e.chiesa73b16_ESO wrote: »Mmm, many mmorpg before eso have turned to f/b2p, and most of them are alive and kicking.
I don't think eso will be any different.
I have only one problem with this decision: they'll remain committed to new contents or they'll shrink their team to just include the people in charge of the store.
NadiusMaximus wrote: »If releasing an mmo on consoles was a good and viable idea....
Then World of WarCraft would already have done it. It would even come with a keyboard for your console, instead of the game being gutted and shelled out to fit the console capability.
NadiusMaximus wrote: »If releasing an mmo on consoles was a good and viable idea....
Then World of WarCraft would already have done it. It would even come with a keyboard for your console, instead of the game being gutted and shelled out to fit the console capability.
No, that's a pretty bad assumption. WoW does not write the rules. This game is TES first and the franchise has done very well on consoles.
NadiusMaximus wrote: »If releasing an mmo on consoles was a good and viable idea....
Then World of WarCraft would already have done it. It would even come with a keyboard for your console, instead of the game being gutted and shelled out to fit the console capability.
No, that's a pretty bad assumption. WoW does not write the rules. This game is TES first and the franchise has done very well on consoles.
frosth.darkomenb16_ESO wrote: »e.chiesa73b16_ESO wrote: »Mmm, many mmorpg before eso have turned to f/b2p, and most of them are alive and kicking.
I don't think eso will be any different.
I have only one problem with this decision: they'll remain committed to new contents or they'll shrink their team to just include the people in charge of the store.
I don't call that "alive and kicking". Most of them are just shadows of what they were or could have been. The necessary design decisions to sustain those payment model are destructive of sound game design.
If a large amount of the dev team is dedicated at managing the store and keeping revenue up, you just don't have the man power to create sustainable improvement for your game.
And let's not lure ourselves, that's what every f2p/b2p game has to do in order to survive and ESO will not be any different.
frosth.darkomenb16_ESO wrote: »@Lord_Kreegan
It doesn't matter who I am.
Whether it is said by one person or a million, if something is correct it is correct.
This switch is a bad business decision, and they will come to regret it.
Yes it is their right to make a decision that endangers their livelihood, ultimately we're not the one that will have to face layoffs, they are.
And finally, we may not have a say, but as "long term" subscribers we have a right to be disapointed/annoyed/angry.
Newer MMO players may not know and some may not remember, but the tacite deal about susbcriptions is that you pay mostly for the future of the game.
You pay for what is with the box price and only a couple euros for the operating costs. The rest goes to fund the development staff.
Doing a bait and switch after all their marketing about remaining a subscription based game and making us pay again for content we already paid for (the 6 shown DLCs) is very bad for the company's reputation.
In this day and age, customer trust and goodwill is one of the most valuable comodity, and they just lost a lot of it from what was their most fervent defenders.
@staticstorm
Having more players does not mean making more money.
On average, only 2.2% of players spend any money on cash shops. It would take around 4M players to "maybe" replace 100k subscribers.
And at what cost? How much will the game have to suffer in order to pull this revenue? LOTRO and SWOTOR are a mess and poster childs of how the f2p model ruins otherwise good games.
And in f2p games, for instance Planetside 2, free players are content for paying players. But the way ESO works, with phasing and instancing and low population caps on AvA campaigns, having more or less players is completely transparent to us players.
So we get all of the disadvantages without any of the few positives.
staticstorm wrote: »frosth.darkomenb16_ESO wrote: »@Lord_Kreegan
It doesn't matter who I am.
Whether it is said by one person or a million, if something is correct it is correct.
This switch is a bad business decision, and they will come to regret it.
Yes it is their right to make a decision that endangers their livelihood, ultimately we're not the one that will have to face layoffs, they are.
And finally, we may not have a say, but as "long term" subscribers we have a right to be disapointed/annoyed/angry.
Newer MMO players may not know and some may not remember, but the tacite deal about susbcriptions is that you pay mostly for the future of the game.
You pay for what is with the box price and only a couple euros for the operating costs. The rest goes to fund the development staff.
Doing a bait and switch after all their marketing about remaining a subscription based game and making us pay again for content we already paid for (the 6 shown DLCs) is very bad for the company's reputation.
In this day and age, customer trust and goodwill is one of the most valuable comodity, and they just lost a lot of it from what was their most fervent defenders.
@staticstorm
Having more players does not mean making more money.
On average, only 2.2% of players spend any money on cash shops. It would take around 4M players to "maybe" replace 100k subscribers.
And at what cost? How much will the game have to suffer in order to pull this revenue? LOTRO and SWOTOR are a mess and poster childs of how the f2p model ruins otherwise good games.
And in f2p games, for instance Planetside 2, free players are content for paying players. But the way ESO works, with phasing and instancing and low population caps on AvA campaigns, having more or less players is completely transparent to us players.
So we get all of the disadvantages without any of the few positives.
it must be enough SWTOR as made more content and faster than when it was a sub.
" Who are you that they must listen to you? "
Well Lord_Kreegan, while I agree with you that the feelings of ownership and entitlement often expressed in these forums is misplaced to a large degree, wouldn't you also agree that a business has a real interest in knowing what it's customers think about it's product?
Without the feedback how will they know which of many, many decisions they make are driving customers away?
NadiusMaximus wrote: »NadiusMaximus wrote: »If releasing an mmo on consoles was a good and viable idea....
Then World of WarCraft would already have done it. It would even come with a keyboard for your console, instead of the game being gutted and shelled out to fit the console capability.
No, that's a pretty bad assumption. WoW does not write the rules. This game is TES first and the franchise has done very well on consoles.
True, true, you are right.
WOW does not write the rules, but has pretty much set the system standards for the franchise. It's why you see everything compared to it. It is also the only one to actually gain players year after year, while still having the old subscription based plan all its competitors seem to gradually walk away from.
It's almost synonymous with the acronym mmo, like kleenex and tissue, jello and gelatin, maybe not to that extent but every mmo is compared to it as a measure. It has been here for years, and never thought of boosting it's base by a million by releasing a console version? No! Why? It's a pic based game. And they know it.
TES is a huge success, in the single player genre. It's to single player rpgs as WOW is to mmos. It Is hands down the franchise all other single player rpgs are held up to as measure. On both console and PC , it has reigned king for years.
Now, mix the two. Yes for sure you can have a ES version of WOW. Yeah, we can. We could also have a single player version of WOW. It's ludicrous to think, but it could happen, I guess. I think they are mixing the two genres pretty good, ES and mmo, but mmos are best suited for the PC. I hate saying that, but if porting to consoles was a good idea, Blizzard would have already. They haven't, because they know their place. That is something ESO is still trying to find, or not find, but making now. ESO will be one of the few cross platform mmos ever made. We will only know how well this pans out until they are done messing with everything. I guess, yeah it could work, it just depends on the player base.
I'm pretty loyal to the ES franchise, but this last year has been trying. It's gone good and bad. The future however is actually looking good as long as ZOS can deliver what they promise, an ES based mmo. They have done very well so far providing that, but if this new system makes them change to many of the core mmo mechanics to make the single player world fit into an mmo, then they should have just stuck with what ES does best, single player games.