What is good DPS (quantified)

jdroebuckb16_ESO
jdroebuckb16_ESO
✭✭✭
Hi guys and gals. I have played ESO since launch (in fact was in beta) but due to starting a family, a busy workload and an active social life my playtime is limited. As such, I have kind of crawled up to VR8 but as of recently I have been playing more often and decided as I hit VR8 I would gear up and spend some of the many 100k I have that I never spent.

Anyway - I'm playing a strange heavy armour (7 piece) templar which I certainly wouldn't call a tank as I have gone for magicka and spell crit. Anyway, I was hoping you the masses could help me understand what is good DPS and I mean that from a numbers perspective that pops up on your combat DPS logger after each fight.

So - my questions would be...

What is excellent DPS in PvE on a 1v1 standard mob situation?
What is excellent DPS in PvE on a 1v3 standard mob situation?
What is excellent DPS in PvE on a 1v1 boss sustained (60+ seconds) situation?
Is it possible to say what is excellent DPS in PvP?

To get the ball rolling, as noted I am Heavy Armour (7 pieces) Templar currently at VR8. The below numbers are NOT using potions so I assume this could get better with pots and VR14 gear (once I get there).I get

1000 -1400 DPS on a 1v1 normal mob (normally means they die within a second or two. I am guessing the large range is depending on how much my crits kick in)
1200 -1800 DPS on a 1v3 standard mob situation (depends how well lined up the 3 mobs are for my AOE)
400-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)

I think that is reasonable but am no expert. I have spell and armour soft capped without the need for any spells. I only use rune of protection when clearing Craglorn delves solo which can be 8-12 mobs at once so I push defences up a little more.

So what is good DPS?
Edited by jdroebuckb16_ESO on January 29, 2015 5:06PM
"Home is where the heart is but the stars are made of platinum"
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    That is fine and understand this will all change with 1.6... but the true question is are you having fun and not stressing about 20 or 30extra dps.
  • Divinius
    Divinius
    ✭✭✭✭✭
    For some people, figuring out how to get that extra 20-30 dps is what's fun. :)
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    Divinius wrote: »
    For some people, figuring out how to get that extra 20-30 dps is what's fun. :)

    You would have lots of fun killing a mob 2 levels lower then you and get 400 extra DPS ;)
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    400-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)
    Sustained (60+ seconds) single target is generally "the" measure of dps, generally without using daedric/undead targets that inflate dps.

    In my opinion, this is the range for endgame (conditions are single target, 60+ seconds, non-daedric/undead, standard group play buffs):

    650 - 700: minimum amount to have a smooth vr12 dungeon run, and minimum acceptable for AA and HR runs.

    800 -1000: preferred for AA, HR, and faster runs of more experienced groups

    1100 - 1400: preferred for more difficult endgame content like sanctum and vet DSA

    So if you're doing the hardest endgame content, IMO, 1.1k+ would be a good dps, and 1.3k+ would be an excellent dps (although not all builds can reach this). But even if your dps is only average rather than good, that is still probably ok for your group.
    Edited by Aeratus on January 29, 2015 6:05PM
  • Beesting
    Beesting
    ✭✭✭✭
    More important to the OP, i would not spend your hard earned eso cash untill some more builds have been tested on the pts.

    Even then things might change between pts and live, so i would save my coins and just level up as you are doing, leveling as many skill lines as you can, that way when 1.6 goes live you are best prepared and have the funds to buy the gear that works with the way you like to play and does decent dps.
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • Dymence
    Dymence
    ✭✭✭✭✭
    Aeratus wrote: »
    400-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)
    Sustained (60+ seconds) single target is generally "the" measure of dps, generally without using daedric/undead targets that inflate dps.

    In my opinion, this is the range for endgame (conditions are single target, 60+ seconds, non-daedric/undead, standard group play buffs):

    650 - 700: minimum amount to have a smooth vr12 dungeon run, and minimum acceptable for AA and HR runs.

