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Please DONT nerf AA, HRC and SO (1.6.1 trials)

Morathras
Morathras
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Please dont do it. the trials are really hard now and i like that.
they have been too easy for months! finally you have to be good to finish it.
so thank you ZOS for making trials difficult :)

(i am german, my english is bad so f*** you grammar-nazis :P)

Edit: i am talking about 1.6.1 trials
Edited by Morathras on February 5, 2015 9:38PM
  • Welka
    Welka
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    SO is so easy that no guild has managed it under 30mn yet (-_-')

    AA and HRC are fine but SO needs some tweaking to be manageable
  • s7732425ub17_ESO
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    Welka wrote: »
    SO is so easy that no guild has managed it under 30mn yet (-_-')

    AA and HRC are fine but SO needs some tweaking to be manageable

    27 minute SO time on the US server.
  • Welka
    Welka
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    32mn on EU.

    We will get there but what I mean is that it has to be a challenge, but it should not be reserved to the elite.
  • Morathras
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    i am talking about the trials on pts^^ patch 1.6.1
  • DeLindsay
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    Morathras wrote: »
    i am talking about the trials on pts^^ patch 1.6.1
    I don't remember them saying they were nerfing Trials in 1.6.1 Patch notes, could you link? Besides why in the hell would they nerf them, they're too easy as it is (AA/HR at least).
  • Morathras
    Morathras
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    no they never said this, but it is really hard atm and i think they will nerf it
  • DeLindsay
    DeLindsay
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    Morathras wrote: »
    no they never said this, but it is really hard atm and i think they will nerf it
    I could only see them nerfing SO when the next Trial comes out. Other than that they have literally zero incentive to nerf AA/HR as long as groups are clearing them in under 8 minutes.
  • Morathras
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    gl trying to clear AA in 8 min. we have tested AA on pts and it was really hard... and yes, our guild has cleared SO on live server, so we are no noobs
  • Arki
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    DeLindsay wrote: »
    Morathras wrote: »
    no they never said this, but it is really hard atm and i think they will nerf it
    I could only see them nerfing SO when the next Trial comes out. Other than that they have literally zero incentive to nerf AA/HR as long as groups are clearing them in under 8 minutes.

    OP is talking about pts not live. It's supposedly much harder on the pts now, so he is afraid they will nerf it closer to 1.5-level before it goes live.

    I haven't tried pts but i tend to agree with people who like to keep content challenging, the opposite usually happens - that stuff is dumbed down so much that the only skill needed is to bunch up and spam aoe+heals ... I hate that playstyle with a passion, I allways feel my heart sink a little when someone wants to tunnel in wayrest last boss :)
  • Morathras
    Morathras
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    finally someone understands me. now you need movement instead of pure dps and healing springs spam. and thats great!
  • xMovingTarget
    xMovingTarget
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    Welka wrote: »
    SO is so easy that no guild has managed it under 30mn yet (-_-')

    AA and HRC are fine but SO needs some tweaking to be manageable

    I have 28 minutes in SO on EU server. Itz magic!
    Edited by xMovingTarget on February 5, 2015 10:12PM
  • DeLindsay
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    Morathras wrote: »
    gl trying to clear AA in 8 min. we have tested AA on pts and it was really hard... and yes, our guild has cleared SO on live server, so we are no noobs
    With the change to how the Leaderboard is ranked we won't know anymore how fast Trials are cleared, only how many points earned. In order to earn the most points a group has to not only have the fewest deaths but also kill the most enemies (yes even all trash) and any/all HM's in said Trial in the fastest time. This is the way it should've always been. This is also why you aren't seeing sub 8min clears of AA/HR on PTS, but I know for a fact that even killing all Trash groups can still clear both in under 15min without HM Mage/Warrior, even with HM for a good group.

    ZoS has no reason to nerf AA/HR at this time (including PTS). SO is meant to be kind of like Tier 2 and that's the reason it's vastly more difficult. That's a good thing and hopefully ZoS keeps it that way. If anything, the changes for 1.6 have made AA/HR an actual challenge. Considering that right now on Live you can take 2-3 Players who have never stepped foot into either for a "training" run and still end up with a sub 13min time (good enough most weeks to land on the Leaderboard), the change is positive.

