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Ring Of Preservation (Ring of Protection).. ZOS why did you just kill this skill..

Sneak_Thief
Sneak_Thief
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As a supportive tank build the absurdity of the cost of this skill, means it will not be getting used by many people, especially tanks.

Lets take a look at how much its costing us:

Currently: My stamina is at 1188, the cost of ring of preservation is 280, thus 23% stam usage. Grants 500 armor, 500 spell resist, and 25% health regen for 20 Seconds. (See Pic Below)
yFW790x.png

On 1.6: My stamina is at 8753, the cost of ring of preservation is 6248, thus cost over 71% of my stamina to use! Not only has the cost tripled but the ability is severely nerfed. Now only reduces damage by 8% (nerfed armor and spell resist), increases health regen by 20% (nerfed this by 5%), AND now only last 10 seconds, yet cost 3x as much.
hiZtNdw.png


Why would this ever make sense? This certainly is no longer for tanks or group supportive builds. Its pretty useless if you ask me. I'm really liking the update except when I see crap like this. Will there ever be a day that our skills are not constantly tampered with?

Not to mention I want Radiant Aura to be what it used to be, it also says now magica regen is affected, well its not, its broke. Not to mention the passive was nerfed by 6 percent so once again, another of my main skills is killed. THANK YOU.
Edited by Sneak_Thief on January 29, 2015 8:07AM
  • Sneak_Thief
    Sneak_Thief
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    @ZOS_JessicaFolsom‌ or any other zos member, Please tell me this is was not intentional. Get the cost back to where it was and let us have that 20 seconds back, in fact completely undo every change to this skill.

    This skill is such a help to those who want to bunker down and take the hits, but 10 secs at that cost with virtually no protection, No thank you.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Seems in line with the Templar nerfs like Radiant Aura .. ZOS don't want people playing Stamina builds any more, presumably because they failed to figure out how to balance Stamina builds with Magicka ones.
  • Tonnopesce
    Tonnopesce
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    Are you "capped" (i know is no more but) in stamina? or you can grow it a little more like 14-16000? 70% of your stamina pool is insane considering that as a tank you need to block all the time... or you die
    and how on hell ZOS has changed again werewolf????? the only reason to be one as a tank ( and general the only reason) was the ultimate regen while taking damage..... now be a werewolf is just a waste of skill points...
    Signature


  • Sneak_Thief
    Sneak_Thief
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    Im not even trying to play a stam build, I simply want to be able to use a move and not get screwed on tanking. Typically this is a move you use in preparation for hits, not going to do much good when it depletes your stamina in one go.
  • Sneak_Thief
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    Not to mention Radiant Aura doesnt even boost magica regen like it states.. They literally screwed my templar tank all to hell.
  • Morvul
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    I agree that the cost seems pretty absurd.
    BUT: a flat 8% damage reduction + the 2 minor boosts is actually BETTER then the armor/ spellresist boost it used to give
  • itsBishop
    itsBishop
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    This is a bread and butter support skill for healers in Sanctum. On PTS I get one cast and then I'm stamina starved (read: unable to block incoming damage) for the rest of the fight. This is a huge nerf and makes it hard to justify slotting unless multiple group members are alternating.
    Purple

    World Record SO - 27m 38s
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  • Sneak_Thief
    Sneak_Thief
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    itsBishop wrote: »
    This is a bread and butter support skill for healers in Sanctum. On PTS I get one cast and then I'm stamina starved (read: unable to block incoming damage) for the rest of the fight. This is a huge nerf and makes it hard to justify slotting unless multiple group members are alternating.

