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Soooo...no opt out for the Justice System?

  • Soulshine
    Soulshine
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    One of the main purposes for this round of PTS is to test how Justice system is working not how much time we are supposed to invest in farming ad nauseum for a mat.

    Since rare provisioning items are not available at a grocer, your only options are to get them from writs, a drop, loot them from a free container if you find one, or steal them and later launder.

    As is right now, the ratio of stealable to lootable is way out of whack. If they will not make some adjustment later for overworld lootable items not in cities this is going to be a big source of QQ and fighting. It is ridiculous to expect provisioners to be stealing on a regular basis just for the off chance the rng produces a rare mat, given the risks with said behavior.

    Balance it out please.
  • nimander99
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    Soulshine wrote: »
    One of the main purposes for this round of PTS is to test how Justice system is working not how much time we are supposed to invest in farming ad nauseum for a mat.

    Since rare provisioning items are not available at a grocer, your only options are to get them from writs, a drop, loot them from a free container if you find one, or steal them and later launder.

    As is right now, the ratio of stealable to lootable is way out of whack. If they will not make some adjustment later for overworld lootable items not in cities this is going to be a big source of QQ and fighting. It is ridiculous to expect provisioners to be stealing on a regular basis just for the off chance the rng produces a rare mat, given the risks with said behavior.

    Balance it out please.

    Makes sense to me, couldn't we just buy them from Guild Stores and the farmers who love to steal... hmmm that reads weird.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • UrQuan
    UrQuan
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    Vyle_Byte wrote: »
    Do writs? lol No thanks, maybe had writs been around before my provisioning was 50.

    If your provisioner has provisioning 50 with maxed out passives (as any decent provisioner would, since it's so ridiculously easy to get there), then you get 20X the provisioning materials out of a writ compared to what you put into it, plus you get gold that can be used to buy more provisioning mats, plus you get the chance to get a recipe (which there's a good chance you already know, but you can always sell it).

    You may not be getting any inspiration out of it, but it really doesn't matter. Provisioning writs give by far the best return on investment of any crafting writ - especially as the investment in time is also really low.

    Here's how it works:

    Each writ asks for 2 green provisioning items (1 food, 1 drink).

    Each time you craft a green provisioning item it takes 2 common ingredients, so it costs you 4 common ingredients to make those 2 items.

    With the passives you should already have, when you craft those items, you actually get 4 of each, but the writ only asks for 1 of each.

    You keep the excess items every time you do a writ, and before long you'll start getting writs where you already have the items in your inventory, so all you have to do is go and drop them off to get your reward (which makes the writs take practically no time to complete).

    The reward for a provisioning writ is always 20 ingredients (in live it's 2 batches of 10 - I don't know what it is in PTS yet, but I'm told in 1.6 there's a chance to get rare provisioning ingredients that could previously only be obtained from hirelings), some gold dependent on your level, a small amount of XP, and a chance to get a green or blue recipe (maybe a chance for a purple too? I don't know, I've only ever received green or blue).

    So if each provisioning writ costs you only 4 ingredients divided by 4 (2 ingredients each for 2 items, divided by 4 because each recipe you make creates 4 servings), and returns 20 ingredients, you're getting back 20 times what you're putting into it in ingredients alone.

    By choosing not to do provisioning writs at max provisioning level you're choosing to shoot yourself in the foot.

    Moderator note: Posted edited per our rules on baiting.
    Edited by ZOS_TristanK on January 29, 2015 12:19AM
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  • Amsel_McKay
    Amsel_McKay
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    "It also means that you can accidentally heal another player who is in combat with guards and also get a bounty yourself. " - If that is true then it needs to be fixed in my opinion, heals are so random
  • nimander99
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    "It also means that you can accidentally heal another player who is in combat with guards and also get a bounty yourself. " - If that is true then it needs to be fixed in my opinion, heals are so random

    That actually sounds like it might be an intentional fix to spam spell casters in busy cities. I may be wrong but I know my frames get murdered when I pop into certain towns because of everyone spamming heal...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

