Did not make this one a poll. It is not an idea, but a discussion on the need for greater "end game" content.
In an online game, there should be NO end-game content. Molag Bal is defeated, for now, however he is not gone and there are many other daedric princes to threaten.
The game NEEDS to continue to add additional main quest lines, major and minor side quest lines, and major LIVE events in order to keep their Max level players content.
No one will grind forever, and no one wants to PVP for all eternity. Considering that PVP in ESO is mostly done behind the safety net of a giant mob, I would predict that its PVP life will be shorter than other MMOs (However this is not a threat trying to fix that).
We NEED more group dungeons, more trials designed for Vet. We need records for lowest lever group (Based on average) to do a trial.
Furthermore, I would take this time to suggest raid dungeons of various levels. Imagine this:
A lv1 raid dungeon would be designed for a minimum of 8 people (2 full groups). However, this can not be just another dungeon where its difficulty allows you more people. It has to be done creatively, where at certain points of the dungeon, the group may have to split it and take different paths in order to complete the dungeon. It is possible that maybe in certain dungeons that they never met back up, but still have to coordinate things in order to progress. Its also possible that they do met back up, and have to split up again (So you constantly have to consider how to reform groups).
Then Imagine a lv2 raid dungeon, where you need 12 people. This will continue until you have a full raid dungeon with 24 people. 24 people who may all have to split up, multiple times into many different groups. This means that based on what routes you take, the bosses/fights/requirements may be different.
We need stronger world bosses. We need world bosses that also require greater groups. I said jokingly last night in zone chat that we needed a world boss "edward the fluffy bunny" who was so OP that it would take MULTIPLE full raids in order to fight and kill him. Now, excluding the bunny part. Imagine at the spur of the moment having to fight some ancient daedra that has appeared in the rift? Imagine if, let us say you fail to kill him in a certain time, the map for the rift is reset to show massive destruction/death, and the daedra moves to the next area. The penalty for not killing this daedra could be the temporary destruction of areas. However, even this could be used to introduce new quest that can only be obtained during this state of destruction.
Just my thoughts, please discuss.