Almost any NB you talk to who operates primarily out of stealth is going to have a chip on his or her shoulder in this game due to a fundamental imbalance.
By simply being slotted, the magelight ability passively negates an active ability on the NB bar that only lasts 2.8 seconds and costs a great deal of magica.
And while we've all pretty much gotten used to that, 1.6 changes the magelight morph to include 100% IMMUNITY to stun from stealth attacks. Additionally, the magelight is no longer visible to an attacker.
So, when being approached by someone you have no idea if they will pull you out of stealth at a great distance and when attacking you have no idea if they will be immune to the fundamental advantage of that type of attack.
Now, let's contrast that against Sorc Bolt Escape.
Bolt escape has the potential to stun an unlimited number of targets along it's path. And there is no equivalent of magelight to combat it.
The combination of damage dealing + stun + addons that alert you, means that Sorcs are able to simply bolt at will across an open field where they do not even see anyone to target and simultaneously pull someone out of stealth, damage them, and stun them.
Bolt escape is no longer being used primarily for escape. It's still used for that, but most casts of bolt escape are used simply "en route" traveling from point A to point B.
Now, lets combine the 1.6 magelight with Bolt Escape.
If a NB is somehow able to avoid detection around a Sorcerer and attacks him or her, they are very likely to be immune to the stun. Immediately, they will bolt and stun the attacker. By the time you break the stun, crystal fragments will be inbound and the Sorc will be comfortably protected by some summoned pets.
TLDR: The same Zos logic that apparently wants to make stealth PvP combat nearly impossible would also dictate that Bolt Escape needs a nerf to it's ability to stun.
SOMETHING needs to change in 1.6 for proper balance.
- The flare that causes you to be unable to go back into stealth for (I think) 8 seconds.
- Magelight being invisible to the attacker
- Magelight making you immune to stealth attacks
- Bolt Escape stunning anyone near it's path.
These abilities and game mechanics need to change. Or they need to affect "SNEAKING" players that are crouching and not "INVISIBLE" players that are actively spending magica on the ability.
EDIT: Furthermore, because you must use a stamina based built to achieve the same relative damage in 1.6, a NB operating out of stealth has far less magica on hand to utilize that active "invisibility" ability that currently only works if spammed due to every possible game mechanic(from DOT to pots to magelight to stuck-in-combat-bugs) pulling the NB out of stealth.
ESO is changing to where attacking out of stealth is going to be a DISADVANTAGE.
Edited by olemanwinter on February 7, 2015 11:26PM