...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
What keeps you playing ESO for 4 hours/day?
Nothing really
One of the good sides of them holding off content to release as DLC later, instead of actually caring about their subscribers.As for the store: To buy Bank tabs (11 tabs max), Bag slots (3 bag slots max), and max out crafting material storage (5 max -each upgrade adds 250 more for each crafting material). Would cost you $150 and 1 character, then add $15 for each additional character you might have.
It wouldn't make much sense to buy inventory space all at once, makes more sense to do it as needed. I play about 15 hours per week since launch and collect material like a mad man, I just barely got to the point that I needed to buy the crafting material upgrade to 500 of each material.
So it'd cost you 150$ if you were a more active player. There you have it. Ten months worth of subscription... for bank space/storage? Such a wonderful model this B2P.Every character gets 2 active crafting profession. Now with in the game, you can deactivate profession and activate another one for a small copper or silver fee depending on crafting level, and then when you want to go back to the other one again all your leveling in that crafting is still there. So what the additional Crafting profession item does in the store is make it so you do not have to pay that small fee, and you get your professions active at once instead of switching. This is purely a convenience item, since every character can have every crafting profession maxed out and switch to them without it.
I think you're missing the point in that. The only reason they exist, is because artificial inconveniences are created to lessen your gameplay experience, making you want to use that Cash Shop.
And that is an indirect $$$->in game gold conversion by the way, since those things have value (and you'd want to buy them).
Regardless, you'll just come up with another set of excuses for how "awesome" GW2 is, while most people hate it.
Lets take my brother for instance, be paid that $150 at the beginning, 29 months later he hasn't spent a dime since then. This means over 29 months, he has averaged $5.17 a month, compare that to $435 if subscription game. Even the most hardcore player will not need to spend that $150 all at once. A co-worker of mine plays 30-40 hours per week, he hasn't even maxed out inventory space yet, he stated he bought $100 for inventory so far since the game launched, and another $100 on costumes (so $6.89 average per month spent)
Guild Wars 2 system wins there in saving money
I haven't played an MMO where 1 character can learn and level all the crafting professions in the game and switch between them without losing progression in them. You had to create different characters to do the same thing, you had to log in and out, wait for loading times ect in order to have all the crafting professions. So without that additional crafting profession they already made it more convenient and a better play experience. (Now I know ESO you can possibly have all crafting, but you are sacrificing your power in combat to do that)
I love crafting in games, my character has all the crafting professions maxed out, I still haven't bought additional crafting item, because paying 50 silver is an extremely small fee to switch between them. I average about 4 gold per week switching between them, but I make about 25 gold per week playing the game in the 15 hours I play, and that is low amount to earn, most people I talk to make about 3+ gold per hour.
The point is, when done correctly, a B2P system with a good store will actually save you money over a subscription fee. Paying $150 for inventory space and playing the game for more than 10 months will already start to save you money compared to a subscription MMO. Everything else in the store is pure fluff and is not needed.
As I said, it all depends on what you expect from a MMO.
If you don't need big meaty content updates, if you are not a completionist and if you don't care about things like competitivity, B2P MMO might be the best choice for you.
However, if you are someone who spends a lot more time in game, completes every quest, dungeon & raid & tries to be in the very top when it comes to PvE/PvP, then B2P MMO (none of the other ones in market) is never an option, simply because it doesn't provide enough, and it actually financially punishes you for being more dedicated to the game.
And btw, you can be a master crafter in all ESO professions, without sacrificing an inch of your combat prowess. There's enough skill points to unlock pretty much everything & then some. Just thought you should know.
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
-can't read, laughing too much-
Thanks for the laugh
You truly are something.
Yeah, I am sure you did when you realized I was right, which is why you had nothing to refute it. Like i said, content for the vast majority. I don't consider 6 hours of content, that can be played 1 time per week, and then repeated for months as content for the vast majority, since the vast majority do not raid.
and I don't consider one 3-hour long quest every 2 weeks "content for majority"
6 hours once a week (assuming you're not doing progression raids) already is more than GW2 has to offer, and you're omitting entirely the group dungeons and the fact that there are multiple raids in games like WoW, making this pretty much a 2-3 hours worth of content doing daily.
If you enjoy PvP also, it's even more.
Just how many MMOs have you played? To praise GW2 updates, one has to be either a huge fanboy, or just ignorant.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You have to pay extra for the updates in WoW (expansions) on top of your sub, its a complete rip off.
