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1.6 ULTIMATE GENERATION, CHANGE IT! WHAT WE KNOW

  • VileIntent
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    This is QQ if I ever saw one.
    1) ultimate was never to be used as often as it does now.
    2) with light weave during normal Dps your buff will always be up in a fight reguardless of crit or not.
    This opens your build to actually stack spell or weapon damage which will make your ultimates better.
    3) this rant is primarily about a sore Dps who relies on their ultimate as the primary form of their Dps. QQ..
    4) if healers need to start the next fight with a full ultimate, then make sure you don't waste it on the fight prior, trash is a great builder.... Again more QQ, because I don't see an issue.
    5) sorcs generally get screwed from using ults for Dps due to negate needs. DK Dps just needs to be a better Dps.
    6) Tanks.... Seriously if you can't weave a light attack with your taunt.... Maybe you shouldn't tank.

    Why not wait until the pts to drive a concern before you even have a chance to use it....
    I would honestly bet you will have more ult than you know what to do with. With harder hitting ults if you know how to gear right.
    Edited by VileIntent on January 20, 2015 2:46AM
  • PBpsy
    PBpsy
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    Cody wrote: »
    PBpsy wrote: »
    Muizer wrote: »
    PBpsy wrote: »
    Another PVPer that thinks that all the game systems should be balanced around the fact that they couldn't get out of the way of the huge AoE spamming zerg.Awesome

    PvP is part of the game, you know. There are legitimate complaints. Sure, it may mean PvE players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.
    PvE is part of the game, you know. There are legitimate complaints. Sure, it may mean PVP players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.


    oh for petes sake, stop that! PvE and PvP are equal concerns, no need to act like someone on a nerd rage:)


    I think you are ignoring the post I was responding which clearly was implying that the only concern is PVP balancing. My view is that they should both be equal and preferably separate concerns.


    Cody wrote: »
    batswarm being casted every 6 seconds is ridiculous. It has nothing to do with avoiding it. it should be something you have to use strategically, not basically a 6th slot in your bar.
    The only two situations in which this happens at the moment (after the streak nerf) is when the Vamp is surrounded by idiots that allow him to generate that much ultimate with AOE or in a zerg where he spams healing springs. Healing full health target should of course not generate ultimate but the idiots that stand in the AOE are part of the food chain and should just deal with it.

    I think you should actually expect a lot more bats in pvp after this change since vamps will now be the first to charge in after they got their ultimate up after defensively using range and healing in zergs.
    Cody wrote: »
    and before you act like an elitist and call me a "baddy" or whatever insult people these days use, I RARELY get killed by batswarm. Yes, it is easy to dodge. Heck I don't even have to dodge it, I just fear the player and they run from me, wasting their ultimate. But it is an ultimate(do not pull up the textbook definition like you did last time I saw you) if it was meant to be spammed like it is, then why not just make it a 6th regular ability, why call it an "ultimate"? This applies to pretty much every ultimate in the game.
    First. If I would insult you I would call you something that would get me banned.
    Second. You call it "ultimate" because is at the end of a rotation, sequence process. More or less the literal meaning.

    Cody wrote: »

    I myself welcome this change. I am tired of seeing a DK drop 3-5 banners every fight. If this change forces people to stop relying on ultimates, and to rely on their skill as a player, then I am all for it.

    More or less the same situation in pvp. If the DK can pull 3-5 Standards in a fight then they certainly are more skilled than the idiots that surround him. Most of the DKs will go bats also. As for PVE the only places where that actually happens the situation can be attributed to Banished the Wicked for the most part.


    Cody wrote: »
    and how is someone who does not focus on AOE a bad player? What is wrong with focusing on 1v1/ small skirmish combat? not everyone wants to pick up a destro staff and spam impulse, or pick up DW and spam steel tornado and all the other AOEs out there.
    A player that does not alternate his tools to best fit the situation is a bad player. A good player will not focus or one or the other but alternate between the two for maximum effect. This is what most end game PVE content demands from the DPS by design.It is clear from the amount of bosses that have very dangerous adds between single target dps phases. Also at the moment even though there are still imbalances every possible type of build can have good AOE options This will not change in 1.6 and I expect good AOE use in PVE will become even more important due to reduced mitigation ,resource management. Plus it very much seems that AOE might actually get a buff.










    Edited by PBpsy on January 20, 2015 3:49AM
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  • Joejudas
    Joejudas
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    I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.

