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Heavy armor should decrease your movement speed.

  • RedTalon
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    http://youtu.be/NqC_squo6X4

    Please stop making assumptions about plate armour based on limited knowledge you may have received from movies.

    and

    Stop saying chainmail. Ugh.... It's maille armour.

    Great video wish I had found that one last night to go with my other vid.
  • WebBull
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    SFBryan18 wrote: »
    With the upcoming changes to make heavy armor better, I'm really surprised that armor does not have weight. If someone is wearing armor that gives them more protection, they should not be able to move and run as fast as someone in lighter gear. This was suppose to be the trade in TES, sacrificing protection for mobility.


    And carrying siege weapons should make us completely immobile.......enough with the nonsense.
  • OrangeTheCat
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    Breg_Magol wrote: »
    Actually if you talk with people who wear medieval armor for reenactment events, they will tell you you can move just about as fast in well made heavy armor then in normal clothes.

    You've been misled .. or the actor's aren't using real armour.
    I've worn real chain mail (not plate armour) .. and you do feel encumbered. You certainly don't move or run as fast as if you're wearing street clothes ... and you're correct about the stamina drain.

    FWIW, if you're wearing a full set of full plate jousting armour you won't be running ... you wouldn't even be able to mount your horse, because they used to winch those guys on to their horses.

    At the Tower of London you can put on a real medieval helmet with chain mail hanging down around the neck. That sucker is really heavy. Wearing a chain mail shirt would be so much worse. So yeah, I tend to agree.
    Edited by OrangeTheCat on February 4, 2015 7:04PM
  • TheShadowScout
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    Stop saying chainmail. Ugh.... It's maille armour.
    Well, "Kettenhemd" for me, but the problem is, who does one want to be understood by - only the experts, or everyone?

    That's why most here use "chainmail" for flexible mesh armor made from interlocking metal rings - everyone knows that they mean when they write that. Even the experts who wince. While using "maille armour" would make most people go "huh". ;)

    Great video BtW!

  • Samadhi
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    http://youtu.be/NqC_squo6X4

    Please stop making assumptions about plate armour based on limited knowledge you may have received from movies.

    and

    Stop saying chainmail. Ugh.... It's maille armour.

    This was an excellent video, thank you so much for sharing.

    The video clip at 35 minutes in, with the dude sprinting with his sword in custom fitted armour, was particularly worth while.
    Would have been terrifying to see an armoured warrior charging across the battlefield at you.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
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  • Lynx7386
    Lynx7386
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    http://youtu.be/NqC_squo6X4

    Please stop making assumptions about plate armour based on limited knowledge you may have received from movies.

    and

    Stop saying chainmail. Ugh.... It's maille armour.

    Armor.

    See, I can correct you based on regional language variances, too.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Metrobius
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    Threads like this always remind me how little most gamers know about real medieval armor.
    Maille wasnt really worn under most plate because it would be pointless. They wore an arming coat with maille gussets that protected areas like the armpits and the crotch, or sometimes a skirt of maille was worn under the fauld and tassets to protect the crotch and upper theighs where a gap exists between the cuises and the fauld.
    Also, there are many combat manuals that are left from that period, and I have read sections that advise an un-armored person to run if an enemy in plate appears, or as a last resort, to hold your sword by the blade and use the pommel and crossguard as a mace.
    The point is that a peraon wearing plate armor doesnt really need to move as fast against an un-armored oponent since they can afford to eat hits that their armor will deflect anyway while they attack with their sword instead of parrying Like the guy in the robes and hose would.
    To add to this, later plate armor was lighter in many cases since the armorers discovered the amazing effectiveness of deflection surfaces that they created by fluting the armor plates. This also made armor that is more effective against blunt damage since the flutes made the armor more rigid and less likely to take deep dents.
    About this time the arming sword came into use. The blade had a diamond shaped cross section and tapered toward the tip in both directions but often lacked a fuller, which made the blade very stiff. this sword was designed to slip between the joints of plate armor, or would often be held like a spear to try to punch through the armor.
    Also note that many great helms were worn over an arming cap of steel (or helmet in french) and the great helm was attached to the cuirass by a chain toggle so it could be thrown off after the charge for better vision.

