LordSkyKnight wrote: »http://youtu.be/NqC_squo6X4
Please stop making assumptions about plate armour based on limited knowledge you may have received from movies.
and
Stop saying chainmail. Ugh.... It's maille armour.
With the upcoming changes to make heavy armor better, I'm really surprised that armor does not have weight. If someone is wearing armor that gives them more protection, they should not be able to move and run as fast as someone in lighter gear. This was suppose to be the trade in TES, sacrificing protection for mobility.
Breg_Magol wrote: »TheShadowScout wrote: »Actually if you talk with people who wear medieval armor for reenactment events, they will tell you you can move just about as fast in well made heavy armor then in normal clothes.
You've been misled .. or the actor's aren't using real armour.
I've worn real chain mail (not plate armour) .. and you do feel encumbered. You certainly don't move or run as fast as if you're wearing street clothes ... and you're correct about the stamina drain.
FWIW, if you're wearing a full set of full plate jousting armour you won't be running ... you wouldn't even be able to mount your horse, because they used to winch those guys on to their horses.
Well, "Kettenhemd" for me, but the problem is, who does one want to be understood by - only the experts, or everyone?LordSkyKnight wrote: »Stop saying chainmail. Ugh.... It's maille armour.
LordSkyKnight wrote: »http://youtu.be/NqC_squo6X4
Please stop making assumptions about plate armour based on limited knowledge you may have received from movies.
and
Stop saying chainmail. Ugh.... It's maille armour.
LordSkyKnight wrote: »http://youtu.be/NqC_squo6X4
Please stop making assumptions about plate armour based on limited knowledge you may have received from movies.
and
Stop saying chainmail. Ugh.... It's maille armour.
Sure, as long as everyone gets a movement penalty no matter what armor type you are wearing due to you carrying 37 different armor and weapon sets and 8,000 pounds of other materials in your backpack.
Hey, you said you wanted realism....No? Didn't think so. Complaints about heavy armor are coming from light armor wearers who will no longer have steel reinforced impenetrable bathrobes come 1.6
Speaking of heavy armor, the only thing that surprises me with the elder scrolls games are lack of crossbows for the most part given all the plate people wear, but a spell is more effective then a crossbow in a fantasy setting agaomst heavy chain, plate and the like.
These threads always make me want a good crossbow even if they can be a pain to reload at times!
Speaking of heavy armor, the only thing that surprises me with the elder scrolls games are lack of crossbows for the most part given all the plate people wear, but a spell is more effective then a crossbow in a fantasy setting agaomst heavy chain, plate and the like.
These threads always make me want a good crossbow even if they can be a pain to reload at times!
It falls in the same category as spears being in game. Its a fighters guild ability just like spears apparently are just templar abilities.
Speaking of Heavy passives, they actually Nerfed heavy resource management by upping the recovery from every 2 seconds you take damage to every 4 seconds. Yet even at 2 seconds recovery was far behind that of medium and light.
Do not get me wrong here,heavy armour users should not be killing, they should be tanking. Except in 1.5 and sadly even more so in 1.6 you can tank equally if not better in light armour simply by stacking shields. Then depending on the situation you can dish out the dps in light and do the killing. The heavy tank cannot he will remain defensive and he will lose the battle of attrition every time against a competent light armour user.
The reason i am so against your suggestion for slow mobility is simply because right now in it's current state heavy is still 3rd best overall and still not even the best for PvP tanking. PvE is a different story.
My DK is spec'd in both light and heavy, 95% of the time i play in heavy because this is how i intended to play since i very first joined the beta over a year ago. I'm also old fashioned and believe that my Orc tank should be in nothing but heavy. Here is the sad part, when i get repeatedly stomped in heavy, there are times i will throw my warlock set on and not only am i far better in dps(as it should be) but i am a better tank(as it should not be) in PvP thanks to shield stacking and resource management.
So again in no way is heavy overpowered and no heavy users should not suffer a movement penalty. Perhaps if they ever bring heavy armour up to par then we can revisit this subject.
Der_Deutsche_Hase wrote: »
Ah yes, but Samurai Armor was designed for running. Ever heard the word "Bonzai". They would scream that out while they were running at their foes.
A knights armor was designed to take constant blows, and never be penetrated. Reason why it was so heavy. They also rode horseback most of the time, because they couldn't run in it, or march very far in it.
I'm all for super-realistic armour. Heavy armour shouldn't really limit movement much, but should greatly reduce stamina regeneration in combat.
It should also be really expensive to make and repair.
Of course, I'd also expect to see the realistic benefits that plate armour brings in that case.
- Immunity to bladed weapons (sword, dagger etc.) and arrows except critical hits.
- Immunity to critical hits from more unwieldy weapons such as maces that lack the finesse to pierce vizor splits etc.
And of course the realism should not stop there but also project to the other armour classes. I.e. people wearing light armour should be pretty much 1-shotted by any succesful melee attack that hits.
With the upcoming changes to make heavy armor better, I'm really surprised that armor does not have weight. If someone is wearing armor that gives them more protection, they should not be able to move and run as fast as someone in lighter gear. This was suppose to be the trade in TES, sacrificing protection for mobility.
This is how you balance things, incase you didn't know, @ZOS_GinaBruno
I'm all for super-realistic armour. Heavy armour shouldn't really limit movement much, but should greatly reduce stamina regeneration in combat.
It should also be really expensive to make and repair.
Of course, I'd also expect to see the realistic benefits that plate armour brings in that case.
- Immunity to bladed weapons (sword, dagger etc.) and arrows except critical hits.
- Immunity to critical hits from more unwieldy weapons such as maces that lack the finesse to pierce vizor splits etc.
And of course the realism should not stop there but also project to the other armour classes. I.e. people wearing light armour should be pretty much 1-shotted by any succesful melee attack that hits.
Weren't maces meant to fight someone in heavy plate armor? I think i heard someone say that on discovery channel the other day xD