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https://forums.elderscrollsonline.com/en/discussion/691699/

Just put points in the CP system to solve everything

Joejudas
Joejudas
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Everytime i see someone say they dont have enough crit, health, stam, dps, etc etc someone says " put points in the cp system they have a skill line that fixes that". the problem is it takes 4-5 hours to gain a single point and it takes several hundred to make up the difference lost in 1.6
  • nerevarine1138
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    1. More difficulty isn't necessarily a bad thing.
    2. If things are too difficult, that's what PTS is for: testing.
    ----
    Murray?
  • Gemseed
    Gemseed
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    Fact: ESO is too easy

    Look at it this way... It's not just you being balanced (some call it nerf) by this new system. It's everybody. Litterally every character is getting balanced in order to introduce the alternate advancement system, and it's a good thing.

    ESO is too easy as it is, and nobody will disagree with that. If CP was introduced on top of the already easy game we have today, the entire game would be even more of a faceroll as you start gaining CP.

    You're not nerfed. You were overpowered. Everybody was overpowered, and with the alternate advancement we would have all been more overpowered.

    This is the way it should have been from the start.
  • Joejudas
    Joejudas
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    But it wasn't like that from the start....and we paid for the game for 10 months and some of us spent 1000s of hours making builds. When this new system goes live the people who put the most time into the game are being hurt the most. The nerfed every single piece of end game raid gear and the characters themselves. The answer we get is " they needed to balance the game so we made your character way worse....also you can get your power back by spending cp in the new system" that doesn't give cp points at nearly a high enough rate. It will take me a year to get back to normal. As it stand afte. 1.6 I'll be better off logging in once every three days and grinding cp then logging out again for three days. I will not be paying for a game like that. So b2p no sub then I guess.
  • Gemseed
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    Joe. You're entirely missing the point (as is customary for you, judging from many of your previous posts).

    If DK's do 1600 DPS
    NB's do 1500 DPS
    Templar's do 1400 DPS
    and Sorc's do 1300 DPS

    and then tomorrow

    DK's do 800 DPS
    NB's do 750 DPS
    Templar's do 700 DPS
    and Sorc's do 650 DPS

    Nothing has really changed, except "MUH NUMBERZ!"

    But now we have more ways to play, more content, and best of all more challenge.

    And P.S. I know this all stems back to your Ult. gain build being nerfed. Get over it. It's a good, no, a GREAT thing that we're not all spamming Ult's for every encounter.
  • Joejudas
    Joejudas
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    Gemseed wrote: »
    Joe. You're entirely missing the point (as is customary for you, judging from many of your previous posts).

    If DK's do 1600 DPS
    NB's do 1500 DPS
    Templar's do 1400 DPS
    and Sorc's do 1300 DPS

    and then tomorrow

    DK's do 800 DPS
    NB's do 750 DPS
    Templar's do 700 DPS
    and Sorc's do 650 DPS

    Nothing has really changed, except "MUH NUMBERZ!"

    But now we have more ways to play, more content, and best of all more challenge.

    And P.S. I know this all stems back to your Ult. gain build being nerfed. Get over it. It's a good, no, a GREAT thing that we're not all spamming Ult's for every encounter.

    because your obviously casual enough to accept a 50 percent dps loss as a reward for playing 1200 hours and i am not. o well i guess
  • Panda244
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    Joe is right, nerfing us so we have to use Champion points screws with the entire point of making the Champion System a progression system. We're not 'progressing' if they just nerfed us. Imo, they did this so they can keep us busy while we wait for new content. What they should have done is left things as is, and made the newer content VERY hard. As in very. VERY. Hard. As it stands currently, the Champion System is not a end-game progression system, it's a way to keep people entertained while they slowly, and I mean very slowly, grind back to how powerful they already were in 1.5.

    It's stupid, they shouldn't have nerfed us the way they did, I'd rather they left the champion system as is, remove the inflated *** numbers that in no way make the game better, makes it harder to understand actually, and made the new content harder, Wrothgar and the Argonian content, just make those harder, tweak craglorn so it's a tad bit harder, and leave us as is. We payed for the game for 10 months, for 10 months we dropped gold into good builds and good specs, and then they nerf everything and force us to grind points to get back to what we were at. It's not fair, and it's not okay.
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  • Gemseed
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    Joejudas wrote: »
    Gemseed wrote: »
    Joe. You're entirely missing the point (as is customary for you, judging from many of your previous posts).

