The guards are supposed to be invincible. You aren't supposed to be able to beat them or get away from them. Working as intended. This isn't just for the PTS either, it was intended to be this way when it goes live as well.
SG_Celerrimus wrote: »The guards are supposed to be invincible. You aren't supposed to be able to beat them or get away from them. Working as intended. This isn't just for the PTS either, it was intended to be this way when it goes live as well.
I think that really takes away from the potential fun of the system. They should be really hard, yes, but they should be killable at least, that way its possible to do things like kill them for RP purposes, and escape after breaking the law.
SG_Celerrimus wrote: »The guards are supposed to be invincible. You aren't supposed to be able to beat them or get away from them. Working as intended. This isn't just for the PTS either, it was intended to be this way when it goes live as well.
I think that really takes away from the potential fun of the system. They should be really hard, yes, but they should be killable at least, that way its possible to do things like kill them for RP purposes, and escape after breaking the law.
And that would be fine for RP purposes, but ESO consists of more than just RP players. There would be literally thousands of griefers and jackwagons that would constantly go from town to town slaughtering everyone and everything and stealing as they go just to be doing it. How would that add to your immersion as an RP'er if everyone was dead in every town you went to every day?
SG_Celerrimus wrote: »SG_Celerrimus wrote: »The guards are supposed to be invincible. You aren't supposed to be able to beat them or get away from them. Working as intended. This isn't just for the PTS either, it was intended to be this way when it goes live as well.
I think that really takes away from the potential fun of the system. They should be really hard, yes, but they should be killable at least, that way its possible to do things like kill them for RP purposes, and escape after breaking the law.
And that would be fine for RP purposes, but ESO consists of more than just RP players. There would be literally thousands of griefers and jackwagons that would constantly go from town to town slaughtering everyone and everything and stealing as they go just to be doing it. How would that add to your immersion as an RP'er if everyone was dead in every town you went to every day?
I think you are overstretching what I am saying. I am NOT saying make them easy as water to the point where you can just down a pack of them with a swing and keep on frolicking.
What I AM saying is to make them KILLABLE in that they actually take some damage, so you have a chance to fight for your life and be able to kill them and get away.
They should make them killable, but still tough enough so that if you attract 2+, your basically toasted.
SG_Celerrimus wrote: »SG_Celerrimus wrote: »The guards are supposed to be invincible. You aren't supposed to be able to beat them or get away from them. Working as intended. This isn't just for the PTS either, it was intended to be this way when it goes live as well.
I think that really takes away from the potential fun of the system. They should be really hard, yes, but they should be killable at least, that way its possible to do things like kill them for RP purposes, and escape after breaking the law.
And that would be fine for RP purposes, but ESO consists of more than just RP players. There would be literally thousands of griefers and jackwagons that would constantly go from town to town slaughtering everyone and everything and stealing as they go just to be doing it. How would that add to your immersion as an RP'er if everyone was dead in every town you went to every day?
I think you are overstretching what I am saying. I am NOT saying make them easy as water to the point where you can just down a pack of them with a swing and keep on frolicking.
What I AM saying is to make them KILLABLE in that they actually take some damage, so you have a chance to fight for your life and be able to kill them and get away.
They should make them killable, but still tough enough so that if you attract 2+, your basically toasted.
And what I am saying is that there are more than enough trolls and griefers in this game to roam from zone to zone, town to town, in packs of VR14's slaughtering everything in sight just because they can. That's exactly what would happen.
Drawberrry wrote: »Doesn't bother me
The guard's are suppose to be the best of the best to protect their kingdom after all...
SG_Celerrimus wrote: »CCing them just feels cheap and non-Elder Scrolls. This is an Elder Scrolls Game afterall.
SG_Celerrimus wrote: »CCing them just feels cheap and non-Elder Scrolls. This is an Elder Scrolls Game afterall.
No, this is an MMO, not a single-player Elder Scrolls RPG where your actions affect no one else but you.
SG_Celerrimus wrote: »ELDER SCROLLS Online.
And, imo, we need more of an ES feel than an MMO feel. Up until Update 6, this game leaned more towards the "Online" (a.k.a MMO) side of things, and it didn't do so well. Update 6 brings it more towards "Elder Scrolls", and this update is amazingly fun to play on the PTS.
SG_Celerrimus wrote: »ELDER SCROLLS Online.
And, imo, we need more of an ES feel than an MMO feel. Up until Update 6, this game leaned more towards the "Online" (a.k.a MMO) side of things, and it didn't do so well. Update 6 brings it more towards "Elder Scrolls", and this update is amazingly fun to play on the PTS.
The question is, does your desire to have a guard that you can one-on-one kill in a challenging fashion override the likely outcome that @dharbert suggested which is that entire towns would get wiped out, on a regular basis?
I would say "no".
If you think making the guards kill-able won't result into towns of dead npcs you greatly under estimate the community. It wouldn't take long for people to set up a system where they could clear entire towns.
SG_Celerrimus wrote: »I would say "yes" with NPC scaling so the guards scale based on how many people attack it, so that you don't have packs of v14s wiping them out, and having the group attack 2+ at a time would result in several deaths.
Take a game like Thief. That game is based on stealth, stealing and pickpocketing, and not getting caught. Even in that game, there is the ability to kill the guards because you get into situations where it is your last resort in order to survive (i.e. getting caught in a building like I described above).
It makes sense to be able to kill them, and is practical and follows common sense rules. Its just the implementation needs to be right.
SG_Celerrimus wrote: »Also, I think you guys are generalizing things to much, and taking the a few bad apples spoil the bunch route. Not everyone in this game travels in a pack seeking to kill everything in their path with a horde of players.
SG_Celerrimus wrote: »Also, since there is a sell limit of 50 for stole and conquered items, there is no purpose to raid and pillage towns all day long, as there is no gold gain from it. After a short amount of time, they would just be swinging at NPCs for no real practical reason.
SG_Celerrimus wrote: »I think a lot of people are taking the worst case scenarios of making guards killable and focusing way to much on them.