We don't know how ESO will fare in terms of updates yet, but it seems to be going for regular expansions (dlc) which is different from how GW2 is set up.
As for ESO's development to date, has a lot really been added? Seems to me the focus thus far has been on getting everything working properly and polishing some systems (combat etc), and that the biggest "content" type update will be 1.6 and thereafter.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You have to pay extra for the updates in WoW (expansions) on top of your sub, its a complete rip off.
We don't know how ESO will fare in terms of updates yet, but it seems to be going for regular expansions (dlc) which is different from how GW2 is set up.
As for ESO's development to date, has a lot really been added? Seems to me the focus thus far has been on getting everything working properly and polishing some systems (combat etc), and that the biggest "content" type update will be 1.6 and thereafter.
WoW is a complete rip off, but it has also been very successful at maintaining sub numbers to their game regardless of how distasteful the game may seem to me as a non-player.
All we know about Tamriel Unlimited content is that devs have stated we will be receiving it less frequently than we are now.
Whether or not there has been "a lot" or "a little" added to ESO so far does not change that we will be receiving less than before.
I don't know what WoW is like now, which is why I always stated (2005-2006), and during that time there was nearly nothing for the vast majority, just more 6 hour raid content released what seemed like every 3 months, when the vast majority of the players didn't even raid.
And 6 hours of new content every 3 months or so is somehow more than 3 hours of content (actually more if you take into consideration everything else that comes with that living story segment) every 2 weeks? Strange math you have there. But really, for how much money they make, they should be making new content on the level of Guild Wars 2 every 2 weeks for several months per year, instead of the dismal crud they pulled in 2005-2006.
But anyways, I already stated that Guild Wars 2 is not a raiding game, so if you are a raider Guild Wars 2 is not the game for you, even if it had a subscription and no GEM store.
From WoW, the MMOs I have played with a subscription:
1- WoW
2- Warhammer Online
3- Age of Conan
4- Rift
5- Final Fantasy 14
6- Star Wars Knights of the Old Republic
7- Tera Online
8- Lord of the Rings Online
9- Aion
10- Tabula Rasa
None of these games gave the level of frequent content updates as Guild Wars 2, they were lower. Also to note, 2 of them are shut down, 2 are still subscription base, the rest are Free to Play now. I didn't include ESO since I bought this game when I found out about the Buy 2 Play news, and I forgot to read carefully the date it was going Buy 2 Play, not subscribing when my 30 days run out.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You have to pay extra for the updates in WoW (expansions) on top of your sub, its a complete rip off.
We don't know how ESO will fare in terms of updates yet, but it seems to be going for regular expansions (dlc) which is different from how GW2 is set up.
As for ESO's development to date, has a lot really been added? Seems to me the focus thus far has been on getting everything working properly and polishing some systems (combat etc), and that the biggest "content" type update will be 1.6 and thereafter.
WoW is a complete rip off, but it has also been very successful at maintaining sub numbers to their game regardless of how distasteful the game may seem to me as a non-player.
All we know about Tamriel Unlimited content is that devs have stated we will be receiving it less frequently than we are now.
Whether or not there has been "a lot" or "a little" added to ESO so far does not change that we will be receiving less than before.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You have to pay extra for the updates in WoW (expansions) on top of your sub, its a complete rip off.
We don't know how ESO will fare in terms of updates yet, but it seems to be going for regular expansions (dlc) which is different from how GW2 is set up.
As for ESO's development to date, has a lot really been added? Seems to me the focus thus far has been on getting everything working properly and polishing some systems (combat etc), and that the biggest "content" type update will be 1.6 and thereafter.
WoW is a complete rip off, but it has also been very successful at maintaining sub numbers to their game regardless of how distasteful the game may seem to me as a non-player.
All we know about Tamriel Unlimited content is that devs have stated we will be receiving it less frequently than we are now.
Whether or not there has been "a lot" or "a little" added to ESO so far does not change that we will be receiving less than before.
I thought the Dev stated there were going to be less frequent game system updates, and they were going to concentrate on content updates once they are done with the Tamriel Unlimited and console role out.
ZOS_MattF:
...
1) We are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. ...
2) yes, 1.6 is going to be the last major update before console launch, for obvious reasons. ... We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
...
@Gidorick
At this point, the only "true competition" on this payment model IMHO is the elephant in the room you neatly neglected to mention in your list. At a little over two and a half years of life, they have sold over 3 million copies of the game to date, consistently delivered updates and content as they said they would (check out the post launch development section for an eye full), and without charging people a dime for it. Now set to release it's first expansion, I'd say it remains to be seen if from a business standpoint Zo$ is even remotely able to stay in the same league, let alone genre...
http://en.wikipedia.org/wiki/Guild_Wars_2
Meanwhile we here are looking at "renting vs paying" for DLCs....? Not even close.
