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Does the CP system award enough points ?

  • Sharee
    Sharee
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    its perfect
    Joejudas wrote: »
    It will because they nerfed the armor and the characters. My vr14 is a joke on the PTS

    Everyone got nerfed the same way, so for pvp it does not matter. And PvE should be still doable with just the 70CP you get at start (if it doesn't then feedback it, since that was ZOS's stated goal)
  • phreatophile
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    too much time needed to earn a cp point
    Wwwaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyy too long.

    Can we get one of those "Yo Dawg, I heard you liked grinding Veteran Levels, Now you can grind 1440 Vetean levels" pictures here.

    To be clear, I'm fine with the open ended system... if...

    If we entered this new system the equal in power of our characterson on the Live server, then the current rate would be just fine; however if you check your character on PTS, they've hidden a really big nerf in those scaled up numbers that will take about 70-100 veteran levels worth of play to get rid of. (more if you don't get all 70 champ points from the conversion)
    Edited by phreatophile on January 30, 2015 10:12PM
  • Nestor
    Nestor
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    too much time needed to earn a cp point
    I tried to recreate the prowess my VR12 character had with the CPs and new skills. Took him over to play with some VR8 mobs and he died several times. These same mobs were not an issue when I was taking them on at VR8/9. My character is much weaker now than he was before. So, it looks like I will need another 200 CPs just to get him back to where he is now on the Live Server. So, any amount of grinding just to restore him to current capabilities is going to take too long.
    Edited by Nestor on January 30, 2015 11:58PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Rev Rielle
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    its perfect
    Rev Rielle wrote: »
    RP? I think you'll find RPers don't need such meaningless, materialistic rewards. They RP because it an of itself is something they enjoy doing. They do it for it's intrinsic value. That is their 'reward', they don't need anything else.
    outright racist statement! If i was Rper i wouldn't forgive you :)

    this one does not support bias, balance equals fun!
    • Firstly, you should look up what racist means,
    • I can say the above with confidence, being a RPer myself over the last 10 years or so.
    • If you were an RPer you'd realise that it's often a part of the game too, not just separate from it. Many RPers RP whilst actively playing the core game, so they're off in dungeons, questing, in Cyrodiil etc etc. :smile:
    Nestor wrote: »
    I tried to recreate my VR12 character with the CPs. Took him over to play with some VR8 mobs and he died several times. These same mobs were not an issue when I was taking them on at VR8/9. My character is much weaker now than he was before. So, it looks like I will need another 200 CPs just to get him back to where he is now on the Live Server. So, any amount of grinding just to restore him to current capabilities is going to take too long.

    Well your first mistake (and perhaps most fundamental) was trying to recreate your character on Live on the PTS, the systems are so different that I'm surprised you even thought to try. Different that of course means there is going to be a change. Looking at it another way; If you could jump on the PTS and things were similar to how they are on Live right now, something would be inherently very wrong with the changes development has made.

    Good players will see the changes as challenge and adapt, others will complain about them. Unfortunately, it's always been the way and always will be.
    Edited by Rev Rielle on January 30, 2015 11:04PM
    If you can be anything, be kind.
  • Joejudas
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    too much time needed to earn a cp point
    no good players will go play something else....they wont stay around here for 6 years of play time to progress through this slog of a system
  • prototypefb
    prototypefb
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    too much time needed to earn a cp point
    Rev Rielle wrote: »
    Rev Rielle wrote: »
    RP? I think you'll find RPers don't need such meaningless, materialistic rewards. They RP because it an of itself is something they enjoy doing. They do it for it's intrinsic value. That is their 'reward', they don't need anything else.
    outright racist statement! If i was Rper i wouldn't forgive you :)

    this one does not support bias, balance equals fun!
    • Firstly, you should look up what racist means,
    • I can say the above with confidence, being a RPer myself over the last 10 years or so.
    • If you were an RPer you'd realise that it's often a part of the game too, not just separate from it. Many RPers RP whilst actively playing the core game, so they're off in dungeons, questing, in Cyrodiil etc etc. :smile:
    Nestor wrote: »
    I tried to recreate my VR12 character with the CPs. Took him over to play with some VR8 mobs and he died several times. These same mobs were not an issue when I was taking them on at VR8/9. My character is much weaker now than he was before. So, it looks like I will need another 200 CPs just to get him back to where he is now on the Live Server. So, any amount of grinding just to restore him to current capabilities is going to take too long.

    fine, racist is a bit too bold but bigot is more appropirate this time, tho if you look in context within a game you can categorise grinder, RPer, pvper etc, i believe in balance, equal CP gain to everyone instead of grinder support.
  • RedTalon
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    its perfect
    It's perfect gives the grind higs something to do for years to come before gloating and boosting like mad men/ladies/other genders.

    Keep it has is and make the ubers work for a change in a mmo
  • Joejudas
    Joejudas
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    too much time needed to earn a cp point
    RedTalon wrote: »
    It's perfect gives the grind higs something to do for years to come before gloating and boosting like mad men/ladies/other genders.

