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Heavy armor should decrease your movement speed.

SFBryan18
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With the upcoming changes to make heavy armor better, I'm really surprised that armor does not have weight. If someone is wearing armor that gives them more protection, they should not be able to move and run as fast as someone in lighter gear. This was suppose to be the trade in TES, sacrificing protection for mobility.
  • TheShadowScout
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    Actually if you talk with people who wear medieval armor for reenactment events, they will tell you you can move just about as fast in well made heavy armor then in normal clothes.

    You just can't do it as long... because heavy armor is -heavy-. Just like carrying a backpack with 80 to 120 pounds will exhaust you a LOT quicker when running, running in heavy armor is exhausting, but not really much slower (less maneuvrable, possibly... bit harder to change direction quickly when your inertia had all that weight added, but...).
    So, if they add that realism, which I would fervently support, then heavy armor ought to give a hefty penalty to stamina cost for sprinting, not reduce speed.

    Other things heady armor did in history...
    - drag you under the water if you tried to swim (I really, really want to see something like That!)
    - make it difficult to stand up when you fell on your back (turtle knights!)
    - make jumping almost impossible (duh, try jumping with a sack of bricks weighing you down)
    - dull your senses - those big enclosed helmets reduced your field of view and dampened your hearing (Stealth detection debuff, dependent on head slot only?)
    - need help putting it on (Nah, that'd be too much realism)
  • dharbert
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    Sure, as long as everyone gets a movement penalty no matter what armor type you are wearing due to you carrying 37 different armor and weapon sets and 8,000 pounds of other materials in your backpack.

    Hey, you said you wanted realism....No? Didn't think so. Complaints about heavy armor are coming from light armor wearers who will no longer have steel reinforced impenetrable bathrobes come 1.6
    Edited by dharbert on February 4, 2015 2:50AM
  • Breg_Magol
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    Actually if you talk with people who wear medieval armor for reenactment events, they will tell you you can move just about as fast in well made heavy armor then in normal clothes.

    You've been misled .. or the actor's aren't using real armour.
    I've worn real chain mail (not plate armour) .. and you do feel encumbered. You certainly don't move or run as fast as if you're wearing street clothes ... and you're correct about the stamina drain.

    FWIW, if you're wearing a full set of full plate jousting armour you won't be running ... you wouldn't even be able to mount your horse, because they used to winch those guys on to their horses.
  • TheShadowScout
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    I have worn chain mail too, once. And talked with people who wear plate for medieval events.
    The chain alone I found pretty heavy, true, though I espect someone who trains for it... maybe ask some soldiers if they can run with their backbags and other assorted gear, all together probably weights as much as a set of medieval chainmail; I expect they can, and unfit, nerdy me couldn't, much.
    The plate would be worse (since it usually includes the chain, with added plates where they don't inhibit movement). But the general plate&chain style that seems to be the model for most ESO heavy armor, while heavy, doesn't really inhibit most movement... you are encumbered, yes, and you loose a little arm mobility (especially with big bauldrons). But running is definitely possible. If rather exhausting.

    Jousting plate... that is a different matter, granted. Yes, from what I know about it, that one would really limit ones movement, as it was designed for maximum protection against horse-driven lances... with little thought of anything else. And once you do fall off your horse in it, you better have a couple squires ready to lift you on your feet again...

    Also, I have characters with every armor class. So whatever happens, some characters of mine will benefit, thus it makes little sense to argue... what am I saying, make my main characters medium armor invincible, now! :stuck_out_tongue_winking_eye:
  • Orchish
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    SFBryan18 wrote: »
    With the upcoming changes to make heavy armor better, I'm really surprised that armor does not have weight. If someone is wearing armor that gives them more protection, they should not be able to move and run as fast as someone in lighter gear. This was suppose to be the trade in TES, sacrificing protection for mobility.

    I take it you haven't actually played in heavy in 1.6. Better? ha, yes maybe in pure numbers but resource management is so bad that you cannot outlast a sorc in light armour who can shield stack to be equally protected whilst still being able to dish out the dps. No, heavy armour is already pathetic enough it doesn't need anymore negatives.
  • Salkand
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    I run Marathons. Sometimes when training Ill do a 7-13 mile run with a 50 pound vest. (samurai armor weighs only 60 pounds and its distributed evenly over the body (for the most part) while my vest is distributed only to my chest area.