    If DK's do 1600 DPS
    NB's do 1500 DPS
    Templar's do 1400 DPS
    and Sorc's do 1300 DPS

    and then tomorrow

    DK's do 800 DPS
    NB's do 750 DPS
    Templar's do 700 DPS
    and Sorc's do 650 DPS

    Nothing has really changed, except "MUH NUMBERZ!"

    But now we have more ways to play, more content, and best of all more challenge.

    And P.S. I know this all stems back to your Ult. gain build being nerfed. Get over it. It's a good, no, a GREAT thing that we're not all spamming Ult's for every encounter.

    because your obviously casual enough to accept a 50 percent dps loss as a reward for playing 1200 hours and i am not. o well i guess

    See... Missing the point. I don't even need to say anything more.
  • Valymer
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    Grinding CP points != challenge
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Gemseed wrote: »
    Joe. You're entirely missing the point (as is customary for you, judging from many of your previous posts).

    If DK's do 1600 DPS
    NB's do 1500 DPS
    Templar's do 1400 DPS
    and Sorc's do 1300 DPS

    and then tomorrow

    DK's do 800 DPS
    NB's do 750 DPS
    Templar's do 700 DPS
    and Sorc's do 650 DPS

    Nothing has really changed, except "MUH NUMBERZ!"

    But now we have more ways to play, more content, and best of all more challenge.

    And P.S. I know this all stems back to your Ult. gain build being nerfed. Get over it. It's a good, no, a GREAT thing that we're not all spamming Ult's for every encounter.

    it dosent sound like you have been on pts. make sure to try it out before you go posting how things work, I also like the changes and less ult, but its not just a numbers buff, everything is different. every build is effected, not just the same with a multiplier.

    There are big differences.For instance, the ratio of weapon/spell power jewel glyphs gives much less ratio than live, and the ratio of weapon/spell power buffs on item sets gives a much higher ratio than live; so as you can infer, people will want to/need to completely change gear/enchants/ builds.
    The issue is some people would rather do the same thing they did last year for the next year and beyond instead of changing and adapting...
  • Joejudas
    Joejudas
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    I would be ok with these changes if they would fix how long it takes to get a cp....or unnerf my armor.
  • Varicite
    Varicite
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    2. If things are too difficult, that's what PTS is for: testing.

    I would believe this if anything was ever actually fixed between PTS and hitting live.

    A year of playing this game tells me differently, though.
    Edited by Varicite on January 31, 2015 5:19AM
  • Joejudas
    Joejudas
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    They won't change this....cause pay me money. They will make it worse....cause pay me money. It's all about the cash shop folks
  • nerevarine1138
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    Varicite wrote: »
    2. If things are too difficult, that's what PTS is for: testing.

    I would believe this if anything was ever actually fixed between PTS and hitting live.

    A year of playing this game tells me differently, though.

    They haven't attempted to push through this type of major change before, so maybe give it some time.

    That said, the word "if" was in that sentence for a reason. Frankly, I think ZO gave in to the whining far too easily. The game was not too hard before, and it needs to be harder now.
    ----
    Murray?
  • NadiusMaximus
    NadiusMaximus
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    Imagine these changes, If they hadn't rolled back the veteran difficulty and made it easy mode. As one of the people that had to crawl through the original vet levels, I don't see this as being bad at all.
    Edited by NadiusMaximus on January 31, 2015 7:36AM
  • kewl
    kewl
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    Gemseed wrote: »
    But now we have more ways to play
    Justice system is the only "new" way to play. Please elaborate on others I might have missed.
    Gemseed wrote: »
    more content
    More content? What content? Did we get new PvP content? We likely won't see new content for another eight months, according to ZOS. Ohhhh wait, you must mean the cash shop. (btw, that's 16 months without new PvP content.)
    Gemseed wrote: »
    and best of all more challenge.
    For max level characters, yes, finding new grind spots will certainty be a challenge.
    Edited by kewl on January 31, 2015 6:40AM
  • ashlee17
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    Zos are calling the new champion system horizontal but in reality it is vertical.
    If you look at the pasives the champion system gives you the majority of them will effect your char the same as 'extra lvls" would. More health magica and Stam etc..

