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PvE in Cyroldill

  • Enodoc
    Enodoc
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    I agree with your suggestion OP (and made a thread about it myself before), but the major point is that Cyrodiil PvE quests are so mind-numbingly dull, and the only reason they're mildly interesting is if there is the threat of someone ganking you while you're doing them.

    My suggestion involved an indicator by which someone would know whether you were a PvE player or not, so PvPers would know that you were no threat to them, but the consensus was that you were more likely to be killed while questing because some PvP players are jerks. Another suggestion I made applied some sort of penalty to PvP players who killed people with the PvE flag, but the consensus to that was that it was punishing people for playing the game as intended.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Iago
    Iago
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    Enodoc wrote: »
    I agree with your suggestion OP (and made a thread about it myself before), but the major point is that Cyrodiil PvE quests are so mind-numbingly dull, and the only reason they're mildly interesting is if there is the threat of someone ganking you while you're doing them.

    My suggestion involved an indicator by which someone would know whether you were a PvE player or not, so PvPers would know that you were no threat to them, but the consensus was that you were more likely to be killed while questing because some PvP players are jerks. Another suggestion I made applied some sort of penalty to PvP players who killed people with the PvE flag, but the consensus to that was that it was punishing people for playing the game as intended.

    It just frustrates the heck out of me, and respawning all the way back in my alliances territory sucks soooooo bad.


    I doubt it will change, it might, but I highly doubt it. I am hoping the justice system may include something to remedy the situation.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Gix
    Gix
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    Iago wrote: »
    technohic wrote: »
    Cyrodiil is this games equivalent to PvP servers. Not sure what fascinates you to want to PvE there if you don't want the risk of PvP.

    Because there are PvE achievements attached to Cyrodill, if it wasn't for that I would not be there.
    I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?

    No one said you had to complete them either. So what's the problem... besides you having the desire to have them?

    If you're a completionist with OCD, there are ways around it.
  • AlnilamE
    AlnilamE
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    It's not hard to safely do PvE in Cyrodiil if you take some basic precautions, like always sneaking in to talk to quest givers and keeping your eyes open.

    I've done all the PvE on my main and maybe got ganked once.

    My alt has all the dungeons/skyshards, but still needs the quests.

    And did you know that if you are going after the Cyrodiil Angler achievement, the only Ocean spots are right by the AD gates?

    Funniest PvE story was when my alt was around 45 and I went with two friends (level 42 and about 17) to get some skyshards. We had just gotten the boss/skyshard in a dungeon and are heading out when a DC player runs in. My friend who had the 42 toon sees they are about level 35 and decides to take him on. As soon as he attacks, said DC player is followed by 20 of his closest friends (probably a guild skyshard run).

    Of course, my friend died, they found my other friend as well, and the only reason they didn't get me was because I had been harvesting a node and was out of sight in time to stealth (remembered to unsummon my clanfear, too!) and was able to stay hidden while they all got the skyshard and left. Then I rezzed my friends and we moved to the next dungeon, where we almost ran into the same group again.

    Fun times!
    The Moot Councillor
  • Moonshadow66
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    Gix wrote: »
    Iago wrote: »
    technohic wrote: »
    Cyrodiil is this games equivalent to PvP servers. Not sure what fascinates you to want to PvE there if you don't want the risk of PvP.

    Because there are PvE achievements attached to Cyrodill, if it wasn't for that I would not be there.
    I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?

    No one said you had to complete them either. So what's the problem... besides you having the desire to have them?

    If you're a completionist with OCD, there are ways around it.

    I agree. The thing is, the Cyrodiil PVE quests themselves are very easy; the more difficult part are the enemy players which we have to expect at any time. Although I'm aware that I'm the one who most likely will get killed first, it's really fun to do these quests and ride through Cyrodiil trying not to "get caught" ;) It's very different from the normal zones and their quests.
    By now I completed the Cyrodiil quests (achievement) and also got all skyshards there with three characters, and I know I'll do it again :)
    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Iago
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    Gix wrote: »
    Iago wrote: »
    technohic wrote: »
    Cyrodiil is this games equivalent to PvP servers. Not sure what fascinates you to want to PvE there if you don't want the risk of PvP.

    Because there are PvE achievements attached to Cyrodill, if it wasn't for that I would not be there.
    I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?

