Do you really think Bethesda agree with TESO?

  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Oh well. Zenimax was originally the holding company for Bethesda. It's the same guys. The Online part was to separate the MMO from the rest of Bethesda's single player games it produces under it's own name.

    There is no actual difference, it's just business.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    RazielSR wrote: »
    RazielSR wrote: »
    I mean, ok I know they can't be saying what they really think, of course. They are not mad, they are all friends from the “same” company, etc, etc.
    But… can you really see Todd Howard approving this game? As we all know he said a lot of times that TES is a jewel and just they know how to handle with this game.
    IN MY OPINION, people like Todd or his team, can NEVER agree on their universe inside another random mmorpg.

    I really think they think this has not been a good idea. Maybe they thought it was at the beginning. Just like me or many of you.

    But, knowing how the MARVELOUS company called Beteshda works and how they put all their souls in TES single player games, do you really think that this random mmorpg that is using TES universe, name and lore is something that Beth is seeing as a good thing for TES universe?
    Do you really think they, while creating Fallout 4, or creating a bit of this and that for TES VI, they agree with seeing ESO out there?
    Of course they can't do anything about it, because ZOS is the mother company, but just asking your opinion.

    Seeing how this game is being a failure in many aspects, how a lot of people is cancelling and how IN GENERAL mmorpgs world works nowadays (all the business ending in f2p games)… do you think that while they see how mods continue appearing for Skyrim every day, how skyrim is being played JUST in steam by 50.000-60.000 players everyday (top 5-10). Seeing how stills being one of the best selling games in the christmas/summer offers, 3 years later. Knowing that it has been the most successul game by them.

    Do you really think they see this TESO thing as necessary? What if this game will make many people think in a bad way when talking about TES universe?
    I KNOW it has nothing to do regarding the sp game while talking about the people creating it and that it does not interfere with the lore of sp games, but you know...the name of the game is Elder Scrolls.

    I stopped reading and dont know if anyone else posted this yet but Zenimax owns Bethesda. They are one in the same. Bethesda handles single player content games, Fallout Series, Dishonored, TES, thats it. I am sure they had a hand in the design, the feel, the story, but Zenimax Online controls it primarily. They are all one company.

    It is not exactly as you say. Zenimaz Media owns everythinhg, not Zenimax Online. See wikipedia: http://en.wikipedia.org/wiki/ZeniMax_Media

    But I didn't ask if they had a hand on TESO or not, of course they helped with the lore. The question came from another pov. Of course if you don't read the whole first post and the rest, you wont understand.

    Wikipedia is well not always accurate. How about you go here and see the studios all owned and run by Zenimax

    http://www.zenimax.com/studios
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    There are some fundamental design flaws to the standard MMO genre which keep players on a treadmill instead of in a sandbox. This also serves to defeat one of the best features of playing with friends since they must be at your level to group with you and have fun, and they probably are not until the end of the game. I think these issues should have been known before designing this theme park, and since the cake is already baked, it will never truly have that classic TES sandbox feel to it.

    The graphics are amazing though, and the story definitely feels like TES, so the game isn't bad, but I think it could have been better if designed as a sandbox.
    Edited by SFBryan18 on July 9, 2014 8:34PM
  • Robocles
    Robocles
    ✭✭✭✭✭
    Carnagan wrote: »
    RazielSR wrote: »
    But as this is an mmorpg...you have to wait for devs, that are not working very well imho regarding bugs. I mean, I think I'm not lying there.

    Not sure what you mean... There has been a steady, weekly patch that fixes bugs. This, like any other Elder Scrolls game, has a huge amount of code. Bethesda has NEVER patched all the bugs in their games before moving onto something else, but ZOS is trying.

    And yes, the mod community often finishes the job, but leaving it to fans to do is called being lazy.

    As for lore problems, I haven't seen any lore breaks that are any worse than those Todd Howard and company have introduced into the series.

    -Khajiit no longer being "distantly related" to desert cats and being a multiform species.

    -Alyeids having any place in the history books at all.

    -The proper names of the che, I mean mer races.

    -The first empire no longer being Skyrim's conquest of High Rock, Morrowind and Cyrodiil.

    -The Nords not having ruling the Dunmer (not Chimer) at least 200 years before the appearance of the Tribunal.

    -Dunmer not existing before the Tribunal.

    -Tiber Septim being a Divine and not just a object of worship in a hero cult/ Tiber Septim being worshiped at all.

    -Records showing that it rained for a week after Tiber Septim's death but neglecting the minor act of Terraforming an entire province!

    -There being not one but two groups of people being indigenous to the Imperial Province, when there aren't supposed to be any.