    There are too many factors involved to say that realism means slowing down heavy armor wearers.
    Edited by Metrobius on February 4, 2015 9:00PM
  • Aneima
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    dharbert wrote: »
    Sure, as long as everyone gets a movement penalty no matter what armor type you are wearing due to you carrying 37 different armor and weapon sets and 8,000 pounds of other materials in your backpack.

    Hey, you said you wanted realism....No? Didn't think so. Complaints about heavy armor are coming from light armor wearers who will no longer have steel reinforced impenetrable bathrobes come 1.6


    Exactly. They need to stop nit-picking every little trivial thing.

  • RedTalon
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    Speaking of heavy armor, the only thing that surprises me with the elder scrolls games are lack of crossbows for the most part given all the plate people wear, but a spell is more effective then a crossbow in a fantasy setting agaomst heavy chain, plate and the like.

    These threads always make me want a good crossbow even if they can be a pain to reload at times!
    Edited by RedTalon on February 4, 2015 9:52PM
  • technohic
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    RedTalon wrote: »
    Speaking of heavy armor, the only thing that surprises me with the elder scrolls games are lack of crossbows for the most part given all the plate people wear, but a spell is more effective then a crossbow in a fantasy setting agaomst heavy chain, plate and the like.

    These threads always make me want a good crossbow even if they can be a pain to reload at times!

    It falls in the same category as spears being in game. Its a fighters guild ability just like spears apparently are just templar abilities.
  • RedTalon
    RedTalon
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    technohic wrote: »
    RedTalon wrote: »
    Speaking of heavy armor, the only thing that surprises me with the elder scrolls games are lack of crossbows for the most part given all the plate people wear, but a spell is more effective then a crossbow in a fantasy setting agaomst heavy chain, plate and the like.

    These threads always make me want a good crossbow even if they can be a pain to reload at times!

    It falls in the same category as spears being in game. Its a fighters guild ability just like spears apparently are just templar abilities.

    Hand crossbows are crap against heavy armor though

    Edit: Ooops sorry that is nitpicking again

    Edited by RedTalon on February 4, 2015 10:15PM
  • dodgehopper_ESO
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    Orchish wrote: »
    Speaking of Heavy passives, they actually Nerfed heavy resource management by upping the recovery from every 2 seconds you take damage to every 4 seconds. Yet even at 2 seconds recovery was far behind that of medium and light.

    Do not get me wrong here,heavy armour users should not be killing, they should be tanking. Except in 1.5 and sadly even more so in 1.6 you can tank equally if not better in light armour simply by stacking shields. Then depending on the situation you can dish out the dps in light and do the killing. The heavy tank cannot he will remain defensive and he will lose the battle of attrition every time against a competent light armour user.

    The reason i am so against your suggestion for slow mobility is simply because right now in it's current state heavy is still 3rd best overall and still not even the best for PvP tanking. PvE is a different story.

    My DK is spec'd in both light and heavy, 95% of the time i play in heavy because this is how i intended to play since i very first joined the beta over a year ago. I'm also old fashioned and believe that my Orc tank should be in nothing but heavy. Here is the sad part, when i get repeatedly stomped in heavy, there are times i will throw my warlock set on and not only am i far better in dps(as it should be) but i am a better tank(as it should not be) in PvP thanks to shield stacking and resource management.

    So again in no way is heavy overpowered and no heavy users should not suffer a movement penalty. Perhaps if they ever bring heavy armour up to par then we can revisit this subject.

    I'd like to point out that the heavy armor user is probably blocking a whole hell of a lot more too, so yes he'll be moving more slowly.
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  • Oronell
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    Hey I'm down for a HA movement penalty but ONLY IF fire causes more damage to LA.

    Also, not getting where the whole "Heavy armor should not do dps or be for killing" is coming from. If we are going to pigeon hole then lets make LA only for healing and Medium for everything...the jack of all trades. Sounds fair to me.
    Edited by Oronell on February 6, 2015 8:54PM
  • Athas24
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    Since we're all for realism, I vote that I one or MAX 2 shot anyone with my lightning spells since historically... lightning fries whatever it hits to a crisp :wink:
    Edited by Athas24 on February 6, 2015 9:24PM
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • technohic
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    Single hit skull crush kills with a 2 handed mace. Or a 1 handed mace for that matter.
  • ThirdHorseman
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    Greetings

    I have just returned from 828 AD on one of my travels. During my visit to the Kingdom of Wessex I had the chance to wear a fully functional piece of plate mail while helping to drive off the Viking raiders. During my epic battle I was force to charge over a hill into a host of the heathen skum. Having to dodge their axes was a challenge but I noticed no inability to run or dodge their attacks. Of course I am in top physical shape as I train and run daily.