If you want a good example, you need to look no further than vanilla WoW.
Updates every 2-3 months that brought hundreds of hours of gameplay for every type of player, not 3-hour long quests.
This is what real updates look like, if you need examples:
http://www.wowwiki.com/Patch_1.5.0
http://www.wowwiki.com/Patch_1.6.0
Seriously, I have no idea how you can defend GW2's update schedule. There is not one gamer worth his salt who'd cite GW2 as a good example, unless you're one of those folks who play 2 hours a week (enough to do that one "content update" you get).
They change some bushes around & add a quest, calling it an update while ripping off customers in the Cash Shop, ridiculous.
I don't know what WoW is like now, which is why I always stated (2005-2006), and during that time there was nearly nothing for the vast majority, just more 6 hour raid content released what seemed like every 3 months, when the vast majority of the players didn't even raid.
Which is why I posted you a list of updates which were for people who might not be interested in raiding (even though all patches contained content for non-raiding people), all released 2005-2006. I hate repeating myself, but here:
http://www.wowwiki.com/Patch_1.2.0 (5-man dungeon with 3 wings)
http://www.wowwiki.com/Patch_1.3.0 (5-man dungeon with 3 wings)
http://www.wowwiki.com/Patch_1.4.0 (PvP Honor System, multiple PvE/PvP World Events)
http://www.wowwiki.com/Patch_1.5.0 (2 Battlegrounds, more mid-level content & reputation quests grinds :P)
http://www.wowwiki.com/Patch_1.6.0 (Darkmoon Faire event, class changes etc)
http://www.wowwiki.com/Patch_1.7.0 (A new Battleground, Fishing PvE event)
http://www.wowwiki.com/Patch_1.8.0 (PvE World Events, a zone revamp for 55-60 level characters)
http://www.wowwiki.com/Patch_1.9.0 (Ahn'Qiraj World Event)
http://www.wowwiki.com/Patch_1.12.0 (World PvP stuff)
- Expansion -
If anything, they released too much content (for most people), because most didn't even finish the previous raid when next one appeared.
Only 5% of the population ever made it to Naxxramas. No, it didn't take "6 hours" to clear a dungeon. It took hundreds of hours of wiping, fun, frustration & the joy of succeeding to clear a raid like Molten Core or BWL.
This didn't seem to matter much, since the game quickly became the most popular MMO out there (which it still is).And 6 hours of new content every 3 months or so is somehow more than 3 hours of content (actually more if you take into consideration everything else that comes with that living story segment) every 2 weeks? Strange math you have there. But really, for how much money they make, they should be making new content on the level of Guild Wars 2 every 2 weeks for several months per year, instead of the dismal crud they pulled in 2005-2006.
But anyways, I already stated that Guild Wars 2 is not a raiding game, so if you are a raider Guild Wars 2 is not the game for you, even if it had a subscription and no GEM store.
Sorry, but no way you're keeping anyone but the most casual fan base if you're releasing one 3-hour long update every 2 weeks, and there are games doing both PvP & PvE better out there.
I'm failing to see what the strong suit of this game is, except being able to match wallets & see who wins.From WoW, the MMOs I have played with a subscription:
1- WoW
2- Warhammer Online
3- Age of Conan
4- Rift
5- Final Fantasy 14
6- Star Wars Knights of the Old Republic
7- Tera Online
8- Lord of the Rings Online
9- Aion
10- Tabula Rasa
None of these games gave the level of frequent content updates as Guild Wars 2, they were lower. Also to note, 2 of them are shut down, 2 are still subscription base, the rest are Free to Play now. I didn't include ESO since I bought this game when I found out about the Buy 2 Play news, and I forgot to read carefully the date it was going Buy 2 Play, not subscribing when my 30 days run out.
[snip]
If you want a good example, you need to look no further than vanilla WoW.
Updates every 2-3 months that brought hundreds of hours of gameplay for every type of player, not 3-hour long quests.
This is what real updates look like, if you need examples:
http://www.wowwiki.com/Patch_1.5.0
http://www.wowwiki.com/Patch_1.6.0
Seriously, I have no idea how you can defend GW2's update schedule. There is not one gamer worth his salt who'd cite GW2 as a good example, unless you're one of those folks who play 2 hours a week (enough to do that one "content update" you get).
