PvE is part of the game, you know. There are legitimate complaints. Sure, it may mean PVP players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.Another PVPer that thinks that all the game systems should be balanced around the fact that they couldn't get out of the way of the huge AoE spamming zerg.Awesome
PvP is part of the game, you know. There are legitimate complaints. Sure, it may mean PvE players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.
oh for petes sake, stop that! PvE and PvP are equal concerns, no need to act like someone on a nerd rage:)
The only two situations in which this happens at the moment (after the streak nerf) is when the Vamp is surrounded by idiots that allow him to generate that much ultimate with AOE or in a zerg where he spams healing springs. Healing full health target should of course not generate ultimate but the idiots that stand in the AOE are part of the food chain and should just deal with it.batswarm being casted every 6 seconds is ridiculous. It has nothing to do with avoiding it. it should be something you have to use strategically, not basically a 6th slot in your bar.
First. If I would insult you I would call you something that would get me banned.and before you act like an elitist and call me a "baddy" or whatever insult people these days use, I RARELY get killed by batswarm. Yes, it is easy to dodge. Heck I don't even have to dodge it, I just fear the player and they run from me, wasting their ultimate. But it is an ultimate(do not pull up the textbook definition like you did last time I saw you) if it was meant to be spammed like it is, then why not just make it a 6th regular ability, why call it an "ultimate"? This applies to pretty much every ultimate in the game.
More or less the same situation in pvp. If the DK can pull 3-5 Standards in a fight then they certainly are more skilled than the idiots that surround him. Most of the DKs will go bats also. As for PVE the only places where that actually happens the situation can be attributed to Banished the Wicked for the most part.
I myself welcome this change. I am tired of seeing a DK drop 3-5 banners every fight. If this change forces people to stop relying on ultimates, and to rely on their skill as a player, then I am all for it.
A player that does not alternate his tools to best fit the situation is a bad player. A good player will not focus or one or the other but alternate between the two for maximum effect. This is what most end game PVE content demands from the DPS by design.It is clear from the amount of bosses that have very dangerous adds between single target dps phases. Also at the moment even though there are still imbalances every possible type of build can have good AOE options This will not change in 1.6 and I expect good AOE use in PVE will become even more important due to reduced mitigation ,resource management. Plus it very much seems that AOE might actually get a buff.and how is someone who does not focus on AOE a bad player? What is wrong with focusing on 1v1/ small skirmish combat? not everyone wants to pick up a destro staff and spam impulse, or pick up DW and spam steel tornado and all the other AOEs out there.
WolfingHour wrote: »Mjollnir_NL wrote: »I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.
I agree and the new system will allow just that. Happy days!
I'll be a very happy NB Tank dropping MORE VoB than I can now against a single Boss in PvE. And it's not a flat Ultimate gain as you say. It's only flat for the new 8 second buff. Abilities/Passives/Set bonuses that generate additional Ultimate (or reduce it's cost) will still continue in 1.6 as per Gina and Maria.WolfingHour wrote: »Mjollnir_NL wrote: »I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.
I agree and the new system will allow just that. Happy days!
and your tank will die because it wont have veils, novas , or standards to save it due a flat ult gain. happy days right ?
I'll be a very happy NB Tank dropping MORE VoB than I can now against a single Boss in PvE. And it's not a flat Ultimate gain as you say. It's only flat for the new 8 second buff. Abilities/Passives/Set bonuses that generate additional Ultimate (or reduce it's cost) will still continue in 1.6 as per Gina and Maria.WolfingHour wrote: »Mjollnir_NL wrote: »I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.
I agree and the new system will allow just that. Happy days!
and your tank will die because it wont have veils, novas , or standards to save it due a flat ult gain. happy days right ?
AssaultLemming wrote: »Wonder if there will be a champ passive to increase ult gain?
PvE is part of the game, you know. There are legitimate complaints. Sure, it may mean PVP players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.Another PVPer that thinks that all the game systems should be balanced around the fact that they couldn't get out of the way of the huge AoE spamming zerg.Awesome
PvP is part of the game, you know. There are legitimate complaints. Sure, it may mean PvE players will have to adapt, but doesn't imply in any way that PvE balance should be sacrificed.
oh for petes sake, stop that! PvE and PvP are equal concerns, no need to act like someone on a nerd rage:)
batswarm being casted every 6 seconds is ridiculous. It has nothing to do with avoiding it. it should be something you have to use strategically, not basically a 6th slot in your bar.
and before you act like an elitist and call me a "baddy" or whatever insult people these days use, I RARELY get killed by batswarm. Yes, it is easy to dodge. Heck I don't even have to dodge it, I just fear the player and they run from me, wasting their ultimate. But it is an ultimate(do not pull up the textbook definition like you did last time I saw you) if it was meant to be spammed like it is, then why not just make it a 6th regular ability, why call it an "ultimate"? This applies to pretty much every ultimate in the game.
I myself welcome this change. I am tired of seeing a DK drop 3-5 banners every fight. If this change forces people to stop relying on ultimates, and to rely on their skill as a player, then I am all for it.
Hopefully it wont screw over the tanks. That is the part of it that I am worried about
VileIntent wrote: »
Sarcasm is wasted on the inept. LOL...
WolfingHour wrote: »Mjollnir_NL wrote: »I almost have no problema with how it works now. Just 1 thing. When i tank it is very difficult to get a ultimate. Because i just keep the boss bussy and save as much resources to taunt, shield, bash and slash. Would be nice to get a little more ultimate when doing that. But i could be doing it wrong.
I agree and the new system will allow just that. Happy days!
and your tank will die because it wont have veils, novas , or standards to save it due a flat ult gain. happy days right ?
What they are doing is pretty much putting a cooldown on ultimates.
AshySamurai wrote: »