    I was capable of running at the same speed I do without the vest. As stated above, I grew tired more quickly, and the wear and tear on my joints was a lot more.
  • Der_Deutsche_Hase
    Actually if you talk with people who wear medieval armor for reenactment events, they will tell you you can move just about as fast in well made heavy armor then in normal clothes.

    I had to point something out and laugh about this big time. Also in reenactments they use two handed, two sided battle axes, which is completely unrealistic and unhistorical. That armor they wear is nothing compared to the armor medieval knights wore.

    I've studied history most of my life, and I'll tell you that yes late era knights had very agile armor, but they still couldn't run well in that armor. They could move their body around well, due to joints and such, but the weight of the armor and chainmail really took a tole on the fatigue.

    Heavy armor should slow you down, make you take extra damage when falling, make you move slower on horseback, and make you take a ton of extra damage by magic. None which is currently in the game.
    Salkand wrote: »
    I run Marathons. Sometimes when training Ill do a 7-13 mile run with a 50 pound vest. (samurai armor weighs only 60 pounds and its distributed evenly over the body (for the most part) while my vest is distributed only to my chest area.

    Ah yes, but Samurai Armor was designed for running. Ever heard the word "Bonzai". They would scream that out while they were running at their foes.

    A knights armor was designed to take constant blows, and never be penetrated. Reason why it was so heavy. They also rode horseback most of the time, because they couldn't run in it, or march very far in it.
    Edited by Der_Deutsche_Hase on February 4, 2015 4:27AM
  • Orchish
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    Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.

    No it should not make you take a ton of magic damage, no it should not slow you down, and no it should not take anymore fall damage than any other armour. It already has it's drawbacks, hence why it's the LEAST used armour in game.
    Edited by Orchish on February 4, 2015 4:23AM
  • RedTalon
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    Hey if we want to get real with heavy armor, some of the skinny blades in the game should just bounce off it, I'm all up for real heavy armor even if it drains stamina and slows you down some.

    Even though this video is in another lang, its mostly showcasing simple things about heavy armor with images and movements in heavy armor, its worth a watch for this thread.

    https://www.youtube.com/watch?v=5hlIUrd7d1Q
    Edited by RedTalon on February 4, 2015 5:02AM
  • Der_Deutsche_Hase

    Orchish wrote: »
    Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.

    No it should not make you take a ton of magic damage, no it should not slow you down, and no it should not take anymore fall damage than any other armour. It already has it's drawbacks, hence why it's the LEAST used armour in game.

    Then you must not have seen the new Heavy Armor in PTS. It's pretty overpowered because there are no drawbacks to it.

  • Salkand
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    OMG that dude just moving around in the armor was hilarious!
  • Orchish
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    Orchish wrote: »
    Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.

    No it should not make you take a ton of magic damage, no it should not slow you down, and no it should not take anymore fall damage than any other armour. It already has it's drawbacks, hence why it's the LEAST used armour in game.

    Then you must not have seen the new Heavy Armor in PTS. It's pretty overpowered because there are no drawbacks to it.

    I have seen it, i've been playing in it since release and was seriously hoping for major improvements in 1.6 in terms of PvP. Overpowered? if i weren't facepalming right now i'd seriously be crying. Heavy is still a joke. Resource management when in heavy is non existent and with block now costing much more than before any competent player in light armour will win hands down.

    If you are referring to the Dovahkiin(can't spell his name) guy who is able to hold off a bunch of players for a very long time before dying, then take note that he does zero dps. Just stands there and dies after a good long beating. Granted, when he is in a group he does EXACTLY what a tank is designed for, he soaks up the damage whilst every one focuses on him not realising that his team mates are dishing out the dps on them.

    Sorry, but please enlighten me to how heavy is overpowered? i'd love to know since from my testing i am far better off in light armour stacking shields than i am in heavy. In light armour i can be a tank when i need to be and i can dish out far more dps when i need to all depending on the players and situation around me. Making me a better player for both solo and group play.

    In no way what so ever is heavy armour overpowered in 1.6.
    Edited by Orchish on February 4, 2015 4:40AM
  • Salkand
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    I hate to mention though, that I do karate (The point being that I see a lot of people moving in fight scenarios), and seeing him move in that armor, he does appear to be moving about 10ish% slower than without.

    So there is some type of penalty, it's just paltry.
    Edited by Salkand on February 4, 2015 4:45AM
  • RedTalon
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    Salkand wrote: »
    I hate to mention though, that I do karate (The point being that I see a lot of people moving in fight scenarios), and seeing him move in that armor, he does appear to be moving about 10ish% slower than without.

