I think it needed a big change. The meta in this game has been the blandest I've seen out of any MMO. Now they've streamlined buffs and have made armor effective. Also blocking seems much more responsive, so you can light or heavy attack and quickly block that incoming swing.
It's not perfect or close to it, but it's a good start.
mike.gaziotisb16_ESO wrote: »I think it needed a big change. The meta in this game has been the blandest I've seen out of any MMO. Now they've streamlined buffs and have made armor effective. Also blocking seems much more responsive, so you can light or heavy attack and quickly block that incoming swing.
It's not perfect or close to it, but it's a good start.
Yeah, but block-casting is still here, so the responsiveness of blocking is largely immaterial when you never let go of RMB.
The meta had indeed gotten stale, I fully agree. Armor had to become more important, not doubt about that either.
I'm just a little bit worried by changing so many variables at once they might end up in a worse place than they were after 10 months of tinkering. There's a bit of fear and uncertainty in the forums but let's hope when the dust settles it's gonna be much better than what we had.
It would be a lot better if they removed block casting. It's just a stupid mechanic that doesn't make any sense.I think it needed a big change. The meta in this game has been the blandest I've seen out of any MMO. Now they've streamlined buffs and have made armor effective. Also blocking seems much more responsive, so you can light or heavy attack and quickly block that incoming swing.
It's not perfect or close to it, but it's a good start.
mike.gaziotisb16_ESO wrote: »Before you jump on me, this is not a complain thread at all.
Alright, so the game at launch was very unbalanced, kinda expected for a new MMO launch. For the next 10 months they have been tinkering with balance and while it certainly wasn't perfect, it was definitely better compared to launch.
My question is, how come ZOS decided to go for the nuclear approach instead of continuing with their approach of small, incremental changes? The reason why that surprises me is because:
a) It takes huge development time
b) It's not what they said they would do (small, incremental changes)
c) When so many things change at once you have a huge risk of creating even more imbalance than you had before
I'm not against this big rework, but as of v1.5 I felt that with some good buffs to Heavy Armor, some reduction to the overall rate of ult generation and some changes to block casting the game would have been in a very good shape.
What do you think?
Nivzruo_ESO wrote: »Yea, blocking needs a nerf. Imo All shields should come with a function that gives you +30% mitigation from all damage & -40% outgoing damage.
mike.gaziotisb16_ESO wrote: »Nivzruo_ESO wrote: »Yea, blocking needs a nerf. Imo All shields should come with a function that gives you +30% mitigation from all damage & -40% outgoing damage.
Here's the thing, we're all saying blocking needs (or needed?) a nerf, but they've gone and nerfed overall HP by somethike like 30% and boosted the damage of most abilities.
Lower HP + Impenetrable change + more damage, means people are dying a lot quicker atm in Cyrodiil. If they go ahead and remove block-casting at this stage then people will be dropping like flies.
Which comes back to what I was saying about small changes rather than going nuclear...
mike.gaziotisb16_ESO wrote: »Nivzruo_ESO wrote: »Yea, blocking needs a nerf. Imo All shields should come with a function that gives you +30% mitigation from all damage & -40% outgoing damage.
Here's the thing, we're all saying blocking needs (or needed?) a nerf, but they've gone and nerfed overall HP by somethike like 30% and boosted the damage of most abilities.
Lower HP + Impenetrable change + more damage, means people are dying a lot quicker atm in Cyrodiil. If they go ahead and remove block-casting at this stage then people will be dropping like flies.
Which comes back to what I was saying about small changes rather than going nuclear...
personally I wouldn't be as concerned with the higher mortality rate except when it is combined with the loss of forward camps. Death-match style ttk with horse simulator 2015 seems like a bad mix.
. I have played over 60 days on my char so like 1500 hours but was leveling slowly because i was waiting for someone to catch up.
Now i am having a blast doing the pledges and the trials and i am getting pretty good at playing my char. Was hoping to get certain sets as bop drops and really looking forward to dsa and stuff.
With the changes of 1.6 i feel like my char has gotten the news he has a terminal disease and will die in 6 weeks. It really feels like being on death row without having committed any crime.
If i could go back in time i would have rushed to end game so i would not feel i am missing out on so much. I guess i am not the only one that feels like this.
After playing skyrim i was really looking forward to this game and i have made some nice friends playing it, but i was not prepared for the "lol i pulled the carpet from under your feet" approach that mmo developers seem to deem normal.
I like to plan en prepare and think things through, but i guess i just have to see where 1.6 and the other patches take this game. Stay out of the red and kill crap will probably still work, changes or no changes.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Nivzruo_ESO wrote: »Yea, blocking needs a nerf. Imo All shields should come with a function that gives you +30% mitigation from all damage & -40% outgoing damage.
Here's the thing, we're all saying blocking needs (or needed?) a nerf, but they've gone and nerfed overall HP by somethike like 30% and boosted the damage of most abilities.
Lower HP + Impenetrable change + more damage, means people are dying a lot quicker atm in Cyrodiil. If they go ahead and remove block-casting at this stage then people will be dropping like flies.
Which comes back to what I was saying about small changes rather than going nuclear...
personally I wouldn't be as concerned with the higher mortality rate except when it is combined with the loss of forward camps. Death-match style ttk with horse simulator 2015 seems like a bad mix.
Yeah but if you have both Death-match style ttk and instant respawn at a nearby FC, then why shouldn't I go play Countrestrike: GO? There'll be hardly any difference bar the fantasy setting.
I just think, making the changes they did, leaves them no margin to remove block casting in the near future. Which will perpetuate a bad game design.
mike.gaziotisb16_ESO wrote: »Nivzruo_ESO wrote: »Yea, blocking needs a nerf. Imo All shields should come with a function that gives you +30% mitigation from all damage & -40% outgoing damage.
Here's the thing, we're all saying blocking needs (or needed?) a nerf, but they've gone and nerfed overall HP by somethike like 30% and boosted the damage of most abilities.
Lower HP + Impenetrable change + more damage, means people are dying a lot quicker atm in Cyrodiil. If they go ahead and remove block-casting at this stage then people will be dropping like flies.
Which comes back to what I was saying about small changes rather than going nuclear...
personally I wouldn't be as concerned with the higher mortality rate except when it is combined with the loss of forward camps. Death-match style ttk with horse simulator 2015 seems like a bad mix.
Not just a nerf. You should not be able to cast an ability while blocking. It's ridiculous.Nivzruo_ESO wrote: »Yea, blocking needs a nerf. Imo All shields should come with a function that gives you +30% mitigation from all damage & -40% outgoing damage.
eventide03b14a_ESO wrote: »Not just a nerf. You should not be able to cast an ability while blocking. It's ridiculous.Nivzruo_ESO wrote: »Yea, blocking needs a nerf. Imo All shields should come with a function that gives you +30% mitigation from all damage & -40% outgoing damage.
rawne1980b16_ESO wrote: »
I think it needed a big change. The meta in this game has been the blandest I've seen out of any MMO. Now they've streamlined buffs and have made armor effective. Also blocking seems much more responsive, so you can light or heavy attack and quickly block that incoming swing.
It's not perfect or close to it, but it's a good start.