you are wrong in both of your examples.
football teams need money for a lot of stuff. a lot of the stuff that makes the difference between a good amateur and a pro is money related.
same goes for politicians, do you really think money doesnt play a role in all that stuff? do you really think all the campaigns are just because they have fun doing them?
in real life, money is important.
you are wrong in both of your examples.
football teams need money for a lot of stuff. a lot of the stuff that makes the difference between a good amateur and a pro is money related.
same goes for politicians, do you really think money doesnt play a role in all that stuff? do you really think all the campaigns are just because they have fun doing them?
in real life, money is important.
But still, even in the most commercial sports or sport events, teams can't e.g. go and buy 10% bonus to powerplay duration. I harbour no illusions and am pretty sure if it was introduced, players and coaches would eventually go around talking trash much in the same way as trio in ESO live about how it's cool and how it will help teams that can't train so hard because they have families and blah blah blah...but it's not yet there so most people would say it would be disgusting, utter denial of any notion of fair play and sportsmanship.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »If subs didnt hold an automatic 10% boost to XP Gain, Gold Gain and Crafting. Id probably be angry as an Ogre here. But I guess knowing subs will have built in boosts themselves Im not too upset with the idea of boosts in the Cash Shop. My only concern is if these boosts are better than the sub holders boosts. Then Ill probably have some things to say that will probably need multiple proofings before hitting the Post Comment button.
In other words, it is ok to buy your advantage via a sub, but not via a cash shop? I think that's where we differ.
Actually I was saying that the sub advantage makes cash shop boosts okay in my opinion*. I dont see where I made a mistake in how I represented that in the quoted comment.
*As long as Cash Shop Boosts are not better then sub boost.
*snip*
Sigh...
What it boils down to is that this game is already going Buy-to-Play, the convenience items are coming, whether you or me like that. There's no going back no, so these discussions are quite pointless really
Progression boosts are not worth the effort and energy to discuss here. They're not Pay-to-Win in the strict sense of things, since you won't feel the difference. You don't know whether the person you're facing in PvP has used an XP boost or not. It's not going to affect you.
There is a fine line between that and Pay-to-Win which is very distinct and very noticable in competitive environments like PvP.
Kind of you to form the general definition of P2W.
Here's mine: if something helps you win more than others, it is pay 2 win.
Having more XP, gold, AP etc indirectly helps you win more, and thus is P2W.
You might argue "well, it's not as pay2win as these other things", and you'd be right.
You might not notice it, but you'd have to partake in that activity if you wanted to compete in the highest levels of play.
They are still P2W, and this is where many people draw the line when it comes to B2P/F2P MMOs.
As you said, they are likely to come. As long as people keep tolerating them, to which I'm seeing no end.
grimjim398 wrote: »If you buy no advantages at all. Thats your choice. But Id argue that since youre only providing the company with the least amount of money to play their game. You forfeit the financial right to object to them in the store.
A very short summary of the "pay to win" philosophy.
Korah_Eaglecry wrote: »They arent 'winning' more. P2W indicates someones gaining things you cant gain without a specific purchase. ie weapons, abilities and gear.
Korah_Eaglecry wrote: »grimjim398 wrote: »If you buy no advantages at all. Thats your choice. But Id argue that since youre only providing the company with the least amount of money to play their game. You forfeit the financial right to object to them in the store.
A very short summary of the "pay to win" philosophy.
I dont think you understand what pay to win means. I dont think you or the OP understand the difference between what we have and what youre claiming. And Im starting to wonder if either of you have ever experienced a F2P/B2P game before.
Pay 2 Win is the means to use real money to purchase items, weapons, and armor that can not be found elsewhere or takes an extremely long time to gain within the game. These items give the player an observable advantage over other players.
Having a boost to your XP, to your Gold Gain, Crafting and so forth. Is minimal and will more then likely not have a substantial effect on anyone besides yourself. Theres a reason the Devs chose these. Theyre localized and so small. If you were to earn 25 coins for a quest, or 250 coins for a quest. How much would you make with a Gold Gain Boost? Its 2.5 gold and 25 gold.
Yeah...Yeah now I can see what you mean by having an advantage over people. I mean these people are going to run all over us with their extra 25 gold. These jerks really did make it PAY TO WIN!!!! !!!! !!!.
/sarcasm
On the other hand. A boost to Damage, Defense and other stats that do effect other players would be a P2W scenario. And since its too early to have any idea as to what theyll be putting into the store boost wise. Anyone freaking out about it is a bit premature.