Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Does the CP system award enough points ?

Joejudas
Joejudas
✭✭✭✭✭
Based on the time it takes to earn them, do you think the system on the pts as it is right now is making proper use of the time we are taking to earn them. I think its a bad system, that makes players grind for hours for 1 point.
Edited by Joejudas on January 30, 2015 9:50AM

Does the CP system award enough points ? 89 votes

too much time needed to earn a cp point
61%
NestorA247GilvothWraithAzraielAhdoraDiviniusDrazekc0rpAmsel_McKayTrisstraeb14_ESOpjwb16_ESODiktaHasiTankqullNazon_KattsAimorarawne1980b16_ESOpatrykplawskib16_ESOAnath_Qgdorsettub17_ESODaraugh 55 votes
its perfect
14%
VeeroForestd16b14_ESOEsha76JahoelRedTalonWolfsspinneShareeRev Rielletechnohictplink3r1jackydRa1neGorraShatan 13 votes
wait and see
22%
TheLawMorvulbertenburnyb16_ESOGemseeddylanjaygrobbelaarb16_ESOAncientDizeeDeLindsaypainsworth01Noisividsaybrook1H4or0nRomoFruity_NinjaCellessNobleX35 MaxlofGyudanSkillzMFGMarenneTheShadowScout 20 votes
other
1%
kieso 1 vote
  • Wolfsspinne
    Wolfsspinne
    ✭✭✭
    its perfect
    I like CP as a long term progress goal.

    I also like that you gain only like one each day, maybe one every other day. That makes them feel meaning full. Like you actually achieved something instead of having free stuff thrown at you for free.
    Edited by Wolfsspinne on January 30, 2015 10:40AM
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    too much time needed to earn a cp point
    as a long term goal i would agree with you...but i feel like they took the vr14 folks and made us far less powerful and are expecting us to grind cp points to get back to where we were. i think its insulting to knock me down on my character progression.
  • Wolfsspinne
    Wolfsspinne
    ✭✭✭
    its perfect
    I'm sure that even with the hardest grinding you won't exceed 5 points a day.
    At that rate you need 2 years to max.

    This is no "I need to get them all"-progress system,
    this is a "I played for 5 years and my character still gets better"-progress system.

    I don't know if that is as it is intended.
    That's just how I see it and what I like about it.
  • DiktaHasi
    DiktaHasi
    ✭✭
    too much time needed to earn a cp point
    Too slow. Why:
    1) If you are a veteran player before 1.6 you are getting "nerfed" quite a bit regarding stats and regenerations. And it does take far more points then the initial 70 to catch up to the point you are now. So you will have the feeling to "grind" those points back to feel as powerfull as u were before. Then you realize that it will actually be quite a long grind to get to that point. How is that encouraging playing on as u did before? It isn't imho.

    2) But ok lets assume you are a fresh player and and dont know that the CS nerfed stats etc:
    You will look at the CS and see all these shiny passives. Lets assume u are really in love with the war mount passive because it sound awesome (just an example). Then you realize that you have to get 360 CP to get that and moreover you have to spend all your CP in this one Sign, that maybe doesnt have usefull passives for your playstyle anyway. Lets further assume that you gain 2-3 CP a day (which i think is actually a lot, given the time it takes on pts). This means that you would need to play for another 4-6 month every day and gaining your CP to finally get ur beloved passive. Now: How is that encouraging to play further?


    In general I also think that the CS should not be something that should be possible to grind through, but more something that you achieve along by playing the actual game. But even if you are really committed to the game and plan for playing a long time, the time scale for getting these CP is far off imho.
    To keep most people playing, ZOS needs to give them reward in small to middle time frames. But 4-6 month of daily playing until u receive your first major passive in ONE sign is a pretty long time intervall.

    TL/DR: i think the progression is too slow...
  • c0rp
    c0rp
    ✭✭✭✭✭
    too much time needed to earn a cp point
    One a day is a long ways away from one/hour as it was positioned.
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • patrykplawskib16_ESO
    too much time needed to earn a cp point
    also they said 200k per CP point's, in the pts its 400k ???
    Edited by patrykplawskib16_ESO on January 30, 2015 3:28PM
    Dunmer Master Race
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
    ✭✭✭✭✭
    wait and see
    the cp system is clearly not about maxing out your points. it would be nice to get more at first but once everyone has 150-200 slow will be good. this system is meant to take years and not even max. champ is not like vet where you rush to end level, there is no end level just what you need for viable build+ slow acquiring of rounding out bonuses.

    I would prefer that didnt make it much faster but gave a bigger initial conversion to get us started and keep it slow. but thats just me.
  • kieso
    kieso
    ✭✭✭✭✭
    other
    You know as long as there is fun content to do and gaining CP becomes a secondary by product then it's fine but if there isn't any content and CP is focus then it'll become boring and stale fast.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    too much time needed to earn a cp point
    also they said 200k per CP point's, in the pts its 400k ???