    No one said you had to complete them either. So what's the problem... besides you having the desire to have them?

    If you're a completionist with OCD, there are ways around it.

    Condescending aren't we?

    As stated I am working on them and I will get them. You should have really paid attention to the original post. The main point being PvE does not belong in a PvP zone. Since it's there I feel that wanting different re-spawn option isn't that much to ask.
    Edited by Iago on January 19, 2015 4:59PM
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Cody
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    I originally supported this, but my opinion has changed over the months.

    If you want to do the cyrodiil quests without threat of getting ganked, and you are DC or EP, go to the buff server.

    otherwise, watch your back. It's a PvP zone, you come into a PvP zone, better expect PvP
    Edited by Cody on January 19, 2015 5:06PM
  • Psychobunni
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    OP- While I would personally love for that option, I have to say no because I want PVE clear of PVP. This zone for this, and that zone for that. So I understand the opposition in the same as I am opposed to PVP'ers calls to allow flagging in PVE zones.

    I don't even want justice system fighting where I'm trying to quest. But we can't always have exactly what we want :\
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • TheShadowScout
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    I am an arvid PvE player, and even I wouldn't want Cyrodil questing without the danger of PvP and the occasional gankage.

    And the justice system won't likely change much of that - cyrodil is -supposed- to be a warzone, bad stuff happens in warzones. Be happy getting to respawn after a ganking is the worst that ESO allows... ;)

    But if you choose the right server, sneak a lot and have a bit of luck, doing all those quests for the archievement is not much of an effort.
  • Enodoc
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    Iago wrote: »
    Enodoc wrote: »
    I agree with your suggestion OP (and made a thread about it myself before), but the major point is that Cyrodiil PvE quests are so mind-numbingly dull, and the only reason they're mildly interesting is if there is the threat of someone ganking you while you're doing them.

    My suggestion involved an indicator by which someone would know whether you were a PvE player or not, so PvPers would know that you were no threat to them, but the consensus was that you were more likely to be killed while questing because some PvP players are jerks. Another suggestion I made applied some sort of penalty to PvP players who killed people with the PvE flag, but the consensus to that was that it was punishing people for playing the game as intended.

    It just frustrates the heck out of me, and respawning all the way back in my alliances territory sucks soooooo bad.


    I doubt it will change, it might, but I highly doubt it. I am hoping the justice system may include something to remedy the situation.
    I don't think the Justice System is active in Cyrodiil. But going along with my suggestion from before, there could be a Bounty System whereby anyone who is flagged for PvE and is killed can put a bounty on their killer for free.

    I agree that respawning on the other side of the map is a pain. If you're on the buff server though, at least you can travel straight back to the nearest keep, and that's not so far away. I suggested somewhere as well that you should be able to respawn at the entrance to a delve if you die within one, like you can in delves everywhere else. Although that would only apply to a PvE death and not a PvP death.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Fruity_Ninja
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    Iago wrote: »
    Would it be possible To flag yourself as a PvE player in Cyrodill So players can finish the PvE stuff there. You know it would be nice Because then I wouldn't have to worry about being ganked while I'm talking to an NPC. And force to respawn Somewhere that takes me 15 minutes to get back to the NPC.

    I just run about 4 delves, and did some quests around Bruma today. I didn't get ganked once. Actually I don't think I've ever been gangked whilst PVE'ing in Cyrodill- the action seems to take place at different locations/focal points.

    PVE in Cyrodill is actually a good break and a fresh change. Just enjoy it and pretend you are in a warzone, it's good fun and adds to the suspense.

    Edited by Fruity_Ninja on January 19, 2015 6:03PM
  • Ommamar
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    That separation between PvE and PvP that is so prevalent in MMO's is very interesting to me. I am still looking for that game with no separation between the two concepts. As too the questing in Cyrodill I think the threat of player conflict adds to it as the quests are definitely of the more vanilla variety. I do have fond memories of the DAoC pvp dungeon that had to be unlocked then defended by the factions for everyone to quest/grind in it. Some epic battles!
  • ashlee17
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    It's a tough position to in. I always try to assemble groups pve-ing in cyrodil. But I have found that if I call out in zone when gankers are camping my quest npc- many paper come to my rescue. Thanks a heap if that's you! After I got over the fear of being in pvp zone I now find the extra challenge quite exciting. But as with everything else it pays to have friends. Bigger groups get ganked less and if one group member can hide durring attacks they can Rez you after.
    Edited by ashlee17 on January 19, 2015 7:05PM
  • Bouvin
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    Iago wrote: »
    Would it be possible To flag yourself as a PvE player in Cyrodill So players can finish the PvE stuff there. You know it would be nice Because then I wouldn't have to worry about being ganked while I'm talking to an NPC. And force to respawn Somewhere that takes me 15 minutes to get back to the NPC.


