Will DLC/SUB be a form of Pay to Win?

SRIBES
SRIBES
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I have a serious concern that content provided in DLC could be a form of B2P in eso because certain sets can be instanced and BoP in that area, or certain crafting stations or weapons can be dropped there.
What do you think?
  • Funkopotamus
    Funkopotamus
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    Of course it will be.. How else will they sell it? Also if you opt out to buy the DLC outright... There is always the CASH SHOP to buy those crafting items for your "Convenience" o:)
    Edited by Funkopotamus on January 30, 2015 5:43AM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • dharbert
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    Players that pay a sub fee or buy the DLC will have access to more things than those who don't pay. It's that simple. What's the problem?

    Those who have completed Cadwell's Silver have access to Cadwell's Gold zones and access to skyshards, quests, and skillpoints that those who have not completed those zones don't have. Is that also unfair? Players that don't PvP are missing out on at least 50 skill points that they will never get. Is that unfair too?

    Do you want them to give everyone equal access to everything for no effort and for free?
    Edited by dharbert on January 30, 2015 5:46AM
  • Nyghthowler
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    I don't think that is in any way P2W. Every other game charges for new expansions, they aren't just given to the players.
    If you want to do the new content and get the new gear drops then purchase the content or pay the sub and get it for free as long as you're subbed.
    I'm not prejudiced; I hate everyone equally !
  • firstdecan
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    I have a serious concern that content provided in DLC could be a form of B2P in eso because certain sets can be instanced and BoP in that area, or certain crafting stations or weapons can be dropped there.
    What do you think?

    It's an eventuality. If the new content doesn't have something exclusive in it, no one will buy it. Every content release will be another experiment in seeing how the devs unbalanced the game.
  • Ackwalan
    Ackwalan
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    The sub plan won't be a P2W, but the cash store will be. Games that use a cash store start out with fluff items but end up with short cuts and items that give a noticeable edge.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    I have a serious concern that content provided in DLC could be a form of B2P in eso because certain sets can be instanced and BoP in that area, or certain crafting stations or weapons can be dropped there.
    What do you think?
    Why not wait and see rather than dreaming up any negative ideas you can then posting them as strawmen arguments on here?
  • Wolfsspinne
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    Without paying the sub now I can't play.
    Without being able to play I can't win.

    Therefore the game is p2w at the moment.

    When 1.6 goes live you will at least have the slightest of all chaces to win.
    So the game will be less p2w. :wink:
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    It will be p2w.

    Either through gear/sets only available in DLCs or skyshards/skill points.
    We also know that the thieve's guild and the DarkBrotherhood will be DLC, so that's an entire skill line to pay for.
    dharbert wrote: »
    Players that pay a sub fee or buy the DLC will have access to more things than those who don't pay. It's that simple. What's the problem?

    Those who have completed Cadwell's Silver have access to Cadwell's Gold zones and access to skyshards, quests, and skillpoints that those who have not completed those zones don't have. Is that also unfair? Players that don't PvP are missing out on at least 50 skill points that they will never get. Is that unfair too?

    Do you want them to give everyone equal access to everything for no effort and for free?

    The sad thing is you had people agreeing with you.
    The nuance is that the only thing preventing people from obtaining said skill points you mentionned is their effort, time, personal skill or tastes.
    Money never was a factor in what they could or could not do.

    As soon as real life money enters the equation and allows for additional power, whether it is character power or economic power, it becomes P2W.

    @Wolfsspinne‌
    No, just, no. You pay to play, but then your personal wealth does not impact your performances. Everyone is equal under the susbcription system and what differentiate players is what they do in game, not how much money they have in real life.

    @Nyghthowler‌
    In WoW. You either buy it, or you become a nobody that doesn't matter and can't play with your friends anymore.
    Technically, yes you can still play the old content, but everybody would have moved on.
    It is p2w, or at the very least, pay to not lose.
  • Flynch
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    Before the B2P change, you had no content to play whatsoever if you didn't pay a sub.

    Now, if you don't pay the sub, you get some content. Just not all of it and you'll have to stump up a bit more cash to see the DLCs. But it'll still be less than those who're subbing up to that point.

    Isn't that standard?

    It's simply not P2W on any level. It's a bonus to those who were reticent about subbing in the first place.
  • Wineburg_Graves
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    They should go the The Secret World (TSW) way:
    Offer also a lifetime sub with benefits similar to a sub and auto-buy option of DLC.
  • Wolfsspinne
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    No, just, no. You pay to play, but then your personal wealth does not impact your performances. Everyone is equal under the susbcription system and what differentiate players is what they do in game, not how much money they have in real life.

    Of course it does. Say I only had $10 per month with a sub fee costing $15.
    I couldn't afford the sub fee.
    So I couldn't win just because I'm poor.
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Flynch wrote: »
    Before the B2P change, you had no content to play whatsoever if you didn't pay a sub.

    Now, if you don't pay the sub, you get some content. Just not all of it and you'll have to stump up a bit more cash to see the DLCs. But it'll still be less than those who're subbing up to that point.

    Isn't that standard?

    It's simply not P2W on any level. It's a bonus to those who were reticent about subbing in the first place.

    p2w is marked by a difference between paying and non paying players.
    It really is this simple. If one can acquire more power thanks to it's real life money, it is p2w.

    And you don't see an issue with your second point?
    A company that makes players pay less, or not at all, for a service is giving up on revenue, which means less resources or a change of focus in the team's efforts towards whatever makes them money. For instance, a cash shop.
    Yet you are celebrating this?
  • Artis
    Artis
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    OP is right. It will be. Because only the ones who pay can get access to new BoP gear. So for those who expect B2P = pay once and that's it = it will be harder to compete. Especially if they release DLC often.

