I have been playing this game for several months now, dabbling in every class and taking a Templar and Sorcerer up to the lower VR levels. I love the game, undoubtedly the best game I have ever played by a wide margin.
I have some frustrations and suggested changes that I think will improve the game.
Solo and Duo play is Too Easy: My number one complaint is the game is too easy. I can crush mobs with any class almost anywhere. I want to have tough fights, tough dungeons etc. When I go into a solo dungeon or meet an end of quest line mob, I finally get a chance to have a real battle and find there are three others who want to fight the same dude. So I either join the zerg or wait for respawn and hope nobody is behind them to zerg it again.
Suggested Solution: Three levels of instance zones. First is just like it is today so nobody whines. Second is called Advanced which is a harder version that is a true solo instance and the Third is Duo which is a ‘Group dungeon lite’ designed to be very challenging for two players or nearly impossible for a solo player. Add HP, enhanced abilities, more walkers and higher agro ranges etc. Make them all repeatable. This way I can choose who I want to do the dungeon without having a zerg of three guys ruin it for me. If I want to stay all day in one dungeon pulling out my hair trying to figure out a way to break a group of mobs it is my choice.
Potions are a pain in the rear: The circle is too difficult to use as a healer. I only use Magika because it is too cumbersome to switch and try to keep a group up. Potions would be much more sought after and utilized if there was a more efficient way of consuming them.
Suggested Solution: Three potion hotkeys assigned the three different potion stacks.
Bank space OMG…: There is not enough space and way too many things to fill it with. I think this restricted space hurts the market place. I like to collect everything I find and bank it, then at some point pick a crafting type and use what I have found to level and equip. I currently have all 8 char slots filled and only play 2 chars regularly, the others are basically bank extensions. This is a pain in the rear. I would gladly write a check to ZOS today for $10 bucks to have a 500 slot bank so I can play how I want to play. I have 5 guild traders full of items for sale and all of my toons are full. So this morning I cleaned out a ton of great blue gear and armor set pieces and deconstructed. At the same time I searched vendors far and wide for one or two items of a set that someone likely deconstructed last night because they had no room.
Suggested Solution: Crafting Bags. Give us bags for the various skills that have enough slots to actually hold 1 of each item for the craft. i.e. provisioning bag, armorer bag etc. This would fix the bank space issue or just make the bank bigger, like 500.
Why can’t I group cross faction for PVE? I understand PVP and I understand up to completion of Caldwell and how it would screw up the quests. But I don’t understand Craglorn or future expansions. I think you would find a much more vibrant and active VR6-14 if you allows cross faction PVE. I for one would be very happy since I started toons in different factions not realizing I could never group with friends across the line…ever…when I started them. Shame on me for not reading the fine print.
Suggested Solution: Craglorn and all future PVE expansions are cross faction. I actually think Coldharbor should be as well.