    I agree and the new system will allow just that. Happy days!

    and your tank will die because it wont have veils, novas , or standards to save it due a flat ult gain. happy days right ?
  • DeLindsay
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    Joejudas wrote: »
    I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.

    I agree and the new system will allow just that. Happy days!

    and your tank will die because it wont have veils, novas , or standards to save it due a flat ult gain. happy days right ?
    I'll be a very happy NB Tank dropping MORE VoB than I can now against a single Boss in PvE. And it's not a flat Ultimate gain as you say. It's only flat for the new 8 second buff. Abilities/Passives/Set bonuses that generate additional Ultimate (or reduce it's cost) will still continue in 1.6 as per Gina and Maria.
  • Rydik
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    DeLindsay wrote: »
    Joejudas wrote: »
    I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.

    I agree and the new system will allow just that. Happy days!

    and your tank will die because it wont have veils, novas , or standards to save it due a flat ult gain. happy days right ?
    I'll be a very happy NB Tank dropping MORE VoB than I can now against a single Boss in PvE. And it's not a flat Ultimate gain as you say. It's only flat for the new 8 second buff. Abilities/Passives/Set bonuses that generate additional Ultimate (or reduce it's cost) will still continue in 1.6 as per Gina and Maria.

    Yup, they will give something like "minor ult buff" +- 1 ulti per sec, ahaha... Still sucks...
  • AssaultLemming
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    Wonder if there will be a champ passive to increase ult gain?
  • DeLindsay
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    What this comes down to is VERY Simple.

    Buff: PvE Tanks for ST fights and PvE Players with very low Crit chance, and contributing less damage than others in the group.

    Nerf: PvP SoM/VoB/Batswarm being dropped every ~6 sec, PvE Grinding also dropping SoM/VoB/Batswarm every 6-10 sec.

    Even though Grinding is no less valid than any other form of gaining XP and ZoS has even stated they don't consider Grinding an exploit or cheating in any way, they sure seem to be doing their best to nerf any possibility of Grinding post 1.6. I'm 100% for the changes because right now Ultimates are nothing more than a 6th ability on our bars that gets used far too often and in many cases Players use it as a crutch for being bad, i.e. they couldn't do certain things without their Ultimate. People in this and other threads are reading too much into the changes. Your playstyle won't be altered as much as you think, and people will adapt and find new ways to game the system.
  • VileIntent
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    Wonder if there will be a champ passive to increase ult gain?

    I would be surprised if there wasn't.
  • VileIntent
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    Bouvin wrote: »
    Gaining Ultimate is going to be all about the zerg standing back and firing off bows and healing till they are full.

    This doesn't solve any of the issues and is a stupid mistake by ZOS.

    ROFL they successfully broke the zerg ball. Hmm. Gj ZoS. :)
  • Shunravi
    Shunravi
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    VileIntent wrote: »
    Bouvin wrote: »
    Gaining Ultimate is going to be all about the zerg standing back and firing off bows and healing till they are full.

    This doesn't solve any of the issues and is a stupid mistake by ZOS.

    ROFL they successfully broke the zerg ball. Hmm. Gj ZoS. :)

    And what happens once their ults are full?

    ZERGBALLLLLLL
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • VileIntent
    VileIntent
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    Cody wrote: »
    PBpsy wrote: »
    Muizer wrote: »
    PBpsy wrote: »
    Another PVPer that thinks that all the game systems should be balanced around the fact that they couldn't get out of the way of the huge AoE spamming zerg.Awesome

    PvP is part of the game, you know. There are legitimate complaints. Sure, it may mean PvE players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.
    PvE is part of the game, you know. There are legitimate complaints. Sure, it may mean PVP players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.


    oh for petes sake, stop that! PvE and PvP are equal concerns, no need to act like someone on a nerd rage:)


    batswarm being casted every 6 seconds is ridiculous. It has nothing to do with avoiding it. it should be something you have to use strategically, not basically a 6th slot in your bar.

    and before you act like an elitist and call me a "baddy" or whatever insult people these days use, I RARELY get killed by batswarm. Yes, it is easy to dodge. Heck I don't even have to dodge it, I just fear the player and they run from me, wasting their ultimate. But it is an ultimate(do not pull up the textbook definition like you did last time I saw you) if it was meant to be spammed like it is, then why not just make it a 6th regular ability, why call it an "ultimate"? This applies to pretty much every ultimate in the game.