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  • ZOS_TristanK
    ZOS_TristanK
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    Hey, all. We've removed an off-topic conversation from this thread. We want to give everyone a gentle reminder to report posts that you feel violate the code of conduct rather than replying. Engaging the comment usually side tracks the thread. Thanks for your understanding.
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  • Fire_Ace
    Fire_Ace
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    Now it finally seems to grow into an Elder Scrolls Game. The whole theft system was an essential part of the previous games and should have been in from the beginning.
    Therefor I look forward seeing it. And I'm also a provisioner, and guess what...I will just go and buy it or search for it in the game. If there would be an opt out this would just not be fair for those who don't want to play against the "law" :smiley:
  • nimander99
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    Agreed imo this is making it the Elder Scrolls experience we've all loved and im sure there will be tweaks before it drops... as an aside i've never posted on forums before so apologies for stepping out of bounds i'm gonna read the RoC.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Jennifur_Vultee
    Jennifur_Vultee
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    Soulshine wrote: »
    One of the main purposes for this round of PTS is to test how Justice system is working not how much time we are supposed to invest in farming ad nauseum for a mat.

    Since rare provisioning items are not available at a grocer, your only options are to get them from writs, a drop, loot them from a free container if you find one, or steal them and later launder.

    As is right now, the ratio of stealable to lootable is way out of whack. If they will not make some adjustment later for overworld lootable items not in cities this is going to be a big source of QQ and fighting. It is ridiculous to expect provisioners to be stealing on a regular basis just for the off chance the rng produces a rare mat, given the risks with said behavior.

    Balance it out please.

    If it were more balanced I wouldn't have an issue with it really. For example even in cities in Skyrim you could find containers like barrels that had items that could be just taken and not considered theft. From what I've seen of the containers in ESO all are owned in cities and all are flagged for stealing. There needs to be some options in towns for those of us who don't want to be thieves...I don't recall joining the Theives Guild or Dark Brotherhood and I absolutely will not if/when they're put in game, its just not my thing.

    I tried both the Theives Guild and Dark Brotherhood in Skyrim and they make my character go from a Dragonborn hero to a lowlife street thug who shook people down for a few septims and made her into a murderer...poor Narfi did not deserve to die, the man had lost everything. I eventually couldn't take it anymore and trashed a character I had spent hundreds of hours playing.

    Edited by Jennifur_Vultee on January 29, 2015 12:15AM
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  • Elsonso
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    nimander99 wrote: »
    That actually sounds like it might be an intentional fix to spam spell casters in busy cities. I may be wrong but I know my frames get murdered when I pop into certain towns because of everyone spamming heal...

    As I recall, they do that to build Ultimate, not just to be annoying. With the Ultimate change in 1.6 this should be reduced.

    I am still of the mind that stealing is stealing, even when the game does not call it so. In a city or town, I would expect a lot of the stuff to be owned by someone who does not want you to have it for free. The stuff in the cities that no one cares about should be borderline worthless to start with, or someone would care about it.

    So, if they want to add more worthless junk to the world for people to take for free, I guess that is OK. People who are looking for valuable (not worthless) items, for crafting or whatever, should be either buying them, stealing them, or finding them in places where people don't own stuff.
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  • Malpherian
    Malpherian
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    First off, TESO is primarily an Immersive living world set up for RP. This is not World of Warcraft. (No offense) but... If you want everything handed to you without consequence, go play a different game.

    Choices in any TES game should matter, and have real effects on your character. If you don't want to steal, buy your materials (Like any law abiding citizen), or farm them yourself.

    Things in a town belong to other people. It would be immersion breaking and unrealistic in a living world like TESO, for you to be able to simply loot everything (which iare supposed to belong to someone else) without consequence.

    Personally, I find [snip] loads of provisioning items I have no use for ALL the time, just questing, without EVER taking a single item from a town.

    Just saying.

    Moderator note: Edited per our rules on cursing and profanity.
    Edited by ZOS_UlyssesW on January 29, 2015 1:25PM
  • Korah_Eaglecry
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    Its not as if people didnt know this was coming. Theyve been talking about the Justice System since Launch. Hell theyve caught flak for not having this apart of the game at Launch. And anyone thats played Elder Scrolls knows that taking anything within city limits is stealing.

