Regarding 1/23 Reddit AuA - The Absence of Brian Wheeler

  • TheLaw
    TheLaw
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    Did you ever consider going back to the patch that really *** up PvP, and removing the lighting changes you implemented? That's when *** really went downhill.

    They removed the improved lighting in Cyrodiil along time ago. I.E. it only functions outside of Cyrodiil.
    Edited by TheLaw on January 24, 2015 9:23PM
    -= Shahrzad the Great |Sorc| =-
  • Nivzruo_ESO
    Nivzruo_ESO
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    Sort campaigns by timezone. Aussies vs Aussies, US vs US, and so on. I have no problem with people who are in diff timezones and play at 2A my time.. it'd be silly to gripe about them.. but when 90% of these players are on 1 faction you kinda see how it can be frustrating.
    Nelgyntc- V14 NB
  • Goldie
    Goldie
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    TheLaw wrote: »
    Wow, Brian is alive... Now let's get some small-scale PvP going, please!

    You wouldn't know it with as much attention as AvA gets.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • GorraShatan
    GorraShatan
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    Some of the things mentioned in the Summit (and on these forums) will be addressed in Update 6, such as Siege damage, keep wall health, and underscore bonus time frames in the 30 day campaigns. We're also adding Veteran 13 and 14 gear to the rewards you can receive in Cyrodiil, in Update 6.

    We are well aware there are more things to address in Cyrodiil (making fights more meaningful and general population balance to name a few), but to be direct, our immediate primary focus is addressing the performance spikes. Granted, I don't know C++ and digging into the nitty-gritty of our net-code and engine, but we do have people that are working on this complex issue. I hear it every day, not just from you (the players) but internally too. We are working on it, and will continue to do so.

    The population change was not something we did lightly and while the deer and torchbug nuke was seen as something a bit silly, it does help in the overall game performance in Cyrodiil. We know there are more recent concerns with population and finding fights, and we are looking at addressing those in the future as well. There are several changes in Update 6 with underlying systems to tweak and push performance to achieve improvements, and I know they are not nearly as fancy as new systems and new gear, but all of that is for nothing if performance is not up to par.

    So, thank you for continuing to voice your concerns and suggestions. We do see them, and are dedicated to improving the PVP experience in ESO for all our current and future players.

    See you all on the battlefield!

    Thanks for the response Brian. Much appreciated. I think we all appreciate the work being done on performance, and definitely want it to be a priority. It's just a bit depressing to find out that the Imperial City isn't going to come out until around a year after it was first previewed, and even then we'll have to buy it.
  • Sotha_Sil
    Sotha_Sil
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    @ZOS_BrianWheeler‌

    Thank you for answering.

    New pvp sets - Ebonheart Veteran PVP gear, which we can recognize from the designs you teased us with the quakecon show last year- were shown during the live twitch of the Tamriel Unlimited Announcement.

    Can we expect to see those before the console launch or is it going to be part of the Imperial City DLC ? Lack of incentive in PvP is becoming a drastic point.
    Edited by Sotha_Sil on January 26, 2015 5:52PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Korah_Eaglecry
    Korah_Eaglecry
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    I find it funny when people complain about night-capping...

    I'm in the good ol' U.S.A. just 50ms from the servers and I just spent the afternoon (very unsatisfying) "day-capping".

    My main is part of DC; I think I saw 1 AD and 1 EP player all afternoon (the ass-hole who killed me... my compliments, actually). Our zerg, all of maybe 15 players at most, took multiple resource points and keeps with no opposition.

    None. Nada. Zilch.

    Wow, that was exciting... Not.

    But that is not what irked me; the gameplay was crapola, but the real issue was SILENCE... The majority of players in the zerg must have all belonged to the same guild; I don't know what guild was involved, but they never used chat (obviously on Ventrilo or some other audio system) and they would not bother to inform non-guild players what they were doing -- even when asked.

    Not a peep.

    No coordination with non-guild players at all.

    This is a problem I've seen time and again in ESO PvP; the elitist guilds are averse to participation in battles by non-guild members. I have even heard some of the various guild leaders basically tell other players IN THEIR OWN FACTION who weren't guildmembers to leave the area.

    Fine; it's their guild... but it's not their game.

    One of the things PvP needs is better indication of where friendly forces are at... if for no other reason than to allow those of us who do not want to put up with guild drama and guild politics a way to find the battles.

    But, seriously, night-capping and day-capping to take keeps and resource points? Is that what PvP has devoled to? They should call it PvNO (Player Vs. No Opponent)...

    Maybe we need a scoring system that IS NOT tied to keep and resource point capture...

    I would really love to see some Map indicator of Friendly Forces. It wouldnt need to be exact just a symbol indicating friendly forces, different symbols could indicate the size of the force there. When scrolling over the symbol it gives you an actual number of players.
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  • Jaxsun
    Jaxsun
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    Some of the things mentioned in the Summit (and on these forums) will be addressed in Update 6, such as Siege damage, keep wall health, and underscore bonus time frames in the 30 day campaigns. We're also adding Veteran 13 and 14 gear to the rewards you can receive in Cyrodiil, in Update 6.

    We are well aware there are more things to address in Cyrodiil (making fights more meaningful and general population balance to name a few), but to be direct, our immediate primary focus is addressing the performance spikes. Granted, I don't know C++ and digging into the nitty-gritty of our net-code and engine, but we do have people that are working on this complex issue. I hear it every day, not just from you (the players) but internally too. We are working on it, and will continue to do so.

    The population change was not something we did lightly and while the deer and torchbug nuke was seen as something a bit silly, it does help in the overall game performance in Cyrodiil. We know there are more recent concerns with population and finding fights, and we are looking at addressing those in the future as well. There are several changes in Update 6 with underlying systems to tweak and push performance to achieve improvements, and I know they are not nearly as fancy as new systems and new gear, but all of that is for nothing if performance is not up to par.

    So, thank you for continuing to voice your concerns and suggestions. We do see them, and are dedicated to improving the PVP experience in ESO for all our current and future players.

    See you all on the battlefield!

    None of this has helped at all. We still have the same ridiculous performance as usual. 4 nights ago during that Menage-a-trois at Castle Rollback it was worse than ever.
  • Hawk269
    Hawk269
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    What scares me with the performance issues they are having is what happens when the console versions launch, will it even be playable on console? While the PS4/Xbox One are good systems, spec wise, they are not cutting edge, so if they are having such performance issues on PC, will this just be a complete disaster waiting to happen on console?
    Edited by Hawk269 on January 30, 2015 2:26AM
  • c0rp
    c0rp
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    Hawk269 wrote: »
    What scares me with the performance issues they are having is what happens when the console versions launch, will it even be playable on console? While the PS4/Xbox One are good systems, spec wise, they are not cutting edge, so if they are having such performance issues on PC, will this just be a complete disaster waiting to happen on console?

    WIll probably function flawlessly. Like when a PC port runs like ***, but the console version is perfect. Kappa


    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
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