    I myself welcome this change. I am tired of seeing a DK drop 3-5 banners every fight. If this change forces people to stop relying on ultimates, and to rely on their skill as a player, then I am all for it.

    Hopefully it wont screw over the tanks. That is the part of it that I am worried about

    I feel it will actually get people to use other ultimates like meteor. Which is awesome! Direct damage ultimates need some love.
  • VileIntent
    VileIntent
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    Shunravi wrote: »
    VileIntent wrote: »
    Bouvin wrote: »
    Gaining Ultimate is going to be all about the zerg standing back and firing off bows and healing till they are full.
    P
    This doesn't solve any of the issues and is a stupid mistake by ZOS.

    ROFL they successfully broke the zerg ball. Hmm. Gj ZoS. :)

    And what happens once their ults are full?

    ZERGBALLLLLLL

    Sarcasm is wasted on the inept. LOL...
  • Shunravi
    Shunravi
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    VileIntent wrote: »
    Shunravi wrote: »
    VileIntent wrote: »
    Bouvin wrote: »
    Gaining Ultimate is going to be all about the zerg standing back and firing off bows and healing till they are full.
    P
    This doesn't solve any of the issues and is a stupid mistake by ZOS.

    ROFL they successfully broke the zerg ball. Hmm. Gj ZoS. :)

    And what happens once their ults are full?

    ZERGBALLLLLLL

    Sarcasm is wasted on the inept. LOL...

    Quite so
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • WolfingHour
    WolfingHour
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    Joejudas wrote: »
    I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.

    I agree and the new system will allow just that. Happy days!

    and your tank will die because it wont have veils, novas , or standards to save it due a flat ult gain. happy days right ?

    That comment is a bit disingenuous, no? The content won't be harder to do, the rate in which you do it will be slower, that is all. Like you said yourself a million posts ago, the dps will be lower.
  • Mojomonkeyman
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    From the perspective of a solo player who loves how actual smallscale (not 4vsZerg, but 1-3 skilled players with single target builds vs a similar number of skilled players with single target builds) encounters play out in this game, I have to say, the change won`t be recognizable since weaving is basically what you do all day.

    But from the perspective of someone like @Sanct16‌ who indeed runs with the best EU PvP group, he is completely right: Its all about ultimate uptime to be able to cope with 3x the numbers or more.

    I don`t know any other group in EU who is consistently able to show such performance, which means to me, even with the current system it must take "skill" to generate as much ultimate as they do, since nobody else is capable of doing it.

    The change will take that skill element away and hence hurt skillful bombplay (4-10 peops wiping the map).

    Think about it, if it would be so easy now, why isnt everyone able to wipe a map with 4 guys?

    Im undecided, but I do think, @Sanct16‌ has a very valid point.
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  • NobleX35
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    Nijjion wrote: »
    What they are doing is pretty much putting a cooldown on ultimates.

    Except a cooldown system would probably be better than this horrible idea they are planning on implementing...
    Nijjion wrote: »
    What they are doing is pretty much putting a cooldown on ultimates.

    What they are doing is making ultimate ability truly ultimate instead of spammable. Yep, now you have to think when to use it.

    I'm so sick of this argument that ultimate's are supposed to be "special" and "truly ultimate" and etc. Only a handful of ultimate's could actually be considered "ultimate"...a lot of them (especially the low cost ones except bat swarm) really are just another skill that may not even be as powerful as some of your standard magicka/stamina skills.

    In its base form, this honestly one of the worst changes, if not the worst change I have ever heard them coming up with, and it's because there's no skill or tactics involved in this new mechanic and it just sounds so tedious. The reason I say tedious is because, yes I light attack weave, but due to certain skill delays (Templar charge and others) sometimes I don't get in a light attack until I'm about to use my 3rd or fourth skill. It will also make ultimates, especially high cost ultimate's like werewolf (which is already kinda useless) non existent in the majority of the game.

    It would make more sense if the buff activated any time you do any sort of damage, do any sort of healing, or block any sort of damage (all of them apply to being in combat obviously). This way it would truly benefit every role, while at the same time controlling ultimate gains. They could also add an incentive for actually playing skillfully when activity synergies or performing a dodge role/cc break at the right moment by increasing the ultimate gain from the buff by 1 or 2 extra points per second.
    Edited by NobleX35 on January 20, 2015 4:00PM
    "Only the dead have seen the end of war."
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