fromtesonlineb16_ESO wrote: »The practicality is they have now TIME to do it before that kind of period.[After I read the article, I cant stop wondering, do they seriously believe that 1.6 gives us so much more game time, that we wont need another update untill september?
They can't possibly plan to deploy Update 7 (assuming that's what it'll be called) until August at the very, very earliest, given the console launch some time in June. Even an August time for U7 would be optimistic given the huge numbers of core bugs we can fully expect to be infesting the console games (based on the many bug-fests that have come with each Update so far).
I go along with the 'September at the earliest' view at the moment, and even then it's totally unclear just what a U7 will contain.
themizario wrote: »Set a reminder to cancel 03/17. I hope they watch all their money dissappear and then go"MY GOD! WHAT HAVE WE DONE!"
This is giong to be a big change for ESO's image and sales, as well as, console gaming. Pure Console players have not yet met the addiction of MMO's its going to be like selling crack to children. This is a revolutionary change for console gaming but a lot of people don't see it yet. This is a new market for Consoles, which never had a community in a real MMO.
Funkopotamus wrote: »themizario wrote: »Set a reminder to cancel 03/17. I hope they watch all their money dissappear and then go"MY GOD! WHAT HAVE WE DONE!"
This is giong to be a big change for ESO's image and sales, as well as, console gaming. Pure Console players have not yet met the addiction of MMO's its going to be like selling crack to children. This is a revolutionary change for console gaming but a lot of people don't see it yet. This is a new market for Consoles, which never had a community in a real MMO.
Not really... EQOA was on the ps2 for 9 years and was great..
Also ESO announced the June console release one week after Neverwinter announced the release on console..
Neverwinter will be out BEFORE ESO on console. They will both be P2W though so I do not look for either one to last long.
zward887_ESO wrote: »wiz12268b14_ESO wrote: »So a DLC price (I figure 3 tiers of DLC, 'smalls' for 9.99, mediums for 14.99 and large for 19.99-24.99)
I hate to say it but I think DLC prices will be about double what you're expecting there.
I doubt you'll find anything in the Cash shop for less than $20 thats not a consumable. DLCs will definitely start at $20 for small additions and will easily go up to $40-50 for 'large' DLC packs. A new zone, like Orsinium/Wrothgar for instance will easily be in the $40+ range.
I would expect a zone like Craglorn in this new model would be about $40.
zward887_ESO wrote: »Maverick827 wrote: »Got a question for all you over-analytical types that need a list of reasons to play or not play a game.
If you're not going to stay subbed to ESO, what will you subscribe to?That seems too high.zward887_ESO wrote: »wiz12268b14_ESO wrote: »So a DLC price (I figure 3 tiers of DLC, 'smalls' for 9.99, mediums for 14.99 and large for 19.99-24.99)
I hate to say it but I think DLC prices will be about double what you're expecting there.
I doubt you'll find anything in the Cash shop for less than $20 thats not a consumable. DLCs will definitely start at $20 for small additions and will easily go up to $40-50 for 'large' DLC packs. A new zone, like Orsinium/Wrothgar for instance will easily be in the $40+ range.
I would expect a zone like Craglorn in this new model would be about $40.
Of course its too high. This is the price we pay when the subscription is removed.
Almost everything in a subscription-less game is priced too high. That's why people are so outraged by the move to B2P in the first place.
I would be amazed if its any cheaper. If I can get away with dropping my sub, ignoring cash shop cosmetics, and then only spending say 30-50 bucks a year on DLC content, is this game really going to make a sustainable amount of money from that model? Also, where is the value in the subscription then? If a DLC pack that comes out every 3-4 months is worth only a single month's subscription fee, what non-emotional reason is there to bother with subbing at all?
I think it's you that needs to get some perspective if you seriously think B2P is materially any different from F2P, as GW2's revenue figures clearly show, the one-time fee doesn't sustain the game which is why Anet are beavering away on an expansion to give them another injection of revenue .. and keep in mind ANet were ADAMANT that GW2 would not have expansions like GW1 did, the DLC model of GW2 was going to be all they needed.jjf42001_ESO wrote: »for the TLDR crowd. get some perspective on f2p vs b2p and realize subscriptions guarantee nothing.
