frwinters_ESO wrote: »I mean, ok I know they can't be saying what they really think, of course. They are not mad, they are all friends from the “same” company, etc, etc.
But… can you really see Todd Howard approving this game? As we all know he said a lot of times that TES is a jewel and just they know how to handle with this game.
IN MY OPINION, people like Todd or his team, can NEVER agree on their universe inside another random mmorpg.
I really think they think this has not been a good idea. Maybe they thought it was at the beginning. Just like me or many of you.
But, knowing how the MARVELOUS company called Beteshda works and how they put all their souls in TES single player games, do you really think that this random mmorpg that is using TES universe, name and lore is something that Beth is seeing as a good thing for TES universe?
Do you really think they, while creating Fallout 4, or creating a bit of this and that for TES VI, they agree with seeing ESO out there?
Of course they can't do anything about it, because ZOS is the mother company, but just asking your opinion.
Seeing how this game is being a failure in many aspects, how a lot of people is cancelling and how IN GENERAL mmorpgs world works nowadays (all the business ending in f2p games)… do you think that while they see how mods continue appearing for Skyrim every day, how skyrim is being played JUST in steam by 50.000-60.000 players everyday (top 5-10). Seeing how stills being one of the best selling games in the christmas/summer offers, 3 years later. Knowing that it has been the most successul game by them.
Do you really think they see this TESO thing as necessary? What if this game will make many people think in a bad way when talking about TES universe?
I KNOW it has nothing to do regarding the sp game while talking about the people creating it and that it does not interfere with the lore of sp games, but you know...the name of the game is Elder Scrolls.
I stopped reading and dont know if anyone else posted this yet but Zenimax owns Bethesda. They are one in the same. Bethesda handles single player content games, Fallout Series, Dishonored, TES, thats it. I am sure they had a hand in the design, the feel, the story, but Zenimax Online controls it primarily. They are all one company.
It is not exactly as you say. Zenimaz Media owns everythinhg, not Zenimax Online. See wikipedia: http://en.wikipedia.org/wiki/ZeniMax_Media
But I didn't ask if they had a hand on TESO or not, of course they helped with the lore. The question came from another pov. Of course if you don't read the whole first post and the rest, you wont understand.
But as this is an mmorpg...you have to wait for devs, that are not working very well imho regarding bugs. I mean, I think I'm not lying there.
Not sure what you mean... There has been a steady, weekly patch that fixes bugs. This, like any other Elder Scrolls game, has a huge amount of code. Bethesda has NEVER patched all the bugs in their games before moving onto something else, but ZOS is trying.
And yes, the mod community often finishes the job, but leaving it to fans to do is called being lazy.
As for lore problems, I haven't seen any lore breaks that are any worse than those Todd Howard and company have introduced into the series.
-Khajiit no longer being "distantly related" to desert cats and being a multiform species.
-Alyeids having any place in the history books at all.
-The proper names of the che, I mean mer races.
-The first empire no longer being Skyrim's conquest of High Rock, Morrowind and Cyrodiil.
-The Nords not having ruling the Dunmer (not Chimer) at least 200 years before the appearance of the Tribunal.
-Dunmer not existing before the Tribunal.
-Tiber Septim being a Divine and not just a object of worship in a hero cult/ Tiber Septim being worshiped at all.
-Records showing that it rained for a week after Tiber Septim's death but neglecting the minor act of Terraforming an entire province!
-There being not one but two groups of people being indigenous to the Imperial Province, when there aren't supposed to be any.
This list goes on and on.
This is my first MMO, as I'm not a fan of the genre, but I've been playing this series since Daggerfall first came out. Its one of my favourite game series, but I can see them for the glitchy, inconsistent games that they have always been. That hasn't affected my enjoyment of them. ESO isn't any worse than the ones that came before, and I have to give them credit for working in lore from the older games that seems to have been ignored since Redguard. And they offer much better explanations to lore breaks than Bethesda usually does, their two Cyrodiil jungle explanations being much more believable than the non-explanation they offer in Oblivion and Skyrim.
