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How soon you get bored with Justice System?

  • BBSooner
    BBSooner
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    NordJitsu wrote: »
    Now they're saying they may never add that, so I really could care less about the Justice System.

    I wasn't aware they were second guessing it. Any chance you have a link?
  • Knootewoot
    Knootewoot
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    Well, I wanted to be fair and give it a try when EU characters get copied on PTS. And now I tried JS with my characters. Not a big difference. I still get bored after half an hour. Is it only me? Or you get bored of JS too? First I thought "maybe it's because it's just a template" and "no need to rush". When you try it first time you can spend half an hour or hour by stealing&killing, but that's all. After it you need rob npc only to level skill line. I can't find anything entertaining in it. Maybe I missed something? I tried to steal from npc's, kill them, rob their houses and lockpick merchant's chests.

    Also, with this skill line we need 20 extra skill points.

    So, how soon you get bored with JS? And if not - why?

    Justice system is great, but i think only for new characters. When V14, i got bored quick. Didn't need the mats and killed some townsfolk. When i started a new fresh character on PTS it was more fun. Because i needed mats and had to watch out using skills on townsfolk. It adds some dimension to the game.
    I am afraid for 'old' characters who did all quests and have hardly any reason to go back to the towns (my v14 hasn't left cyrodill for months) so don't have much for justice system. But new characters will enjoy it. So i made an alt in preperation.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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