Did ZOS officially state WHY they decided to go B2P?
Whoever they got that community feedback from, he's not talking.
On a related topic, be very afraid of that "what would you like to see in the cash shop?" thread.
Sallington wrote: »Sallington wrote: »Spottswoode wrote: »
Everyone that didn't play the game wanted F2P. Everyone that did play it wanted it to stay subscription.
The F2P transition is going to bring in a bunch of people that didn't even want to play it in the first place.
and that WILL bring in a slew of new players that MIGHT spend money on the game.
If you weren't willing to spend $15 a month, I don't know why you'd all of a sudden want to drop $60 (plus more on DLC/costumes).
I'd been reading all the discussions on the B2P change, and maybe a missed a post on this, but did ZOS officially state why they decided to go B2P?
If this was already posted, I apologize, so just post a link. I couldn't find any information on this with the search engine.
Whoever they got that community feedback from, he's not talking.
On a related topic, be very afraid of that "what would you like to see in the cash shop?" thread.
MornaBaine wrote: »In ESO Live, Matt said they wanted to change their revenue model because of community feedback.
And this is total BS, they seem to misuse the 'community feedback' a lot to justify their actions. It's like they try to say we(community) asked for it what ever they did that time based on "community feedback" and also try to say "we listen".
Any poll on this forum that touches b2p or f2p will tell that majority of community did not want this model.
Forum polls mean nothing. ZOS is going to have better feedback from people who quit the game, and through other research/feedback. Forums are not the only feedback they get.
IF that is indeed the case, they need to state it. Sure, we have no way to know if they're lying about it, but they DO need to tell us HOW they arrived at the conclusion that "community feedback" indicated that this was what the majority wanted.
This won't attract new pc players... Ask swtor. It is for the consoles. And it could very possibly do what it has done to every single other mmo to ever go this route.
Ask SWTOR? Okhttp://www.polygon.com/2013/5/7/4309866/star-wars-the-old-republic-revenue-doubled-free-to-playMonthly average revenue for Star Wars: The Old Republic, BioWare's massively multiplayer online role-playing game, has more than doubled and subscriptions have increased since adopting the free-to-play model last year...
...
Since it was induced in November, we've added more than 1.7 million new players on the free model to the service," Gibeau said. "And the number of subscriptions has stabilized at just under half a million.
SWTOR never went to the consoles. There are MMOs on the Console that have a monthly fee. This has to do with them not making enough profit, and them knowing they can make a whole lot more profit then just staying as subscription, if they can pull a SWTOR.
AFAIK, FF doesn't require you to have ps+.frosth.darkomenb16_ESO wrote: »"Listening to community" was the only official excuse I heard.
Questionable meat sack anyone? /vomit
Yup, that's all we've heard.
I doubt it is due to any Xbox live issues. Most people interested in an MMO would have no problem paying a sub over that as they probably have other games they pay xbox live for.
DCUO has players paying a $30 sub in a free game on console and FFXIV have players paying a sub on console.
No consoles aren't the excuse.
The excuse is to milk early adopters ready to pay both a collector edition and months of subscription while the game is less than optimal.
Then switch to b2p to start milking the players willing to pay $60 just to try out a game but not pay a sub afterwards if they like it.
And finally, they'll switch to full on f2p some months after console release to get money from those not willing to pey neither sub nor box but a few DLCs here and there.
It's just a short term strategy to get a faster ROI rathern than waiting for long term increased profit.
MornaBaine wrote: »In ESO Live, Matt said they wanted to change their revenue model because of community feedback.
And this is total BS, they seem to misuse the 'community feedback' a lot to justify their actions. It's like they try to say we(community) asked for it what ever they did that time based on "community feedback" and also try to say "we listen".
Any poll on this forum that touches b2p or f2p will tell that majority of community did not want this model.
Forum polls mean nothing. ZOS is going to have better feedback from people who quit the game, and through other research/feedback. Forums are not the only feedback they get.
IF that is indeed the case, they need to state it. Sure, we have no way to know if they're lying about it, but they DO need to tell us HOW they arrived at the conclusion that "community feedback" indicated that this was what the majority wanted.
Agree here. They should be bit more specific what community they mean as in many cases it seems that the community feedback truly is not from the community of people who actually play the game.
jamesharv2005ub17_ESO wrote: »Xbox live gold is only $60 a year. Everyone I know with a xbox one has xbox live gold. Not all console gamers are cheap.
jamesharv2005ub17_ESO wrote: »Xbox live gold is only $60 a year. Everyone I know with a xbox one has xbox live gold. Not all console gamers are cheap.
jamesharv2005ub17_ESO wrote: »Xbox live gold is only $60 a year. Everyone I know with a xbox one has xbox live gold. Not all console gamers are cheap.
frosth.darkomenb16_ESO wrote: »
My theory is that it is no one.