    BTW, have you seen all the crying about Vet dungeons on PTS. My Guild has completed several of them with no issues on PTS, just like we do on Live. But there will always be the super casuals that want everything nerfed to their level and so far ZoS has only caved on the VR Zone difficulty and the original Vet Dungeon nerf about 2 months in. The original Vet Dungeon nerf was needed if I'm being honest.
  • Yusuf
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    Considering the loot they are presenting us with atm they're not easy enough by far. Not worth the trouble i'm telling ya.
  • Arki
    Arki
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    DeLindsay wrote: »
    ZoS has no reason to nerf AA/HR at this time (including PTS). [....]

    BTW, have you seen all the crying about Vet dungeons on PTS. My Guild has completed several of them with no issues on PTS, just like we do on Live. But there will always be the super casuals that want everything nerfed to their level and so far ZoS has only caved on the VR Zone difficulty and the original Vet Dungeon nerf about 2 months in. The original Vet Dungeon nerf was needed if I'm being honest.

    Really hope you are right about this! I'm forgetting how dangerous it is to read to much on these forums. I mean just in the last couple of days sorcs have been deemed both entirely useless and totally OP. Go figure :)
    Edited by Arki on February 5, 2015 10:52PM
  • DeLindsay
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    Really hope you are right about this! I'm forgetting how dangerous it is to read to much on these forums. I mean just in the last couple of days sorcs have been deemed both entirely useless and totally OP. Go figure :)
    Inoright.
  • TehMagnus
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    They weren't nerfed, we where. We finished AA today first try, just gotta use the tactics we used when the content came out as if we experienced a rollback...
  • Vahrokh
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    ZoS has demonstrated time and again to give in and appease the worst of the dumb. Reading the trials now pose a modicum of challenge almost made me raise an eyebrow... wonder how long until I'll drop it again - once I read they'll nerf'em and nerf'em bad. A la VR levels in mid 2014 which of course backfired.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Morathras wrote: »
    Please dont do it. the trials are really hard now and i like that.
    they have been too easy for months! finally you have to be good to finish it.
    so thank you ZOS for making trials difficult :)

    (i am german, my english is bad so f*** you grammar-nazis :P)

    Edit: i am talking about 1.6.1 trials
    So you're happy that content is left in the state it's in when guild of players far more skilled than you (Hodor and others) are saying, right now, it's unclearable.

    Really?
  • DeLindsay
    DeLindsay
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    So you're happy that content is left in the state it's in when guild of players far more skilled than you (Hodor and others) are saying, right now, it's unclearable.
    It's unclearable?
    TehMagnus wrote: »
    They weren't nerfed, we where. We finished AA today first try, just gotta use the tactics we used when the content came out as if we experienced a rollback...
  • TehMagnus
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    DeLindsay wrote: »
    So you're happy that content is left in the state it's in when guild of players far more skilled than you (Hodor and others) are saying, right now, it's unclearable.
    It's unclearable?
    TehMagnus wrote: »
    They weren't nerfed, we where. We finished AA today first try, just gotta use the tactics we used when the content came out as if we experienced a rollback...

    AA and HRC are easily clearable, we went there with 2 templars yesterday, downed AA on first try and could have cleared HRC if we had tried again (the hit box of the Warrior's cleave is either bugged or latency was killing us because we died many times while being miles away from the red lines).

    Sanctum can probably also be cleared if trash is manageable but we haven't tried yet.

    Bare in mind that most of us managed to get 140 CP to do this testing and that the guys who only got 70 got quickly frustrated because of the gap in damage effectiveness.

    The way I see it, on a "strenght level" the ultimates nerf brought us back to what we where back when Craglorn was released at first. What popularized AA and HRC quickly was the fact we found ways to negate most of the tactics that have to be used by ultimate spamming which is no longer possible, area damage abilities and charges do much more damage than before

    What saddens me though is that it really feels like a rollback. At first we will have to use a bit of tactics and after a while as we evolve our characters/build/knowledge, we will, once again, be able to negate everything and just steamroll through everything.

    I haven't gotten my head around the synergies yet, studying what does what/when and how to use this to optimize our gameplay. I had a lot of hope for that system as a replacement for ult regen but seeing what I've seen, trials are just the same with our ults getting totally nerfed.

