I disagree right away that SWTOR did not come from a line of games that had housing as an integral feature. It is in fact the second Star Wars MMO and many of the people that play it, also played SWG and housing was a big deal.
That said, the 2 games were different enough in SWG being a sandbox, but that could be the same being said here where this is not nearly the sandbox that say; Skyrim is. It's also more difficult to have housing as you know it with this being an MMO as having a ton of player housing actually out in the world would be immersion breaking that so many TES fans harp about. So I think about their only solution would be what I think EQ2 had with instanced housing but with a physical front. Certainly not a teleport to thing like SWTOR is.
MornaBaine wrote: »Yes, it took over 3 years for SWTOR to start offering player housing. However, SWTOR did not come from a line of previous games that had housing as an integral feature. Many of us were (and still are) appalled that there was no player housing system at launch as it was expected considering its prominence in the previous TES games. Even worse is your repeated answer to the question of, "When is player housing coming?" which is always, "Yeah wouldn't that be great? Sorry, we're not working on it though."
Additionally, in SWTOR you at least had your ship and you could take other players there and roleplay without being trolled by non-RPers. In other games you could group with players and go into a dungeon and it was a private instance just for your group. Many of these spaces are fantastic for roleplaying but since there are constantly others running through them immersion is broken AND you'll get trolled. And the B2P model is just going to make the trolling worse.
Plus, when the Justice System goes live players are going to be locked out of houses they've been using as their home for their characters. So now even that extremely imperfect solution is being taken away.
Now you've come out with the Crown Store and obviously your intention is to make money off of us there. Lots of it. So the very FIRST thing you need to be working on now is player housing DLC. Then sell items like USEABLE furniture, paintings, tapestries, storage chests, knick knacks, etc. for crowns in the store individually. Trust me, we roleplayers who have been desperate for housing from the beginning will fork over the $$ to get what we want.
What we very likely WON'T do is stick around now that you've, however inadvertently, wrecked there being any semblance of housing for players with the Justice System. Three years from now, when you finally get around to it, most of us will not be interested in returning. Trust me, I BRIEFLY reinstalled SWTOR and took a look when the player housing came out. It wasn't enough to get me to consider returning to that...game. It won't bring me, or many others, back to this one either once we've left. But if you tell us you are working on it NOW (and prove it) and give us an ETA of Xmas 2015 I can guarantee you we'll stick it out. But once we get fed up and leave and lose our established connections to the RP community, it's going to be almost impossible to get us back and I don't care if you offer me a private version of Evermore completely stocked with goodies at firesale prices.
So do us a favor and YOURSELVES an even bigger one. Stop ignoring the issue of player housing and start working on it NOW. Lots of $$ is on the line. Figure it out.
And for the love of the Divines... figure out what is causing the lag in Cyrodiil. You're actually making me feel bad for the PvPers at this point.
Not sure how many MMOs you play but most of those I play have housing and they show a variety of ways to do it:It's also more difficult to have housing as you know it with this being an MMO as having a ton of player housing actually out in the world would be immersion breaking that so many TES fans harp about. So I think about their only solution would be what I think EQ2 had with instanced housing but with a physical front. Certainly not a teleport to thing like SWTOR is.
I am thinking Zos was a bad choice for making this game now. It's as if they are not even thinking about the players at this point.
Not sure how many MMOs you play but most of those I play have housing and they show a variety of ways to do it:It's also more difficult to have housing as you know it with this being an MMO as having a ton of player housing actually out in the world would be immersion breaking that so many TES fans harp about. So I think about their only solution would be what I think EQ2 had with instanced housing but with a physical front. Certainly not a teleport to thing like SWTOR is.
FFXI - doorways to individual instanced house interiors
FFXIV, LOTRO - instanced zones containing a number of properties, the same zone is instanced many times but you only ever see 'yours'
Rift - the most extensive build-it-yourself system I've seen on-line of off-line, single 'outside' instance per player
SW:TOR - you know about
GW2 - doesn't
There's no immersion issue here, why is this regularly trotted out as a reason the sayer doesn't want to happen?
FFXIV and LOTRO both have small communities away from the main cities which are perfectly in-keeping with the game .. using a TES analogy you could easily have player housing based in, say, Balmora and it would work perfectly with in spirit and lore of the game.
This instanced-community works superbly IMO in those games and would work equally well here .. far better IMO that instanced doorways, though since FFXI was an early MMO (designed in 2000/2001 and based on EQ) that was probably a good way to go at the time.
Please enlighten me. Which Elder Scrolls game had housing an as integral feature?MornaBaine wrote: »However, SWTOR did not come from a line of previous games that had housing as an integral feature. Many of us were (and still are) appalled that there was no player housing system at launch as it was expected considering its prominence in the previous TES games.
Wolfsspinne wrote: »You can't just place 100,000 houses in the middle of nowhere, there has to be some kind of story to it.
In SWTOR that was not an issue at all, they did like: "Here you go three brand new planets and look they are filled with houses!"
I know one thing's for sure, no MMO has ever come out with a world large enough to provide non-instanced housing for everyone without it looking like it's taking up way more space than the land can accommodate. ArcheAge being the most recent MMO I can think of that has such a system and there simple isn't enough land available for everyone who wants to own a home to have one. And the houses in that game look way too out of place to the rest of the enviroment.
ESO in my opinion just doesn't have enough empty space to build homes that'll still feel like a natural extension of the game's world. At least not for an entire MMO population that would want to own a home.
Now camp sites on the other hand might be doable. They're temporary, they're small, and wouldn't be out of place for an adventurer to use. Include phasing into it and you could have a camp site as a means to log out quickly from and when you log back in, so does your campsite without having to worry about it over-lapping with the camp site of someone else (thanks to the phasing mechanic already in-game). It could also double as place to do some cooking.
MornaBaine wrote: »Really, this stuff is pretty easy at this point.
Wolfsspinne wrote: »You can't just place 100,000 houses in the middle of nowhere, there has to be some kind of story to it.
In SWTOR that was not an issue at all, they did like: "Here you go three brand new planets and look they are filled with houses!"
No, they didn't. In SWTOR you can own an apartment on one of the already existing planets in one of the already existing cities. And there is only one apartment for each city. But as you are teleporting into your home, it doesn't really matter.
Sorry, Just from your title...
I never wait for fluff like that, or even expect it by a certain time.
Its like saying, "Give me my candy now or I will hold my breath until I turn blue." Funny thing about that. If you hold your breath, eventually you will pass out and your body will force you to breath.
I think there's more exciting stuff to be done, honestly. Real content like the imperial city that is worth spending lots of time in and has some significant impact on the way the game is played. Or even spellcrafting.
Housing is neat and all, but it mostly seems like something you'd spend a little bit of time with playing around and then you'll hardly look back.
And instanced housing isn't nearly as fun as buying a home in oblivion or skyrim (where it was just you in the world). There the houses you bought were really your personal property.
MornaBaine wrote: »Yes, it took over 3 years for SWTOR to start offering player housing. However, SWTOR did not come from a line of previous games that had housing as an integral feature.
I disagree right away that SWTOR did not come from a line of games that had housing as an integral feature. It is in fact the second Star Wars MMO and many of the people that play it, also played SWG and housing was a big deal.