    You cant tell me that you didnt know from the start that even if there were no consequences that what you were doing was theft. You talk of not wanting to take part of the Justice System and you dont want to steal but you want ZOS to make it easier for you to do just that. Circumvent the Justice System and easily take things that otherwise youd be in trouble for taking. Welcome to Elder Scrolls.

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  • xaraan
    xaraan
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    I kind of expected this. Most places to 'forage' for either loot or whatever else you hope to find is now trapped behind being a thief. So the market on stuff like recipes and motifs and such might be owned mostly by those willing to steal. I think more testing will be required though - as I have found some areas that can be looted normally in towns still.
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  • Grapdjan
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    It's felt wrong to me since I started playing that you can just rifle through peoples stuff and get away with it. Totally unrealistic and immersion breaking, this to me is a great change.
  • Sirlacker
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    Opting out of the Justice System is like saying you want to opt out of taking damage....

    They want to add a sense of immersion in this game by making theft illegal. Imagine robbing something from someones house and then when you're in court, you say "I opted out, stealing doesn't apply to me".

    It's part of the game and it'll stay that way.
  • MrGhosty
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    It's a shame the way we've been doing things is no longer viable, but I don't foresee much issue for my provisioner. I loot dungeons and quest areas as I go and I'm at the point of just having to delete provisioning ingredients. The concept of being able to opt out of consequences and still be able to grab stuff others have to steal would be terribly unbalanced. I am personally loving the new justice mechanics. I did notice at least in Vulkhel Guard bank room that there are several dressers and wardrobes which are free to loot so there are still some, it just may be a case of having to actively hunt for ingredients like alchemists, blacksmiths,woodworkers clothiers already have to.

    Moderator edit: Removed quoted content, as it was previously moderated.
    Edited by ZOS_TristanK on January 29, 2015 1:01AM
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  • Draehl
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    spryler wrote: »
    No, only some of Tamriel's containers are for theft. There are still (supposed to be) lots of containers that are non-theft that still provide all the necessary mats.

    To opt-out as you put it, you literally just don't steal anything. The only disadvantage is you have to watch for the red icon before you open containers.

    Every town I have been in so far, EVERY container is marked as "steal from." even ones that make no sense to be marked as such.

    Maybe they need to make attacking bandit camps more appealing and add some more containers to their areas =D
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  • eisberg
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    But yeah, this justice system should have been in the game in the first place. Being able to opt out of this system would be ridiculous, like someone said on he first page.

    Moderator note: Edited per our rules on cursing and profanity.
    Edited by ZOS_TristanK on January 29, 2015 10:47PM
  • Nocturnalis
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    If it were more balanced I wouldn't have an issue with it really. For example even in cities in Skyrim you could find containers like barrels that had items that could be just taken and not considered theft. From what I've seen of the containers in ESO all are owned in cities and all are flagged for stealing. There needs to be some options in towns for those of us who don't want to be thieves...I don't recall joining the Theives Guild or Dark Brotherhood and I absolutely will not if/when they're put in game, its just not my thing.

    I tried both the Theives Guild and Dark Brotherhood in Skyrim and they make my character go from a Dragonborn hero to a lowlife street thug who shook people down for a few septims and made her into a murderer...poor Narfi did not deserve to die, the man had lost everything. I eventually couldn't take it anymore and trashed a character I had spent hundreds of hours playing.

    So you don't want to be a thief, yet...

    It didn't seem that your morals were compromised when taking food items from inside houses or near merchants before the justice changes took place. Taking items from someone's house should make you question your character's moral choices whether the item is labeled as stealing or not.

    Sure, ethically there were now laws in place at the time. But the laws do not change your character from hero to low life. His morals do. Why is it a problem now that the law dictates stealing is a crime?

    It seems this is much more an issue of convenience than a moral problem. There should have been more of a "hassle" to get food in the first place, running around clicking crate to crate isnt very interesting or exciting gameplay. That said, there are many close delves near major cities as well as merchants and guild stores.

