So theres a lot of "stealth nerfs" coming in 1.6, like jewlery enchants being much lower then what it currently is, resource regeneration, block cost etc etc.
What champion system does now, is mitigate some if not all of these losses/nerfs, with enough grind.
Why even do this, if thats basicly all it does, make all the nerfs lessened.
Id honestly prefer if they kept it as it is now since we have what the champion system will give us, but we dont have to grind cp to get it, just do some crafting.
Ive only tested this a couple of hours atm, but this is my first impression. Im not impressed atm.
There are things about 1.6 that I like, but this is so far not one of them.
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