    800 -1000: preferred for AA, HR, and faster runs of more experienced groups

    1100 - 1400: preferred for more difficult endgame content like sanctum and vet DSA

    So if you're doing the hardest endgame content, IMO, 1.1k+ would be a good dps, and 1.3k+ would be an excellent dps (although not all builds can reach this). But even if your dps is only average rather than good, that is still probably ok for your group.

    Pretty much this OP, nothing further to add.
  • eliisra
    eliisra
    ✭✭✭✭✭
    Also depends on what skills or ulti you're expected to use.

    If you're on Negate or Warhorn duty for example, you will obviously do noticeably less dps than someone pooping out Standards of Might. Same with support skills like Elemental Weakness or what ever situational thing a boss might need.

    People with average intelligence and above will understand and considerer these things, while the less fortunate will be like "I outdps'ed you lolol" and spam their recount results in your face, in group chat and in whispers :tired_face:
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
    ✭✭✭
    Cool replies guys and gals. It's about what I thought then with my general levelling DPS in the right level but low sustained. Only VR8 in green set gear and primary target is getting VR14 going into 1.6 and then as you advised wait and see what's working well in the new mechanics.

    Yes, I'm having fun which is most important! I also scoured the guild traders and paid about 500 gold for my two soul shine heavy armour pieces and about 2k each for the soul shine rings n amulet. I then made a 5pc seducer set. Didn't cost much but time really and yes from now I'm saving my money, tempers and AP till I hit VR14 and 1.6.

    Thanks for good replies.
    "Home is where the heart is but the stars are made of platinum"
  • s7732425ub17_ESO
    s7732425ub17_ESO
    ✭✭✭✭✭
    For a single target, low health mob, your DPS will be really high. It's not uncommon to see numbers in the thousands. However, this number is garbage and not what people talk about when referring to DPS.

    The real number you should use is the third number- single target sustained.
    Aeratus wrote: »
    400-500 DPS on a sustained boss fight. (This is where I struggle the most and I am not sure what is good? My initial attacks have my dps in the 1000+ but then the longer it goes it just settles down to a 400-500 and stays around that)
    Sustained (60+ seconds) single target is generally "the" measure of dps, generally without using daedric/undead targets that inflate dps.

    In my opinion, this is the range for endgame (conditions are single target, 60+ seconds, non-daedric/undead, standard group play buffs):

    650 - 700: minimum amount to have a smooth vr12 dungeon run, and minimum acceptable for AA and HR runs.

    800 -1000: preferred for AA, HR, and faster runs of more experienced groups

    1100 - 1400: preferred for more difficult endgame content like sanctum and vet DSA

    So if you're doing the hardest endgame content, IMO, 1.1k+ would be a good dps, and 1.3k+ would be an excellent dps (although not all builds can reach this). But even if your dps is only average rather than good, that is still probably ok for your group.

    Yup, these numbers are spot on. You should be able to get 800 if you have a healer using combat prayer, you use your damage ultimate, and you weave properly. Do realize, however, that pushing into sustained 1000 and higher will require you to spam weapon power/spell power potions on boss fights for some classes and builds. Also, numbers higher than that will require very specific builds that utilize synergy between gear and abilities and might be situational.
  • jdroebuckb16_ESO
    jdroebuckb16_ESO
    ✭✭✭
    Ah. Good point on use of pots and ulti's. I'm typically pretty lazy about using these as for solo levelling I'm never in any danger of dying. I've got all craft skills at 50 though (including alchemy) and many months of random gathering so got stacks of mats. Once again, kind of saving it till I hit vr14 though.

    What's best single target dps ulti for Templar you think? Soul strike?

    It's a balance as at 1.6 I was thinking for champ point grinding I will solo clear craglorn delves with HA AOE build.
    "Home is where the heart is but the stars are made of platinum"
Sign In or Register to comment.