    Sure other games charge for expansion, but you are forgetting one thing. Those expansions offer vertical progression and people who bought it will never see those who didn't. Say, in WoW they will go to new dungeons, they will play in another BG/arena bracket.

    And in ESO as it is now everyone will be level 50 and everyone will fight in one Cyrodiil. So DLC sound more like patches in WoW rather than expansions. Say, 3.1.x, 3.2.x, 3.3.x. And those were always included and you wouldn't pay for them separately.

    So yeah, if ESO is B2P which implies that you buy the box once and then only pay if you want some mounts and stuff like that... If ESO is b2p then it's pay-to-win.
  • Uviryth
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    A lot of mmorpg-virgins in this thread with ESO as the one that popped the cherry, eh?
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Uviryth wrote: »
    A lot of mmorpg-virgins in this thread with ESO as the one that popped the cherry, eh?

    Yup, seems like it.
    That's the advantage and bane of having a solo games IP to create an MMO.

    Look at WoW coming from Warcraft, many people just play that game but never graduated to being actuall MMO consumers. Many don't even understand how games can exist as sandboxes or even be non instanced.

    Sad thing is, ESO's new direction will be what will disgust many from the MMO scene once the cash shop shenanigans become obvious.
  • AlexDougherty
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    I think people are overanalysing Pay2Win

    Will you have to pay to get access to new areas? Yes, of course.
    Will access to these areas make you automatically better? Um, No.
    Will access to these areas give you an advantage? Probably.
    Will that advantage be a huge advantage? LoL, No.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    I think people are overanalysing Pay2Win

    Will you have to pay to get access to new areas? Yes, of course.
    Will access to these areas make you automatically better? Um, No.
    Will access to these areas give you an advantage? Probably.
    Will that advantage be a huge advantage? LoL, No.

    If it gives you an advantage, it is p2w, this is not over analysing things.

    It's like saying killing one person is not being a murderer because there are serial killers out there.
    However small the advantages will be, they will be p2w, and they will add up.

    And the advantages won't remain small. The subscription will probably grow at +40% eventually, like it occured in other games. Once ZOS catches on that not many are interested in ESO+, they'll have to compensate to convince more players.
    And boosters will most likely stack on the sub, and then you'll have all the other conveniences or new gear and skill lines from the DLCs.

  • Wolfsspinne
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    I for one play MMOs since like 2003. MMORPGs maybe since 2005.

    And sometimes I think it would improve the gameplay experience if some of the "MMO scene" get disgusted and go away.

    I mean that "MMO scene" has become a plague of locusts.
    Ever hungry, swarming from one game to another, consuming as much as possible in the shortest possible amount of time, just to abandon it and get to the next game.
  • AlexDougherty
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    I think people are overanalysing Pay2Win

    Will you have to pay to get access to new areas? Yes, of course.
    Will access to these areas make you automatically better? Um, No.
    Will access to these areas give you an advantage? Probably.
    Will that advantage be a huge advantage? LoL, No.

    If it gives you an advantage, it is p2w, this is not over analysing things.

    It's not that simple, having played a game that did F2P and Subscription at the same time (or Freemium as they call it) it never that simple, an advantage with levelling up is only a slight advantage.

    Once you hit level 50 the increases become marginal, the champion systems gives a minimal increase for CPs invested (actually a lot of people will be complaining about that). So the fact a subscriber get a 10% xp bonus will be a minor issue, they get an extra CP every five days (or so), not going to be a huge growth difference.

    It's not like WoW and the buy a maxed out character option, or you get better gear. It's a slight advantage, and one that will make little if any overall difference.
    It's like saying killing one person is not being a murderer because there are serial killers out there.
    However small the advantages will be, they will be p2w, and they will add up.

    Some analogies just don't work, you would have been better saying "it's like saying your not a thief because you've only stolen one item, and others have stolen hundreds". Which is an analogy some people have used, they were idiots BTW.
    And the advantages won't remain small. The subscription will probably grow at +40% eventually, like it occured in other games. Once ZOS catches on that not many are interested in ESO+, they'll have to compensate to convince more players.
    And boosters will most likely stack on the sub, and then you'll have all the other conveniences or new gear and skill lines from the DLCs.

    I sort of doubt the increases to the rate of growth will happen to that degree, I doubt it would ever get above 15%, because that's the cap other viable freemium games seem to hit, 20% maximum. And I've addressed this concern above, bad planning on my part, but I'm not rewriting it.

    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • frosth.darkomenb16_ESO
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    I get where you're coming from, but in this case, things are pretty black and white.

    Perhaps a better analogy is online piracy. There just are socially accepted forms of theft just as there are accepted forms of p2w.
    Accepted or not, it is theft/p2w.

    And however minimal it starts, with stacking or the eventual increases to make it mote valuable, it will make a difference.
    An mmo is played for months or years. One extra cp even every 5 days will have an impact.
    Especially with unlocking the 120 points passive earlier than others in PvP or trials leaderboard attempts.
  • Dave2836
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    Having more skill points or better gear does not necessarily equate to having an advantage. It does indicate variety of play styles though. As awesome as having a bajillion skill points sounds, we're limited to using 10+2 ultimates at any given time, and any one who put in time would have refined their playstyles and discounted the other skills that might or might not have even been considered.

    The respec option is in the game for a reason.

    On the flip side of equipment, unless the new dlc gear is BOP, i suspect traders will have them available for a premium.
  • frosth.darkomenb16_ESO
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    Agreed on the skill points. That's one thing I love about ESO. It really has a functional character building system, one that can really become horizontal quickly.

    On the trading of DLC only items, we know they will be tradeable already. Which is nice, at least it can trickle down to non paying players. however it is an advantage for the paying players in the form of economic power.
    it's not like straight up buying gold, but it's an avenue of profit exclusive to them.
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