They change some bushes around & add a quest, calling it an update while ripping off customers in the Cash Shop, ridiculous.
Did you not see my long post breaking down how Vanilla WoW slowed down after the initial few months of releasing content that was supposed to be in launch?
They went to 6 months between content updates before TBC.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
and compare ESOs character creation to Black Desert:https://www.youtube.com/watch?v=4TP4L1vHfpk
These two games don't seem to be separated by 1...2 years. They are separated by 5 or 6 (in terms of technology).
I don't know what WoW is like now, which is why I always stated (2005-2006), and during that time there was nearly nothing for the vast majority, just more 6 hour raid content released what seemed like every 3 months, when the vast majority of the players didn't even raid.
Which is why I posted you a list of updates which were for people who might not be interested in raiding (even though all patches contained content for non-raiding people), all released 2005-2006. I hate repeating myself, but here:
http://www.wowwiki.com/Patch_1.2.0 (5-man dungeon with 3 wings)
http://www.wowwiki.com/Patch_1.3.0 (5-man dungeon with 3 wings)
http://www.wowwiki.com/Patch_1.4.0 (PvP Honor System, multiple PvE/PvP World Events)
http://www.wowwiki.com/Patch_1.5.0 (2 Battlegrounds, more mid-level content & reputation quests grinds :P)
http://www.wowwiki.com/Patch_1.6.0 (Darkmoon Faire event, class changes etc)
http://www.wowwiki.com/Patch_1.7.0 (A new Battleground, Fishing PvE event)
http://www.wowwiki.com/Patch_1.8.0 (PvE World Events, a zone revamp for 55-60 level characters)
http://www.wowwiki.com/Patch_1.9.0 (Ahn'Qiraj World Event)
http://www.wowwiki.com/Patch_1.12.0 (World PvP stuff)
- Expansion -
If anything, they released too much content (for most people), because most didn't even finish the previous raid when next one appeared.
Only 5% of the population ever made it to Naxxramas. No, it didn't take "6 hours" to clear a dungeon. It took hundreds of hours of wiping, fun, frustration & the joy of succeeding to clear a raid like Molten Core or BWL.
This didn't seem to matter much, since the game quickly became the most popular MMO out there (which it still is).And 6 hours of new content every 3 months or so is somehow more than 3 hours of content (actually more if you take into consideration everything else that comes with that living story segment) every 2 weeks? Strange math you have there. But really, for how much money they make, they should be making new content on the level of Guild Wars 2 every 2 weeks for several months per year, instead of the dismal crud they pulled in 2005-2006.
But anyways, I already stated that Guild Wars 2 is not a raiding game, so if you are a raider Guild Wars 2 is not the game for you, even if it had a subscription and no GEM store.
Sorry, but no way you're keeping anyone but the most casual fan base if you're releasing one 3-hour long update every 2 weeks, and there are games doing both PvP & PvE better out there.
I'm failing to see what the strong suit of this game is, except being able to match wallets & see who wins.From WoW, the MMOs I have played with a subscription:
1- WoW
2- Warhammer Online
3- Age of Conan
4- Rift
5- Final Fantasy 14
6- Star Wars Knights of the Old Republic
7- Tera Online
8- Lord of the Rings Online
9- Aion
10- Tabula Rasa
None of these games gave the level of frequent content updates as Guild Wars 2, they were lower. Also to note, 2 of them are shut down, 2 are still subscription base, the rest are Free to Play now. I didn't include ESO since I bought this game when I found out about the Buy 2 Play news, and I forgot to read carefully the date it was going Buy 2 Play, not subscribing when my 30 days run out.
Well, I'd like what you're smoking but I'm afraid it might cause brain damage.
Enjoy your 30 days.
Yeah, I came into WoW after Dire Maul, and so looking at that list, I stand by what I said, very little was added compared to Guild Wars 2 in, in the ~ 1 year I played that game.
Besides, for how much money they were racking in, even during that time, they should have added a whole lot more content.
Lets not forget that Guild Wars 2 "questing" is not static. I am on my 3rd character, and I am in zones that I have never been too on previous characters, and in the zones I have been too I have seen a whole lot of different events that I never saw before. I couldn't say the same with WoW. In WoW back then I pretty much had to do every zone (minus the first 2 zones you do for each race) in order to level up to 60, and with different races/classes you saw the same exact quests, I played in the morning on work days since I worked over nights, hardly anyone played in those hours so doing group quests/dungeons were a no go.
...