    Why would they do that ? Seems silly but I mean logic isn't there strong suit sometimes
  • prototypefb
    prototypefb
    ✭✭✭✭
    too much time needed to earn a cp point
    Poll with option 3 as balanced CP gain system, fair to every playerl, no matter pvp, pve, RP or other.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    its perfect
    also they said 200k per CP point's, in the pts its 400k ???

    They have stressed multiple times (basically everytime they mentioned the 200K figure) that the 200K is only for the conversion of old XP, earned prior to 1.6, into the initial pool of champion points, and that it is not the amount of XP that will be needed for one CP once 1.6 is live.
    Edit: Just to be clear, 200,000XP = 1CP is only for this conversion system, not when the system is live and in full swing.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    its perfect
    I like the current speed, because it makes grinding out the CP system impossible (and thus not mandatory).
  • ArconSeptim
    ArconSeptim
    ✭✭✭✭
    too much time needed to earn a cp point
    One CP should be around 150k-200k xp in my opinion
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    its perfect
    One CP should be around 150k-200k xp in my opinion

    Just in case you do not know, while you are enlightened, one CP is only 100k of 'raw' XP.
  • prototypefb
    prototypefb
    ✭✭✭✭
    too much time needed to earn a cp point
    Sharee wrote: »
    One CP should be around 150k-200k xp in my opinion

    Just in case you do not know, while you are enlightened, one CP is only 100k of 'raw' XP.

    that is the main problem here, i believe XP earning(grind) should not be only way to earn CP, there are so many other things to do in this game e.g. RP, crafting none of which generates any XP therefore are not rewarded with anything, and yet every1(currently) pays same price for game(more or less).
    Radically new idea how to equalize player CP rewards, no matter what their gameplay is check out option 3!
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    its perfect
    Enough with the CP crying already.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    too much time needed to earn a cp point
    To alot of us who put alot of hours into the game..400K wouldn't be bad if we had a way to earn them at a decent rate. It's just in combination with the armor and class nerfs our vr level characters feel like puppies compared to what they were....and it's going to take an impossible amount of time to get the cp to make them strong again. I would be better off at this point not playing the game and logging in every three days to grind enlightenment cp points. It's lame
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    its perfect
    It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.

    I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.
    If you can be anything, be kind.
  • prototypefb
    prototypefb
    ✭✭✭✭
    too much time needed to earn a cp point
    Rev Rielle wrote: »
    It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.

    I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.

    ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.
  • patrykplawskib16_ESO
    too much time needed to earn a cp point
    Sharee wrote: »
    also they said 200k per CP point's, in the pts its 400k ???

    They have stressed multiple times (basically everytime they mentioned the 200K figure) that the 200K is only for the conversion of old XP, earned prior to 1.6, into the initial pool of champion points, and that it is not the amount of XP that will be needed for one CP once 1.6 is live.
    Edit: Just to be clear, 200,000XP = 1CP is only for this conversion system, not when the system is live and in full swing.
    Well that's a shame, us vr14's are gonna feel like vr1's now lol they nerfed our char so hard :(
    Dunmer Master Race
  • prototypefb
    prototypefb
    ✭✭✭✭
    too much time needed to earn a cp point
    as to clarify my choice 'too much time needed to earn a CP' : it's too much time for certain playstyles - solo tank/healer(way less then DD), node harvester(no CP gain other than random nuisance mob kill(within level limit)), RPer( no CP gain), explorer(next to no CP), even questing(moderate CP gain, depending on quest/playstyle/success).
    Only way to earn CP with decent rate is to grind, i thougth ESO is trying to be different of other games not fit in another grindfest!?
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    its perfect
    Rev Rielle wrote: »
    It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.

    I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.

    ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.

    No, it won't, exactly because the CP gain is so slow.

    It's not designed to be grinded and then be done with it, like, say, gaining extra 2 VR ranks when they increased the cap from 12 to 14. Its designed to be something that just happens as you normally play,over a very long time(talking years here), giving you a 'hey look i got another CP, cool' reward every once in a while (just like it happens with pvp ranks, for example).

    And i like it this way, because if the CP cost was low enough that you could get it maxed out by heavy grinding in, say, two months, then everyone would have to grind for 2 months, just because everyone else did, and you need this to be competitive, and years from now everyone would remember the CP system as the worst grind ever.

    But, as long as it is impossible to grind, it is also not mandatory to do it.
    Edited by Sharee on January 30, 2015 9:32PM
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    its perfect
    Rev Rielle wrote: »
    It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.

    I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.

    ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.

    You are going to get an element of the player base that is uneducated and stubborn and will try this 'just to be the best' or 'first' regardless of any system that is put in place.