    However on one raid of a monastery a few days afterwards I noticed something odd. The monks fleeing from the raiders were easily caught by the raiders in full gear. It seemed that they contiuned to trip and fall in their robes. Their robes also offered no protection from the blades and axes of the vikings. It seemed that even though they wore armorial the vikings had greater stamania and were quicker than the monks in their heavy cumbersome robes.

    Now I must return to my travels.
  • PlagueMonk
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    Ah yes, but Samurai Armor was designed for running. Ever heard the word "Bonzai". They would scream that out while they were running at their foes.

    A knights armor was designed to take constant blows, and never be penetrated. Reason why it was so heavy. They also rode horseback most of the time, because they couldn't run in it, or march very far in it.

    Wait.......they would scream, "small plant in a tray!!!"? o.O

    Oh you probably mean "BANSAI" I'm sorry to tell you though that even this is incorrect. This shout has it's origin in the late 1800's and most infamously used in WW2, WAY after the era of the Dō-maru wearing Samurai existed.

    Also Japanese armor was NOT built for running. It was designed for ground fighting and did have superior weight distribution but the one thing it had against it was, it was cumbersome in relation to other armor types. Sure you can get used to the extra weight and bulk but an unencumbered person will run literally circles around them

    Edited by PlagueMonk on February 7, 2015 4:18AM
  • Yusuf
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    LordTareq wrote: »
    I'm all for super-realistic armour. Heavy armour shouldn't really limit movement much, but should greatly reduce stamina regeneration in combat.
    It should also be really expensive to make and repair.

    Of course, I'd also expect to see the realistic benefits that plate armour brings in that case.

    - Immunity to bladed weapons (sword, dagger etc.) and arrows except critical hits.
    - Immunity to critical hits from more unwieldy weapons such as maces that lack the finesse to pierce vizor splits etc.


    And of course the realism should not stop there but also project to the other armour classes. I.e. people wearing light armour should be pretty much 1-shotted by any succesful melee attack that hits.


    Weren't maces meant to fight someone in heavy plate armor? I think i heard someone say that on discovery channel the other day xD
  • GreyBrow
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    SFBryan18 wrote: »
    With the upcoming changes to make heavy armor better, I'm really surprised that armor does not have weight. If someone is wearing armor that gives them more protection, they should not be able to move and run as fast as someone in lighter gear. This was suppose to be the trade in TES, sacrificing protection for mobility.

    this needs to happen.

    Every advantage you get in-game should come with an equal disadvantage.

    This is how you balance things, incase you didn't know, @ZOS_GinaBruno‌
  • rawne1980b16_ESO
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    GreyBrow wrote: »
    This is how you balance things, incase you didn't know, @ZOS_GinaBruno‌

    Well done for telling a community team member how balance is done.

    I'm sure she needs that knowledge in her role of not being a developer.
  • Valencer
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    Yusuf wrote: »
    LordTareq wrote: »
    I'm all for super-realistic armour. Heavy armour shouldn't really limit movement much, but should greatly reduce stamina regeneration in combat.
    It should also be really expensive to make and repair.

    Of course, I'd also expect to see the realistic benefits that plate armour brings in that case.

    - Immunity to bladed weapons (sword, dagger etc.) and arrows except critical hits.
    - Immunity to critical hits from more unwieldy weapons such as maces that lack the finesse to pierce vizor splits etc.


    And of course the realism should not stop there but also project to the other armour classes. I.e. people wearing light armour should be pretty much 1-shotted by any succesful melee attack that hits.


    Weren't maces meant to fight someone in heavy plate armor? I think i heard someone say that on discovery channel the other day xD

    Yup, instead of penetrating the armour, the concussive force of the blow could seriously hurt the person inside the armour. Breaking bones and that sort of thing. Very nasty
  • Mikoto
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    And cloth/light armor should be one shotable because realism says cloth doesn't offer protection to incoming blades and arrows. Oh remove magic and teleporting as well. We must walk from one side of tamriel to the other side to reach places we desire to go because it's realistic.
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