    Keep it has is and make the ubers work for a change in a mmo

    the people your so keen to insulting run the guilds, pvp and end game raids that you may enjoy...so keep making our lives more stressful with unneeded systems and broken progression and see if we stick around in 6 months to help you with anything
  • prototypefb
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    too much time needed to earn a cp point
    Joejudas wrote: »
    RedTalon wrote: »
    It's perfect gives the grind higs something to do for years to come before gloating and boosting like mad men/ladies/other genders.

    Keep it has is and make the ubers work for a change in a mmo

    the people your so keen to insulting run the guilds, pvp and end game raids that you may enjoy...so keep making our lives more stressful with unneeded systems and broken progression and see if we stick around in 6 months to help you with anything

    Exactly, organising raids(talking in chat), pvping, grinding, cleaning guild of inactives, gathering materials, RPing, questing, all that should yield same amount of CP progress, that would be fair, my poll promotes new system with balanced rewards for everyone, option 3 explained below.
  • Nestor
    Nestor
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    too much time needed to earn a cp point
    Rev Rielle wrote: »

    Well your first mistake (and perhaps most fundamental) was trying to recreate your character on Live on the PTS, the systems are so different that I'm surprised you even thought to try. Different that of course means there is going to be a change. Looking at it another way; If you could jump on the PTS and things were similar to how they are on Live right now, something would be inherently very wrong with the changes development has made.

    Good players will see the changes as challenge and adapt, others will complain about them. Unfortunately, it's always been the way and always will be.

    Well, my mistake was using the word Recreate. I should have said Re-Skilled him with the CPs in mind. My intention was to make a character that was as strong and capable as what is on the live server. That was what I was trying to recreate. I spent over an hour going through the skills and constellations trying to make something viable. I did that by making what I thought were logical choices with the new skills and skills that were carried over and CPs. I even respecced his Stats to leverage things. What I ended up with was a character cloaked in wet tissue paper wielding a wet noodle.

    I am sorry, but going backwards is not progression. Spending a bunch of time to try and get back to where I was before (a VR12 that can take on equivalent ranked mobs) is not progression. Because the only way I can see me getting my character back to where he was is to grind out a bunch of CPs. I can understand having issues in Craglorn, but not in Rivenspire VR8 zone.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Celless
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    wait and see
    I realize that the initial 14400 CPs have been reduced to 3600 CPs and therefore, far more meaningful per CP. In that regard, 400k is a good mark. I like the idea that character advancement, even if small, will continue while playing and enjoying the game.

    So while we're doing the pledges, trials, DSA, and Cyrodil that we're doing on live now with no character advancement compensation, we're getting something.

    And remember that ALL of us have been impacted by the rebalancing. So folks have the choice, "do they want to try to grind out X hundreds of CPs just to remain competitive and potentially burn out on just the grind" or do they want to go back to doing what the content they did before to the best of their ability while figuring out the modified mechanics and just let CPs be something that comes on the side?

    Maybe if I'm really close to a feat / unlock that I want, I'll push for it, but I think we'll need to wait and see whether or not the less content folks will throw their hands up and let it come naturally or throw their hands up and leave.
  • technohic
    technohic
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    its perfect
    I was getting pretty worked up thinking about it but got home from work and logged in the PTS. Think its just fine. You'll get just a little bit over a long period of time really not worth just grinding forever on as it won't provide too much of a boost, yet you will be making slow, steady progress.

    I feel much better about it not being easily consumed. The more people focus on just having fun, the better.
  • Joejudas
    Joejudas
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    too much time needed to earn a cp point
    Celless wrote: »
    I realize that the initial 14400 CPs have been reduced to 3600 CPs and therefore, far more meaningful per CP. In that regard, 400k is a good mark. I like the idea that character advancement, even if small, will continue while playing and enjoying the game.

    So while we're doing the pledges, trials, DSA, and Cyrodil that we're doing on live now with no character advancement compensation, we're getting something.

    And remember that ALL of us have been impacted by the rebalancing. So folks have the choice, "do they want to try to grind out X hundreds of CPs just to remain competitive and potentially burn out on just the grind" or do they want to go back to doing what the content they did before to the best of their ability while figuring out the modified mechanics and just let CPs be something that comes on the side?

    Maybe if I'm really close to a feat / unlock that I want, I'll push for it, but I think we'll need to wait and see whether or not the less content folks will throw their hands up and let it come naturally or throw their hands up and leave.

    we cant do the content we did before because they nerfed characters and armor. Some of us like to grind for character progression after we finished all the content the game has to offer 100 times over. we cant do that now...so why would we stay ? whats the incentive ?
  • c0rp
    c0rp
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    too much time needed to earn a cp point
    Rev Rielle wrote: »
    It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.

    I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.

    You realize that at current rate on the PTS...someone who plays 20 hours a week would have to play for nearly 10 years before he/she maxxed the champion point system? And have you seen how SMALL the gains get after a short amount of points invested? LOL...I AM educated...

    Edited by c0rp on January 31, 2015 2:42AM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
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