patrykplawskib16_ESO wrote: »also they said 200k per CP point's, in the pts its 400k ???
patrykplawskib16_ESO wrote: »also they said 200k per CP point's, in the pts its 400k ???
ZOS_GinaBruno wrote: »Edit: Just to be clear, 200,000XP = 1CP is only for this conversion system, not when the system is live and in full swing.
ArconSeptim wrote: »One CP should be around 150k-200k xp in my opinion
ArconSeptim wrote: »One CP should be around 150k-200k xp in my opinion
Just in case you do not know, while you are enlightened, one CP is only 100k of 'raw' XP.
Rev Rielle wrote: »It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.
I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.
Well that's a shame, us vr14's are gonna feel like vr1's now lol they nerfed our char so hardpatrykplawskib16_ESO wrote: »also they said 200k per CP point's, in the pts its 400k ???
They have stressed multiple times (basically everytime they mentioned the 200K figure) that the 200K is only for the conversion of old XP, earned prior to 1.6, into the initial pool of champion points, and that it is not the amount of XP that will be needed for one CP once 1.6 is live.ZOS_GinaBruno wrote: »Edit: Just to be clear, 200,000XP = 1CP is only for this conversion system, not when the system is live and in full swing.
prototypefb wrote: »Rev Rielle wrote: »It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.
I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.
ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.
prototypefb wrote: »Rev Rielle wrote: »It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.
I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.
ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.
prototypefb wrote: »Rev Rielle wrote: »It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.
I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.
ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.
No, it won't, exactly because the CP gain is so slow.
It's not designed to be grinded and then be done with it, like, say, gaining extra 2 VR ranks when they increased the cap from 12 to 14. Its designed to be something that just happens as you normally play,over a very long time(talking years here), giving you a 'hey look i got another CP, cool' reward every once in a while (just like it happens with pvp ranks, for example).
And i like it this way, because if the CP cost was low enough that you could get it maxed out by heavy grinding in, say, two months, then everyone would have to grind for 2 months, just because everyone else did, and you need this to be competitive, and years from now everyone would remember the CP system as the worst grind ever.
But, as long as it is impossible to grind, it is also not mandatory to do it.
prototypefb wrote: »i understand max is not going to be reached anytime soon but current system is very weak - it doesn't reward let's say RP players or node gatherers with ANY CP, no matter how many years you play.
prototypefb wrote: »prototypefb wrote: »Rev Rielle wrote: »It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.
I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.
ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.
No, it won't, exactly because the CP gain is so slow.
It's not designed to be grinded and then be done with it, like, say, gaining extra 2 VR ranks when they increased the cap from 12 to 14. Its designed to be something that just happens as you normally play,over a very long time(talking years here), giving you a 'hey look i got another CP, cool' reward every once in a while (just like it happens with pvp ranks, for example).
And i like it this way, because if the CP cost was low enough that you could get it maxed out by heavy grinding in, say, two months, then everyone would have to grind for 2 months, just because everyone else did, and you need this to be competitive, and years from now everyone would remember the CP system as the worst grind ever.
But, as long as it is impossible to grind, it is also not mandatory to do it.
grinding will still award you 5-10x more CP than 'normal play' even if grinding this will take 1 year, doing other stuff same thing would take 5-10, that is insane.
i understand max is not going to be reached anytime soon but current system is very weak - it doesn't reward let's say RP players or node gatherers with ANY CP, no matter how many years you play.
I DO NOT WANT TO BE A CASUAL PLAYER. I want to keep my high dps and be better than alot of people. This new system is making us into casual players it isn't fair
outright racist statement! If i was Rper i wouldn't forgive youRev Rielle wrote: »RP? I think you'll find RPers don't need such meaningless, materialistic rewards. They RP because it an of itself is something they enjoy doing. They do it for it's intrinsic value. That is their 'reward', they don't need anything else.