    Yep, like I said, as it stands this skill is a waste of space and NO ONE in their right mind would plan to use it. But for 10 secs, nah not worth it one bit, even if players are alternating, they killed it. Im not happy at all about radiant aura either. They have sooo many nerfs hidden in all these "big numbers" pisses me off every time I spot the nerfs.
    Edited by Sneak_Thief on January 29, 2015 8:21AM
  • daswahnsinn
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    Well, looks like this skill is coming off my bar in March. I use this skill now and it really helps me out when I'm tanking. I guess ZOS wants us all to wear a dress and carry a stick still. "Plays as you want, just not happy."
    | | daswahnsinn | Vet 16 Nord Dragon Knight | Bow/Dual Wield/Two-Handed Sword| DPS | | Warrior of the EbonHeart Pact | |
  • Darkonflare15
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    Well, looks like this skill is coming off my bar in March. I use this skill now and it really helps me out when I'm tanking. I guess ZOS wants us all to wear a dress and carry a stick still. "Plays as you want, just not happy."
    I serious doubt that since light armor is actually light armor hence things easily hit hard against it and stamina builds are doing well update 6.
  • Sneak_Thief
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    Bumping this so zos doesnt forget this needs to be fixed.
  • Loves_guars
    Loves_guars
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    Damn!!
  • diablo.brocub18_ESO
    this is a stupid change and a dumb unexplained nerf.
  • Feidam
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    The skill is actually stronger on the PTS than on live. The new cost isn't that bad with the new stamina pools and regen.
  • Tapio75
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    Sounds like people at ZOS have no idea what they are doing or someone is making a bad joke.. Or harasmment maybe O_o
    >>PC-EU Mostly PVE. Played since BETA<<
  • Maverick827
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    I've read a lot of things about how various skills are way too expensive now. I hope this is unintended, because one of the biggest failings of ESO's combat system was how restrictive the cost of abilities felt, and it would be terrible if the biggest overhaul I've ever seen in an MMO, done precisely to fix things like this, only ends up making them worse.
  • likewow777
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    I'm glad someone mentioned this, because I thought it was just my setup and the way things scale off magicka or stamina, or something. I was in a bad place with stamina as well but reenchanted all gear to give stamina instead. Now I have around 14k stamina, which helps, but isn't enough to justify keeping Ring on my bar. The 10s duration is the nail in the coffin for the skill. Its replacement is Channeled Focus, which is stupid cheap, gives back magicka, and now works when you leave the radius. It's also short in duration, 12s I believe, but I can live with that if casting it costs me almost nothing.
    "War doesn't build character, it reveals it."
  • kewl
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    Holy @#$%! I just tried Ring of Preservation on my healz...it's garbage now. Switching to Bone Shield.
    Edited by kewl on January 30, 2015 2:47AM
  • rawne1980b16_ESO
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    On another note, I now know the real reason they are going with the buy to play model .... because no sane person would continue to pay for the absolute pigs vomit i've seen of 1.6.
  • onlinegamer1
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    In 1.6, you should have at least 12k stamina, 19-20k if you're a stamina build.
  • DeLindsay
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    This ability is amazing now vs Live. It reduces ALL damage taken by 8 or 12%. Compare that with 500 or 1K Armor/Resists, which in many cases gets hit by DR hard and ends up being almost nothing for value which doesn't compare to 8-12% damage reduction. I'll admit I'm saddened that they reduced it to 10 seconds and dramatically upped the cost. I'd like to see either the cost reduced by half if they want to keep it 10 sec or increase the duration back to 20 seconds if they want it to cost so much. But that's the new ESO 2.0, resources are depleted in seconds now. We either have to adapt to the new model or head on down the road. I guess ZoS got tired of seeing Players zoom through Trials and other content that they designed to take hours in all of 7-10 minutes.

    Bone Surge's morph effect changed as well, It now provides +8% Healing done while active on allies. This is a HUGE improvement over the old morph.

    Also, you all know there are ways in the Champion System to combat the high cost right? I only have 1 single point spent in the Star for reduction to Stamina cost and 5 pts to add Stamina Regen. For me in Healing gear (VR14 NB) Ring of Preservation costs 6746 Stamina. I have 9014 Stamina and 858 Regen (using VR5 Mag/Health food). On Stamina regen alone I will gain back 4290 of it's 6746 cost over it's duration and that's when I'm not using Evil Hunter which I do for some Vet Dungeons, even as a Healer. Keep in mind this is the reason they put this stuff on PTS, to make sure it's all working right before it gets pushed to Live servers. Commenting here, and giving feedback in game is the way to get their attention. How much good it'll do, only time will tell.

