Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
Now if you mean something more like talking in character in the chat, dressing in character, holding events etc i don't see how it can be done without strong policing by the mods or a dedicated RP server.
Rage. Goddess, sing the rage of Peleus' son Achilles,
murderous, doomed, that cost the Achaeans countless losses,
hurling down to the House of Death so many sturdy souls…
I guess it could be possible by having a sort of "RP reputation system" in the game, where other players can + rep you if you RP well or - rep if you don't.
There would have to be exclusions though, to stop people in guilds +'ing each other for XP.
Disclaimer - Just an idea off the top of my head.
Minigames in the taverns for small amounts of xp wouldn't hurt.
perhaps these techniques can be combined such that manual review is requested by the guild leader... at some point a manual review is conducted to gather base line levels of different triggers and to place the guild in an initial score (the score used to dictate the level of rp and thus the level of experience for the guild). Then individual accounts could be scanned and given a modifier score so even if in a rp guild if they have a low personal score they get modified lower, but a high score will be modified higher. Any major deviations from the baseline for an account/guild or outliers in general might trigger a manual review just to ensure it is within compliance. There is a balance needed here that is not enough triggers to be unmanageable by Zos for manual reviews but sufficient to prevent the bulk of abuse.
OK here's how...guilds are periodically visited and examined by zos employees (gm style so players dunno when they are visited). Then based on observation criteria (which should never be released to players) the guild is given a score. Let's call it 1-10 (1 being no rp and 10 being nothing but rp) and based on that score all members of that guild receive x experience per hour while logged on until the next review.
Nivzruo_ESO wrote: »Sure, I'll dance naked at crafting stations or where ever for exp.
Nivzruo_ESO wrote: »Sure, I'll dance naked at crafting stations or where ever for exp.
Did I mention more nudity would be a draw?
OK here's how...guilds are periodically visited and examined by zos employees (gm style so players dunno when they are visited). Then based on observation criteria (which should never be released to players) the guild is given a score. Let's call it 1-10 (1 being no rp and 10 being nothing but rp) and based on that score all members of that guild receive x experience per hour while logged on until the next review.
And for those who don't want to be in a guild? A lot of the best role-playing is often done by those individuals who walk into a role-play session in e.g. an inn and join in off the bat. They shouldn't be excluded from any reward system.
OK here's how...
(snip)
We should get xp for emoting10x xp for /lute within 1 minute of a killing blow in pvp
OK here's how...
(snip)
You have a lot of interesting ideas but there are a few glaring issues.
- We can't even get ZOS to answer questions on their own forums... which would require 5 or 10 minutes. We definitely aren't going to get ZOS to pay for people to monitor RP groups for hours to give out RPXP. There would be no financial gain for ZOS.
- Only having these GMs review guilds would again be limiting the people who can participate in this gameplay mechanic. Some people aren't in RP guilds and requiring players to join RP Guilds to have a chance at RPXP would be an unfair mechanic. Especially since this mechanic would rely on a player-created group to exist.
- Players who participate in RP content on a regular basis (especially those that joined the RP guild to try to get RPXP) would be on this forum complaining that ZOS is unfair and they haven't received their RPXP and they have RPed X number of hours on X number of locations.
- The Crawler concept is interesting but it would lead to people standing around saying nonsense they pulled from a database made by people who have figured out the types of words they must use
"Altmer Dumner Horse Brother Faction Scroll Keep Dwemer Dungeon King!"
In order for a system to be viable it would have to
- Be applicable to all players
- Be impartial
- Be quantifiable
- Be track-able
- Require no direct maintenance from ZOS
- Not be given to players by players
We should get xp for emoting10x xp for /lute within 1 minute of a killing blow in pvp
I like the idea of adding XP to emotes and timing. There is a /Dishonor and /honor emote that would be good for PVP matches.
Contextual emotes would work really well for this type of idea. If someone within a certain radius emotes drunk and you emote laugh, you get some RPXP. Have a cool down for RPXP from emotes to prevent abuse. If you emoted with a lute and someone dances and gets some RPXP they shouldn't get RPXP from a dance emote for 5 minutes or so.
These emotes could be synergetic to where if people play emotes in a certain order and create a little scene both people get RPXP multipliers.
While players could figure out the order of these emotes if the RPXP is dependent on strings of emotes with cooldowns we wouldn't end up with people just standing around doing specific emotes for RPXP.
Specific emotes in specific locations could also reward RPXP.
Pray in a temple? You get RPXP!
Pray in a blacksmith forge? You get nothing.
This kind of system could work.
The emote thing sounds nice and fun, I'll have to think more on it. I know with crawlers and googles penguin algorithm they are able to determine quality of content so gibberish like then line you typed where people were obviously trying to game the system would be identified and lose the rp exp for a set period of time ... Then again googles system is proprietary and I dunno how hard it would be for zos to make a similar system. That is a bit beyond my knowledge base....I still maintain that the fact someone is/could/might abuse the system is not a reason to stop others from getting exp.