    Oh and magicka management is soooo easy now, spell symmetry is almost never needed, the Mage fight is harder now because some mechanics impede us from just stacking & dpsing but on the bright side, the enrage phase is as easy as now since it only happens after 20%.
    Edited by TehMagnus on February 6, 2015 8:47AM
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    DeLindsay wrote: »
    So you're happy that content is left in the state it's in when guild of players far more skilled than you (Hodor and others) are saying, right now, it's unclearable.
    It's unclearable?
    If a raid wipes as the second boss of AA (Hodor) then yes, it's unclearable. There's also a large thred on the PTS forum from another top guild with far more details about another failure at a second boss (SO I think).

  • TehMagnus
    TehMagnus
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    DeLindsay wrote: »
    So you're happy that content is left in the state it's in when guild of players far more skilled than you (Hodor and others) are saying, right now, it's unclearable.
    It's unclearable?
    If a raid wipes as the second boss of AA (Hodor) then yes, it's unclearable. There's also a large thred on the PTS forum from another top guild with far more details about another failure at a second boss (SO I think).

    Don't know how to tell you it is easily clearable. Do I need to express myself in an other language?

    If anything it's the changes to Negate and chains that need to be reversed and not the trials that need to be nerfed on the contrary they could be made even harder 8)
    Edited by TehMagnus on February 6, 2015 9:04AM
  • pppontus
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    It's definitely clearable without too much issue for a good group, it is going to be way harder for pugs etc. I don't really mind either way, I have no reason to do AA or Hel Ra at the moment aside from testing, especially so when the gear is crap.

    To be honest, with all the nerfs and required passives in the CS etc. I don't see how I'm supposed to have any interest in doing much at all in the game. :\

    Hope they listen to the feedback. After that I'll care about how hard/not hard Trials are.
  • Merlin13KAGL
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    TehMagnus wrote: »
    Bare in mind that most of us managed to get 140 CP to do this testing and that the guys who only got 70 got quickly frustrated because of the gap in damage effectiveness.
    @TehMagnus‌ , did they double the original allotment with 1.61? I didn't see that in the notes and didn't check out CP's since it would currently be a template character.

    How are you and your fellow EU types liking/disliking the mods so far?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TehMagnus
    TehMagnus
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    TehMagnus wrote: »
    Bare in mind that most of us managed to get 140 CP to do this testing and that the guys who only got 70 got quickly frustrated because of the gap in damage effectiveness.
    @TehMagnus‌ , did they double the original allotment with 1.61? I didn't see that in the notes and didn't check out CP's since it would currently be a template character.

    How are you and your fellow EU types liking/disliking the mods so far?

    They didn't it's a bug.

    And as for like/dislike i supose opinions differ. I don't like that CP gain is so slow and that you need 140 to start getting near to previous levels, don't like changes to blocking don't like ulti changes for PVE, do like all the rest:-)
  • onlinegamer1
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    This thread is wrong.

    Trials (and really, all vet dungeons) have to be nerfed very hard in 1.6x, because they are !@#$%^&* impossible for most players.

    Content which only 2% of players can complete = wasted development $.
  • Ajyn
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    Here are videos of Day 1 of PTS with a group successfully clearing AA and Hel Ra. This was really before anyone knew how to work the new mechanics. They will be harder, but passable upon 1.6 release.

    http://forums.elderscrollsonline.com/discussion/148936/video-successful-boss-fights-in-aa-hel-ra-pts-1-6#latest
    Ajyn Adventures (80's Graphic Styles) http://www.twitch.tv/ajynadventures/profile

    3.5min Hiath Battlemaster Kill in Vet DSA http://www.twitch.tv/ajynadventures/c/5665297

    No Split Method on Stage 10 http://www.twitch.tv/ajynadventures/c/6065266
  • Islyn
    Islyn
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    Welka wrote: »
    32mn on EU.

    We will get there but what I mean is that it has to be a challenge, but it should not be reserved to the elite.

    LOL Elite. People who sit on their arse and press buttons (or macro) faster than other people.


    Astronauts are elite. Gamers are just bad ok of good.
    Member of the Old Guard - Closed Betas 2013
  • Xantaria
    Xantaria
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    l2p
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
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