    So there is some type of penalty, it's just paltry.

    I'm not against a slight slow myself, but if we want to go full realistic, just wanted to give a simple vid that has been around for awhile, that someone showed me when my old roleplaying group got into a debate.

    Just normally helps resolve things and gets people focus when things come up about realism.

    Edited by RedTalon on February 4, 2015 4:50AM
  • Salkand
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    and actually, looking at those fights it's obvious that they are demonstrating. So it only makes sense that they are not moving at full speed. But my review of speed is based on his roll. He gets out of that roll slower than anyone I've seen without the armor.

    Again, it's such a slight tiny bit slower that it doesn't really matter.
  • Shadesofkin
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    If I wanted realism I'd go do something outside.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Brittany_Joy
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    @TheShadowScout, The turtle knight, were knights have been said to be unable to get back up once they fell is actually a myth. A knight's armor is custom made to fit the wearer's body, the custom fit ensures they can wear it and move efficiently. Knights can do cartwheels, backflips, and etc. The only penalty heavy armor has is it makes the wearer more susceptible to heatstroke and blunt trauma.

    Dull senses and reduced vision is also a myth. Even though the eye slits seem small the wearer still has adequate field of view. Heavy armor was popular for a reason because it offered so much protection and little to no drawbacks. Firearms and blunt weapons reduced the effectiveness of heavy armor, which is why we do not use it today.

    EDIT:
    @Der_Deutsche_Hase, be wary of outdated information. Before historical records told us Atomic bombs were unachievable and tyrannosaurus Rex walked upright. Obviously, a more sensible approach to historical records is required to accurately understand.

    Heavy armor did not impede the warrior as much as you think. Otherwise heavy armor would have been abandoned just as it was invented. The physique of the average person in history was a lot more capable of intense physical labor. Heavy armor was noted to be just a second skin instead of a burden. Early researchers were uneducated and quickly presumed that heavy armor impeded the wearer, this is why you must not believe every historical record you come across.
    Edited by Brittany_Joy on February 4, 2015 5:36AM
  • Xsorus
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    Orchish wrote: »
    Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.

    No it should not make you take a ton of magic damage, no it should not slow you down, and no it should not take anymore fall damage than any other armour. It already has it's drawbacks, hence why it's the LEAST used armour in game.

    Then you must not have seen the new Heavy Armor in PTS. It's pretty overpowered because there are no drawbacks to it.

    Other then it being complete *** because it's like of resource management.
  • kijima
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    You want realism?

    Okay, give me a second to catch my breath by way of reply. Phew, this bag I have slung over my back filled with siege equipment is getting heavy. Must be the 10 x Meatbag Trebuchets I have in there...
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Brittany_Joy
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    kijima wrote: »
    You want realism?

    Okay, give me a second to catch my breath by way of reply. Phew, this bag I have slung over my back filled with siege equipment is getting heavy. Must be the 10 x Meatbag Trebuchets I have in there...
    /drops a flower on you.
    Edited by Brittany_Joy on February 4, 2015 5:39AM
  • NewBlacksmurf
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    So basically cloth will no longer be endgame gear for many?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • TheShadowScout
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    Orchish wrote: »
    Using the realistic argument is hilarious when we have sorcs shooting bolts from their arse, DKs breathing fire from their mouths and very large hairy Nords riding around Cyrodiil on a Guar with a bright white wedding dress on.
    It's a game. It gets better if its a bit realistic, or rather, realistic within its lore presetting. As long as the added realism doesn't mess up the players enjoyment beyond what game balance requires... (thus we don't have one-blow kills on all robe-wearers, frequent snack and toilet breaks in our characters questing time, siege weapons adding their actual weight to encumbrance, etc.)

    Also, if something requires some drawbacks, the first thing one ought to look for is what logical drawbacks stuff might have would be a good fit to add. Not imagining something completely out of the blue unless there really, truly is no other way.

    They could of course go the AD&D route, making an arbitrary state saying "only those trained in it can wear heavy armors" and restricting it to fighters and clerics... oh, sorry, dragonknights and templars only. But they started ESO with a very strong statement against hat kind of game mechanic.

    They could also go with the "metal inhibits magic" some settings have and make the armors spell resistence not only defend against enemy spells, but also lower your own spell effect. And any healing or other beneficial spells you might recieve. Not the best choice either I would think...

