AlexDougherty wrote: »AlexDougherty wrote: »Step 4) Radical Redesign - CP are gained based on Achievement Points (I think there are about 15,000 a character can receive??? So at current it would be about 2 Achievement points earns a CP)
God No!, No!, No!, No!.
Achievements are there for fun, you hunt them because you want to, not because they are obligatory.
Add to that the random aspect of some achievements, like the Generals of Molag Bal achievement, you could spend years trying to get that, while someone with more luck gets it in weeks.
All in all, this would make me quit, a redesign of how we get CPs, fair enough, just not achievement based.Aerius_Sygale wrote: »Err, not to disappoint you, but a major function of dyes is as something to add some depth to some of the Achievements by being attached to a fair percentage of them...
So though I appreciate the good intention, I'm afraid I have to say nay to making post-game revolve almost entirely around tons of random Achievements. ^^;
@AlexDougherty why do you need to get every single achievement point for this to work? How would you suggest a redesign of how we get CP? Frankly I think achievement linked seems interesting, on the flip side the current system is functional and doesn't necessarily need to be changed (though with so many people complaining in the forums ... Well they are convinced there are real problems) ...
Because after you get the fun ones, which I am still going after (shouldn't have started three main characters, now four), you would have to go after the others to get the maximum.
Yes I get that for a while we would have tons of achievements to chase, but that would soon deminish and we would be left with the awkward ones that are plain simply unfair at the moment.
I appreciate that you were looking for a fun way to get CPs instead of the grind we have ahead, but I really don't think Achievements are the way to go here.
Given how long it will take for us to max out our CPs, I think they simply need to review the rate at which we earn them, the current predictions say a minimum of five years to max it out, which lets be frank is far far too long.
I guess I am still missing your complaint ....I mean if doing all the achievements gets me say 100,000 CP but I can only use 10,000 in the CS system why am I obligated to do ones that I don't enjoy?
(I am envisioning longterm development of this system, not just current achievements)
Because making progression depend on forced-grouping is a good way to attract large numbers of players to a game?@OP, I'd personally leave the CP to Xp grind and put the passives as a reward of some kind either through quests/dungeon completion or why not achievements linked to quest/dungeon completion.
fromtesonlineb16_ESO wrote: »Because making progression depend on forced-grouping is a good way to attract large numbers of players to a game?@OP, I'd personally leave the CP to Xp grind and put the passives as a reward of some kind either through quests/dungeon completion or why not achievements linked to quest/dungeon completion.
Yes, it's an MMORPG, no, the 'g' doesn't stand for group.
It's bad enough that getting to VR14 is almost impossible unless you group, group, group, but making yet another progression mechanism into a 1990s group-or-die isn't going to meet with a hugely positive response: why do you think large numbers left having reached VR1 and seeing the horrible state of that?
dylanjaygrobbelaarb16_ESO wrote: »So you want to force people into activities they dislike or are unable to do because it's the only way of character progression? No thanks, this is a terrible idea, much worse than the current Champion system.
@Rosveen
How is giving people hundreds of options forcing them into something? Compared to people only having 4-8 options currently?
if its the only way to get cp then its the only way to progress, if im at endgame and just want to pvp how is forcing me to do other things in order to progress not forcing me? should achievement give xp so its a valid way to progress? sure why not. should every other way be eliminated? thats !@#$%^& crazy talk.
dylanjaygrobbelaarb16_ESO wrote: »its supposd to be a passive system, you play how you want and whatever you do you get xp and that translates into cp. creating REQUIREMENTS is the exact opposite, its is no longer passive and forces people to play a certain way. can anyone possible want that? I seriously can not imagine anybody wanting that unless they are a self serving completionist who just wants an edge over those who are not.
the Biggest problem with this system is some gamers obsession that they have eveything BEFORE they are competitive, its actually their attitude that is a problem not the progression system. they cp system does not require that, half the perks wont help your build and funneling all into one area has serious diminishing returns.
sorry but two thumbs down I would not play your game.
AlexDougherty wrote: »AlexDougherty wrote: »AlexDougherty wrote: »Step 4) Radical Redesign - CP are gained based on Achievement Points (I think there are about 15,000 a character can receive??? So at current it would be about 2 Achievement points earns a CP)
God No!, No!, No!, No!.
Achievements are there for fun, you hunt them because you want to, not because they are obligatory.
Add to that the random aspect of some achievements, like the Generals of Molag Bal achievement, you could spend years trying to get that, while someone with more luck gets it in weeks.
All in all, this would make me quit, a redesign of how we get CPs, fair enough, just not achievement based.Aerius_Sygale wrote: »Err, not to disappoint you, but a major function of dyes is as something to add some depth to some of the Achievements by being attached to a fair percentage of them...
So though I appreciate the good intention, I'm afraid I have to say nay to making post-game revolve almost entirely around tons of random Achievements. ^^;
@AlexDougherty why do you need to get every single achievement point for this to work? How would you suggest a redesign of how we get CP? Frankly I think achievement linked seems interesting, on the flip side the current system is functional and doesn't necessarily need to be changed (though with so many people complaining in the forums ... Well they are convinced there are real problems) ...
Because after you get the fun ones, which I am still going after (shouldn't have started three main characters, now four), you would have to go after the others to get the maximum.
Yes I get that for a while we would have tons of achievements to chase, but that would soon deminish and we would be left with the awkward ones that are plain simply unfair at the moment.
