because being able to generate ultimate by hiding behind your block the entire battle is stupid and makes PvP a frustration at times...?
all one would have to do is take down block, hit one enemy with a light attack and combine ult gaining passives with it... there is your ultimate. all in exchange for a one second point of vulnerability. do this however many times you need to gain your ult, and time your ult right when using it.
Why can't they add that blocking also starts the same ultimate timer that light/heavy attacks do? It can often be suicide for the tank to pull out of blocking just to try and throw a light or heavy attack in. I think they went way overboard on the ultimate changes, hosing tanks in particular for no good reason. The healer gets his/her ultimate started from healing, why not the tank from tanking?
This is patently false. There are PLENTY of opportunities for Tanks in PvE to weave in a single Light attack once per 8 seconds. I will also be weaving in a single Funnel Health or other ability that currently generates additional Ultimate for the new minor buff to give another 8 Ult per 8 seconds (Major gives 3/s, minor gives 1/s for 32 Ult/8s) This means an Ult cost of 200 will be able to be dropped once every 50 seconds for Tanks. Also, they DID mention WW Ult gain is gone, but did NOT mention anything about the sets that reduce Ultimate cost or gain more on hit. It's possible those will still work with a smaller decrease/increase.grimsfield wrote: »because being able to generate ultimate by hiding behind your block the entire battle is stupid and makes PvP a frustration at times...?
all one would have to do is take down block, hit one enemy with a light attack and combine ult gaining passives with it... there is your ultimate. all in exchange for a one second point of vulnerability. do this however many times you need to gain your ult, and time your ult right when using it.
Do you play pve? That one second point of vulnerability could mean a tank being one shot and a raid being wiped.
This is patently false. There are PLENTY of opportunities for Tanks in PvE to weave in a single Light attack once per 8 seconds. I will also be weaving in a single Funnel Health or other ability that currently generates additional Ultimate for the new minor buff to give another 8 Ult per 8 seconds (Major gives 3/s, minor gives 1/s for 32 Ult/8s) This means an Ult cost of 200 will be able to be dropped once every 50 seconds for Tanks. Also, they DID mention WW Ult gain is gone, but did NOT mention anything about the sets that reduce Ultimate cost or gain more on hit. It's possible those will still work with a smaller decrease/increase.grimsfield wrote: »because being able to generate ultimate by hiding behind your block the entire battle is stupid and makes PvP a frustration at times...?
all one would have to do is take down block, hit one enemy with a light attack and combine ult gaining passives with it... there is your ultimate. all in exchange for a one second point of vulnerability. do this however many times you need to gain your ult, and time your ult right when using it.
Do you play pve? That one second point of vulnerability could mean a tank being one shot and a raid being wiped.
Also what do some of you Blockbot Tanks put on your 1H Glyphs wise? If you are using the Hardening Glyph then you have to attack once per 8 seconds anyway just to get that shield up.
Why can't they add that blocking also starts the same ultimate timer that light/heavy attacks do? It can often be suicide for the tank to pull out of blocking just to try and throw a light or heavy attack in. I think they went way overboard on the ultimate changes, hosing tanks in particular for no good reason. The healer gets his/her ultimate started from healing, why not the tank from tanking?
timidobserver wrote: »Slot Quick Siphon. Low cost and you will get the ultimate buff whenever it heals someone.
Dagoth_Rac wrote: »timidobserver wrote: »Slot Quick Siphon. Low cost and you will get the ultimate buff whenever it heals someone.
You cannot use Quick Siphon with a sword and shield. And switching to resto staff every 20 seconds to refresh that is possible, but kind of an odd thing for a tank to do. But if you have any low-cost class skills that can heal allies, you could try that. No need to switch away from 1H+S if it is a class skill.
I see ranged bosses as being a problem here. You will still want to taunt them so their attacks come at you, and you will still want your 1H+S equipped for the damage mitigation if boss is spamming you with attacks, but getting in range to do sword attacks might be difficult. There are bosses you need to kite or bosses with lots of AoE around or bosses who zip and teleport around. DPS can switch to ranged weapon. Tank cannot really switch to ranged, not without losing all the 1H+S passives that are a key part of tanking. I have seen every class tank. I have seen every race tank. I have seen people in all 3 types of armor. But never seen anyone tank without 1H+S.