    Few of the new pasives could be considered "horizontal progression". Better Chest loot, increased harvesting time are some of the few horizontal skills.

    Horizontal progression is about making your char more flexible, vertical progression makes it more powerful. Guess which one the CP system is?

  • kongkim
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    1. More difficulty isn't necessarily a bad thing.
    2. If things are too difficult, that's what PTS is for: testing.

    +1 can't be said better.
  • cravnbeer
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    ashlee17 wrote: »
    Zos are calling the new champion system horizontal but in reality it is vertical.
    If you look at the pasives the champion system gives you the majority of them will effect your char the same as 'extra lvls" would. More health magica and Stam etc..

    Few of the new pasives could be considered "horizontal progression". Better Chest loot, increased harvesting time are some of the few horizontal skills.

    Horizontal progression is about making your char more flexible, vertical progression makes it more powerful. Guess which one the CP system is?

    Bingo

    This system is the worst type to encourage new players to join once it has been in place for a while as a new player will face a power gap that just increases the the more time that passes between the implementation and their joining.

    The champion system was never needed. This is just a huge timesink to keep the PC players busy while the console players get through the content.
  • trimsic_ESO
    trimsic_ESO
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    It's hard to get out of our comfort zone. But it's also a chance. And in our case a chance to have a much better game.

    Yes we will have to completely change our play style and find new working builds and strategies. But if this is the price for a better game, please let me know where I sign.
  • Joejudas
    Joejudas
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    It's hard to get out of our comfort zone. But it's also a chance. And in our case a chance to have a much better game.

    Yes we will have to completely change our play style and find new working builds and strategies. But if this is the price for a better game, please let me know where I sign.

    So throwing out player progression in exchange for a exp grind is the new system
  • Arki
    Arki
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    Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".
  • Varicite
    Varicite
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    Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".

    Yes, but they did that by cutting your character's power in half (after you have already spent the past year building them up) and then allowing you to spend the next year getting back to where you were.

    Of course people are going to be mad that the past year they've spent faithfully waiting and paying for those bug fixes and rebalances when nobody else would, when the mass media wouldn't even give the game a chance, when the majority of gamers scoffed at the name is rewarded by destroying any semblance of the progression they'd made.

    You don't generally gut your most loyal players who have been paying to beta test your game so that you can make it better.

    Also, we PvPers have to wait a year and half now for ANY new content, period. And even that will cater only to casuals and impulse buyers, because that's where the cash is.

    That's not really what was advertised, and people are right to be upset.
  • Joejudas
    Joejudas
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    Varicite wrote: »
    Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".

    Yes, but they did that by cutting your character's power in half (after you have already spent the past year building them up) and then allowing you to spend the next year getting back to where you were.

    Of course people are going to be mad that the past year they've spent faithfully waiting and paying for those bug fixes and rebalances when nobody else would, when the mass media wouldn't even give the game a chance, when the majority of gamers scoffed at the name is rewarded by destroying any semblance of the progression they'd made.

    You don't generally gut your most loyal players who have been paying to beta test your game so that you can make it better.

    Also, we PvPers have to wait a year and half now for ANY new content, period. And even that will cater only to casuals and impulse buyers, because that's where the cash is.

    That's not really what was advertised, and people are right to be upset.

    They aren't going to change it....I kind of just want to give up honestly and play something else.
  • Varicite
    Varicite
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    Joejudas wrote: »
    Varicite wrote: »
    Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".

    Yes, but they did that by cutting your character's power in half (after you have already spent the past year building them up) and then allowing you to spend the next year getting back to where you were.

    Of course people are going to be mad that the past year they've spent faithfully waiting and paying for those bug fixes and rebalances when nobody else would, when the mass media wouldn't even give the game a chance, when the majority of gamers scoffed at the name is rewarded by destroying any semblance of the progression they'd made.

    You don't generally gut your most loyal players who have been paying to beta test your game so that you can make it better.

    Also, we PvPers have to wait a year and half now for ANY new content, period. And even that will cater only to casuals and impulse buyers, because that's where the cash is.

