »I do find it humorous how many posts have been made during the past year predicting gloom and doom in a manner no one else other than the OP could make.
All I can recall have an OP extremely long winded like this thread. So long winded, not worth read.
geoffreyb14_ESO wrote: »I've been posting since Day 1 of the PTS that:
1. Champion System will be a horrible grind. Worse than Vet Ranks.
2. Too much XP for each CP.
3. Each CP is meaningless - so they need to drastically reduce total number of CP's to combat the current problem of dilution.
4. Never ending progression systems are inherently flawed because they cannot offer a feeling of progression without leaving people behind, never to catch up
5. Characters that have completed most of the quest content are at a serious disadvantage because they will not have available content to get big chunks of XP.
6. The Champion system could actually be amazing if they tuned the progression right.
7. The UI for Champion system is fantastic. Well done to the UI/design Team.
8. There is nothing wrong with making the Champion progression end in a relatively short amount of time - which would actually make it exciting.
9. There's no reason that you shouldn't be able to "get all of the points/perks"
10. The Champion system has so much potential, but the system designers, after all of this time, managed to completely strip the fun out of it.
11. The business of an MMO should be based on providing a stream of great content at a reasonable price.....not an endless, and painful grind that people will pay to be put out of their misery.
People where right about that, and they are right about this. Champion System as is, will kill the game. I personally already found ways to farm it on PTS, so I guess I'll have my fun while the game sinks and will be one of the reasons people just quit when they realize they can't catch up, unless ZOS reconsiders and turns CS into a good system.
People where right about that, and they are right about this. Champion System as is, will kill the game. I personally already found ways to farm it on PTS, so I guess I'll have my fun while the game sinks and will be one of the reasons people just quit when they realize they can't catch up, unless ZOS reconsiders and turns CS into a good system.
Agree with this assessment. To ZoS: think 1 yr down the road when a new player wants to enter the game. How many hundreds of CPs behind will he/she be? How much effective power is that in comparison? 5%? 10%? 25%? Unless that new player grinds his/her face off, there will be no catching up.
Even with grinding his/her face off there is no catching up. I know, I know... Diminishing returns! But people also like to forget the psychological wall a system like that puts into place. Once you figure out that you are 500 points behind and you do the math how much work that means to even TRY to catch up you probably just deinstall the game instead. Especially BECAUSE it is B2P. You just move on. I mean maybe not everybody does that but enough will.Agree with this assessment. To ZoS: think 1 yr down the road when a new player wants to enter the game. How many hundreds of CPs behind will he/she be? How much effective power is that in comparison? 5%? 10%? 25%? Unless that new player grinds his/her face off, there will be no catching up.
...and so much for there won't be that much of a difference to new players:
http://forums.elderscrollsonline.com/discussion/151129/1-6-how-does-3600-cp-feel
http://forums.elderscrollsonline.com/discussion/151187/70-cp-vs-3-6k-cp
http://forums.elderscrollsonline.com/discussion/151166/dsa-vet-solo-with-3800cp-nb
True, if ZOS leaves the system as it is TODAY they have to fix their mess TOMORROW. But either way... If they put a CP boost in the store, that's not even borderline pay2win anymore. That is exactly pay2win. And if they provide a free CP boost to new players... Do you think veteran players that grinded their balls off would like that? Remember the outcry here on the forums of people complaining about the fact that everybody is treated EQUALLY? That everybody - no matter how many chars he or she has grinded to VR 14 - will get the exact SAME AMOUNT of champion points? Do you think these players would like to see their advantage over new players diminish by a neccessary action from ZOS? I highly doubt so.lordrichter wrote: »By the time the game gets to this point, new players will either get a free CP boost or they will be available in the store for purchase.
lordrichter wrote: »...and so much for there won't be that much of a difference to new players:
http://forums.elderscrollsonline.com/discussion/151129/1-6-how-does-3600-cp-feel
http://forums.elderscrollsonline.com/discussion/151187/70-cp-vs-3-6k-cp
http://forums.elderscrollsonline.com/discussion/151166/dsa-vet-solo-with-3800cp-nb
By the time the game gets to this point, new players will either get a free CP boost or they will be available in the store for purchase.
They know that the system will favor older players over newer ones. This is not lost on them. That they don't seem concerned speaks volumes.