I have yet seen an subscription MMO that gave more content for the vast majority of its players (from casual, to people with no life) then Guild Wars 2, not even WoW (2005-2006, not sure about now).
...
It is unfortunate that GW2 is able to do this, but that ESO will not be able to.
The devs have already stated that we will see less frequent content updates under the b2p schedule, and among those updates are things that we had previously been promised for free which were held back in order to charge extra for them.
GW2 may have more content than WoW; WoW may have more content than GW2.
Regardless of how the two compare, the ESO devs have stated that ESO after b2p will have less frequent content updates than ESO had as a sub game.
Suppose it is possible that ESO may increase in update frequency if they find a method of making the cash shop lucrative enough to cover the costs though.
You didn't pay attention to the stream very well.
They said that FEATURE AND BALANCE updates will be less frequent. They did not say CONTENT updates will be less frequent. Basically after they roll out the champion system and justice system, the other major system they want to push is spellcrafting. After that? The core gameplay they feel will be where they want it, so they won't want to constantly rebalance things unless they find that things are severely imbalanced in some way.
They can then release DLC content packs fairly often because they can devote their time to making new zones, new dungeons, new trials, rather than tweaking the balance of classes and progression system overhauls.
ZOS_MattF:
...
1) We are not going to keep up our 2014 pace of updates in 2015 - and our future update pace will focus more on new adventures and game experiences than system changes. ...
2) yes, 1.6 is going to be the last major update before console launch, for obvious reasons. ... We're committed to having content hit all the platforms at roughly the same time, so it will necessarily slow things down a bit.
...
If you want a good example, you need to look no further than vanilla WoW.
Updates every 2-3 months that brought hundreds of hours of gameplay for every type of player, not 3-hour long quests.
This is what real updates look like, if you need examples:
http://www.wowwiki.com/Patch_1.5.0
http://www.wowwiki.com/Patch_1.6.0
Seriously, I have no idea how you can defend GW2's update schedule. There is not one gamer worth his salt who'd cite GW2 as a good example, unless you're one of those folks who play 2 hours a week (enough to do that one "content update" you get).
They change some bushes around & add a quest, calling it an update while ripping off customers in the Cash Shop, ridiculous.
Did you not see my long post breaking down how Vanilla WoW slowed down after the initial few months of releasing content that was supposed to be in launch?
They went to 6 months between content updates before TBC.
They were working on the expansion.
I have conflicted feelings about expansions in P2P games, don't ask :P
Still, there was enough content in game to last those 6 months. Most people hadn't even entered Naxx at the time. The fastest guild (Nihilum) to clear it still had to wait 3 months for more content though.
ESO was already in competition to all other MMOs (with or without subscriptions) The subscription model is dying, the subscription model is in competition to the B2P/F2P model. To put it short, they were not getting the expected income based in part because of the B2P/F2P competition.
This change will most likely make them more money than the subscription model is doing for them.
ALL MMO's will be B2P/F2P + P2P option or some mix thereof probably within 2 years. It simply makes game companies FAR more money. Sorry to disappoint all the P2P fanbois but Micro transactions and DLC is here to stay and will grow considerably over the coming years.
Decimus_Rex wrote: »I will save you much time and anguish wondering how this will go
ESO did this because they lost revenue and were forced to do so
Snowstrider wrote: »If it is one thing eso lacks compared to other MMOS its the sandbox features and customization,I really hope they are improving on that (been hoping for that since beta)
The problem with sand-boxy elements in a game that is dependent on a cash shop for revenue is that they will have to give them to everyone and find a way to monetize the activities... which ends up being "if you want to do this, it'll cost you 250 C" or "this will take 36 hours to complete or 500C to complete immediately." type of gameplay.
frosth.darkomenb16_ESO wrote: »ESO was already in competition to all other MMOs (with or without subscriptions) The subscription model is dying, the subscription model is in competition to the B2P/F2P model. To put it short, they were not getting the expected income based in part because of the B2P/F2P competition.
This change will most likely make them more money than the subscription model is doing for them.ALL MMO's will be B2P/F2P + P2P option or some mix thereof probably within 2 years. It simply makes game companies FAR more money. Sorry to disappoint all the P2P fanbois but Micro transactions and DLC is here to stay and will grow considerably over the coming years.Decimus_Rex wrote: »I will save you much time and anguish wondering how this will go
ESO did this because they lost revenue and were forced to do so
Wow can you guys be any more wrong.