    And finally, in a world where magic is presumed to exist, sorcerors can shoot lighting, dragonknights can breathe fire. The hairy nords in wedding dresses on guar... well... I suppose that is not as easy to explain, even with magic. But who are we to judge someones chices on how to live their (virtual) lives? ;)
    RedTalon wrote: »
    Even though this video is in another lang, its mostly showcasing simple things about heavy armor with images and movements in heavy armor, its worth a watch for this thread.
    Yay for visual proof of heavy armorness!
    Those are suits I have seen in action too, as well as earlier armors (which basically just had less plates over their chainmail, though I recall those plates being a bit thicker, I presume advances in metallurgy...).
    Still heavy, and very clanking... but not that bad on the movement impediment.

    Hmmm... a big penalty to sneaking around in clanky heavy armor might be a good idea as well...
    The turtle knight, were knights have been said to be unable to get back up once they fell is actually a myth. A knight's armor is custom made to fit the wearer's body, the custom fit ensures they can wear it and move efficiently. Knights can do cartwheels, backflips, and etc.
    Agreed, and I was thinking of the jousting armor when I wrote that one. Which isn't the battlefield heavy armor ESO Depicts.
    The only penalty heavy armor has is it makes the wearer more susceptible to heatstroke and blunt trauma.
    ...that and the weight. So penalty to stamina costs for sprinting would be a good way to add drawbacks to heavy armor.

    As would huge penalties to swimming. As in, sinking. Because that one heavy armor really won't help unless magic is involved to make it float...
    Dull senses and reduced vision is also a myth. Even though the eye slits seem small the wearer still has adequate field of view.
    Having worn heavy armor helmets, I cannot agree with that one. Your field of vision IS impeded, though you still see enough for fighting (duh ;) ). Often not good enough to notice the guy creeping up on you from the side in time...
    And sounds are a bit duller thanks to the padded cap and chainmail coif you wear under it... not enough that you can miss a shouted command, or another knight clanking, but enough that you might not hear the footfall of a sneaking person...
    So a stealth detection penalty would be logical. Though possibly too much trouble to code into just the helmet...
  • kijima
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    Light Armour and shield stacking silly
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • SFBryan18
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    Just funny how people will claim that heavy armor should protect you more because it's thicker, but then when someone says it should also slow you down, their only argument is that they don't care about realism. My point wasn't even about realism in the first place. It was about having a balanced trade between protection and mobility.
    Edited by SFBryan18 on February 4, 2015 8:27AM
  • Valencer
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    There's a different trade-off in place. Resource management AND damage vs protection.
    Edited by Valencer on February 4, 2015 8:36AM
  • SFBryan18
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    Valencer wrote: »
    There's a different trade-off in place. Resource management AND damage vs protection.

    Please explain better.
    Edited by SFBryan18 on February 4, 2015 8:50AM
  • I_killed_Vivec
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    Realism? First person view only please, and no red puddles showing you where your enemies are aiming...

    The game is not realistic. The decision has been made to give magica benefits to LA, stamina to MA and health/survivability to HA. This might not be "realistic", but I don't have a problem with the thought process.

    But maybe restrict actives to people who are actually wearing the armour - yes, that means no Immovable unless you are wearing heavy armour :)
  • SFBryan18
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    Realism? First person view only please, and no red puddles showing you where your enemies are aiming...

    The game is not realistic. The decision has been made to give magica benefits to LA, stamina to MA and health/survivability to HA. This might not be "realistic", but I don't have a problem with the thought process.

    But maybe restrict actives to people who are actually wearing the armour - yes, that means no Immovable unless you are wearing heavy armour :)

    Well, if we are going to base this arguement on how realism doesn't matter, why exactly should heavy armor give 400% more protection than light? Please don't say light gives magic and forget that heavy gives health passives.
  • TehMagnus
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    Agree with OP, there could also be a possibility to decrease the penality by investing points in CS.

    Then again, you're complicating the game too much for some folks if you do this :).
  • Muizer
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    There is no point in offering gear or abilities if the game environment as a whole proves them to be obsolete, no matter how well reasoned out the "physics" are. If an ability or gear is obsolete, players and NPC would not be using them.

    Considering NPC's do wear heavy armour and it is offered as a choice, the premise must be that heavy armour is viable in this world.
    In our reality, gunpowder made it obsolete. Magicka in TES apparently does not. So there's something to consider.
    Edited by Muizer on February 4, 2015 9:51AM
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
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