Source?
Why not just make Arena's just like our current DSA? I don't mean 4v4v4 necessarily, although that could be interesting, but more like there are progressing stages where you fight stronger foes each stage until you lose. I'd love to see 4v4 arena that's a PvP variant of DSA, as long as there is NO superior gear that ONLY drops/is sold in/by doing Arena then I'm fine with it and see no negative impact on Cyro. It should have rewards though, something better than the current Cyro Leaderboard rewards like much better Gold payout, higher chance at the epic items that the Elite Vendor sells in Cyro, etc.
frosth.darkomenb16_ESO wrote: »Source?
One of the answers in the latest reddit AUA:
http://www.reddit.com/r/elderscrollsonline/comments/2tfb48/welcome_to_the_eso_tamriel_unlimited_aua/cnyi503Why not just make Arena's just like our current DSA? I don't mean 4v4v4 necessarily, although that could be interesting, but more like there are progressing stages where you fight stronger foes each stage until you lose. I'd love to see 4v4 arena that's a PvP variant of DSA, as long as there is NO superior gear that ONLY drops/is sold in/by doing Arena then I'm fine with it and see no negative impact on Cyro. It should have rewards though, something better than the current Cyro Leaderboard rewards like much better Gold payout, higher chance at the epic items that the Elite Vendor sells in Cyro, etc.
The DSA like tourney of surviving as many rounds as posssible would be great.
Winning 10 fights in a row in PvP is quite a feat and would deserve very high pay off.
However, as I stated in the opening comment, it needs to be unlocked by AvA or people will just play arenas and completely ignore Cyrodill.
If it is done this way, it's ok to have great rewards because they'll indirectly boost AvA's competitiveness too.
Today, I believe that arenas will help Cyrodiil. It will let it breath. Make no mistake Cyrodiil is epic and there is nothing like it in the industry. Still with it being the only form of pvp people reach a point were they want to do something else. Currently the only option for those players is to play Cyrodiil w/o concern for objectives, just looking for kills or duels.Nivzruo_ESO wrote: »If arena or BGs "kill" cyrodiil then clearly the players have spoken and said that cyrodill style pvp is trash.. I'd agree with them.
Today, I believe that arenas will help Cyrodiil. It will let it breath. Make no mistake Cyrodiil is epic and there is nothing like it in the industry. Still with it being the only form of pvp people reach a point were they want to do something else. Currently the only option for those players is to play Cyrodiil w/o concern for objectives, just looking for kills or duels.Nivzruo_ESO wrote: »If arena or BGs "kill" cyrodiil then clearly the players have spoken and said that cyrodill style pvp is trash.. I'd agree with them.
Give those players and option of doing something else and when they choose to go to Cyrodiil they will be playing to win.
Eve Online could also be considered a MASSIVE Cyrodiil of sorts. You Siege POS Towers of a rival Corporation to take over the space it occupies for it's resources (Moon mining). And talking about massive PvP battles, Eve is far and wide the clear winner in scale here.Today, I believe that arenas will help Cyrodiil. It will let it breath. Make no mistake Cyrodiil is epic and there is nothing like it in the industry. Still with it being the only form of pvp people reach a point were they want to do something else. Currently the only option for those players is to play Cyrodiil w/o concern for objectives, just looking for kills or duels.Nivzruo_ESO wrote: »If arena or BGs "kill" cyrodiil then clearly the players have spoken and said that cyrodill style pvp is trash.. I'd agree with them.
Give those players and option of doing something else and when they choose to go to Cyrodiil they will be playing to win.
Actually Planet Side is avava with full open world PVP
Eve Online could also be considered a MASSIVE Cyrodiil of sorts. You Siege POS Towers of a rival Corporation to take over the space it occupies for it's resources (Moon mining). And talking about massive PvP battles, Eve is far and wide the clear winner in scale here.Today, I believe that arenas will help Cyrodiil. It will let it breath. Make no mistake Cyrodiil is epic and there is nothing like it in the industry. Still with it being the only form of pvp people reach a point were they want to do something else. Currently the only option for those players is to play Cyrodiil w/o concern for objectives, just looking for kills or duels.Nivzruo_ESO wrote: »If arena or BGs "kill" cyrodiil then clearly the players have spoken and said that cyrodill style pvp is trash.. I'd agree with them.
Give those players and option of doing something else and when they choose to go to Cyrodiil they will be playing to win.