But as this is an mmorpg...you have to wait for devs, that are not working very well imho regarding bugs. I mean, I think I'm not lying there.
Not sure what you mean... There has been a steady, weekly patch that fixes bugs. This, like any other Elder Scrolls game, has a huge amount of code. Bethesda has NEVER patched all the bugs in their games before moving onto something else, but ZOS is trying.
And yes, the mod community often finishes the job, but leaving it to fans to do is called being lazy.
As for lore problems, I haven't seen any lore breaks that are any worse than those Todd Howard and company have introduced into the series.
-Khajiit no longer being "distantly related" to desert cats and being a multiform species.
-Alyeids having any place in the history books at all.
-The proper names of the che, I mean mer races.
-The first empire no longer being Skyrim's conquest of High Rock, Morrowind and Cyrodiil.
-The Nords not having ruling the Dunmer (not Chimer) at least 200 years before the appearance of the Tribunal.
-Dunmer not existing before the Tribunal.
-Tiber Septim being a Divine and not just a object of worship in a hero cult/ Tiber Septim being worshiped at all.
-Records showing that it rained for a week after Tiber Septim's death but neglecting the minor act of Terraforming an entire province!
-There being not one but two groups of people being indigenous to the Imperial Province, when there aren't supposed to be any.
This list goes on and on.
This is my first MMO, as I'm not a fan of the genre, but I've been playing this series since Daggerfall first came out. Its one of my favourite game series, but I can see them for the glitchy, inconsistent games that they have always been. That hasn't affected my enjoyment of them. ESO isn't any worse than the ones that came before, and I have to give them credit for working in lore from the older games that seems to have been ignored since Redguard. And they offer much better explanations to lore breaks than Bethesda usually does, their two Cyrodiil jungle explanations being much more believable than the non-explanation they offer in Oblivion and Skyrim.
AlexDougherty wrote: »Nox_Aeterna wrote: »I dont think they care , most people i actually saw quitting are now just waiting for TES6 , which should again be a great game in the TES universe.
Just because ESO is an average game all in all and many already gave up on waiting it become anything worth mention , does not mean people think the single player TES games made by bethesda will be any worse.
TES6 might be a long way away, it's at least two-three years away, but may be quite a bit more, after all nobodies said they've even started it yet.
You'd be surprised at how companies can work together to make a product. I can even say it's tiresome but, normally, all companies involved are pleased.But isn't that the whole reason why Bethesda agreed to have them make an MMO? Because they know the demand for a multiplayer Elder Scrolls is huge and that they, themselves, don't want to be bothered making it?AlexDougherty wrote: »but not as good as it could have been. But then every MMO is never as good as it could have been.
.
Because of that reason (and more), I really think Beth see the whole mmorpg ESO as a bad idea.
If they didn't think it'd work, they wouldn't have published it. Unless the decision to make ESO was above them.
At the end of the day, it doesn't really matter. We'll get TES:VI some day. Which is more we can say about the Warcraft series... R.I.P.
Well, yes, but that does not interfere with my thoughts. Of course the online part is not from BGS, but would you like to see your creation being something that was not meant to be? I don't know...BGS is a very serious company and to see the whole TES universe into an mmorpg knwoing what that means...I mean look at the armor colours...It seems like a bad joke against a really great lore and universe, fame and fanbase.
Just look at Skyrim, for example, a LOT of people dislike that game and believe it's a departure from the series... like Oblivion was a departure, like Morrowind was, etc...[/QUOTE}
Mm, I have Anthology, and it does seem all the games are somewhat different from each other. I'm just having a hard time getting over the clunky old-school crap to play them much.So no, I don't think that Bethesda's disappointed with the product. Maybe in terms of revenue, who knows.
Well, we'll see, I suppose; since they don't have to disclose squat, that'll be pure speculation barring company announcement, or a leak.