I appreciate that you were looking for a fun way to get CPs instead of the grind we have ahead, but I really don't think Achievements are the way to go here.
Given how long it will take for us to max out our CPs, I think they simply need to review the rate at which we earn them, the current predictions say a minimum of five years to max it out, which lets be frank is far far too long.
I guess I am still missing your complaint ....I mean if doing all the achievements gets me say 100,000 CP but I can only use 10,000 in the CS system why am I obligated to do ones that I don't enjoy?
(I am envisioning longterm development of this system, not just current achievements)
Well if you add to the achievements to allow for a more even earning, then fair enough.
But you would have to rebalance the amount that the more random achievements earn. For example the fishing achievements are ectremely random, Some people get Rare fish ater a few tries while others try thousands of times and never get any (I have heard of both in these forums). The Generals of Molag Bal are random too, you can get one the first time you try a Dolmen, or have to try a hundred times. The collectables are random too, you might get a Banekin horn easily or never.
That's the heart of my problem, don't get me wrong I'm not begrudging people with good luck, even though it sounds like I am, but you don't want luck to be that big a factor in the number of CPs you earn.
@Faugaun I'm saying CPs can be earned through XP and passives through achievement or some kind of questing because the real problem with champion system is the passives OPness and the grind that is needed to get them.
CPs on their purest form without passives are just a form of long Horizontal progression with diminishing returns.
fromtesonlineb16_ESO wrote: »Because making progression depend on forced-grouping is a good way to attract large numbers of players to a game?@OP, I'd personally leave the CP to Xp grind and put the passives as a reward of some kind either through quests/dungeon completion or why not achievements linked to quest/dungeon completion.
Yes, it's an MMORPG, no, the 'g' doesn't stand for group.
It's bad enough that getting to VR14 is almost impossible unless you group, group, group, but making yet another progression mechanism into a 1990s group-or-die isn't going to meet with a hugely positive response: why do you think large numbers left having reached VR1 and seeing the horrible state of that?
fromtesonlineb16_ESO wrote: »Because making progression depend on forced-grouping is a good way to attract large numbers of players to a game?@OP, I'd personally leave the CP to Xp grind and put the passives as a reward of some kind either through quests/dungeon completion or why not achievements linked to quest/dungeon completion.
Yes, it's an MMORPG, no, the 'g' doesn't stand for group.
It's bad enough that getting to VR14 is almost impossible unless you group, group, group, but making yet another progression mechanism into a 1990s group-or-die isn't going to meet with a hugely positive response: why do you think large numbers left having reached VR1 and seeing the horrible state of that?
AFAIK "quests" are not forced grouping, but you can choose to only see the dungeon/achievements part in my post (btw not all achievements are grouped).
In any case, (even if it's not what I'm proposing because of all the QQ that this would bring) people who don't trial don't need passives to keep being competitive, just as they don't need better gear since they aren't being competitive.
Just as best gear drops in trials, good passives could be awarded to people doing trials or increasing their PVP grade since they actually need the gear and the passives to perform even better and have a sense of evolution. At least you'd have to work for your passives, not just grind like a zombie. It would create a sense of community with people helping new players or "noobs" to obtain those passives by carrying them through the instances.
As for people who don't want to group in an MMORPG, I've said it, will continue saying it: They shouldn't be playing an MMORPG or at least refrain from trying to ruin the fun of people who are in a MMO to play with other people aka as it should be played. Solo games like GTA or Assassin's creed with coop are still called solo games, not MMOs and you got DLCs to get more solo content. Implying players playing exclusively solo should have access to all the content in a MMORPG, has and will always be nonsense (keep dreaming for a PVE Cyrodil or solo trials that give Vicious Ophidian set).
First 1 through 3 they are already doing lol
Second you talk about a solution for grinding but then want new CP based off of grinding? And grinding in which we have no option to chose from as opposed to the current purposed system.
Naw ill stick with what ZOS is planning.
I don't like the idea of getting cps through achievements. I do believe that in addition to having exp count towards cp gain that inspiration gain (crafting) and AP gain (pvp in cyrodiil) should also count towards cp gain.
Mettaricana wrote: »HELL TO THE NO!! i am not an achievement hunter i can care less about a lil icon that says "congrats you you killed a mudcrab" much less have it decide my entire leveling career DC universe did that and now its impossible to do anything with any form of progression that doesn't hemorrhage money into a cash shop dlc to get even more achievements .... if they made it achievement base pretty sure 80-95% of the player base put on their walking boots and have their middle fingers to the sky as they kick the door off the hinges on their way out never to return...
Mettaricana wrote: »HELL TO THE NO!! i am not an achievement hunter i can care less about a lil icon that says "congrats you you killed a mudcrab" much less have it decide my entire leveling career DC universe did that and now its impossible to do anything with any form of progression that doesn't hemorrhage money into a cash shop dlc to get even more achievements .... if they made it achievement base pretty sure 80-95% of the player base put on their walking boots and have their middle fingers to the sky as they kick the door off the hinges on their way out never to return...
Amen!
I also prefer to play the game not having to look at my achievements. Most of the time if an achievement happens it happens, if it doesn't, it doesn't. I even find it annoying to listen to players who feel like every achievement they earn needs to be announced to their guildies, but that's another story...
Though I feel as if earning CPs is currently very grindy in its present iteration, I don't want it tied to achievements as well.