ZOS_JessicaFolsom wrote: »This is a great question. We don't currently plan to differentiate ESO Plus accounts versus non-ESO Plus accounts for queue priority.
Dagoth_Rac wrote: »If subscribers were jumping the queue and leaving non-subscribers with extraordinarily long queue times, there would be huge amounts of screaming on the interwebz about, "They said it was B2P now, but it is still P2P! You have to pay to PvP! I was 47th in queue and now I am 58th because subscribers keep jumping ahead of me!"
The only time this would even be needed is if queues were extremely long. And in that case, they need to add more campaigns and more servers so that everyone, subscribers and non-subscribers, can play the game. A game with really long queue times is bad. A game with really long queue times and a way to buy yourself past those long queue times? That is bad and will set the gaming world ablaze with screams of hatred.
As long as there are long queues, they are in a no-win situation. Make your most profitable customers (subscribers) angry when they are paying $15/month to sit in a queue? Or make your most numerous customers (non-subscribers) angry when they feel they have to pay $15/month if they even want to play the game?
ZOS needs to keep queue times at a minimum. That is the only solution to this problem that will make all their customers happy.
Sad... be nice if you did, or at least, started working on it. I predict login queues for the first time since Beta on March 17th. Thanks for the reply.
ZOS_JessicaFolsom wrote: »Sad... be nice if you did, or at least, started working on it. I predict login queues for the first time since Beta on March 17th. Thanks for the reply.
You're welcome. For what it's worth, we'll be keeping an eye on population numbers in the current Cyrodiil campaigns and can open more if needed.