The community they listened to was their investors.
Sure, there is the solo TES forums, players leaving the game, reddit, facebook and all the circle jerk of "journalists" without a clue bashing the subscription model.
But listening to whiners is never a good business move, especially when it damages your company on the long term.
Make a good game, and players will pay for it.
Sallington wrote: »Sallington wrote: »Spottswoode wrote: »
Everyone that didn't play the game wanted F2P. Everyone that did play it wanted it to stay subscription.
The F2P transition is going to bring in a bunch of people that didn't even want to play it in the first place.
and that WILL bring in a slew of new players that MIGHT spend money on the game.
If you weren't willing to spend $15 a month, I don't know why you'd all of a sudden want to drop $60 (plus more on DLC/costumes).
The $60 isn't the Problem. Most gamers pay $60 regularly for a game. It's the recurring monthly payment that turned many gamers off.
frosth.darkomenb16_ESO wrote: »
My theory is that it is no one.
The community they listened to was their investors.
Sure, there is the solo TES forums, players leaving the game, reddit, facebook and all the circle jerk of "journalists" without a clue bashing the subscription model.
But listening to whiners is never a good business move, especially when it damages your company on the long term.
Make a good game, and players will pay for it.
That is utterly inane. I am sorry but the investors were probably looking at the ESO community and then saw reviews on top the active subscribers and began pulling out on mass.
Right now ZoS had two options, either get ready to unplug the game or change their model to the fall back one. B2P isn't going to kill ESO and despite your assumptions on SWTOR failing 1.2 million active accounts is better then none. Also it would also be very easy for game news sites to pull those announcements and the numbers and make a story about the developers lying to its customers and stating the truth and that those announcements are clear PR crap, which obviously for any business you don't really want to risk being tagged as a dishonest company especially if you aren't floating well already.
Besides the only difference between this game and DCUO and SWTOR is that ESO isn't putting their restrictions like the others did when they went F2P. They probably realized that doing this would make their game more run of the mill and opted to do something similar to GW2 to make them separate from the rest.
I can assure you by doing this even people playing WoW may take a glance in ZoS direction and give this game a go if it means they don't have to pay $15 a month on top of $60 expansions every 2 years.
frosth.darkomenb16_ESO wrote: »
My theory is that it is no one.
The community they listened to was their investors.
Sure, there is the solo TES forums, players leaving the game, reddit, facebook and all the circle jerk of "journalists" without a clue bashing the subscription model.
But listening to whiners is never a good business move, especially when it damages your company on the long term.
Make a good game, and players will pay for it.
That is utterly inane. I am sorry but the investors were probably looking at the ESO community and then saw reviews on top the active subscribers and began pulling out on mass.
Right now ZoS had two options, either get ready to unplug the game or change their model to the fall back one. B2P isn't going to kill ESO and despite your assumptions on SWTOR failing 1.2 million active accounts is better then none. Also it would also be very easy for game news sites to pull those announcements and the numbers and make a story about the developers lying to its customers and stating the truth and that those announcements are clear PR crap, which obviously for any business you don't really want to risk being tagged as a dishonest company especially if you aren't floating well already.
Besides the only difference between this game and DCUO and SWTOR is that ESO isn't putting their restrictions like the others did when they went F2P. They probably realized that doing this would make their game more run of the mill and opted to do something similar to GW2 to make them separate from the rest.
I can assure you by doing this even people playing WoW may take a glance in ZoS direction and give this game a go if it means they don't have to pay $15 a month on top of $60 expansions every 2 years.
rawne1980b16_ESO wrote: »
From what I have read, there is more money in F2P models as people who play MMOs are compulsive and will spend large amounts of money in the cash shop on any item that will give them some sort of advantage (crafting mats from boxes, xp boosts, etc). Others are compelled by a gambling addiction and will purchase a large amount of keys to open boxes.
We're you a 1920's cop?stevepdodson_ESO888 wrote: »If I was a Zeni employee and my boss walked in and said " I need you to design a wedding dress costume for the new in game cash shop to support the B2P model we are about to suprise our paying customers with " I would honest to god light up a ciggarette at my desk and start drinking whiskey. Lol.
I remember the days when you used to be able to do that in work at any time...