I agree that having block gain ultimate could be a big problem in PvP. So, what about taunt? I can't see that serving any purpose in PvP (but I could be wrong). Make it where:
1). Damage dealers gain ultimate by doing damage.
2). Healers gain ultimate by healing.
3). Tanks gain ultimate by taunting.
Now everybody gains ultimate by doing what they would have been doing anyway.
It is not that the tank cannot weave in light attacks. It is just kind of odd that the tank needs to, essentially, stop tanking if he wants to gain ultimate. I don't think the goal should be, "Is it possible?" I could be required to run run in a circle and crouch every 8 seconds. That is possible. The healer could be required to do a bash every 8 seconds. That is possible. But does it make sense within the game and the role?
MasterSpatula wrote: »
Mobs and bosses are not attacking non stop 24/7 in fights, there ARE openings where you can sweep them in AND within the 8 seconds. Guess this is the classic L2P response here
I love how the non-tank guys come up with kinds of other ways you can get some ultimate by either: (a) timing a light attack JUST FRIGGING RIGHT while trying to tank tough bosses; (b) using a skill slot they don't have to waste; or (c) getting some little ulti from the same other sources they can. They ignore that light attack is now the major way to get ultimate, and it is functionally taken away from tanks. Easy fix: make taunt skill start the SAME TIMER. Another possible easy fix: allow light/heavy casts while blocking. Those prejudice no one.
grimsfield wrote: »because being able to generate ultimate by hiding behind your block the entire battle is stupid and makes PvP a frustration at times...?
all one would have to do is take down block, hit one enemy with a light attack and combine ult gaining passives with it... there is your ultimate. all in exchange for a one second point of vulnerability. do this however many times you need to gain your ult, and time your ult right when using it.
Do you play pve? That one second point of vulnerability could mean a tank being one shot and a raid being wiped.
I love how the non-tank guys come up with kinds of other ways you can get some ultimate by either: (a) timing a light attack JUST FRIGGING RIGHT while trying to tank tough bosses; (b) using a skill slot they don't have to waste; or (c) getting some little ulti from the same other sources they can. They ignore that light attack is now the major way to get ultimate, and it is functionally taken away from tanks. Easy fix: make taunt skill start the SAME TIMER. Another possible easy fix: allow light/heavy casts while blocking. Those prejudice no one.
thomas.k.grayb14_ESO wrote: »I love how the non-tank guys come up with kinds of other ways you can get some ultimate by either: (a) timing a light attack JUST FRIGGING RIGHT while trying to tank tough bosses; (b) using a skill slot they don't have to waste; or (c) getting some little ulti from the same other sources they can. They ignore that light attack is now the major way to get ultimate, and it is functionally taken away from tanks. Easy fix: make taunt skill start the SAME TIMER. Another possible easy fix: allow light/heavy casts while blocking. Those prejudice no one.
So I tank, on both a Templar and a DK. There is no fight in this game that requires you to perma-block. You should already be using skills and light attacks.
Clearly based on PvP logic.....and not PvEKorah_Eaglecry wrote: »I have a DK Primary and Im glad ZOS has tackled the DK issues. Some of them I dont agree with but for the most part Im glad they didnt leave DKs the way they are now.
Hopefully theyll get things smoothed out and PvP will actually be interesting from here on out. And REAL Tanks can get some credit for doing their part in Cyrodiil..And not the guys blamed for every blockcastbot out there giving the rest of us bad names.
Korah_Eaglecry wrote: »I have a DK Primary and Im glad ZOS has tackled the DK issues. Some of them I dont agree with but for the most part Im glad they didnt leave DKs the way they are now.
Hopefully theyll get things smoothed out and PvP will actually be interesting from here on out. And REAL Tanks can get some credit for doing their part in Cyrodiil..And not the guys blamed for every blockcastbot out there giving the rest of us bad names.