    EDIT: On a side note if you have the EG set and it procs Stamina, you can drop Ring of Preservation repeatedly without running out of Stamina. I use the EG set while Healing because of that very reason, but for Healing abilities ofc.
    Edited by DeLindsay on January 30, 2015 4:13AM
  • Sneak_Thief
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    kewl wrote: »
    Holy @#$%! I just tried Ring of Preservation on my healz...it's garbage now. Switching to Bone Shield.

    Yeah my support tank lost its "support" so I guess ill opt for self shields or something.
  • Sneak_Thief
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    likewow777 wrote: »
    I'm glad someone mentioned this, because I thought it was just my setup and the way things scale off magicka or stamina, or something. I was in a bad place with stamina as well but reenchanted all gear to give stamina instead. Now I have around 14k stamina, which helps, but isn't enough to justify keeping Ring on my bar. The 10s duration is the nail in the coffin for the skill. Its replacement is Channeled Focus, which is stupid cheap, gives back magicka, and now works when you leave the radius. It's also short in duration, 12s I believe, but I can live with that if casting it costs me almost nothing.

    Channel Focus, will keep it in mind. And someone said something similar, but like I said, I hate that I've built this toon with group tanking and support in mind, and it seems like I'm going to need to swap to self buffs. And I LOVED Radiant Aura but its nerf has me questioning should i keep it. My build with Radiant Aura, Ring Of Pres. along with others synergized my build to retain and replenish itself which is why I love it. I hope there is some adjustments to this type of build before these nerfs hit live. On the upside, my NB is looking like more fun to play.
    Edited by Sneak_Thief on January 30, 2015 8:16AM
  • Sneak_Thief
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    I've read a lot of things about how various skills are way too expensive now. I hope this is unintended, because one of the biggest failings of ESO's combat system was how restrictive the cost of abilities felt, and it would be terrible if the biggest overhaul I've ever seen in an MMO, done precisely to fix things like this, only ends up making them worse.

    Well said, in general it seems we have been badly nerfed, simply so we can spend more time to buy back the stats we had in the first place. But as it stands, our stats are worse, most skills are nerfed, and yet the cost is higher. And it doesn't help that all the nerfs are simply hidden in "big numbers"... So while it is possible to make your stats better (or simply as they were) once you spend a massive amount of CP, the point is in the meantime this will leave a lot of unbalanced toons.

    I hope no one gets me wrong, in general I really do like 1.6, but I am so ******* tired of zos constantly changing skills, to the point where i literally have to completely rebuild my toon to adjust. At this point and having played and testing since Nov 2013, its getting old, and my builds have changed countless times because someone cant make up their damn minds.
    Edited by Sneak_Thief on January 30, 2015 8:26AM
  • Sneak_Thief
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    Feidam wrote: »
    The skill is actually stronger on the PTS than on live. The new cost isn't that bad with the new stamina pools and regen.

    how is the cost "not that bad" when the percentage of the cost has tripped, regardless of stamina which is also less on the pts. So how is being left with 25 percent stamina as a tank taking hits "not that bad" Do you even tank? or know that something that uses that much stam is a huge no no for tanking.
  • kongkim
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    Don't get the whine here. If the magic rege. dont work make a bug report on it.
    The 8% is fine as heavy armors now give alot more armor...
    You also have alot more stamina now...
    The onle sad thing is the 10s time. hate short buffs as you need to apply them all the time.
  • kongkim
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    Feidam wrote: »
    The skill is actually stronger on the PTS than on live. The new cost isn't that bad with the new stamina pools and regen.

    how is the cost "not that bad" when the percentage of the cost has tripped, regardless of stamina which is also less on the pts. So how is being left with 25 percent stamina as a tank taking hits "not that bad" Do you even tank? or know that something that uses that much stam is a huge no no for tanking.

    Set some points in stamina and not all in health :)?
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