    That however does not change the reality of what the CP system is designed to be. People that view the CP system as having a finish line to race to are by and large the ones here on the forums you see over and over posting that they are disappointed with the system, that it's too much 'grind', it's unfair, or any other number of reasons.
    Edited by Rev Rielle on January 30, 2015 9:43PM
    If you can be anything, be kind.
  • prototypefb
    prototypefb
    ✭✭✭✭
    too much time needed to earn a cp point
    Sharee wrote: »
    Rev Rielle wrote: »
    It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.

    I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.

    ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.

    No, it won't, exactly because the CP gain is so slow.

    It's not designed to be grinded and then be done with it, like, say, gaining extra 2 VR ranks when they increased the cap from 12 to 14. Its designed to be something that just happens as you normally play,over a very long time(talking years here), giving you a 'hey look i got another CP, cool' reward every once in a while (just like it happens with pvp ranks, for example).

    And i like it this way, because if the CP cost was low enough that you could get it maxed out by heavy grinding in, say, two months, then everyone would have to grind for 2 months, just because everyone else did, and you need this to be competitive, and years from now everyone would remember the CP system as the worst grind ever.

    But, as long as it is impossible to grind, it is also not mandatory to do it.

    grinding will still award you 5-10x more CP than 'normal play' even if grinding this will take 1 year, doing other stuff same thing would take 5-10, that is insane.
    i understand max is not going to be reached anytime soon but current system is very weak - it doesn't reward let's say RP players or node gatherers with ANY CP, no matter how many years you play.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    its perfect
    i understand max is not going to be reached anytime soon but current system is very weak - it doesn't reward let's say RP players or node gatherers with ANY CP, no matter how many years you play.

    Actually, that's where enlightement comes in. A grinder won't have any, while a gatherer will have it up all the time. That means the gatherer only needs one kill to a grinders four to advance CP at the same rate.

    It won't completely cover the difference, of course, but then there's the thing with diminishing returns: Even if the grinder gets 100% more CP than the gatherer, he will only be ~20% better, and this difference will even get less and less as both players reach the higher CP levels.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    its perfect
    Sharee wrote: »
    Rev Rielle wrote: »
    It's a Long Term form of progress, something that ticks along in the background whilst you're actually playing the game. If your focus is suddenly primarily to 'max our your CPs' or 'gets as many as possible in the shortest amount of time' then of course you'll think there's something wrong with the system.

    I wish players would actually take the time to educate themselves about what what ZOS is trying to achieve with the CP system.

    ZOS proposed system will likely pigenhole everyone doing same dungeon(most XP rewarding) over and over and over( you get my point) again, every day. While enlightement looks good on paper it's still just buff for grindfest.

    No, it won't, exactly because the CP gain is so slow.

    It's not designed to be grinded and then be done with it, like, say, gaining extra 2 VR ranks when they increased the cap from 12 to 14. Its designed to be something that just happens as you normally play,over a very long time(talking years here), giving you a 'hey look i got another CP, cool' reward every once in a while (just like it happens with pvp ranks, for example).

    And i like it this way, because if the CP cost was low enough that you could get it maxed out by heavy grinding in, say, two months, then everyone would have to grind for 2 months, just because everyone else did, and you need this to be competitive, and years from now everyone would remember the CP system as the worst grind ever.

    But, as long as it is impossible to grind, it is also not mandatory to do it.

    grinding will still award you 5-10x more CP than 'normal play' even if grinding this will take 1 year, doing other stuff same thing would take 5-10, that is insane.
    i understand max is not going to be reached anytime soon but current system is very weak - it doesn't reward let's say RP players or node gatherers with ANY CP, no matter how many years you play.

    RP? I think you'll find RPers don't need such meaningless, materialistic rewards. They RP because it an of itself is something they enjoy doing. They do it for it's intrinsic value. That is their 'reward', they don't need anything else.
    If you can be anything, be kind.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    too much time needed to earn a cp point
    I DO NOT WANT TO BE A CASUAL PLAYER. I want to keep my high dps and be better than alot of people. This new system is making us into casual players it isn't fair
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    its perfect
    Joejudas wrote: »
    I DO NOT WANT TO BE A CASUAL PLAYER. I want to keep my high dps and be better than alot of people. This new system is making us into casual players it isn't fair

    If you are stronger than a casual player now, then the champion system won't change anything even if you earn CP at the same rate as a casual.
  • Joejudas
    Joejudas
    ✭✭✭✭✭
    too much time needed to earn a cp point
    It will because they nerfed the armor and the characters. My vr14 is a joke on the PTS
  • prototypefb
    prototypefb
    ✭✭✭✭
    too much time needed to earn a cp point
    Rev Rielle wrote: »
    RP? I think you'll find RPers don't need such meaningless, materialistic rewards. They RP because it an of itself is something they enjoy doing. They do it for it's intrinsic value. That is their 'reward', they don't need anything else.
    outright racist statement! If i was Rper i wouldn't forgive you :)

    this one does not support bias, balance equals fun!
Sign In or Register to comment.