So I watched the twitch stream about the B2P announcement and something about it just bothered me.
No it wasn't the B2P announcement itself, I anticipated that and well, I'm okay with B2P models. really glad it's not a F2P model.
I realized, it was the 7 and a half minutes of high production value CGI at the beginning.
I realize now how the CGI trailers really are meaningless for pitching hype for this game. They have absolutely nothing to do at all with the game itself. They're generic characters, not characters we ever actually meet in the game. In fact if you didn't try to fit them into the races and alliances of Tamriel, and knew nothing about TES, you'd just see them for the generic fantasy tropes they really are, Viking Warrior, Human Ranger, Elf Mage. So you have 3 generic fantasy tropes fighting each other in footage that obviously is CGI and looks nothing like the game being advertised, with little context. The only recognizable character is Manimarco and you'd have had to have already played the game to recognize him because for a game with full voice acting, there is no voice acting in the trailers to establish what's going on.
In fact the only recognizable elements from the TES series at all are the White Gold Tower, and Scamps.
Without those, I'd have to see the TESO logo at the end to even recognize that this is somehow TES related.
It's just bullshots and minutes of CGI fighting with no real point. They are ineffective at generating hype for the game.
Contrast this with the Skyrim trailers, which are an example of GOOD advertising. The first reveal trailer of course is light because it's just a teaser, but it shows pieces of the Dragonwall, a real location you can go to in the game, with a recognizable daedric symbol that was used as Oblivion's Logo, along with prophetic speech that explains with context the writing on the wall. Follow this with the first real trailer for the game, which had in engine footage with the prophecy setting the stage for the game's narrative, climaxing with a dragon fight and the now infamous "FUS RO DAH", followed by in game footage of locations in the game, and showing combat in engine showing sneak attacks and various monsters and locations you'll see in the world, finishing up by showing the Dovahkiin absorbing a dragon's soul to gain power, with the camera panning away to show more dragons.
THAT generated hype. People dissected that trailer and analyzed it for what was going to be in the game, (1:20 horses confirmed!) and people were excited for the dragon shouts mechanic. "FUS RO DAH" became a widespread meme with a ton of hilarious edits. The ad campaign was effective and successful.
It gave context to game narrative to tell us what the game is about, it utilized in engine footage to show what the game really looks like, it showcased in game activities... it pitched and hyped the game.
You're trying to sell a game, pitch the game, not random CGI fantasy tropes fighting with a logo slapped on at the end.