F2P and B2P are exactly the same thing, except you pay the right to acces the shop. It forces the devs to adapt the game to sustain the business model, and to do so, they need to break it to sell ways of fixing it. And yes, creating content only to release as DLC is part of breaking the game. You either pay or can't play with those that did.
Also, they are NOT making more revenue and the players are losing a game to the cash shop fever.
The subscription model is just fine. It's the best medium to long term revenue option for the devs and the only one that shelters the game from the damages of a cash shop.
The trend you are witnessing isn't because the subscription model doesn't work, it's because publishers are not interested in the long term anymore.
They all use the same underhand strategy:
- bank on early adopters with colector editions ans sub for a year
- switch to b2p to bank on those willing to pay $60 to try a game(optional)
- switch to f2p in order to bank on those willing to pay a couple stuff but not a box
- change the game to p2w to compensate for the loss of players
All games follow this pattern because it provides a faster ROI to investors which can then move on to investing into another cash grab.
Smarter companies keep the subscription model, work on their games and improve on them non stop to create a cash cow. Examples are early WoW, Eve Online, FFXIV, Lineage 1, Ultima Online, etc.
http://en.wikipedia.org/wiki/Cash_cow
Lineage 1 being an interesting example as it is also published by NCSoft, it is a 16 years old game that to this day produces far more revenue than GW2. And at the same time GW2 has been losing revenue yearly by an average of 20-30%.
This is not the sign of an healthy game.
http://www.gamesindustry.biz/articles/2014-02-14-guild-wars-2-in-steep-decline-in-weak-q4-for-ncsoft
For comparison, Eve Online has been increasing its subscriber base yearly for over a decade now (700K subscribers) and has the revenue to show it.
Another B2P example is TSW. We don't have specifics for individual games, but Funcom has been also losing revenue continuously and barely pulls in $1.43M revenue a month. That's barely what a subscription MMO with 95k subscribers pulls in revenue. They do have positive cash flow though, so good for them.
http://gamepolitics.com/2014/03/05/funcom-q4-revenues-down-thanks-poor-secret-world-performance
For a comparison, Ultima Online in 2008, after 10 years of being released, had 100k subscribers. More revenue than AoC, TSW and AO combined.
http://en.wikipedia.org/wiki/Ultima_Online
Examples are everywhere, SOE has layoffs and is doing fairly badly, yet they focus only on f2p games.
DCUO which is their best game revenue wise thanks to being on ps3+ps4 makes ridiculously low revenue for its advertised "18M registered users". (a useless marketing number anyway)
We don't have specific numbers, but even Smedly says that Warframe does better than them. And Warframe does only 9M per months, the equivalent of 600k subscribers.
http://www.gamesindustry.biz/articles/2014-10-16-digital-extremes-sells-61-per-cent-of-shares-for-usd73-million
For reference, and numbers to take with a grain of salt, ESO may have sold 1.2M copies on PC and had allegedly 772k subscribers last July.
It's probably much lower now, perhaps 300K, 400k at best, but that would still be $54M-$72M per year without counting box sales nor the increase of the console market.
If Funcom and their 288 employees can have positive cashflow with the equivalent 95k subscribers, so can ESO with its 250 employee.
If Eve Online and other games can continually improve and acquire more players continualy for years, even decades, so can ESO. It managed to do it up till now.
Heck, Eve is a freaking hardcore spaceship game with embeded excel simulator, and it has 700k players. ESO is a great themepark with sandboxish sprinkles, a fantasy game set in the TES universe, fairly good combat and will be one of the first to get a launch on consoles.
I have no doubt it can breach the 1M subscribers, but it just threw that potential away with this b2p/f2p switch.
In conclusion:
- Susbcription model is the king and never was at risk
- B2P doesn't work, just like f2p
- The switch was not motivated by survival
- The switch is a shortsighted cash grab that will end poorly
Keep in mind, ESO has to compete with more than the already released MMOs, the MMO landscape is an ever-filling cup of new and fresh ideas. There isn't that subscriber dedication keeping players coming back to "get something for their money".
In 2015 there will be quire a few MMOs coming out...
Games with similar "themes" as ESO
Everquest Next
Shroud of the Avatar
Black Desert Online
And one that looks a LOT like ESO Stylistically... Bless
And then there's the Sci-Fi MMOS
Skyforge:
Star Citizen
The Repopulation
And as simple as it looks... Firefly Online
FFXI (2002) FFXIV (2010), to name but two of those I play.I haven't played an MMO where 1 character can learn and level all the crafting professions in the game and switch between them without losing progression in them.