Actually Planet Side is avava with full open world PVP
That's the other mmo I have on my SSD. I haven't played a lot since ESO. When I took a 25 day break from ESO PS2 is all I played. I actually played for a few minutes lastnight. I main a tricked out Infiltrator with a scout riffle. When not sneaking behind lines, I play as an engineer in a lightning or harasser. 68 battle rank I believe.Today, I believe that arenas will help Cyrodiil. It will let it breath. Make no mistake Cyrodiil is epic and there is nothing like it in the industry. Still with it being the only form of pvp people reach a point were they want to do something else. Currently the only option for those players is to play Cyrodiil w/o concern for objectives, just looking for kills or duels.Nivzruo_ESO wrote: »If arena or BGs "kill" cyrodiil then clearly the players have spoken and said that cyrodill style pvp is trash.. I'd agree with them.
Give those players and option of doing something else and when they choose to go to Cyrodiil they will be playing to win.
Actually Planet Side is avava with full open world PVP
It sounds more like your average commercial BG, Warzone, Warfront or similar is coming to ESO. I mean there's "capture the flag"...
As long as exp, ap and rewards are balanced to Cyrodiil, I'm happy with any new PvP content. Would be nice with equal numbers and no zergs, for a change.
Still cant ignore that many PvP for:
1. Fun
2. AP or rewards
I dare say a majority cares little about map strategy. They want non-stop fun fights against other players no downtime. Instanced PvP offers that. Cyrodiil does not, specially after they removed camps to reduce the lag.
So I do agree with OP, it could harm Cyrodiil, making it less populated. It really depends on how they implement these things. But connecting ESO battlegrounds to doing well in AvA isn't realistic. You cant sell DLC that's only available under certain circumstances.
Nivzruo_ESO wrote: »If arena or BGs "kill" cyrodiil then clearly the players have spoken and said that cyrodill style pvp is trash.. I'd agree with them.
Battle grounds are objective based. Usually it's large numbers compared to arena, 10-20-40 players ect.frosth.darkomenb16_ESO wrote: »@TheBull
Maybe there is a semantic difference I'm not getting?
Aren't battlegrounds and arenas pretty much the same thing?
What I meant as arenas is small scale instanced PvP with equal sized teams.
As a side note, there is suposedly GW2 too.
I played both GW2 and Planetside 2 (ps2 for months hardcore, leading platoons) and they both failed their implementation of RvR-like mechanics.
Once 1.6 hits and the aoe target caps are removed, Cyrodill will be the better of the three.
frosth.darkomenb16_ESO wrote: »What it needs now is some smaller objective in between keeps, the way small bases were set under the hex in PS2 in between larger facilities.
frosth.darkomenb16_ESO wrote: »Ok, so apparently arenas are going to be a thing and there is nothing we can do about it. I don't care if they are DLCs or not, but I do care if they harm Cyrodill.
The best option to implement them is to make them a reward for doing well in AvA.
Just like PvE players are motivated by the buffs and soon the Imperial City, so should PvP players get incentives to hold on to territory rather than just farm AP.
Add a district to the Imperial City called "training grounds".
Once conquered, they'd enable to register a team and fight against other teams of your faction with the lore justification of being training.
Whatever arena mechanics get implemented should be able to work out under those constraints.
Add some observer seats all around the fighting zone where other players can observe and place bets on the various fights.
Those players need to some times get called back to reality.
To this effect, if more than one home keep has been lost, the ability to register for fights is shutdown.
Also, when the district gets attacked, all teams become friendly again and both the public and the fighters get to fight together to fend off the assaillants.
Of course, once this is done, the interupted fights get reset.
Not only does this concept helps AvA by making more people care about its outcome, it also lets controlled fights fans get what they want.
If arenas are DLCs, it's also revenue.
Under this structure, there can even be great rewards for doing well in the arenas as it will add even more incentives for caring about AvA, the IC and its districts.
It also adds some cool non combat activity through observing and betting.
And finally adds some emergent gameplay as people get to fight to capture/defend the district.
@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom
frosth.darkomenb16_ESO wrote: »What it needs now is some smaller objective in between keeps, the way small bases were set under the hex in PS2 in between larger facilities.
For a long time I have thought this. They could put a couple of capturable flags in the towns (Bruma, Choral, &c) which also contribute to the Alliance War score.
PS. Imagine if they then created a "garden" of flowers (columbine, mountain flower) for when the town was secure. Or, made each town's garden a different flower type (Bruma = Lady's Smock, Choral = Columbine, ...). I think we would see some new tactics based around disrupting the supply of certain flowers.