TheShadowScout wrote: »Actually if you talk with people who wear medieval armor for reenactment events, they will tell you you can move just about as fast in well made heavy armor then in normal clothes.
With the upcoming changes to make heavy armor better, I'm really surprised that armor does not have weight. If someone is wearing armor that gives them more protection, they should not be able to move and run as fast as someone in lighter gear. This was suppose to be the trade in TES, sacrificing protection for mobility.
TheShadowScout wrote: »Actually if you talk with people who wear medieval armor for reenactment events, they will tell you you can move just about as fast in well made heavy armor then in normal clothes.
I run Marathons. Sometimes when training Ill do a 7-13 mile run with a 50 pound vest. (samurai armor weighs only 60 pounds and its distributed evenly over the body (for the most part) while my vest is distributed only to my chest area.
https://www.youtube.com/watch?v=5hlIUrd7d1Q Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.
No it should not make you take a ton of magic damage, no it should not slow you down, and no it should not take anymore fall damage than any other armour. It already has it's drawbacks, hence why it's the LEAST used armour in game.
Der_Deutsche_Hase wrote: »Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.
No it should not make you take a ton of magic damage, no it should not slow you down, and no it should not take anymore fall damage than any other armour. It already has it's drawbacks, hence why it's the LEAST used armour in game.
Then you must not have seen the new Heavy Armor in PTS. It's pretty overpowered because there are no drawbacks to it.
I hate to mention though, that I do karate (The point being that I see a lot of people moving in fight scenarios), and seeing him move in that armor, he does appear to be moving about 10ish% slower than without.
So there is some type of penalty, it's just paltry.
Der_Deutsche_Hase wrote: »Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.
No it should not make you take a ton of magic damage, no it should not slow you down, and no it should not take anymore fall damage than any other armour. It already has it's drawbacks, hence why it's the LEAST used armour in game.
Then you must not have seen the new Heavy Armor in PTS. It's pretty overpowered because there are no drawbacks to it.
/drops a flower on you.You want realism?
Okay, give me a second to catch my breath by way of reply. Phew, this bag I have slung over my back filled with siege equipment is getting heavy. Must be the 10 x Meatbag Trebuchets I have in there...
It's a game. It gets better if its a bit realistic, or rather, realistic within its lore presetting. As long as the added realism doesn't mess up the players enjoyment beyond what game balance requires... (thus we don't have one-blow kills on all robe-wearers, frequent snack and toilet breaks in our characters questing time, siege weapons adding their actual weight to encumbrance, etc.)Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.
Yay for visual proof of heavy armorness!Even though this video is in another lang, its mostly showcasing simple things about heavy armor with images and movements in heavy armor, its worth a watch for this thread.
Agreed, and I was thinking of the jousting armor when I wrote that one. Which isn't the battlefield heavy armor ESO Depicts.Brittany_Joy wrote: »The turtle knight, were knights have been said to be unable to get back up once they fell is actually a myth. A knight's armor is custom made to fit the wearer's body, the custom fit ensures they can wear it and move efficiently. Knights can do cartwheels, backflips, and etc.
...that and the weight. So penalty to stamina costs for sprinting would be a good way to add drawbacks to heavy armor.Brittany_Joy wrote: »The only penalty heavy armor has is it makes the wearer more susceptible to heatstroke and blunt trauma.
Having worn heavy armor helmets, I cannot agree with that one. Your field of vision IS impeded, though you still see enough for fighting (duhBrittany_Joy wrote: »Dull senses and reduced vision is also a myth. Even though the eye slits seem small the wearer still has adequate field of view.
I_killed_Vivec wrote: »Realism? First person view only please, and no red puddles showing you where your enemies are aiming...
The game is not realistic. The decision has been made to give magica benefits to LA, stamina to MA and health/survivability to HA. This might not be "realistic", but I don't have a problem with the thought process.
But maybe restrict actives to people who are actually wearing the armour - yes, that means no Immovable unless you are wearing heavy armour