    This list goes on and on.

    This is my first MMO, as I'm not a fan of the genre, but I've been playing this series since Daggerfall first came out. Its one of my favourite game series, but I can see them for the glitchy, inconsistent games that they have always been. That hasn't affected my enjoyment of them. ESO isn't any worse than the ones that came before, and I have to give them credit for working in lore from the older games that seems to have been ignored since Redguard. And they offer much better explanations to lore breaks than Bethesda usually does, their two Cyrodiil jungle explanations being much more believable than the non-explanation they offer in Oblivion and Skyrim.
    Carnagan wrote: »
    RazielSR wrote: »
    But as this is an mmorpg...you have to wait for devs, that are not working very well imho regarding bugs. I mean, I think I'm not lying there.

    Not sure what you mean... There has been a steady, weekly patch that fixes bugs. This, like any other Elder Scrolls game, has a huge amount of code. Bethesda has NEVER patched all the bugs in their games before moving onto something else, but ZOS is trying.

    And yes, the mod community often finishes the job, but leaving it to fans to do is called being lazy.

    As for lore problems, I haven't seen any lore breaks that are any worse than those Todd Howard and company have introduced into the series.

    -Khajiit no longer being "distantly related" to desert cats and being a multiform species.

    -Alyeids having any place in the history books at all.

    -The proper names of the che, I mean mer races.

    -The first empire no longer being Skyrim's conquest of High Rock, Morrowind and Cyrodiil.

    -The Nords not having ruling the Dunmer (not Chimer) at least 200 years before the appearance of the Tribunal.

    -Dunmer not existing before the Tribunal.

    -Tiber Septim being a Divine and not just a object of worship in a hero cult/ Tiber Septim being worshiped at all.

    -Records showing that it rained for a week after Tiber Septim's death but neglecting the minor act of Terraforming an entire province!

    -There being not one but two groups of people being indigenous to the Imperial Province, when there aren't supposed to be any.

    This list goes on and on.

    This is my first MMO, as I'm not a fan of the genre, but I've been playing this series since Daggerfall first came out. Its one of my favourite game series, but I can see them for the glitchy, inconsistent games that they have always been. That hasn't affected my enjoyment of them. ESO isn't any worse than the ones that came before, and I have to give them credit for working in lore from the older games that seems to have been ignored since Redguard. And they offer much better explanations to lore breaks than Bethesda usually does, their two Cyrodiil jungle explanations being much more believable than the non-explanation they offer in Oblivion and Skyrim.

    Are you seriously complaining that a GAME has issues with it's backstory? All of the lore here is from a series of games... it's not adapted form any coherent literary base... it's just a bunch of games.

    I have played since Daggerfall also... and I love the fact that you could do all sorts of cool stuff. But, please, don't try to make it sound like they have jumped the shark here. ES lore has... erm... evolved? a lot since the early days.
  • Nox_Aeterna
    Nox_Aeterna
    ✭✭✭✭✭
    I dont think they care , most people i actually saw quitting are now just waiting for TES6 , which should again be a great game in the TES universe.

    Just because ESO is an average game all in all and many already gave up on waiting it become anything worth mention , does not mean people think the single player TES games made by bethesda will be any worse.

    TES6 might be a long way away, it's at least two-three years away, but may be quite a bit more, after all nobodies said they've even started it yet.

    Yeap , it usually takes them forever to launch one of these , i would say 3 years LEAST if not more.

    Still , it will probably be great , just like the last 3.

    The real difference is that , while both TES games and ESO launch full of bugs... , TES games get they solved by the community which then starts to add more and more mods that allow each of us to personalize the game and tune it into out own perfect single player experience.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • SFBryan18
    SFBryan18
    ✭✭✭✭✭
    The story changes are similar to Marvel and DC comic book characters back stories changing over time. There's a lot of information, and it just happens.
    Edited by SFBryan18 on July 9, 2014 8:58PM
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Gix wrote: »
    RazielSR wrote: »
    Gix wrote: »
    RazielSR wrote: »
    but not as good as it could have been. But then every MMO is never as good as it could have been.
    .

    Because of that reason (and more), I really think Beth see the whole mmorpg ESO as a bad idea.
    But isn't that the whole reason why Bethesda agreed to have them make an MMO? Because they know the demand for a multiplayer Elder Scrolls is huge and that they, themselves, don't want to be bothered making it?

    If they didn't think it'd work, they wouldn't have published it. Unless the decision to make ESO was above them.

    At the end of the day, it doesn't really matter. We'll get TES:VI some day. Which is more we can say about the Warcraft series... R.I.P.