    That's not really what was advertised, and people are right to be upset.

    They aren't going to change it....I kind of just want to give up honestly and play something else.

    Oh, I know they aren't going to change it. I already unsubbed, myself.

    Not going to continue paying for somebody to lie to me and jerk me around. I'll probably continue to play for free, since I've already paid so darn much to beta test ESO for console players.

    At least when it's free, when ZOS continues to take the game in completely unnecessary and asinine directions, I can just say to myself "Well, you get what you pay for".

    In this case, though, I'm still mad that I paid so much for it in the first place. ESO is a game that I played not because I thought it was awesome and immersive, but because it COULD be and I thought it was heading in that direction.

    But in truth, they didn't care about any of us who have been faithful. They just wanted to make a cash grab at consoles and used us to test this buggy mess of a game for the people they actually cared about, console players.

    At least, that's how I'm feeling about this whole thing.
  • Bouvin
    Bouvin
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    Joejudas wrote: »
    Everytime i see someone say they dont have enough crit, health, stam, dps, etc etc someone says " put points in the cp system they have a skill line that fixes that". the problem is it takes 4-5 hours to gain a single point and it takes several hundred to make up the difference lost in 1.6

    Don't worry. CP boosters will be in the cash shop as "convenience items". My guess is they'll last an hour and cost 200 crowns. Ya know.. that way they can sucker you out of $15/month for 1500 crowns plus more cash when you run out of boosters.

    Anyone who thinks this whole new Grind System + Cash Shop is okay either A) Loves shelling out cash for "cash shop" games or B ) Doesn't understand how Cash Shop games make their money.

    Cash shop games generally treat the average player very poorly and focus everything on making money off of what they call whales.

    Those who think the sub is going to be "free" or the game will be more fun are in for a huge shock down the road.
    Edited by Bouvin on January 31, 2015 6:35PM
  • PBpsy
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    Varicite wrote: »
    Hm. Player: "Game is too short and too easy, theres nothing more to do!". Dev: "Let's make it harder, rebalance it and add more progression systems before putting out new content". Player: "Omg nerf".

    Yes, but they did that by cutting your character's power in half (after you have already spent the past year building them up) and then allowing you to spend the next year getting back to where you were.

    Of course people are going to be mad that the past year they've spent faithfully waiting and paying for those bug fixes and rebalances when nobody else would, when the mass media wouldn't even give the game a chance, when the majority of gamers scoffed at the name is rewarded by destroying any semblance of the progression they'd made.

    You don't generally gut your most loyal players who have been paying to beta test your game so that you can make it better.

    Also, we PvPers have to wait a year and half now for ANY new content, period. And even that will cater only to casuals and impulse buyers, because that's where the cash is.

    That's not really what was advertised, and people are right to be upset.

    Some people are actually still remembering stuff from 2014. Amazing.
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  • Bouvin
    Bouvin
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    Joejudas wrote: »

    They aren't going to change it....I kind of just want to give up honestly and play something else.

    After testing 1.6 and seeing how terrible the changes are and how they are just going to lead to us buying more and more crowns to advance, I can agree.

    Cash Shop games are ruining the industry. I guess it's time to more over to FPS or something...
  • Arki
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    I still don't get this "getting back" argument. Maybe I just play differently, I don't know, I just don't see the game getting harder as a problem - more challenge sounds like fun. Or readjusting skills, trying out new stuff. All fun parts of the game.

    The real issue here seems to be lack of endgame content for those that have spent alot of time on the game. If you have done everything and can't be bothered with streaming/helping others/hanging out, then grinding for CP might seem the only thing to do - and if you only like to grind fast and easy without getting into any challenging fights - well i guess its time to take a break and wait for more content.

    EDIT: typo
    Edited by Arki on January 31, 2015 6:43PM
  • Faugaun
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    Bouvin wrote: »
    Joejudas wrote: »

    They aren't going to change it....I kind of just want to give up honestly and play something else.

    After testing 1.6 and seeing how terrible the changes are and how they are just going to lead to us buying more and more crowns to advance, I can agree.

    Cash Shop games are ruining the industry. I guess it's time to more over to FPS or something...

    Or learn to code (or invest money to code) a game that caters to players with your niche mindset and make a fortune...
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