Sigh. BBS codes are not co-operating with me today.
Nox_Aeterna wrote: »AlexDougherty wrote: »Nox_Aeterna wrote: »I dont think they care , most people i actually saw quitting are now just waiting for TES6 , which should again be a great game in the TES universe.
Just because ESO is an average game all in all and many already gave up on waiting it become anything worth mention , does not mean people think the single player TES games made by bethesda will be any worse.
TES6 might be a long way away, it's at least two-three years away, but may be quite a bit more, after all nobodies said they've even started it yet.
Yeap , it usually takes them forever to launch one of these , i would say 3 years LEAST if not more.
Still , it will probably be great , just like the last 3.
The real difference is that , while both TES games and ESO launch full of bugs... , TES games get they solved by the community which then starts to add more and more mods that allow each of us to personalize the game and tune it into out own perfect single player experience.
AlexDougherty wrote: »I was completely serious about the picture. No, I was not joking. Those colours and those armors are a complete aberration.
I’m not a total immersion, RP, type gamer. I’m also a proponent of maximizing character customization. But the image posted here really put me off. ZOS needs to be careful about how dyes are implemented.
Relax, most of us are considering tasteful dying to create a unifying look, yes some will create bizarre dye combos, but nothing we can do about that.
AlexDougherty wrote: »I was completely serious about the picture. No, I was not joking. Those colours and those armors are a complete aberration.
I’m not a total immersion, RP, type gamer. I’m also a proponent of maximizing character customization. But the image posted here really put me off. ZOS needs to be careful about how dyes are implemented.
Relax, most of us are considering tasteful dying to create a unifying look, yes some will create bizarre dye combos, but nothing we can do about that.
Relax.....yeah...no. I'm gonna' bust a head gasket the moment Iron Man bunny hops past me.
Screenshot from the Update 3 vid. http://www.elderscrollsonline.com/en-us/news/post/2014/07/09/update-3-preview-video
AlexDougherty wrote: »I was completely serious about the picture. No, I was not joking. Those colours and those armors are a complete aberration.
I’m not a total immersion, RP, type gamer. I’m also a proponent of maximizing character customization. But the image posted here really put me off. ZOS needs to be careful about how dyes are implemented.
Relax, most of us are considering tasteful dying to create a unifying look, yes some will create bizarre dye combos, but nothing we can do about that.
Relax.....yeah...no. I'm gonna' bust a head gasket the moment Iron Man bunny hops past me.
There are some fundamental design flaws to the standard MMO genre which keep players on a treadmill instead of in a sandbox. This also serves to defeat one of the best features of playing with friends since they must be at your level to group with you and have fun, and they probably are not until the end of the game. I think these issues should have been known before designing this theme park, and since the cake is already baked, it will never truly have that classic TES sandbox feel to it.
The graphics are amazing though, and the story definitely feels like TES, so the game isn't bad, but I think it could have been better if designed as a sandbox.
There are some fundamental design flaws to the standard MMO genre which keep players on a treadmill instead of in a sandbox. This also serves to defeat one of the best features of playing with friends since they must be at your level to group with you and have fun, and they probably are not until the end of the game. I think these issues should have been known before designing this theme park, and since the cake is already baked, it will never truly have that classic TES sandbox feel to it.
The graphics are amazing though, and the story definitely feels like TES, so the game isn't bad, but I think it could have been better if designed as a sandbox.
Couldn't agree more. If the design was sandbox from the start the game could have been so much better. I don't understand why the current mmo mold has yet to be broken in the online rpg genre. It's disappointing that Zeni followed the same path so many have followed and failed.
isengrimb16_ESO wrote: »MMOs are by nature different than single-player - you simply CANNOT cater to everyone at once, unless you designate special zones for each segment of the population, which seems to be pretty much what they have in mind to do over time.
You can't have a true sandbox when more than one person is involved. Unless you have a pack of identically-minded clone-drones.