Seth_Black wrote: »Hi all.
Since everyone can be in 5 different guilds it's really hard sometimes to find a group if you're not really up to date with the progression.
I've been playing since launch and took some brake from ESO, recently came back.
Turns out everyone already maxed out achievements and most of the content and running vet14's in same trials all over again.
There's no real connection between players in guild except for maybe elite groups.
IF any one of you has any info about good guild that's focusing on OWN people and helps with progress/quests/achievements I would really appreciate the info.
I'm interested in helping, getting help and in general being part of some guild/community.
I don't really need 5 guilds ...ONE good would be enough
I just wanted to say this is an absolutely awesome post and we need more people like you in the game:)Lithium Flower wrote: »I can completely sympathise with the predicament Seth_Black finds himself in, because I have been there myself.
The overland content is trivially easy, I moved through it solo without really optimizing a play style or equipment and breezed through it but it doesn't prepare one at all for end-game (veteran 12 dungeons, trials, Arena, PvP).
I joined a guild, I saw people grouping up to do dungeons, posting their loot and enjoying each other's company and it seemed like a ball and I wanted to take part in that. That's well and good, but I learned quickly that that amount of fun doesn't happen magically when people group up - that fun comes from being successful and that takes more work than what I was seeing in guild-chat.
I've been in Veteran spindleclutch for 5 hours struggling with Praxin because as tank I couldn't hold agro on all the bosses and it was not fun. I've been in veteran Banished Cells with a healer who only had 1400 magicka, and couldn't keep up with the damage. I've been in Veteran City of Ash with a DD who was satisfied making heavy attacks as his contribution to DPS. I was there with friends and guild mates and though they are great people, it wasn't fun. It was soul-draining and frustrating and ended up with two best friends not talking to each other because nerves were so frazzled out.
After a few experiences like that you figure out, that group dungeons, trials and arena are not like overland delves and world bosses where the content is meant to be completed by anyone. There are DPS checks, Healing checks, tanking checks where if I'm not good enough, I will fail at my role and in turn cause the group to fail. When a group asks for at least 600 dps for Aetherium Archive, they aren't being elitist - that is the minimum you need to kill Varlariel or the Magicka Infusion bomb wipes the raid. If they're asking for 800 or 900 for a Timed run, it's because you have a clock ticking and you need to kill things within a set amount of time. If a max level player doesn't want to downscale a pledge dungeon to me at VR6, it's because they don't want to end up with a much-coveted rare item drop at a level useless for them.
As a player who wasn't at max level at one time, and didn't have adequate gear, I could demand that people I call friends and guildmates compromise their 'elitist standards' and go through a frustrating, unsuccessful experience that is ultimately a waste of time for everyone because I want to be included in those 'fun' activities or I can compromise.
I compromised by buckling down and grinding quickly through vet ranks so I was at the same level as them. I spent hours online researching builds, I farmed for the dropped items that would improve my play. I talked to more experienced players about tactics. In short, I made an effort to meet my friends at their level rather than expect them to meet me at mine.
The result was that I improved, I learnt to play better, I got better equipment, I contributed to successful dungeon runs and raids. I got requested to join groups, I made more friends, completed things successfully and had more fun.
People have a limited time to put in the game, everyone wants to log in, chill out and enjoy success but that fun doesn't automatically happen if you have a "good guild" and "good friends" and "good community", it has to be earned by driving oneself to be a good player.