Joe. You're entirely missing the point (as is customary for you, judging from many of your previous posts).
If DK's do 1600 DPS
NB's do 1500 DPS
Templar's do 1400 DPS
and Sorc's do 1300 DPS
and then tomorrow
DK's do 800 DPS
NB's do 750 DPS
Templar's do 700 DPS
and Sorc's do 650 DPS
Nothing has really changed, except "MUH NUMBERZ!"
But now we have more ways to play, more content, and best of all more challenge.
And P.S. I know this all stems back to your Ult. gain build being nerfed. Get over it. It's a good, no, a GREAT thing that we're not all spamming Ult's for every encounter.
Joe. You're entirely missing the point (as is customary for you, judging from many of your previous posts).
If DK's do 1600 DPS
NB's do 1500 DPS
Templar's do 1400 DPS
and Sorc's do 1300 DPS
and then tomorrow
DK's do 800 DPS
NB's do 750 DPS
Templar's do 700 DPS
and Sorc's do 650 DPS
Nothing has really changed, except "MUH NUMBERZ!"
But now we have more ways to play, more content, and best of all more challenge.
And P.S. I know this all stems back to your Ult. gain build being nerfed. Get over it. It's a good, no, a GREAT thing that we're not all spamming Ult's for every encounter.
because your obviously casual enough to accept a 50 percent dps loss as a reward for playing 1200 hours and i am not. o well i guess
Joe. You're entirely missing the point (as is customary for you, judging from many of your previous posts).
If DK's do 1600 DPS
NB's do 1500 DPS
Templar's do 1400 DPS
and Sorc's do 1300 DPS
and then tomorrow
DK's do 800 DPS
NB's do 750 DPS
Templar's do 700 DPS
and Sorc's do 650 DPS
Nothing has really changed, except "MUH NUMBERZ!"
But now we have more ways to play, more content, and best of all more challenge.
And P.S. I know this all stems back to your Ult. gain build being nerfed. Get over it. It's a good, no, a GREAT thing that we're not all spamming Ult's for every encounter.
nerevarine1138 wrote: »2. If things are too difficult, that's what PTS is for: testing.
nerevarine1138 wrote: »2. If things are too difficult, that's what PTS is for: testing.
I would believe this if anything was ever actually fixed between PTS and hitting live.
A year of playing this game tells me differently, though.
Justice system is the only "new" way to play. Please elaborate on others I might have missed.But now we have more ways to play
More content? What content? Did we get new PvP content? We likely won't see new content for another eight months, according to ZOS. Ohhhh wait, you must mean the cash shop. (btw, that's 16 months without new PvP content.)more content
For max level characters, yes, finding new grind spots will certainty be a challenge.and best of all more challenge.
nerevarine1138 wrote: »1. More difficulty isn't necessarily a bad thing.
2. If things are too difficult, that's what PTS is for: testing.
Zos are calling the new champion system horizontal but in reality it is vertical.
If you look at the pasives the champion system gives you the majority of them will effect your char the same as 'extra lvls" would. More health magica and Stam etc..
Few of the new pasives could be considered "horizontal progression". Better Chest loot, increased harvesting time are some of the few horizontal skills.
Horizontal progression is about making your char more flexible, vertical progression makes it more powerful. Guess which one the CP system is?
trimsic_ESO wrote: »It's hard to get out of our comfort zone. But it's also a chance. And in our case a chance to have a much better game.
Yes we will have to completely change our play style and find new working builds and strategies. But if this is the price for a better game, please let me know where I sign.
myrbostadb16_ESO3 wrote: »Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".
myrbostadb16_ESO3 wrote: »Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".
Yes, but they did that by cutting your character's power in half (after you have already spent the past year building them up) and then allowing you to spend the next year getting back to where you were.
Of course people are going to be mad that the past year they've spent faithfully waiting and paying for those bug fixes and rebalances when nobody else would, when the mass media wouldn't even give the game a chance, when the majority of gamers scoffed at the name is rewarded by destroying any semblance of the progression they'd made.
You don't generally gut your most loyal players who have been paying to beta test your game so that you can make it better.
Also, we PvPers have to wait a year and half now for ANY new content, period. And even that will cater only to casuals and impulse buyers, because that's where the cash is.
That's not really what was advertised, and people are right to be upset.
myrbostadb16_ESO3 wrote: »Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".
Yes, but they did that by cutting your character's power in half (after you have already spent the past year building them up) and then allowing you to spend the next year getting back to where you were.
Of course people are going to be mad that the past year they've spent faithfully waiting and paying for those bug fixes and rebalances when nobody else would, when the mass media wouldn't even give the game a chance, when the majority of gamers scoffed at the name is rewarded by destroying any semblance of the progression they'd made.
You don't generally gut your most loyal players who have been paying to beta test your game so that you can make it better.
Also, we PvPers have to wait a year and half now for ANY new content, period. And even that will cater only to casuals and impulse buyers, because that's where the cash is.
That's not really what was advertised, and people are right to be upset.
They aren't going to change it....I kind of just want to give up honestly and play something else.
Everytime i see someone say they dont have enough crit, health, stam, dps, etc etc someone says " put points in the cp system they have a skill line that fixes that". the problem is it takes 4-5 hours to gain a single point and it takes several hundred to make up the difference lost in 1.6
myrbostadb16_ESO3 wrote: »Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".
Yes, but they did that by cutting your character's power in half (after you have already spent the past year building them up) and then allowing you to spend the next year getting back to where you were.
Of course people are going to be mad that the past year they've spent faithfully waiting and paying for those bug fixes and rebalances when nobody else would, when the mass media wouldn't even give the game a chance, when the majority of gamers scoffed at the name is rewarded by destroying any semblance of the progression they'd made.
You don't generally gut your most loyal players who have been paying to beta test your game so that you can make it better.
Also, we PvPers have to wait a year and half now for ANY new content, period. And even that will cater only to casuals and impulse buyers, because that's where the cash is.
That's not really what was advertised, and people are right to be upset.
They aren't going to change it....I kind of just want to give up honestly and play something else.
They aren't going to change it....I kind of just want to give up honestly and play something else.
After testing 1.6 and seeing how terrible the changes are and how they are just going to lead to us buying more and more crowns to advance, I can agree.
Cash Shop games are ruining the industry. I guess it's time to more over to FPS or something...