    If a player was marked as PvE They couldn't participate in the war effort while they were there.



    Or have a PvE version of Cyrodill for PvE playrrd to go after the PvE material in.


    Of course they could also just remove all PvE content and Achievements from there too


    Ganking is part of PvP.

    Plus, ganking in Cyrodil isn't even bad. If you ever played the original Ultima Online or Age of Conan you'd know what ganking is really about.
  • Gix
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    Iago wrote: »
    Gix wrote: »
    Iago wrote: »
    technohic wrote: »
    Cyrodiil is this games equivalent to PvP servers. Not sure what fascinates you to want to PvE there if you don't want the risk of PvP.

    Because there are PvE achievements attached to Cyrodill, if it wasn't for that I would not be there.
    I don't know why you expect to earn PvE achievements in Cyrodill if you're not willing to... earn them. They're there for those who like to PvE in a PvP environment so why shouldn't they count for PvE achievements?

    No one said you had to complete them either. So what's the problem... besides you having the desire to have them?

    If you're a completionist with OCD, there are ways around it.

    Condescending aren't we?

    As stated I am working on them and I will get them. You should have really paid attention to the original post. The main point being PvE does not belong in a PvP zone. Since it's there I feel that wanting different re-spawn option isn't that much to ask.
    My apologies if I sounded condescending; that wasn't my intention. However, my replies were directed specifically to the "what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP" comment that was made. Whenever you have all the intentions of completing all of the content is pretty much irrelevant to my argument. My main issue is why are you even complaining in the first place?

    The answer and reason to your question is: Some want both simultaneously.

    I could say something similar: "Who the hell would just make PvE content on its own to a game that's clearly meant for both PvPers and PvEers? And who the hell would want to strip out content from Cyrodiil?"

    |

    Now, to address your thoughts on re-spawns, let me remind you that Zenimax had originally implemented "camps" that you could purchase and lay on any flat surface to facilitate respawns. Of course, they were removed due to their abuse in PvP but that leads to wonder if they'll make another attempt some time in the near future.
  • TheShadowScout
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    I did a lot of Daily PvE in Cyrodil. Got ganked twice, thrice successfully ambushed hapless enemies, and twice failed an ambush very badly when I ran into a PvP-happy Dragonknight. That's it. Seven PvP encounters during weeks of cyrodil PvE - because most times, the PKers are busy taking, defending or retaking keeps and scrolls.

    I see no need for change.
  • sagitter
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    No no no no!!!!!!!!!1damn pverssss!!!1
  • Iago
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    I don't know why they don't have redpawns work the same way there as they do anywhere else. zos loves gold sinks and people would burn through a lot of soul gems there.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Ouranos
    Ouranos
    Iago wrote: »
    I understand where you are coming from, but Cyrodiil is the emphasis of "no one is safe." I know I still have plenty of quests there, and I really should have focused on those more when all the campaigns were dead, but grab a few friends and quest together and things should be relatively ok.

    I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP. That's where I get a little confused I'm not a huge fan of PvP I'm not a super huge fan of forced group content. I do group when I need to But trying to do PvE quests with groups Is really frustrating For me. Some players just want to blow to the content as fast as possible Follow others move so slow That it makes you wonder how they ever get anything done. That makes finding a group of people Nearly impossible sometimes Unless you're willing to Vulture the content as fast as you can like the next guy Or stand around with your thumb up your %$$.



    I think the problem isn't that there's PvE and PvP content smashed together so much as people think they should be distinct content in every MMO. Maybe some games blur the lines. I think that's OK.
  • thelordoffelines
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    Wouldn't it be nice if I could go to Syria and mark myself as a PvEer so I people wouldn't hurt me?
  • Iago
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    Ouranos wrote: »
    Iago wrote: »
    I understand where you are coming from, but Cyrodiil is the emphasis of "no one is safe." I know I still have plenty of quests there, and I really should have focused on those more when all the campaigns were dead, but grab a few friends and quest together and things should be relatively ok.

