I don't understand why we need a separate key ('F') to interact with other players vs. 'E' for the environment? Am I missing something that is obvious?
Probably because pressing E simply opens an NPC's dialogue window (or in the case of containers and such, performs a single preset action), whereas pressing F opens up a wheel of options.
Edited by Ahdora on January 20, 2015 6:19AM
Heals With Stick, V11 Argonian Nightblade Healer, NA-EP
Lets say a group of players are standing idle around a book shelf or set of drawers, chest etc. You want to open chest, drawers or read the book. The only option is pressing E.......
Edited by phairdon on January 20, 2015 6:23AM
Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
I'm grateful they split the two interactions. Can you imagine the frenzy trying to land your crosshairs on the banker during prime time? The separate interactions eliminate the need to sift through the players in order to locate the npc. If it was just E then you don't know if it's a player or an npc that you just engaged. Does that make sense?
Lets say a group of players are standing idle around a book shelf or set of drawers, chest etc. You want to open chest, drawers or read the book. The only option is pressing E.......
Yes, this (above) is likely the main the reason. Think of the trouble you might have trying to talk to the Daggerfall Banker, for example, if there was only one option for both. *shudders a little*