ZOS - please please put an end to emp farming in pvp! It is destroying your pvp playerbase.
As of right now as long as one group/guild member has a server as a home/guest campaign anyone in the group/guild can travel to that campaign. This means that the 40 person Emp/AP farming pulse monkey groups can get on and travel to every server, take emp and leave the server to be retaken by the other factions while they do normal pvp in thornblade. Rinse and repeat everyday. These groups do not care what happens on these servers and just want the former emp bonus for their guildies.
The only way that I can see to remedy this is to lock the server to anyone that does not have that server as home/guest (do we even need guest, wheres server pride in the game?), or to get rid of the 'buff' servers (Chilrend, Haderus, Azuras Star) and create one server that everyone plays on (which was the game was originally billed as).
I know the second option is harder due to population lags and all, but that seems like the better option to retain what little pvp population is left and possibly bring back ones that left (after ult spamming is hopefully removed in U6).
I know ppl may disagree with this, and they are free to, but the current setup is ridiculous and unsustainable.