    I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP. That's where I get a little confused I'm not a huge fan of PvP I'm not a super huge fan of forced group content. I do group when I need to But trying to do PvE quests with groups Is really frustrating For me. Some players just want to blow to the content as fast as possible Follow others move so slow That it makes you wonder how they ever get anything done. That makes finding a group of people Nearly impossible sometimes Unless you're willing to Vulture the content as fast as you can like the next guy Or stand around with your thumb up your %$$.



    I think the problem isn't that there's PvE and PvP content smashed together so much as people think they should be distinct content in every MMO. Maybe some games blur the lines. I think that's OK.

    I understand you completely. the fact that the Elder Scrolls online is an MMORPG was a giant deterrent for me ever buying it. in the end the only reason why I did end up buying it was because I figured this game was my only chance to see all of Tamriel opened up eventually.

    I understood from the beginning that they would have to give up some of the Elder Scrollsiness of the series for an online game. I don't think I'm asking too much for them to find a happy medium. if they want to mix content that's all fine and dandy but with the simplistic boring nature of the quests they chose to put in Cyrodill they could have at least had the foresight for a better respawn option.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Emencie
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    Iago wrote: »
    I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.

    It boggles my mind how people who dislike PvP can deceive themselves into believing that content in a PvP zone is somehow made for PvE. This isn't the first game I've seen this in.

    If the quest/objective/item is in a PvP zone, that would mean it is clearly PvP content! Just because you are not attacking a player at every moment does not make it suddenly PvE. If that were the case, then taking keeps would be considered PvE right? You dont have to attack or be attacked by a single player to take a keep, there are only NPCs in there.

    If you step into a PvP zone you are signing up for PvP content, whether you are ganking, besieging, questing, scouting or RPing in that zone you are participating in the PvP experience because you are in the PvP zone.


  • Iago
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    Emencie wrote: »
    Iago wrote: »
    I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.

    It boggles my mind how people who dislike PvP can deceive themselves into believing that content in a PvP zone is somehow made for PvE. This isn't the first game I've seen this in.

    If the quest/objective/item is in a PvP zone, that would mean it is clearly PvP content! Just because you are not attacking a player at every moment does not make it suddenly PvE. If that were the case, then taking keeps would be considered PvE right? You dont have to attack or be attacked by a single player to take a keep, there are only NPCs in there.

    If you step into a PvP zone you are signing up for PvP content, whether you are ganking, besieging, questing, scouting or RPing in that zone you are participating in the PvP experience because you are in the PvP zone.


    well if it's all clearly PvP content then why are there PvE achievements tied to those?
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Emencie
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    Iago wrote: »
    Emencie wrote: »
    Iago wrote: »
    I understand that nobody is supposed to be safe in Cyrodill But what I don't understand Is why in the hell They would attach PvE content To an area that's clearly PvP.

    It boggles my mind how people who dislike PvP can deceive themselves into believing that content in a PvP zone is somehow made for PvE. This isn't the first game I've seen this in.

    If the quest/objective/item is in a PvP zone, that would mean it is clearly PvP content! Just because you are not attacking a player at every moment does not make it suddenly PvE. If that were the case, then taking keeps would be considered PvE right? You dont have to attack or be attacked by a single player to take a keep, there are only NPCs in there.

    If you step into a PvP zone you are signing up for PvP content, whether you are ganking, besieging, questing, scouting or RPing in that zone you are participating in the PvP experience because you are in the PvP zone.


    well if it's all clearly PvP content then why are there PvE achievements tied to those?
    Because there are not any PvE achievements tied to them. In fact I searched all over and couldn't find a single "PvE achievement" in the entire game. There are dungeon achievements, exploration achievements, quest achievements, and skyshard achievements. All of which require you to go into dangerous dungeons and areas to obtain including PvP areas to get. But there no achievements that are classified as "PvE Achievements." You incorrectly made that distinction.

    The developers clearly intend for players to play the whole game to get all the achievements.
    Edited by Emencie on January 20, 2015 7:09AM
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