Who the hell are 'Superfetch', all Google found for me using that was a Windows Vista tech. subsystem.jamesharv2005ub17_ESO wrote: »If you think there are only 200k people playing this you are nuts. In October Superfetch estimated 1.2 million. .
fromtesonlineb16_ESO wrote: »Who the hell are 'Superfetch', all Google found for me using that was a Windows Vista tech. subsystem.jamesharv2005ub17_ESO wrote: »If you think there are only 200k people playing this you are nuts. In October Superfetch estimated 1.2 million. .
So you're suggesting ZOS give these clowns detailed information about revenues that they don't give to anyone else?
Q:
What type of data do we have and where do we get it?
A:
Every month we collect the spending data of millions of unique paying online gamers directly from publishers and developers, totaling 50+ publishers and 450+ game titles.
jamesharv2005ub17_ESO wrote: »If you think there are only 200k people playing this you are nuts. In October Superfetch estimated 1.2 million. Now they could be off but not by a million subs. Bound to have had more added around christmas too.
fromtesonlineb16_ESO wrote: »So you're suggesting ZOS give these clowns detailed information about revenues that they don't give to anyone else?
Q:
What type of data do we have and where do we get it?
A:
Every month we collect the spending data of millions of unique paying online gamers directly from publishers and developers, totaling 50+ publishers and 450+ game titles.
Really?
And these clowns' analyses are entirely accurate and credible?
Really?
Okay.
wiz12268b14_ESO wrote: »jamesharv2005ub17_ESO wrote: »If you think there are only 200k people playing this you are nuts. In October Superfetch estimated 1.2 million. Now they could be off but not by a million subs. Bound to have had more added around christmas too.
Regardless even if there are a million people paying for a sub and theyre bringing in 150 million a year (VERY unlikely) how many DLCS is that @ 20 bucks? (or an equivalent of 20 bucks)
The ratio of ownership to sales is also effected greatly if there are already that many people subbing. But since estimates I have seen said they sold less than 2 million copies since release having a sub base of 1.2 million (60% retention rate) in October is highly unlikely. But even if it is then those people will also more than likely continue to sub even if free loaders and cheapskates dont think it is 'worth' it.
I am pretty sure what you think was subscribers was simply units sold (and even that was a guess based on known physical sales protracted at a 4-1 ratio to guess the number of digital sales)
Since there were no press releases or special live streams bragging about their sales numbers we can assume they werent great. They point every little positive thing out they can spin since they couldnt spin that then it safe to say the numbers werent good.
But like I said if at the end of this year 15 million copies of the game (PC and console) have been bought that GREATLY increases the volume of owners and greatly diminishes the sales units of DLC needed to make more money than they could staying a sub game.
They only need to sell 10 million DLC copies a year @ 20 bucks per to bring in 200 million. If they release just 3 DLCs and 1% of the people who own the game buy all 3, theyre already at close to half a million units sold. So they just need the other 99% of people who own the game to buy 9.5 million copies. Which again doesnt include people who will stay subbed as well as random cash shop sales.
Their market is the advertising industry .. there's a whole lot of credibility there, too.jamesharv2005ub17_ESO wrote: »lol ok well I can take you seriously since you call companies whos entire business it is to study analytics "clowns" lol. Fact is ESO made $111 million dollars. Thats a LOT of money for a company with only 200k subs eh?
fromtesonlineb16_ESO wrote: »Their market is the advertising industry .. there's a whole lot of credibility there, too.jamesharv2005ub17_ESO wrote: »lol ok well I can take you seriously since you call companies whos entire business it is to study analytics "clowns" lol. Fact is ESO made $111 million dollars. Thats a LOT of money for a company with only 200k subs eh?
You quote the only 'fact' we know, coming up with sub. numbers based on that is in-credible .. which is my point.
fromtesonlineb16_ESO wrote: »I think it's you that needs to get some perspective if you seriously think B2P is materially any different from F2P, as GW2's revenue figures clearly show, the one-time fee doesn't sustain the game which is why Anet are beavering away on an expansion to give them another injection of revenue .. and keep in mind ANet were ADAMANT that GW2 would not have expansions like GW1 did, the DLC model of GW2 was going to be all they needed.jjf42001_ESO wrote: »for the TLDR crowd. get some perspective on f2p vs b2p and realize subscriptions guarantee nothing.