    Don't make it out to be some moral pickle when it's really about it being a hassle.
    Edited by Nocturnalis on January 29, 2015 2:50AM
  • goldnugget
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    i, for one, am going to love the justice system. my new character, Chicken Chaser, the daedric prince of chicken killing, will be mercilessly slaughtering chickens right in front of their owners. i will enjoy their screams and cries as i butcher their favorite farm animals. the streets will run orangey white with the eggs of their young. i will travel tamriel hunting the chicken race to the ends of the earth while being arrested many times. no law can stop me.
    Edited by goldnugget on January 29, 2015 1:32AM
  • Dreamo84
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    People are really underestimating delves. Every other craft has to leave the cities to get mats. Delves hAve just as much provisioning crap as cities do!
    Dream it, wish it, do it... or something...
  • UrQuan
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    Dreamo84 wrote: »
    People are really underestimating delves. Every other craft has to leave the cities to get mats. Delves hAve just as much provisioning crap as cities do!
    So true. I never used to bother with clicking on any of the crates and barrels in delves, but recently I started doing it, and I was shocked at how quickly I started gathering provisioning mats. I mean, yeah, you have to fight mobs along the way, but there really is a wealth of provisioning mats in delves.
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  • Esha76
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    I don't understand why many containers in dungeons count as stealing... Is some gobbo really going to run up to a local town guard complaining I stole his carrot?

    Other than that I find the system to be quite entertaining. Wonderful time killer at the absolute very least.
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  • Dagoth_Rac
    Dagoth_Rac
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    In Update 6, you can buy all the ingredients for green and blue recipes at 10g per ingredient from grocers, chefs, and brewers. There are 2 rare ingredients used in purple recipes, which work like tomatoes and oats in current system, and they need to come from hireling or writ rewards. But you could not loot tomatoes and oats from containers in current system, anyway.

    So, anything you can loot from a container in Update 5 can now be bought for 10g. Which seems like a good deal. Do one provisioning writ and you get 604g, enough to buy 60 ingredients. And exactly the 60 ingredients you want, not looting 500 crates until you find the 60 ingredients you want. Writ also rewards about 30 ingredients (4 different ingredients - 2 stacks of 10 and 2 stacks of 5) and sometimes a recipe or rare purple ingredient.

    It will be very easy and very cheap to get ingredients if you do not want to steal.
  • TheShadowScout
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    Personally I will like the justice system effects for provisioners, even though my main is busy cooking all the time.
    It never sat well with me being able to steal all your ingredients with impunity.

    Although... I would also want to see more gathering options for ingredients. It always vexed me when I killed mudcrabs, and got carapace or hide, but no mudcrab meat. I would not understand why I can pick cornflowers for making potions, but not wild berries to enhance brews. Why the only mushrooms around were for medical use, and none for making mushroom soup. Why I can't just pick some apples from a tree. Why no edible veggies grow in the wilds.

    One can hope for things like that showing up some update in the not too distant future... I keep heaing the new provisioning will be a bit better in the regard of cook what you kill, but I am certain there could be more options added!
  • radiostar
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    I played on the pts a few hours yesterday, and I did find many containers on quest legs that send you to kill things. Once you complete the enemies you can take from containers that say steal since no one is around without fear of bounty. However, I did notice that the quest giver who rewards you with a token for helping them all of a sudden had a witness or guard nearby so you couldn't take everything. But there is a lot you can take. But I get the OP's point.
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  • AssaultLemming
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    For those of you that do not know this yet:

    There is an "opt-out" option. However, you cannot opt out of the justice system entirely. Instead, this "opt-out" option is only "disable accidental attacking of NPCs." What this means is that you can still steal stuff and get caught and have to pay your bounty. It also means that you can accidentally heal another player who is in combat with guards and also get a bounty yourself.

    I knew that they would fail to think about heals in a smart way.
  • Malpherian
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    If I kill a town guard can I loot their armor and weapons?
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Malpherian wrote: »
    If I kill a town guard can I loot their armor and weapons?

    The guards cannot be killed.
  • fougerec99b16_ESO
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    I knew that they would fail to think about heals in a smart way.

    When in town you're not healing, you're spamming and if it cuts down on that I'll do a happy dance.
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