    Well, yes, but that does not interfere with my thoughts. Of course the online part is not from BGS, but would you like to see your creation being something that was not meant to be? I don't know...BGS is a very serious company and to see the whole TES universe into an mmorpg knwoing what that means...I mean look at the armor colours...It seems like a bad joke against a really great lore and universe, fame and fanbase.
    You'd be surprised at how companies can work together to make a product. I can even say it's tiresome but, normally, all companies involved are pleased.

    Hmm. A few years ago, didn't four or so Japanese electronics companies - all rivals of each other - decide to band together to hurry along the development of household consumer robots? I bet we'll get them a lot faster with them doing it that way than we would otherwise (I realize it's still probably decades away, and I'll be lucky to have some sort of crappy first gen robot for a granny-nanny).
    Just look at Skyrim, for example, a LOT of people dislike that game and believe it's a departure from the series... like Oblivion was a departure, like Morrowind was, etc...[/QUOTE}

    Mm, I have Anthology, and it does seem all the games are somewhat different from each other. I'm just having a hard time getting over the clunky old-school crap to play them much.
    So no, I don't think that Bethesda's disappointed with the product. Maybe in terms of revenue, who knows.


    Well, we'll see, I suppose; since they don't have to disclose squat, that'll be pure speculation barring company announcement, or a leak.

    Sigh. BBS codes are not co-operating with me today.
    Edited by isengrimb16_ESO on July 10, 2014 3:15PM
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    I dont think they care , most people i actually saw quitting are now just waiting for TES6 , which should again be a great game in the TES universe.

    Just because ESO is an average game all in all and many already gave up on waiting it become anything worth mention , does not mean people think the single player TES games made by bethesda will be any worse.

    TES6 might be a long way away, it's at least two-three years away, but may be quite a bit more, after all nobodies said they've even started it yet.

    Yeap , it usually takes them forever to launch one of these , i would say 3 years LEAST if not more.

    Still , it will probably be great , just like the last 3.

    The real difference is that , while both TES games and ESO launch full of bugs... , TES games get they solved by the community which then starts to add more and more mods that allow each of us to personalize the game and tune it into out own perfect single player experience.

    Imagine the holography age, when you can take a base game that you bought (or was freeware) that you can modify on your own, on the fly (or at least get other freeware mods, like we did for Skyrim). Sort of like what they did with public-domain books in ST:TNG on the Holodeck.

    I think exploring the market for bare-bones worlds that are fully modifiable, where more land can be added (Bridge to Elseweyr, or that one that's really popular that I haven't tried yet and whose name I can't remember) was a pretty damn smart move.

    Customization seems to be very important to many people. I like it, too.
  • kewl
    kewl
    ✭✭✭✭✭
    kewl wrote: »
    RazielSR wrote: »
    I was completely serious about the picture. No, I was not joking. Those colours and those armors are a complete aberration.

    I’m not a total immersion, RP, type gamer. I’m also a proponent of maximizing character customization. But the image posted here really put me off. ZOS needs to be careful about how dyes are implemented.

    Relax, most of us are considering tasteful dying to create a unifying look, yes some will create bizarre dye combos, but nothing we can do about that.

    Relax.....yeah...no. I'm gonna' bust a head gasket the moment Iron Man bunny hops past me.

    Screenshot from the Update 3 vid. http://www.elderscrollsonline.com/en-us/news/post/2014/07/09/update-3-preview-video

    s8PjaIy.png
  • indytims_ESO
    indytims_ESO
    ✭✭✭✭
    I would wager that the TES "crew" probably has mixed feelings about ESO, as other posters have said.

    The thing to remember is, it's set in the TES world. It has some similarities. But by virtue of being an MMO, it -must- be different. There are too many factors in the single-player game that simply don't translate well to the MMO world, or at least not at this time.

    TES games have been in existence for ~20 *years*. The "MMO" path for them is obviously quite new, since the game launched just over 100 days ago.

    But ESO does allow players to explore bits of Tamriel with other people - something that has been asked for since Arena. The game is beautiful. For a lot of people, it is far from a 'failure'. My wife has already spent more time in ESO than she did in Skyrim, and I am quickly approaching the amount of hours I spent in Skyrim as well.

    ESO is different things to different people - and I don't see why that wouldn't be the same for the Bethesda folks, as well.
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    kewl wrote: »
    kewl wrote: »
    RazielSR wrote: »
    I was completely serious about the picture. No, I was not joking. Those colours and those armors are a complete aberration.

    I’m not a total immersion, RP, type gamer. I’m also a proponent of maximizing character customization. But the image posted here really put me off. ZOS needs to be careful about how dyes are implemented.

