I agree with your suggestion OP (and made a thread about it myself before), but the major point is that Cyrodiil PvE quests are so mind-numbingly dull, and the only reason they're mildly interesting is if there is the threat of someone ganking you while you're doing them.
My suggestion involved an indicator by which someone would know whether you were a PvE player or not, so PvPers would know that you were no threat to them, but the consensus was that you were more likely to be killed while questing because some PvP players are jerks. Another suggestion I made applied some sort of penalty to PvP players who killed people with the PvE flag, but the consensus to that was that it was punishing people for playing the game as intended.
I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?
I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?
No one said you had to complete them either. So what's the problem... besides you having the desire to have them?
If you're a completionist with OCD, there are ways around it.
I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?
No one said you had to complete them either. So what's the problem... besides you having the desire to have them?
If you're a completionist with OCD, there are ways around it.
I don't think the Justice System is active in Cyrodiil. But going along with my suggestion from before, there could be a Bounty System whereby anyone who is flagged for PvE and is killed can put a bounty on their killer for free.I agree with your suggestion OP (and made a thread about it myself before), but the major point is that Cyrodiil PvE quests are so mind-numbingly dull, and the only reason they're mildly interesting is if there is the threat of someone ganking you while you're doing them.
My suggestion involved an indicator by which someone would know whether you were a PvE player or not, so PvPers would know that you were no threat to them, but the consensus was that you were more likely to be killed while questing because some PvP players are jerks. Another suggestion I made applied some sort of penalty to PvP players who killed people with the PvE flag, but the consensus to that was that it was punishing people for playing the game as intended.
It just frustrates the heck out of me, and respawning all the way back in my alliances territory sucks soooooo bad.
I doubt it will change, it might, but I highly doubt it. I am hoping the justice system may include something to remedy the situation.
Would it be possible To flag yourself as a PvE player in Cyrodill So players can finish the PvE stuff there. You know it would be nice Because then I wouldn't have to worry about being ganked while I'm talking to an NPC. And force to respawn Somewhere that takes me 15 minutes to get back to the NPC.
Would it be possible To flag yourself as a PvE player in Cyrodill So players can finish the PvE stuff there. You know it would be nice Because then I wouldn't have to worry about being ganked while I'm talking to an NPC. And force to respawn Somewhere that takes me 15 minutes to get back to the NPC.
If a player was marked as PvE They couldn't participate in the war effort while they were there.
Or have a PvE version of Cyrodill for PvE playrrd to go after the PvE material in.
Of course they could also just remove all PvE content and Achievements from there too
My apologies if I sounded condescending; that wasn't my intention. However, my replies were directed specifically to the "what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP" comment that was made. Whenever you have all the intentions of completing all of the content is pretty much irrelevant to my argument. My main issue is why are you even complaining in the first place?I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?
No one said you had to complete them either. So what's the problem... besides you having the desire to have them?
If you're a completionist with OCD, there are ways around it.
Condescending aren't we?
As stated I am working on them and I will get them. You should have really paid attention to the original post. The main point being PvE does not belong in a PvP zone. Since it's there I feel that wanting different re-spawn option isn't that much to ask.
Zershar_Vemod wrote: »I understand where you are coming from, but Cyrodiil is the emphasis of "no one is safe." I know I still have plenty of quests there, and I really should have focused on those more when all the campaigns were dead, but grab a few friends and quest together and things should be relatively ok.
I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP. That's where I get a little confused I'm not a huge fan of PvP I'm not a super huge fan of forced group content. I do group when I need to But trying to do PvE quests with groups Is really frustrating For me. Some players just want to blow to the content as fast as possible Follow others move so slow That it makes you wonder how they ever get anything done. That makes finding a group of people Nearly impossible sometimes Unless you're willing to Vulture the content as fast as you can like the next guy Or stand around with your thumb up your %$$.
Zershar_Vemod wrote: »I understand where you are coming from, but Cyrodiil is the emphasis of "no one is safe." I know I still have plenty of quests there, and I really should have focused on those more when all the campaigns were dead, but grab a few friends and quest together and things should be relatively ok.
I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP. That's where I get a little confused I'm not a huge fan of PvP I'm not a super huge fan of forced group content. I do group when I need to But trying to do PvE quests with groups Is really frustrating For me. Some players just want to blow to the content as fast as possible Follow others move so slow That it makes you wonder how they ever get anything done. That makes finding a group of people Nearly impossible sometimes Unless you're willing to Vulture the content as fast as you can like the next guy Or stand around with your thumb up your %$$.
I think the problem isn't that there's PvE and PvP content smashed together so much as people think they should be distinct content in every MMO. Maybe some games blur the lines. I think that's OK.
I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.
I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.
It boggles my mind how people who dislike PvP can deceive themselves into believing that content in a PvP zone is somehow made for PvE. This isn't the first game I've seen this in.
If the quest/objective/item is in a PvP zone, that would mean it is clearly PvP content! Just because you are not attacking a player at every moment does not make it suddenly PvE. If that were the case, then taking keeps would be considered PvE right? You dont have to attack or be attacked by a single player to take a keep, there are only NPCs in there.
If you step into a PvP zone you are signing up for PvP content, whether you are ganking, besieging, questing, scouting or RPing in that zone you are participating in the PvP experience because you are in the PvP zone.
Because there are not any PvE achievements tied to them. In fact I searched all over and couldn't find a single "PvE achievement" in the entire game. There are dungeon achievements, exploration achievements, quest achievements, and skyshard achievements. All of which require you to go into dangerous dungeons and areas to obtain including PvP areas to get. But there no achievements that are classified as "PvE Achievements." You incorrectly made that distinction.I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.
It boggles my mind how people who dislike PvP can deceive themselves into believing that content in a PvP zone is somehow made for PvE. This isn't the first game I've seen this in.
If the quest/objective/item is in a PvP zone, that would mean it is clearly PvP content! Just because you are not attacking a player at every moment does not make it suddenly PvE. If that were the case, then taking keeps would be considered PvE right? You dont have to attack or be attacked by a single player to take a keep, there are only NPCs in there.
If you step into a PvP zone you are signing up for PvP content, whether you are ganking, besieging, questing, scouting or RPing in that zone you are participating in the PvP experience because you are in the PvP zone.
well if it's all clearly PvP content then why are there PvE achievements tied to those?