I agree it would be a challenge but still possible.
As to them making changes that introduce bugs, pretty much happens every patch/update.
This would be a challenge, I guess it would all depend on the idea of defeat. I know it is easy to make everything number based so you can count down to 0 and consider that opponent defeated/dead. Would be cool though if at a certain point when something has been weakened you had the option to expel or capture. Think about it how did the undaunted get all the menagerie in there encampment? It would be cool if you could see the bosses you had defeated in cages somewhere.
Khivas_Carrick wrote: »NPC's of human variety and player characters in town could have a "non-lethal, I-Knocked-You-The-***-Out" option when fighting them, but simply put some things just would not have the option. I'm pretty sure ghosts/undead and demonic entities or otherwise just plain evil people that refuse to go quietly kinda have to be dealt with in a violent and deadly manner.
Why I carry a large and wide 2H sword, I can wing em in the head with the flat side if I gotta take em alive =P
TheShadowScout wrote: »Only way I see to be a pacifist in this game is being a healer and teaming up with another player. Let them do the killing, you do the healing.
That noted, I would have liked if many more quests included alternate completion paths. It would have been great if more quest could have been done in one of three ways - combat, stealth or social option... face some guards? Fight them, or evade them through stealth or disguise, or fast-talk/bribe them into letting you through... that sort of thing.
Khivas_Carrick wrote: »NPC's of human variety and player characters in town could have a "non-lethal, I-Knocked-You-The-***-Out" option when fighting them, but simply put some things just would not have the option. I'm pretty sure ghosts/undead and demonic entities or otherwise just plain evil people that refuse to go quietly kinda have to be dealt with in a violent and deadly manner.
Why I carry a large and wide 2H sword, I can wing em in the head with the flat side if I gotta take em alive =P
dodgehopper_ESO wrote: »I'm not sure you could beat any story arc in Skyrim without killing things. Companions, Mages Guild, Thieves Guild, Dark Brotherhood, Main Quests, City Quests, all require you to kill enemies at one point or another. You can't beat the game without killing a number of dragons as well. I can understand tooling about and trying not to kill things, but ultimately how do you play Skyrim without killing ever?