    Relax, most of us are considering tasteful dying to create a unifying look, yes some will create bizarre dye combos, but nothing we can do about that.

    Relax.....yeah...no. I'm gonna' bust a head gasket the moment Iron Man bunny hops past me.

    Screenshot from the Update 3 vid. http://www.elderscrollsonline.com/en-us/news/post/2014/07/09/update-3-preview-video

    s8PjaIy.png

    Actually, that's not too bad; the purple is, at least, muted, and it does give the character a unique look; someone I might recognize a second time.

    And I'm not even thrilled about the shade of purple, wouldn't want to use it on my own special-best-this-is-it-until-new-VR-cap stuff, but it in no way is offensive to the eyeball.
  • AlexDougherty
    AlexDougherty
    ✭✭✭✭✭
    ✭✭
    kewl wrote: »
    kewl wrote: »
    RazielSR wrote: »
    I was completely serious about the picture. No, I was not joking. Those colours and those armors are a complete aberration.

    I’m not a total immersion, RP, type gamer. I’m also a proponent of maximizing character customization. But the image posted here really put me off. ZOS needs to be careful about how dyes are implemented.

    Relax, most of us are considering tasteful dying to create a unifying look, yes some will create bizarre dye combos, but nothing we can do about that.

    Relax.....yeah...no. I'm gonna' bust a head gasket the moment Iron Man bunny hops past me.

    Well red and yellow would work as a colour combo, obviously, but after those three films I might join you in hunting Iron Man down.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • jeevin
    jeevin
    ✭✭✭✭✭
    SFBryan18 wrote: »
    There are some fundamental design flaws to the standard MMO genre which keep players on a treadmill instead of in a sandbox. This also serves to defeat one of the best features of playing with friends since they must be at your level to group with you and have fun, and they probably are not until the end of the game. I think these issues should have been known before designing this theme park, and since the cake is already baked, it will never truly have that classic TES sandbox feel to it.

    The graphics are amazing though, and the story definitely feels like TES, so the game isn't bad, but I think it could have been better if designed as a sandbox.

    Couldn't agree more. If the design was sandbox from the start the game could have been so much better. I don't understand why the current mmo mold has yet to be broken in the online rpg genre. It's disappointing that Zeni followed the same path so many have followed and failed.
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    jeevin wrote: »
    SFBryan18 wrote: »
    There are some fundamental design flaws to the standard MMO genre which keep players on a treadmill instead of in a sandbox. This also serves to defeat one of the best features of playing with friends since they must be at your level to group with you and have fun, and they probably are not until the end of the game. I think these issues should have been known before designing this theme park, and since the cake is already baked, it will never truly have that classic TES sandbox feel to it.

    The graphics are amazing though, and the story definitely feels like TES, so the game isn't bad, but I think it could have been better if designed as a sandbox.

    Couldn't agree more. If the design was sandbox from the start the game could have been so much better. I don't understand why the current mmo mold has yet to be broken in the online rpg genre. It's disappointing that Zeni followed the same path so many have followed and failed.

    MMOs are by nature different than single-player - you simply CANNOT cater to everyone at once, unless you designate special zones for each segment of the population, which seems to be pretty much what they have in mind to do over time.

    You can't have a true sandbox when more than one person is involved. Unless you have a pack of identically-minded clone-drones.

    Edited by isengrimb16_ESO on July 11, 2014 11:07AM
  • jeevin
    jeevin
    ✭✭✭✭✭
    MMOs are by nature different than single-player - you simply CANNOT cater to everyone at once, unless you designate special zones for each segment of the population, which seems to be pretty much what they have in mind to do over time.

    You can't have a true sandbox when more than one person is involved. Unless you have a pack of identically-minded clone-drones.

    I had this impression from the introduction to ESO video, that they would indeed designate players to shards with friends and other players they frequently played alongside. Maybe I miss interpreted the shard technology.

    Sandbox is entirely possible if the game limits the number of players per area(instance/shards). It's the online game design and technology needs to change.
    For instance, why do mobs or npcs still magically materialize right before our eyes? Why can't they spawn in an area where there are no players and then migrate to where they are within the game world? The current mechanic for respawn is outdated. Just like the current mmo game design imo.
  • RazielSR
    RazielSR
    ✭✭✭✭✭
    Well, now that the game is going b2p/freemium, what do you think?

    Can you imagine Todd and co, yes that AMAZING developers that created the AMAZING universe called TES, reading their Elder Scrolls going b2p and with all the cash shop?

Sign In or Register to comment.